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[BRINK] Hang on, the Boat-Bus is in for some chop! (OUT NOW!)

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Posts

  • LemmingLemming Registered User
    That first challenge is impossible on the 2 star level.

    "Let's have an objective directly outside the enemy spawn, then let the enemies have the ability to kill without needing to step out of their spawn. Oh, and the allies can make puddles of drool in the corner."

    I've put down the entire team with the Maximus (LMG) and watched as they stop gasping for life only to run back around the corner the next second.

    I went from level 2 to level 8 on that single challenge and I still can't get past the hack objective.



    EDIT: yeah, as far as the story and cutscenes go, I think I'll do them on solo, in order, just to see them.

    Just bum rush all the objectives. For the part where you need to hack, don't even kill them. Just put up the box and crouch in front of it. Try to put the tiny beams between you and the spawn. The bots will likely ignore you.

  • BeezelBeezel Registered User regular
    Yeah the AI is hilaribad. When I got to the Operative portion of that challenge I just parkoured my ass off. I think you're meant to disguise as one of them and just waltz on by but fuck that. GUNS BLAZIN! "Oh shit, they 're shooting ruuuuuuun!"

  • SvKSvK Registered User regular
    The hackbox has a pretty good transmitter. Once you've placed the hackbox and pulled out your iPhone, you can retreat around a corner and continue to hack. I don't know why it works through walls but not while in your pocket.

  • Man of the WavesMan of the Waves Registered User regular
    Maybe if you were pretending to punch buttons (ala soldier's HE charge), I'd buy that the PDA needs to remain out and the center of attention. But no, we're just looking at a mesmerizing bar fill up.

    I've tried to run and hide, but I put the PDA away when I sprint/SMART or I die as I stare at it and walk away. Then, the enemy engineer follows right behind me and undoes my work anyway.

    Usually it's luck that carries me through the challenge anyway. If I don't get the soldier's objective in the first try, I'll restart, which may take a few tries.

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  • Xenocide GeekXenocide Geek Registered User regular
    Figgy wrote: »
    a K/D ratio would be nice, or more experience put on kills or something

    it seems like being a medic nets you about a bajillion times more XP than being a soldier

    i want something for acing half of a team with headshots from the LR.

    recognition will do in a pinch :p, so k/d plzzz

    You can kills mans without a K/D Ratio showing. Having a KD ratio also wont net you more XP. I can agree that kills could use an XP buff, but a K/D ratio on a game like this...just no, that would be like having a K/D ratio on Left 4 Dead.

    there can easily exist a K/D/stat whatever showing

    put it into TF2 terms

    XP is just points. you get XP for doing random stuff, just like you do in TF2 (pushing the cart, capturing a point, etc etc).

    K/D, in my opinion, is a defensive tool. if i see somebody sitting with a hugely disproportionate K/D, and i notice them killing half the team while we're trying to accomplish something, wouldn't it be worthwhile to ops it up and shoot that dude in the face with a shotgun? repeatedly?

    also, it's not going to skew anything... medics will still be on top because they gain the most XP (could draw a comparison to how medic's often sit ontop of a TF2 match, as well).

    it's a very relevant statistic to those of us who like to know how we are individually doing in comparison to everybody else. (and for the reasons i stated above)

    A K/D display in this game would be poison.

    It is not about killing mans. Yes, you will kill some mans. And yes, some mans will kill you. But that's not what this game is about at its core. Killing mans is just something that occurs naturally, organically, while you are making your way to the meaty heart of this chestnut.

    With a K/D board, people start to focus on that. What's my K/D right now? Shit, I'm doing terribly. XP? Who cares. People like to see blood, and blood comes from kiiiills. If I have a high K/D ratio, I'm doing well, and everyone on this server will see that I'm doing well.

