Arma 2 is a modern military simulation. It's like combat without MRE's (Who wants to trade their Chicken Vagina for a Beef Teriyaki?) and bullets that actually kill people (5.56 NATO I'm looking at you
). The world is huge, spanning several square klicks, meaning you're not going anywhere until trans shows up. We may be legs, but we don't walk anywhere! Several vehicles are provided, from Abrams, to Black Hawks, to HMMWV's. The game is really buggy, and the code is poorly optimized (so you better have some decent hardware under the hood), but it's still a great game. It's like Battlefield for adults, with singleplayer.
BUY IT HERE
- Vanilla version on sale today for $8 US
ArmA 2: Operation Arrowhead
- The expansion to the base game. Adds a shitload of units, weapons, and capabilities, as well as a ton of engine enhancements that make the game run much better.
ArmA 2 - Combined Operations
- Contains both vanilla and OA, this is what you need for serious multiplayer or for modded play since almost every server and mod requires it. On sale today for $26.99 but apparently it's a bit cheaper across the pond.
You should buy Combined Operations! Because it's great! But if you can't afford it that's okay too, buy the vanilla game and you can still get Operation Arrowhead later and it will install just fine!
But really OA is fucking great so get it
British Armed Forces
- adds some British units and weapons as well as a single-player/co-op campaign
Private Military Corporation
- adds more units and weapons as well as a single-player/co-op campaign
What's up with the DLC? Should you buy it? Basically only if you really badly want to play those campaigns. They aren't great but they're there and it's not that
expensive. But honestly it's better to just play multiplayer, and in MP you can use those units regardless of owning the DLC or not - the DLC just gets you hi-res versions which is completely unnecessary since nobody uses them anyways. So basically you can skip 'em.
Cherries, this guide is for you!
You better study this! If I hear of any blue on blue incidents initiated by you, I'll make you do monkeyfuckers until I
What the fuck did I just read, Yod? I thought this game was fun? This seems like a neckbeards-only club!
You aren't terrifically far off the mark there, but here at PA Joe we play a little different. Arma is a fantastic game if you are into milsim-type stuff with unit formations and huge company-size battles and digital boot polishing simulators, but we don't like those things so we aim to have fun. You won't get banned for sucking and you won't get yelled at for being a noob. In fact we really want more people to play this so if you are new or at all interested hit us up on steam and we'll talk you through things. Yes, it's a complex game but that doesn't mean it's impossible to have fun.
What this means:
-We use contact reports because they are completely necessary but we don't yell at people for not getting the degrees of ascension right
-We will usually be trying to complete a mission, so coming into the server and griefing people via teamkilling or blowing up our humvees or otherwise being a dick will get you kicked. Coming into the mission and sucking at it because you're new and you get everyone killed? We get everyone killed every other mission so don't feel bad about it, you won't get kicked unless it's real obvious you're being a dick.
-This isn't Walking Simulator 2011. We aren't going to enforce arbitrary 'rules' like 'no running in combat' or some bullshit like that.
-Due to gameplay reasons it's best if you don't just get to pick whatever gun you want anytime you want however we try to set up missions so that there is a good variety. What this means is that the iron sights are perfectly usable and it won't kill you to learn to use them, however you won't always be stuck with them. This isn't COD and you don't get to unlock things after you get enough sweet headshots but sometimes we want to play some realistic games that don't involve tactilol weaponry.
-There will frequently be some form of team organization like fireteams/team leaders/etc. These involve an assumed contract between players - the team leaders won't be assholes about giving orders and their team members will try to do what they are told. If this becomes a problem we can take steps but when a bunch of guys works like a well-oiled machine it's awesome.
There's a demo!
Be warned that the demo actually runs like shit compared to the game. The demo stopped receiving engine updates well over a year ago, thus both vanilla and OA run much
We have a Steam Group
PM Sonar in Steam to join or an existing member.
If you want to make your own sig use this image created by Axen.
Go into multiplayer, then on the right click 'remote', then put this info in. The password is wang
The server does not use any mods and runs completely vanilla. It has Combined Operations on it so if people want to play OA content they can, vanilla players can play on vanilla maps too.
