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Classic Megaman Appreciation Thread
Posts
Are they as good as Game Over's, though?
No, no they aren't.
http://www.ocremix.org/remix/OCR01224/
Enter annihilation
No turning back
CATACLYSMIC CLASH!!!
I still need two more of those.
I'd like the X one more if it covered more than just the hand.
I find the Freeze Cracker reduces his difficulty significantly, since you can sort of aim it upwards (at an angle). Go in with full stock and you're good.
I found it difficult at first due to the extremely narrow hit detection box you have to breach; I actually tried shooting EVERYTHING on him, including the head, without doing any damage the first time I rented it.
I read somewhere that it was in fact the head, and just kept at it. It was more difficult in the sense that it can be hard to get a direct hit on it, but once you know for sure what to do, it gets easier.
Ditto. The robot masters stages I can usually handle (although I cannot describe how much I hate those parts where you have to jump on a bunch of disappearing/reappearing blocks), but the Wily stages? Forget about it.
I decided to fire up Mega Man 1 (Gamecube Collection) the other day and was doing pretty good up until the Wily level. Suffice it to say I remembered why I used to throw my NES controllers accross the room as a kid.
It's worth having the collection, though, just to run through the stages every once in a while (that shit is like platformer boot camp) and take in the great music (personal fave is Magnet Man's stage).
It's not just the head, it's the top third of the head. The other parts are blocked by his shoulder armor.
This is made worse by the fact that a fully charged shot in X3 is hideously slow, and you have to be in the air or on the wall to be high enough to nail him. If he moves up or down withen the three seconds after you shoot, you will not hit him. Thus the easiet way to hit him is with a single-level (single green shot) charge, except that does pitiful damage.
His attacks are pretty lame though. Giant screen-sized robot shoots tiny circular mines and itty-bitty missiles.
I love this game. It's rapidly becoming my favorite portable game of all time. Man I would kill for Megaman 2 to get the same treatment.
Me.
There was a "Rip off" game game by Vic Tokai Called "The Krion conquest" Where their "Mega Man" was a witch and you started the game with all your weapons instead of acquiring them from the Bosses.
http://www.youtube.com/watch?v=Rq7vEpHBHoU
I also <3 the Minibosses Mega Man 2 Medley
http://www.youtube.com/watch?v=BtkaTq7Ywrw
Don't forget the Flashlight of Death.
I used the health bars a rulers when wall sliding to figure out when to shoot. It made sense to me and work really damn well.
Yes. I was so frustrated with it, when [spoiler:cc32cdf0d6]Mega Man threatens to shoot him after you beat it, I was like fucking do it.[/spoiler:cc32cdf0d6]
I feel the same way. Once I found out where to shoot him, it was cake. He moves rather slow and his attacks are slow as well.
but isn't metroid gurl? :shock:
My favorite part of it was playing as Protoman though. I know he is completely game breaking but he's also my favorite character in the entire Mega Man universe. Hopefully Capcom will make a game that features him as the lead at some point in the future. there is so much potential for Awesome with him.
Watch out!
MegaTran!!!!
How'd you handle said moment?
Sidenote: I loved the exchange when you fight Oilman as Fireman. Fireman's like, hey buddy, fire burns oil, I'm gonna freakin' murder you! And then Oilman is like, well.... you're dumb and I have to fight you.
[spoiler:7b2132d0a0]you don't have Zero's saber.[/spoiler:7b2132d0a0]
Seriously, piece of cake if you do.
I avoid getting Zero's saber just so he can save the day at the end. There is no reason for Doppler to save the day! He's not hard anyways.
And considering how badly the game sold and Inafune's own remarks, a sequel is unlikely.
Not to menchion Ice Man had some multiple personality disorders going on.
Bass and Zero already got lead parts, it's a shame Proto Man's always a secret/bonus character.
PSN: BlakeMaxwell3
Though I may love the music more than the game. Spark Mandrill anyone? Shit, every time my roommate and I set out to learn a song we can play as a pseudo-band, we always just end up covering MMX. I love playing the lead guitar from Storm Eagle's stage.
