A lot of their complaints seem to be about the singleplayer.
Especially the ai being bad and how you have zero control over them, which makes doing some objectives a pain when the ai won't properly cover you or go to the spots you need them. And that doing some objectives takes too long; he said it was taking 20 seconds to plant a bomb, which seems really long if only for the player who has to spend 20 seconds looking at a wall. Which would play into why they said doing the objectives wasn't that fun or interesting, and they were getting bored.
It also sounds like the smart movement won't be obvious, and that the ai doesn't use it as optimally as the player can. Which is good; you shouldn't get the best jumps and optimal routes after 2 minutes of watching the ai run around, and players should be able to figure that stuff out for themselves. It's more fun that way.
They liked Rage though, so that's nice.
But yes, I can't believe you got me to listen to that tripe. Gaming podcasts are terrible.
"It felt under-polished. Going from Brink to Rage solidified that fact. First of all, personally, I'm not a big fan of multiplayer facet like Team Fortresss, so we were playing by ourselves."
"It's probably the most complicated MP shooter I've ever played."
"It does have that SMART system going on but the levels don't encourage that. So I just started playing like a traditional shooter... I found myself getting bored with it."
"The game on a graphical level, from what I saw months ago, was certainly not a looker."
"It has potentially, but it's under-polished, moved too slow and I didn't like the objectives it gave us."
When you're playing by yourself and trying to command a team of 8 different [AI] people, you can't really tell them what to do. You're at the mercy of what the AI is capable of doing. And I was just getting frustrated.
(Someone asked why would you play with AI)... "That's just how the game operates."
"You die quickly and respawn 300 yards away."
I did paraphrase the transcript a little, but it's very close to what they said (I'm not putting words in their mouth).
Not to go all fanboy, but they were basically people who admittedly didn't like MP games, that were playing with bots instead of real people, and didn't use the SMART system due to the claim that they "weren't encouraged to use it." They did say they could see people getting into after awhile of playing and that it would be very polarizing (Love/Hate).
http://www.gametrailers.com/video/episode-157-invisible-walls/713442
20:25 they talk about how they played Brink. He didn't like it, felt it was unpolished which is kinda discouraging. At the same time, the guys seem really unfamiliar with the game (mentioning randomly-generated maps and not knowing how the spawns/command posts work). Still, complaints about lack of polish and crappy AI don't require you to know the game in and out...
I don't usually quote myself but I want some comments on this video...these guys really disliked Brink.
I wasn't to impressed with their critiques. One of the first things that guy said was how he didn't like TF2's style of of multiplayer. I adore TF2 and its multiplayer. I was tempted to close the window right then but soldiered on.
Also, I kept hearing them talk about it being more difficult than they expected. I pictured them, the lot of PS3 gamers, approaching the game like Call of Duty or Quake. They kept saying it was difficult to figure out what to do, they died a lot and the walk back was long. All of these seem like pluses to me as long as you approach the game strategically and not like a frag-fest.
They also mentioned playing with the AI. If that was the case, they must of been doing single player. Not much to say about that, doesn't matter to me much one way or the other.
As for polish, that's something that is just felt. I'd have to play it for myself to comment.
All in all, once I was finished with their little blurb I decided not to value their comments. They seemed off target and didn't deter my excitement for the game.
A couple of reviews don't really matter, to me at least. Scoring games on a scale is kind of silly...
It is too bad those guys didn't enjoy the single-player. SP seems to be bot matches and challenges. I don't expect to be blown away by the bot matches. I hope the bots are good enough to fill out teams, so you can have 8 vs 8 games running until you have full teams.
I wonder if those guys watched the tutorials or did the challenges before playing the game.
Who are those guys? Have we got any reason to trust their opinions (can't watch the vid atm).
They're just guys who have played the game when we haven't. I don't really put any stock into anyone's opinion of a game unless their people I know and have played games with them before. So feel free to take anything and everything with a grain of salt.
But yes, I can't believe you got me to listen to that tripe. Gaming podcasts are terrible.
Giant Bombcast, your point is invalid (unless you dislike it, in which case... well, fine then).
