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[COX] - City of Heroes Freedom is Live, TITAN WEAPONS are live also new iTrials
Posts
"I was pretending to be a superhero on the internet."
Not even. I was using my robot army to kill prisoners for infamy and Infamy.
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I'd rather just get info in advance and setup a time to get it taken care of then pester people in the channel every time I log in.
Also....Brutes are awesome. That is all.
I should finally have my stupid stupid computer running and online by that point so come play games!
Last time I checked, anyone in the SG has the ability to invite people. Just pop into the channel ask for an invite to whichever SG you're looking to get into and someone will let you in.
Link.
I'll always love COH, always treasure the characters I have there, but I get frustrated at the path it takes with each issue, none of them addressing things I'd like the game to focus on more.
The two elements of the game I love the most (Mission Architect and the Base Editor) are in my mind, revolutionary, but sadly also receive the smallest amount of development attention or enhancement. This game, was beginning to allow users to slice away the really bad generic content and build an RP experience that was customized to needs, wants and precise taste. In this regard, I thought it was ground breaking. But when power-gamers saw these enhancements as exploits and bombarded the lewtbois with boss farms, COH blinked and pulled back from their vision.
We're still a slave to power gamers who play these games as if its Donkey Kong. All well and good for those gamers, but to my humble and insignificant taste, I was hoping COH would continue to enhance its story-telling components, they were captivating, even with their flaws.
Instead we get increased focus on end-game, loot and more power trees. All things power-gamers love and all things, that us care bears consider the lowest tier of priority.
RP on Virtue is still abundant and thriving, (thank goodness) and it is reconnecting with this element I will look forward to most of all during free-week.
The only big thing that I see AE needing still is a better search/rating setup because they one they have is pretty crappy. I suppose branching arcs might be nice, but they've said they don't like that idea because of size issues.
EDIT: Base editor still sucks largely because they don't have much of an idea of what to do with bases. Scheduled raids run really counter to the casual push the devs have been making lately, and pvp is ahahahahahahaha. Honestly they kinda need to burn them and restart from scratch, but that is its own thing.
I get why, after all power gamers are the dominant type of player out there, but power gaming is boring...ultimately it becomes boring because it is formulaic. It's the repetition of pattern that ensures the best rewards for power gaming, if boss farms proved nothing, it proved power gamers are quite content to bore themselves silly, in pursuit of more XP.
All well and good of course, but it doesn't suit my taste.
I love the base editor in COH. It is, one of the few things COH can point to and say, "we do this better than WOW". It's a brilliant tool and it can produce amazing bases (my daughter once produced a multi-level space, that was breath taking).
Sadly, it hasn't really been augmented or improved in years. And it hasn't been improved because it doesn't service the game's central premise: pew, pew, I win XP.
For many of us, "Pew, pew, I win XP" is fun only for a year or so. We look for more creative outlets in our games. The two most creative aspects of COH haven't received nearly the attention of making max-level toons chase more digital carrots.
Again, I understand the reasoning for the focus, it just does not appeal to me, especially when it comes at the expense of tools and assets that I think COH can rightly claim are both unique and fairly ground breaking.
Like I said up above, since its launch MA hasn't been beaten into the ground over badges and such. In fact they took most of the badges out specifically BECAUSE they didn't want to encourage "BADGE FARM!" maps. They also did all the rest of everything I said above, including new enemy types, new maps, new powersets for custom enemies and a far more robust custom enemy power selection system to allow for greater creator freedom. Now you can handpick what powers custom enemies have from the two powersets you choose for them. If they don't have "enough" powers then the rewards they drop is reduced by a percentage instead of to zero, so that both powergaming is discouraged (no killing guys with just build up) but the freedom to include slightly underpowered enemies for story reasons still provides some reward to encourage play. They also doubled the allowed size for arcs, and allowed players who really enjoyed the system to purchase more arc slots, and expanded the Dev's Choice to a monthly contest that focused specifically on arcs with well told stories (though that has fallen by the wayside).