    Maybe a player tries to focus on objectives and doing what is best for the team. Nine times out of ten, that doesn't result in a great K/D. Some of those players will then stop doing what is best for the team in favour of what is best for his ratio.

    staying alive and killing people is exactly what this game is about :/

    K/D shows the idiots who are rushing at an objective and just killing themselves to no avail, because they'll have 5 kills and 25 deaths.

    the goal should be to stay alive, kill lots of people, and complete objectives at the same time. these are not mutually exclusive things - in fact, in a perfect world, people would realize they are very inclusive things to each other.

    it's just like competitive 6v6 TF2, except with 8v8. dieing does matter. in fact, it matters a lot, because it means that the other team can rush an area/objective and win.

    this game at its core is just a whole bunch of basic cooperative team deathmatch principles, just like tf2 is, and all the same rules still apply. if you want to win, at the very least. some people just want to build turrets everywhere, which is fine.

    i wanted love, i needed love
    most of all, most of all
    someone said true love was dead
    but i'm bound to fall
    bound to fall for you
    oh what can i do
  • Winnie The PoohWinnie The Pooh Registered User regular
    If you are playing as a Light with pretty much any class (but especially as operative) the sea eagle/deagle is the best weapon in the game for you. It kills very quickly, is very accurate, and you can stab people with the melee button. Stabbing is the best.

    For your "primary" gun, pretty much all of the SMGs are close to each other. I've preferred the CARB, but the kross, galaxy, and bullpup all work about the same. I've been trying out the last SMG unlock a little bit, it seems like an interesting trade of really horrendous accuracy for stupendous damage. The problem is if I'm that close I might as well stab them.

    The Ritchie revolver is am amazing long range gun, and if you can pull off shots consistently it is great up close too: one shot and a stab takes out smaller dudes. The Barnett rifle is an excellent tool on certain maps on certain objectives. You will see this gun too often and hate it, though, because people think they can play sniper all the time and that is not the case.

  • Rorus RazRorus Raz C'est Waa Vie Registered User, Super Moderator, Moderator mod
    It seems like there's enough points to get everything I want on two classes.

    57SICde.png
  • initiatefailureinitiatefailure Registered User regular
    I just want the first column of my sidearms to be selectable! I can mod them but when I highlight them and try to click the little dot to make them my default loadout nothing happens. I just want that damn machine pistol!

    Also, just listened to a couple audio logs (I recommend holding off on listening to them until you have a full set) and my god they're amazing. The voice work is stellar and the story is engrosing.

    steam_sig.png
    Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
  • ZayZay FBI Special Agent Francis York Morgan Please, just call me York.Registered User regular
    That first challenge is impossible on the 2 star level.

    "Let's have an objective directly outside the enemy spawn, then let the enemies have the ability to kill without needing to step out of their spawn. Oh, and the allies can make puddles of drool in the corner."

    I've put down the entire team with the Maximus (LMG) and watched as they stop gasping for life only to run back around the corner the next second.

    I went from level 2 to level 8 on that single challenge and I still can't get past the hack objective.

    Yeah it was pretty ridiculous. I think 3 star is actually a bit easier, which is funny. That hack is truly awful, and your bots seem to make it their mission to do as much as possible to not help you.

    If some dudes want to play with me, I've been medicing and running around doing medic things, mostly. I also put a buncha points in Engineering stuff, holding down objectives with my medium turret is fun. Gamertag is Zayren.

  • Custom SpecialCustom Special Registered User regular
    Wow...WOW.
    I was about to post about really enjoying being in a good team, then someone left. Host migration. SLIDE SHOW GAME. SO disheartening seeing that. I want to enjoy this game and I've been looking forward to it's release for so long and I get...less than 1 frame per second? WAT?

    edit: Just unlocked heavy. HOLY CRAP DUDE IS HUGE! Can't wait to use big guns! Resistance heavy is full sleeves with bandages, no shirt, big guns. Awesome.

    Join the League of Legends | XBL: F4ll0ut Wolfoid | LoL: F4ll0ut | STEAM
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  • FiggyFiggy Registered User regular
    Figgy wrote: »
    a K/D ratio would be nice, or more experience put on kills or something

    it seems like being a medic nets you about a bajillion times more XP than being a soldier

    i want something for acing half of a team with headshots from the LR.

    recognition will do in a pinch :p, so k/d plzzz

    You can kills mans without a K/D Ratio showing. Having a KD ratio also wont net you more XP. I can agree that kills could use an XP buff, but a K/D ratio on a game like this...just no, that would be like having a K/D ratio on Left 4 Dead.

    there can easily exist a K/D/stat whatever showing

    put it into TF2 terms

    XP is just points. you get XP for doing random stuff, just like you do in TF2 (pushing the cart, capturing a point, etc etc).