*Beep pssssssshhhhhtt "Somebody's hot miccing" "That's not me my handmic is right-"*
*Beep* "Hot mic, hot mic, hot mic."
*Beep* "Last calling station this is Hot Mike, Over."
We use vent. Details here
We're usually on channel 1 of the PA server.
How to talk like you're in the military.
(I know you guys think you do, but you don't.)
How to pronounce numbers over the net:
The only digits pronounced differently are:
Three = Tree (because on a radio, two and three sound the same. I'm not even making that up.)
Four = Fow-er
Five = Fife
Nine = Niner
With numbers consisting of multiple digits, you pronounce each digit:
123 is not One hundred and twenty three, it is One Two Tree.
10 is not ten, it is one zero.
Vehicles = Victors
Enemies/friendlies (never civilian) on foot = dismounts
mm (millimeter) = mike mike
Civilians = Local Nationals or Lima-Novembers
Fixed Wing (almost always jets) = Fast Movers
Artillery = Arty
Illumination = Illume
Communications = comms
Continue Mission = Charlie Mike
Return to Base = RTB
Helicopter Landing Zone = HLZ
Medical Evacuation = Medevac
Squad Automatic Weapon = SAW
Squad Designated Marksman = SDM
Minutes = Mikes
Medic = Doc
Thanks Much/Man = Tango Mike
Thanks a lot Bitch = Tango Alpha Bravo
M1A1 = Abrams
MH-60 = Blackhawk
HMMWV = Hummvee
Mi-24 = Hind
Mi-8 = Hip
AV8B = Harrier
M136 = AT4
M249 = SAW
25mm Chaingun on the LAV 25 = Bushmaster
UH-1Y = Huey/Venom
AH-1Z = (Super) Cobra/Viper
BMP-3 = Bimp
(over and out doesn't make any sense, don't say it.)
"What did you say?" = "[You] this is [me] say again, over."
"Just so you know./FYI" = "[You] this is [me] be advised, [your message] over."
"Everyone, shut the fuck up I have something to say." = "Break, Break, Break [You(normally when you do this you have something important for your CO or for everyone)] this is [me], [your message], over."
"I understand./Yes." = "[You] this is [me], roger, over." (People normally say Roj (pronounced Rodge) when they're being a smartass)
"I understand and wll comply." = "[You] this is [me], wilco, over." (Never say Roger Wilco unless you want to sound like a douche.)
"Hey I see some bad guys!" = "[You] this is [me], I have eyes on (if this applies) [Number/Type of enemies (dismounts/mounted/type of vehicles)] [Distance] to my [Cardinal Direction/Degrees] moving (if they're moving) [Cardinal Direction/Degrees], over."
"Hold on./I'll get back to you." = "[You] this is [me], standby, over."
When referring to multiple people (platoon and larger), say: "All [Unit] Elements, [Your message, normally started with "be advised"], over."
(more to follow)
"Hey there highspeed, you better square that shit away!"
Optimization Needed? Look here:
"ArmA 2 Optimization"
"Optimisation/FPS with ArmA II"
The world's huge and you don't even get a BFT!
Remember, you can't spell "lost" without LT.
It's my OP and I'll quote you if I want to
The names are fictional but the place is real. This is taken from an area near the Black Sea.
And the players conform to real world physics. You fight your body weight, you have inertia, bullets drop and are affected by wind (rumor) the whole shebang of physics are there.
ARMA II can accurately be described as a soldier simulator. In fact it's taken from an actual soldier simulator available for sale for a measly few thousand dollars.
Bohemian Interactive, the creators, have packed in as much realism as they could into the game. Soldiers have a full range of real world military doctrine hand gestures for example. Sim enthusiasts can employ their 'Track IR' and move their head independently from their bodies. (I do this in ARMA I and it's more useful than you may think)
There are more commands than you can shake a stick at. The only think they've dumbed down is vehicles, to allow for players to actually be able to use them without a full HOTAS set up and a few years training.
Oh and yes it's multiplayer. Hundreds can jump onto a server to battle it out for control of the land, or simple death match.