More on topic about the "Brink preview" thing: at the end of the day, I just don't like most reviews or previews that state whether a game/movie/comic/cereal is "good" or bad," because I consume a bunch of media that some people really hated, but I loved it (star wars prequels) and things I hated that others loved (infamous). I played Brink at PAX and, after getting the hang of the controls in a minute, I loved it. But considering that everyone's opinions are different, I'm sure someone else playing that demo at PAX absolutely hated it, and it's perfectly fine to think that. Unfortunately, a video or podcast on the internet can make your opinion very loud and/or popular. in fact, if you're interested , here's an article on criticism which talks about it: http://www.escapistmagazine.com/articles/view/columns/moviebob/8812-MovieBob-How-to-Read-Movie-Criticism
Sorry, to go a bit off topic like that (was it off topic?) It was just on my mind, and I needed to get my thoughts out.
Not being able to control the bots at all will be a problem for people who play to get the objectives. If you can't rely on the bots to plant the bomb, or you always want to do it yourself and you can't rely on the bots to cover your properly, then it'll come down to either doing a lot of things yourself, or luck. Even if it doesn't really, but it seems like it will, you can bet that it'll say it will in the reviews.
No bot commands does seem weird.
I mean, even that game I used to play had bot commands.)
Which makes me wonder. Will the bots be unique? Will they chatter? I like bots that are unique and have chatter.
I'm not sure what qualifies for a bullshot or not (I am fairly sure they are in engine with all in game assets, but they are clearly not in game) but those are pretty representative of how Brink looks in motion.
I'm not sure what qualifies for a bullshot or not (I am fairly sure they are in engine with all in game assets, but they are clearly not in game) but those are pretty representative of how Brink looks in motion.
They're missing bright outlines, health bars, icons, ammo counts, and numbers obscuring 60% of each character.
I'm not sure what qualifies for a bullshot or not (I am fairly sure they are in engine with all in game assets, but they are clearly not in game) but those are pretty representative of how Brink looks in motion.
They're missing bright outlines, health bars, icons, ammo counts, and numbers obscuring 60% of each character.
So a bullshot does have HUD elements, or does not?
Hey now. If there was an option to have players always have a bright colour coded outline, even when I can see them, I would turn it on always. It's a good feature.
Hey now. If there was an option to have players always have a bright colour coded outline, even when I can see them, I would turn it on always. It's a good feature.
Yeah, I'm not complaining about it, I'm just saying that the game isn't going to look like those screenshots.
TychoCelchuuu on
0
Options
CarbonFireSee youin the countryRegistered Userregular
Hey now. If there was an option to have players always have a bright colour coded outline, even when I can see them, I would turn it on always. It's a good feature.
Yeah, I'm not complaining about it, I'm just saying that the game isn't going to look like those screenshots.
Yeah, those are bullshots, but I think the game is still going to look pretty good, especially on the PC. Remember, however, that those podcast guys had just got done seeing RAGE, so just about anything by comparison would probably look a bit dated.
Hey now. If there was an option to have players always have a bright colour coded outline, even when I can see them, I would turn it on always. It's a good feature.
Yeah, I'm not complaining about it, I'm just saying that the game isn't going to look like those screenshots.
Yeah, those are bullshots, but I think the game is still going to look pretty good, especially on the PC. Remember, however, that those podcast guys had just got done seeing RAGE, so just about anything by comparison would probably look a bit dated.
Yeah after seeing RAGE I imagine anything with colors other than brown or gray basically just blows out the visual cortex and leaves one stunned and ready to be killed by a finishing move.
I actually really like how RAGE looks, but BRINK does extremely well in the competition by virtue of having awesome colors, design, style, and even some iD tech under the hood. It's not quite the fancy iD tech that RAGE has got, but still. iD. Best engines ever.
Not being able to control the bots at all will be a problem for people who play to get the objectives. If you can't rely on the bots to plant the bomb, or you always want to do it yourself and you can't rely on the bots to cover your properly, then it'll come down to either doing a lot of things yourself, or luck. Even if it doesn't really, but it seems like it will, you can bet that it'll say it will in the reviews.
No bot commands does seem weird.
I mean, even that game I used to play had bot commands.)
Which makes me wonder. Will the bots be unique? Will they chatter? I like bots that are unique and have chatter.
