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[BRINK] Hang on, the Boat-Bus is in for some chop! (OUT NOW!)
Posts
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Looks like we'll be engaging in a bit of good ol' soccer hooliganry, eh? (Or "football" as you across-the-ponders perfer.) Quick, somebody post that GIF of the "Zidane Headbutt" from the World Cup a few years back!
I knew that SMART capabilities were limited by body type, but Heavies get quite a raw deal. . . understandable though, as the sight of countless heavies climbing over a fortified wall into your makeshift base would cause many to panic. Man this game is gonna be too fun.
Or how about we wait until the game is out and see what the majority wants?
Right now I think I would prefer friendly fire to be on.
There's nothing stopping you from unlocking a couple of abilities for each class, while still dumping the majority of your level points into a single class. It's not like you can take more than 3 abilities per class with you into the battlefield
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
No no no. Having FF off is so much worse. Spy checking becomes trivial, people spam grenades everywhere, and the game becomes dumber and less tactical. For a game like TF2 having FF off by default is fine because the game is designed to be played that way, but in a game like Brink it just doesn't make any sense.
That is unless there's some kind of crazy, drunk missile launcher I don't know about yet.
But what if I AM using a bullet hose?
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
I'd much prefer having it on if only because of the balance implications.
(I'm on the side of hilarious)
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Hi there. I can aim just fine. I just tend to shoot at anything that moves.
I would consider "aiming well" to include not aiming at teammates.
As for FF, I think it should be on, with a mild initial penalty (negative xp sounds good) and a harsher penalty at a further, generous threshold to dissuade griefers (server boot at X kills).
I have no idea what you're referring to with the moving on thing, but why do you think it wouldn't be in the PC version as well?
I mean, you're going to shoot a teammate sometimes, or clip them in the edge of an explosion or something, getting penalized for that to any degree seems harsh.
EDIT: also I have to imagine there will be vote kicking in place for griefers.
What's this now?
http://www.gamasutra.com/view/feature/6355/a_missive_from_the_end_of_genre_.php?page=3
and AFAIK only Fire teams (of 4?) stick together through matchmaking. It's unknown whether there will be a custom game setup for the consoles like there is for the PC, but without dedicated servers, that seems less likely.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
I'd heard this before too, that there are two types of PvP multiplayer: campaign and free play. Campaign is described above. The winning team on a map moves to the next map in the campaign, as a team.
Seems like this would only work on the consoles right? If PC is all dedicated servers it won't be moving whole teams across servers, will it? Matchmaking with other "winners"?
EDIT: Carbonfire beat me to it. But maybe he's right, maybe the free-play involves all these user owned dedicated servers and the campaign mode will be available across Splashdamage available dedicated servers.
The winner of the campaign is the team that finishes it the fastest, or got further than the other team.
So this new console campaign mode is a refinement of that for 4 player teams. I believe that the PC dedicated servers campaign mode will work the same way as in W:ET.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
If it's set up as Freeplay, I think it'll just change maps like usual.
Steam
That's too bad.
I'd vote for FF to be on as well. More challenging and tactical the better.
Also, That_Guy: You and me are brothers. I can't play CoD on Hardcore because I shoot teammates. I've never team-killed, but I've certainly damaged them a ton. They should stop moving near me.
Edit: For you folks who were waiting, anyone who sent a request to the metatag has been approved.
I may even get unlucky and gib one every so often by accident
I expect I'll also catch some friendly bullets now and again
But I think it will still be a much better game with FF enabled because it encourages coordination, and lends a balancing aspect to numerous abilities and weapons like explosives, disguises, flashbangs(with FF off they don't blind your teammates), caltrops, etc etc
There's just too much stuff affected by turning FF off
EDIT: haha, oh man, I was just reading Operative's revealed abilities, and I saw Cortex Bomb. They can have a surgically implanted bomb that allows them to detonate themselves while they're incapped.
EDIT: And I'm glad you can shoot dudes that are incapacitated. It wouldn't make sense if you couldn't but I hadn't seen that mentioned yet.
Maddoc, where did you find this? Could you link it, please?
http://www.splashdamage.com/forums/showthread.php?t=23909
http://brink.wikia.com/wiki/Cortex_Bomb
There's a bunch of other really interesting stuff in the Ability Previews, too, aside from that. That one just happens to be extra hilarious.
Heavy support medic here I come!
Edit:
Hoooooollly crap.
Thanks! Man, I stopped reading the dev forums for games years ago since the environment isn't always, well, "the best."
But if you keep shooting, eventually nothing moves and if you're still alive... maybe your team will win anyway!
(Someone get me some more ammo.)
"Vyn is the Master Director of PA. He's an Oscar winner, IMO." - MayGodHaveMercy (drunk)
Brilliant. Heavy guy with minigun. 'Till it goes click click click.
Cobain'd....