There were different zones, and you were pretty unrestricted, except for a few doors you needed keys from. Ultimately, I hesitate to call it a metroidvania, because the levels are still largely horizontal, whereas Metroid and Castlevania games typically have a larger ratio of vert to horizontal movement.
Also:
www.mmhp.net
Yeah.
Wii Code: 2238-5196-8768-3730
Final Fantasy III Code: 2793-2219-0130
Star Fox DS Code: 404-388-375-490
PM me if you add any of these.
Also, does anyone know if you get anything for beating every stage on every skill level with every character? The game keeps reminding me how far away from that goal I am, so there must be something for it, right?
HE'S A GODDAMN ROBOT BUILT BY WILY, NOT A DAMN REACTIVATED PROTOMAN. PROTOMAN HAS A FUCKING SCARF, ZERO HAS HAIR TO HIS ASS. THERE IS A DIFFERENCE. ANGER! RAGE AND FURIOUS FURY! GRRRRR!
But yeah, I'm more of an X fan than a Classic fan, since I started with X5.
Incidently, that was a US-only addition.
It helps, though you still have to hit him JUST right...
That, and Zero was under construction while Proto Man was still running around.
PSN: BlakeMaxwell3
damn I really like megaman a lot more than my game collection would make it seem.
Limed for emphasis.
Everytime I want to buy a Megaman game something else pulls me away. It's not that Megaman is necessarily worse, it's just that my attention span requires something with more substance (read: longevity).
I still pull out the classic NES and have a go at least once a year, though.
OC Remixes
I think it has potential on the Wii. One could move Mega with the control stick and jump with the A button while pointing and firing with the Wiimoteand B button. It wouldn't be the tradition shooter set up, which is good for MM. Think of Zelda TP with the fairy pointer, place it over an enemy and press the B to fire.
Just giving out thoughts. I miss Mega Man and MMX games, I haven't been to captivated by the newer mega man games.
First he says "The only system I can see putting Mega Man on is the Wii."
Then he says "Lolz, I'm making another Mega Man game."
Then he says "I'm making an unrevealed Wii game!"
2+2=6
Well the classic sidescrolling Mega Man games don't sell like they once did. I know alot of people hate on Battle Network alot but it was a cash cow for Capcom. The Zero games and ZX sold modestly but the Battle Network titles sold in the millions on nearly every entry. So where are they headed? Right now the only 2 series that are still active are ZX and Ryusei. ZX sold about what the Zero series did and has a new game announced. Ryusei didn't perform as well as hoped as it failed to hit the same numbers as Battle Network titles, still Capcom seems like they are going to persue it further.
As for continuing the classic and X series I doubt it will happen, and in Xs case I hope it doesn't. Capcom recently tried to do just that with the PSP remakes and they both sold horribly. Putting more sequels on the X series is a bad idea considering it was supposed to end on X5.
That's a good point. What about converting it to 3d? That might add some life to the franchise. It could be cool, or it could follow the footsteps of Sonic...
Well X7 tried to do that for the X series and that was a pretty big failure. As for the classic games going 3D? I don't see it happening. I believe Inafune has mentioned that if he does make a Mega Man 9 that it will be a sidescroller. Though I'd need to look that one up again.
And if they were to end it, I'm fine with that, but not now. Give a little more closure, please. X8 ended pretty openly, and Axl isn't around in MMZ, so I'd like to know what happened.
As for MHX and MMPU, they really ought to port those. Releasing them on the PSP was a huge mistake. Wii and PS2 would probably do quite a bit better.
If they REALLY wanted to hedge their bets, release both together on one disc. I'm sure that would help them recover their investment, at least.
I wish people would stop trying to tie recent X series games to the Zero series. They're being made entriely without consideration for each other's plots.
Besides, doesn't [realspoiler:9644608264] the fact that Omega is Zero's original body, yet looks like MMZ Zero [/realspoiler:9644608264] suggest that MMZ wound up using some sort of retconned version of the X storyline? Wasn't that what MHX was supposed to be anyway? I thought it was originally going to stop at X6 and lead into Zero so Inafune could have everything the way he wanted.
Besides, I'm pretty sure by now the overarching plot is far too full of holes without some sort of retconning.