More on point, the bots in ETQW responded to the voice chat commands. Like if you called for health, one of the medic bots would come and heal you.
Still looks a lot like Wolfenstein:ET to me. Which is fine because I loved that game
I am, however, concerned about the number and frequency of the automated barks. Hearing "Mucho bad guys spotted" and "blah blah blah Command Post" over and over seems like it'd get pretty tiresome. I suppose we'll see in 9 days, but hopefully we'll be able to either tone that stuff done (or replace the sound files on the PC version) if it gets too annoying.
http://www.gametrailers.com/video/episode-157-invisible-walls/713442
20:25 they talk about how they played Brink. He didn't like it, felt it was unpolished which is kinda discouraging. At the same time, the guys seem really unfamiliar with the game (mentioning randomly-generated maps and not knowing how the spawns/command posts work). Still, complaints about lack of polish and crappy AI don't require you to know the game in and out...
I don't usually quote myself but I want some comments on this video...these guys really disliked Brink.
For what it's worth, Brink was barely even on my radar until I got a chance to play it, and then I got really excited about it.
That's also possibly why I don't really care as much about all this debate over SMART. For me it's not even a focal point of the game because I missed that early round of advertisement about the parkour elements. I mean I used the SMART stuff a little bit while I played, but it didn't really feel like it defined the game.
All it is to me is a fun class based, dynamic objective oriented team shooter.
MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
edited May 2011
S.M.A.R.T. is SPECIFICALLY why I'm interested in this game; after playing the Specialists mod for HL1 (mostly dead now) I've missed having a game that allows for freedom of movement.
EDIT: in response to below - yes, and those two as well. Brink video reminds me of TS/AHL/QW:ET combined, which sounds delicious...
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
Oh man, I remember the Specialists. That was fun. And Action Half-life. And the Opera. 8-)
That video was in the last thread. It is a good video, and I think it gives a good impression of the game. The video was filmed and released in April, so it should be current.
The Light getting melee'd off of that ramp was awesome.
DouglasDanger on
0
Options
0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
Posts
Especially the ai being bad and how you have zero control over them, which makes doing some objectives a pain when the ai won't properly cover you or go to the spots you need them. And that doing some objectives takes too long; he said it was taking 20 seconds to plant a bomb, which seems really long if only for the player who has to spend 20 seconds looking at a wall. Which would play into why they said doing the objectives wasn't that fun or interesting, and they were getting bored.
It also sounds like the smart movement won't be obvious, and that the ai doesn't use it as optimally as the player can. Which is good; you shouldn't get the best jumps and optimal routes after 2 minutes of watching the ai run around, and players should be able to figure that stuff out for themselves. It's more fun that way.
They liked Rage though, so that's nice.
But yes, I can't believe you got me to listen to that tripe. Gaming podcasts are terrible.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I did paraphrase the transcript a little, but it's very close to what they said (I'm not putting words in their mouth).
Not to go all fanboy, but they were basically people who admittedly didn't like MP games, that were playing with bots instead of real people, and didn't use the SMART system due to the claim that they "weren't encouraged to use it." They did say they could see people getting into after awhile of playing and that it would be very polarizing (Love/Hate).
Oh well.
Edit...Beaten
I wasn't to impressed with their critiques. One of the first things that guy said was how he didn't like TF2's style of of multiplayer. I adore TF2 and its multiplayer. I was tempted to close the window right then but soldiered on.
Also, I kept hearing them talk about it being more difficult than they expected. I pictured them, the lot of PS3 gamers, approaching the game like Call of Duty or Quake. They kept saying it was difficult to figure out what to do, they died a lot and the walk back was long. All of these seem like pluses to me as long as you approach the game strategically and not like a frag-fest.
They also mentioned playing with the AI. If that was the case, they must of been doing single player. Not much to say about that, doesn't matter to me much one way or the other.
As for polish, that's something that is just felt. I'd have to play it for myself to comment.
All in all, once I was finished with their little blurb I decided not to value their comments. They seemed off target and didn't deter my excitement for the game.