Hundreds of pieces of equipment have been recreated here for the six factions in game. Russian, US Marines, Chernarussian Defence Forces, Chernarussian Movement of the Red Star, National Party, and Citizens of Chernarus aka civilians. You may be tempted to think of them as targets but that would be a mistake. In the single player campaign how you treat citizens effects how they treat you. Be cool and they'll give you valuable info. Be a shit and they'll fire bomb your jeep. Have fun walking back those ten miles to base because distances isn't compressed here. Ten miles is ten miles.
I'll quote you if I want to.
You'd quote me too if it happened to you...
Server Admin Commands
Editor Guides and Resources
Mr. Murray's Armed Assault Editing Guide
- Basic editor skills, how to place stuff make things move. Not all of it is strictly necessary if you have common sense and a mind for this stuff; still an excellent resource.
Reference Tables and Useful Lists
ARMA II library of all available equipment and objects
- The name is self explanatory. Invaluable resource containing all the in-game names of objects, weapons and their associated magazines.
Scripting Commands for ARMAII
- List of all available commands for scripting and their associated parameters, uses, and sometimes even examples.
Whiskey Tango Foxtrot, over!
There was a firefight!
*shoots handgun in the air*
Some Billy Zane shit right thar.
For all the fobbits out there.
Quit buying all the shit in the PX!
* CPU: Dual Core Intel Pentium 4 3.0 GHz / Intel Core 2.0 GHz / AMD Athlon 3200+ or faster
* RAM: 1 GB
* Video Card: NVIDIA GeForce 7800 / ATI Radeon 1800 with Shader Model 3 and 256 MB
* OS: Windows XP
Optimal PC Requirements
* CPU: Intel Core 2.8 GHz / AMD Athlon 64 X2 4400+ or faster
* RAM: 2 GB
* Video Card: NVIDIA GeForce 8800GT / ATI Radeon 4850 with Shader Model 3 and 512 MB
* OS: Windows XP or Vista
If you have better than this (and I mean honestly who doesn't) you can crank the shit out of the graphics and see for like 10 miles and crazy shit like that. People make cool videos by icing down their CPUs to run AI battles.
Everything is blurry/blinding and I can't see shit
Go to Video Options > Advanced and turn down Postprocessing effects - turning it down all the way turns them off.
The stars in the night sky look like shit with NVG (flat white discs)
Go to Video Options > Advanced and turn up Postprocessing effects.
I have goddamn awful mouse lag
Go to Game Options- turn down Aiming Deadzone. Turning it all the way down should give you a similar response time that you get with regular FPS's. Note that there are some people who still experience mouse lag after this is applied for some unknown reason. Try adjusting your mouse options outside of ArmAII (like turning off mouse acceleration).
My head is bobbing like it's connected to my body with rubber bands.
Go to Game Options - turn down Head Bob.
I got ArmAII through Steam - where is the manual?
Right click on your ArmAII icon, under the General tab there is a link to the manual that you can download.
What are the game switches and what do they do?
In Steam, right click on the ArmAII icon, go to Properties >General > Set Launch Options and you can add these switches:
If you're running multiple GPUs/SLI/ Crossfire you may also want to use the -winxp startup parameter if you're using windows vista or 7.
This changes the directx version so that it will support multigpu configurations in ArmAII. Also, it can't hurt to try to see if this provides you with better performance.
With this you can set the maximum virtual memory that will be allocated to the game, this works up to 2047.
Will change the amount of cores the game uses. If you're using quad core you may want to use 2 cores for some unknown reason.
Not recommended for dual core as the other may be needed in other running programs.
In a few cases running the game in windowed mode improves performance.
Turns off the intro movie (you're going to want to use this one)
Removes all detail from the starting screen, in case the hit to the fps there bugs you.
Hey I wanna make some missions how do I do that?
Found some things:
is a website that will build basic single-player missions that you can then download and play. Since the only difference between single, multi, and co-op is which units are set as playable, this will let us build basic missions to fuck around with. (By basic I mean the objectives are things like 'clear this area' or 'hold this territory' or 'blow this up')
is a series of tutorial videos for using the editor in the game. Covers the basics of the interface, placing units, making groups, setting waypoints, creating triggers and objectives, and creating mission briefings, then covers a couple how-tos for things like helo assaults and HALO drops.