    K/D, in my opinion, is a defensive tool. if i see somebody sitting with a hugely disproportionate K/D, and i notice them killing half the team while we're trying to accomplish something, wouldn't it be worthwhile to ops it up and shoot that dude in the face with a shotgun? repeatedly?

    also, it's not going to skew anything... medics will still be on top because they gain the most XP (could draw a comparison to how medic's often sit ontop of a TF2 match, as well).

    it's a very relevant statistic to those of us who like to know how we are individually doing in comparison to everybody else. (and for the reasons i stated above)

    A K/D display in this game would be poison.

    It is not about killing mans. Yes, you will kill some mans. And yes, some mans will kill you. But that's not what this game is about at its core. Killing mans is just something that occurs naturally, organically, while you are making your way to the meaty heart of this chestnut.

    With a K/D board, people start to focus on that. What's my K/D right now? Shit, I'm doing terribly. XP? Who cares. People like to see blood, and blood comes from kiiiills. If I have a high K/D ratio, I'm doing well, and everyone on this server will see that I'm doing well.

    Maybe a player tries to focus on objectives and doing what is best for the team. Nine times out of ten, that doesn't result in a great K/D. Some of those players will then stop doing what is best for the team in favour of what is best for his ratio.

    staying alive and killing people is exactly what this game is about :/

    K/D shows the idiots who are rushing at an objective and just killing themselves to no avail, because they'll have 5 kills and 25 deaths.

    the goal should be to stay alive, kill lots of people, and complete objectives at the same time. these are not mutually exclusive things - in fact, in a perfect world, people would realize they are very inclusive things to each other.

    it's just like competitive 6v6 TF2, except with 8v8. dieing does matter. in fact, it matters a lot, because it means that the other team can rush an area/objective and win.

    this game at its core is just a whole bunch of basic cooperative team deathmatch principles, just like tf2 is, and all the same rules still apply. if you want to win, at the very least. some people just want to build turrets everywhere, which is fine.

    I don't understand why you need to see a K/D board, though. What does another person's K/D matter to you? What does it matter if someone else sees yours? Just play the game.

    Having it in does nothing but massage egos and make some players ignore objectives and just go for kills, which can be mutually exclusive. Exhibit A: Bad Company 2.

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • SladvanSladvan Registered User
    People who want to see K/D are missing the point.

    ken2.png
  • JauntyJaunty Registered User regular
    Sladvan wrote: »
    Hey look, a thing-
    banner_560x95.png?random=169273

    What is it with your servers and being perpetually full forever, Sladvan

  • initiatefailureinitiatefailure Registered User regular
    do people even have the time to stop and look at scoreboards in this game? Because I don't. I haven't even thought about scoreboards in this game. There's a very clear mechanic for saying if you're doing good or not

    steam_sig.png
    Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
  • SladvanSladvan Registered User
    Jaunty wrote: »
    Sladvan wrote: »
    Hey look, a thing-
    banner_560x95.png?random=169273

    What is it with your servers and being perpetually full forever, Sladvan

    As soon as someone makes an RCON client for me to kick people at my whim, I mean, when people need in, it will happen.

    ken2.png
  • SpoitSpoit *twitch twitch* Registered User regular
    Sure, when you're waiting for a medic/to respawn

    camo_sig2.png
  • Raiden333Raiden333 Registered User regular
    I tried to join that server

    it's apparently running the map that magically eliminates all sound, so I did some challenges instead. Unlocked drum magazines.

    camo_sig2.png
  • ArkyrisArkyris Registered User regular
    Figgy wrote: »
    a K/D ratio would be nice, or more experience put on kills or something

    it seems like being a medic nets you about a bajillion times more XP than being a soldier

    i want something for acing half of a team with headshots from the LR.

    recognition will do in a pinch :p, so k/d plzzz

    You can kills mans without a K/D Ratio showing. Having a KD ratio also wont net you more XP. I can agree that kills could use an XP buff, but a K/D ratio on a game like this...just no, that would be like having a K/D ratio on Left 4 Dead.

    there can easily exist a K/D/stat whatever showing

    put it into TF2 terms

    XP is just points. you get XP for doing random stuff, just like you do in TF2 (pushing the cart, capturing a point, etc etc).