They installed a ticket cap and changed the rewards that some enemies were given to curb powergaming and encourage the use of AE as a storytelling tool. They added "taggin" and a better level selection feature so people could more easily find the kinds of arcs they were interested in, allowed giant monsters in some outdoor maps, and added new conditions like leading NPCs to an objective, or having to find your way out of a mission instead of hitting exit, or ally NPCs that betray you and turn hostile.
Mission Architect also benefited from several game-wide changes, including the enhanced difficulty slider and supersidekicking.
So in short I don't know what you want here. They gave out more robust storytelling tools while cutting down on the powergaming potential so that more people would actually play the most engaging arcs.
Just shout in the channel and someone'll get you an invite.
edit: nevermind...suppose to start on the 3rd...pushed back to the 10th...damn.
Yeah, they had to push it back so Narbus would be able to get his computer up and running.
Well, no, not actually. But it's fun to blame people for stuff they have no possible control over.
On your television screen appears the masked supervillain known as Phanto.
"Heroes, villains, countrymen, lend me your ears. As you might have guessed by my attire, I am evil. Not just 'evil' though, I really think I take evil to a whole new level. I am more than your average supervillain, I'm quite possibly the best ever.
But those under me are tired. Tired of being hunted as a part of this 'blacklist' you have on those who use their superpowers 'irresponsibly.' So it is time to unify. A single villain is a threat, but an army of them is a challenge.
A challenge for you, heroes, protagonists in this story we call life. A challenge to see if you even live up to the title you hold. Because villainy is in this season, and villainy persists. And you'll all soon discover that the only way to defeat us is to become us. If you want this story to have a happy ending, join us now. If you want a tragedy, be my guest.
Either way, I want you gone, I want heroes out of the way and I want the villains to unify. So it is time we upped the stakes. The age of the hero ends in Bloody Bay, with all of you either on my side or crushed beneath my grip!"
OOC
This is basically an open challenge from villain to hero, for no reason other than just wanting to battle, settle scores and prove themselves. We wanted to bring some RPvP events back to Virtue and this will be the first of many. Please feel free to join as a hero or villain, this will mostly be a free for all battle in hopes of everyone meeting some new friends and enemies.
The basics –
What: An attack on the heroes of Virtue by a loose coalition of villains
When: Saturday May 7th, 6pm EST.
Where: Bloody Bay
Who: Anyone wanting some RPvP fun.
Should be a lot of fun and I'm trying to help them get out the word. I plan to be there with my Mad Scientist, Trioxin.
For SCIENCE!
3DS Friend Code: 2707-1614-5576
PAX Prime 2013 Buttoneering!
I hope not, I hate making binds.
Generally with RPvP the goal isn't necessarily to see who can take down who the faster with PVP so you'll get pauses where people will do the normal superhero/ supervillain posturing. Its a bit more fight club then PVP usually is.
But again it depends on the group that shows, its almost uniformly laid back though.
Withstand the Praetorian Surge!
Further confirmation of an imminent Praetorian invasion has been secured from our team of scientists and mages lead by Dr. Keyes.
Heroes of Paragon City, Villains of the Rogue Isles, it is time to set aside your differences and unite against a perilous threat for the common good of humanity. We can't stress enough that, should Emperor Cole and his troops succeed in subjugating our planet and its inhabitants, the foundations of our society and liberty will not only be at stake, they are likely to collapse and plunge us into an era of darkness and fear.
The times when the dimensional barriers are at their most vulnerable have now been identified. Those times are when intrusions into our dimension are most likely to happen. Be watching for announcements in Paragon City and the Rogue Isles at the following dates and times and be aware that we will be at our weakest on May 27th so make sure you read the entirety of this mobilization notice!