It is too bad those guys didn't enjoy the single-player. SP seems to be bot matches and challenges. I don't expect to be blown away by the bot matches. I hope the bots are good enough to fill out teams, so you can have 8 vs 8 games running until you have full teams.
I wonder if those guys watched the tutorials or did the challenges before playing the game.
They're just guys who have played the game when we haven't. I don't really put any stock into anyone's opinion of a game unless their people I know and have played games with them before. So feel free to take anything and everything with a grain of salt.
*IGNORE*
Giant Bombcast, your point is invalid (unless you dislike it, in which case... well, fine then).
More on topic about the "Brink preview" thing: at the end of the day, I just don't like most reviews or previews that state whether a game/movie/comic/cereal is "good" or bad," because I consume a bunch of media that some people really hated, but I loved it (star wars prequels) and things I hated that others loved (infamous). I played Brink at PAX and, after getting the hang of the controls in a minute, I loved it. But considering that everyone's opinions are different, I'm sure someone else playing that demo at PAX absolutely hated it, and it's perfectly fine to think that. Unfortunately, a video or podcast on the internet can make your opinion very loud and/or popular. in fact, if you're interested , here's an article on criticism which talks about it: http://www.escapistmagazine.com/articles/view/columns/moviebob/8812-MovieBob-How-to-Read-Movie-Criticism
Sorry, to go a bit off topic like that (was it off topic?) It was just on my mind, and I needed to get my thoughts out.
No bot commands does seem weird.
Which makes me wonder. Will the bots be unique? Will they chatter? I like bots that are unique and have chatter.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Memories.
Give me stylized over realistic any day of the week. Stylized graphics stand the test of time. Realistic does not.
SD mentioned the bots are unique and are named after SD employees and their families. And it was said you can sort of control their appearance.
Can I get an add please.
They're missing bright outlines, health bars, icons, ammo counts, and numbers obscuring 60% of each character.
So a bullshot does have HUD elements, or does not?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Yeah, I'm not complaining about it, I'm just saying that the game isn't going to look like those screenshots.
Yeah, those are bullshots, but I think the game is still going to look pretty good, especially on the PC. Remember, however, that those podcast guys had just got done seeing RAGE, so just about anything by comparison would probably look a bit dated.
Yeah after seeing RAGE I imagine anything with colors other than brown or gray basically just blows out the visual cortex and leaves one stunned and ready to be killed by a finishing move.
I actually really like how RAGE looks, but BRINK does extremely well in the competition by virtue of having awesome colors, design, style, and even some iD tech under the hood. It's not quite the fancy iD tech that RAGE has got, but still. iD. Best engines ever.
Kill speed looks pretty fast. Maybe be more fraggy then I thought.
http://youtu.be/AaqCKZOGrZs
More on point, the bots in ETQW responded to the voice chat commands. Like if you called for health, one of the medic bots would come and heal you.
Like, you could call them names and they'd respond.
It was cute.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
And with that, I'm going to reinstall UT 2k4. Hah.
One of the old HL1 DM mods had bots that did that. You could even add new ones.
Still looks a lot like Wolfenstein:ET to me. Which is fine because I loved that game
I am, however, concerned about the number and frequency of the automated barks. Hearing "Mucho bad guys spotted" and "blah blah blah Command Post" over and over seems like it'd get pretty tiresome. I suppose we'll see in 9 days, but hopefully we'll be able to either tone that stuff done (or replace the sound files on the PC version) if it gets too annoying.
For what it's worth, Brink was barely even on my radar until I got a chance to play it, and then I got really excited about it.
That's also possibly why I don't really care as much about all this debate over SMART. For me it's not even a focal point of the game because I missed that early round of advertisement about the parkour elements. I mean I used the SMART stuff a little bit while I played, but it didn't really feel like it defined the game.
All it is to me is a fun class based, dynamic objective oriented team shooter.
EDIT: in response to below - yes, and those two as well. Brink video reminds me of TS/AHL/QW:ET combined, which sounds delicious...
That video was in the last thread. It is a good video, and I think it gives a good impression of the game. The video was filmed and released in April, so it should be current.
The Light getting melee'd off of that ramp was awesome.
I cannot wait to parkour my way behind the enemy team and introduce them to Sir Shotgun XII.