Time: 10am - 1pm Pacific Time (6:00 p.m. - 9:00 p.m. British Time)
Server: Union
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Virtue
Thursday, May 12th, 2011
Time: 10am - 1pm Pacific Time (4:00 p.m. - 7:00 p.m. British Time)
Server: Defiant
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Justice
Friday, May 13th, 2011
Time: 10am - 1pm Pacific Time (4:00 p.m. - 7:00 p.m. British Time)
Server: Vigilance
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Liberty
Monday, May 16th, 2011
Time: 10am - 1pm Pacific Time (4:00 p.m. - 7:00 p.m. British Time)
Server: Zukunft
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Champion
Tuesday, May 17th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Triumph
Wednesday, May 18th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Guardian
Thursday, May 19th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Infinity
Monday, May 23rd, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Protector
Tuesday, May 24th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Victory
Thursday, May 26th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Pinnacle
Friday, May 27th, 2011
Time: 4:00 p.m. - 7:00 p.m. Pacific Time (6:00 p.m. - 9:00 p.m. Central Time)
Server: Freedom
Please note that as a gesture of appreciation and recognition, a special account wide badge will be given out to everybody taking part in the Freedom Protection effort on Friday, May 27th! So enroll early, whether you're a super-hero or a super-villain, in order to get your just reward!
For the future of Primal Earth!
That last bit there caused a bit of a shit storm on the forums as one can imagine. They eventually said it wouldn't be only available for the three hours and deleted the thread while they rediscussed how the badge awarding will work.
Also I have no sound. Someone make me have sound. Stupid no sound.
Turn the knob on the speakers to "loud".
3DS Friend Code: 2707-1614-5576
PAX Prime 2013 Buttoneering!
Oh.
On another note, since everyone knows the IO sets so much better than myself, anyone want to take a shot at making a nice bots/dark build (expensive is fine)? I do OK on my current one, but I'd like to kill stuff faster (or survive large groups more).
3DS Friend Code: 2707-1614-5576
PAX Prime 2013 Buttoneering!
3DS Friend Code: 2707-1614-5576
PAX Prime 2013 Buttoneering!
Neither of them have a -knock immob, though. If you want to keep that, here's one that sticks with Mu Mastery. Static Discharge for AoE, and Charged Armor for added durability - it's no Force of Nature, but it's something.
FYI I am told that Lambda is fucking horrible unless you cheese it, mostly because if you're trying for the badges, and the merits that come with them, then you are fighting an AV with (I'm not exaggerating for effect here) 100% S/L resist. But I haven't actually tried it yet so maybe cheesing it makes it tolerable.
I am going to give it a shot though because I have nearly negative interest in the Lore slot. Turns out I can't just have a neat little floating robot ball to be my friend, I need some cranky ass giant robot to go along with it. Like how C3PO was a bitch but you had to put up with him to hang out with someone as awesome as R2D2.
Just rolled a widwo to try out a fortunata. Instead of buying a server transfer and respec'ing my existing widow.
The fuck is "cheesing it" in this context, anyway? Going for the Master Of is different from and harder than going for just the trial, so maybe Master is a real pain - given the requirements, I'd believe it, but I haven't tried to do any Master of Lambdas. The trial itself is quite awesome though.
If you have no interest in being able to summon bitches on command then I don't know why we're even friends.
I was told something about stealthing objectives and so on. But mostly it's that by meeting the badge requirements, even if you already have the badge, you get astral merits. And the first time you get the badges, and sometimes after, there's a chance for incarnate salvage to drop. And making those badge requirements just fucking stupid instead of a challenge is dumb.
Oh I summon bitches all the time. I mean, the last time I yelled at you to get in game you did. Quite promptly, as I recall.
There is no chance for salvage to drop. When you get the badge, you get an Uncommon salvage. When you get Master, you get a Rare salvage. Meeting the requirements for a badge that you already have gets you an Astral. No chance involved.
It's not stealthing objectives, either, it's taking out destructible objects without clearing the entire map because there's a time limit. Honestly, run it once, you'll see what's meant.