    K/D, in my opinion, is a defensive tool. if i see somebody sitting with a hugely disproportionate K/D, and i notice them killing half the team while we're trying to accomplish something, wouldn't it be worthwhile to ops it up and shoot that dude in the face with a shotgun? repeatedly?

    also, it's not going to skew anything... medics will still be on top because they gain the most XP (could draw a comparison to how medic's often sit ontop of a TF2 match, as well).

    it's a very relevant statistic to those of us who like to know how we are individually doing in comparison to everybody else. (and for the reasons i stated above)

    A K/D display in this game would be poison.

    It is not about killing mans. Yes, you will kill some mans. And yes, some mans will kill you. But that's not what this game is about at its core. Killing mans is just something that occurs naturally, organically, while you are making your way to the meaty heart of this chestnut.

    With a K/D board, people start to focus on that. What's my K/D right now? Shit, I'm doing terribly. XP? Who cares. People like to see blood, and blood comes from kiiiills. If I have a high K/D ratio, I'm doing well, and everyone on this server will see that I'm doing well.

    Maybe a player tries to focus on objectives and doing what is best for the team. Nine times out of ten, that doesn't result in a great K/D. Some of those players will then stop doing what is best for the team in favour of what is best for his ratio.

    staying alive and killing people is exactly what this game is about :/

    K/D shows the idiots who are rushing at an objective and just killing themselves to no avail, because they'll have 5 kills and 25 deaths.

    the goal should be to stay alive, kill lots of people, and complete objectives at the same time. these are not mutually exclusive things - in fact, in a perfect world, people would realize they are very inclusive things to each other.

    it's just like competitive 6v6 TF2, except with 8v8. dieing does matter. in fact, it matters a lot, because it means that the other team can rush an area/objective and win.

    this game at its core is just a whole bunch of basic cooperative team deathmatch principles, just like tf2 is, and all the same rules still apply. if you want to win, at the very least. some people just want to build turrets everywhere, which is fine.

    While I don't particularly care too much about the K/D ratio I would point out that TF2 isn't the best example as there is generally only 1 thing going on at a time in a TF2 match. In Brink; if you have a decent group who can hold a choke with a smaller number, then you're better off sending 1 or 2 people off to collect command posts and other side objectives as well as cutting off reinforcments so that you eventually push them back, instead of 2 teams sitting at a choke trading kills.

    MNC as the Assassin you were better off finding a place to wipe out bots, which can mean sometimes sitting in the enemies base just killing bots until you have Juice, letting your bots advance while people shoot at each other trying to boost their K/D ratio. You end up with a smaller K/D but end up the MVP. Which seems to be similar what they are trying to do here, they tell you who the MVP's are at the end of a match which is based on XP gain.

    Note that the people you're referring too, who are just running off and dying, generally wont be getting all that much XP as they aren't getting kills and failing at objectives. You will still be able to see the weak links. But you'll also be able to identify the players who are acting in a more supporting role, instead of just the top killers.

    steam_sig.png
  • EliminationElimination Registered User regular
    That first challenge is impossible on the 2 star level.

    "Let's have an objective directly outside the enemy spawn, then let the enemies have the ability to kill without needing to step out of their spawn. Oh, and the allies can make puddles of drool in the corner."

    I've put down the entire team with the Maximus (LMG) and watched as they stop gasping for life only to run back around the corner the next second.

    I went from level 2 to level 8 on that single challenge and I still can't get past the hack objective.



    EDIT: yeah, as far as the story and cutscenes go, I think I'll do them on solo, in order, just to see them.

    And yet i found all of the challenges rather easy, and passed this particular 2 star challenge my first try.
    I just rushed the objectives and mostly ignored the enemies unless they were directly in my way and it seemed to serve me just fine.

    steam_sig.png
    MechWarrior Online: Khyber Pryde
  • EliminationElimination Registered User regular
    Arkyris wrote: »
    Figgy wrote: »
    a K/D ratio would be nice, or more experience put on kills or something

    it seems like being a medic nets you about a bajillion times more XP than being a soldier

    i want something for acing half of a team with headshots from the LR.

    recognition will do in a pinch :p, so k/d plzzz

    You can kills mans without a K/D Ratio showing. Having a KD ratio also wont net you more XP. I can agree that kills could use an XP buff, but a K/D ratio on a game like this...just no, that would be like having a K/D ratio on Left 4 Dead.

    there can easily exist a K/D/stat whatever showing

    put it into TF2 terms

    XP is just points. you get XP for doing random stuff, just like you do in TF2 (pushing the cart, capturing a point, etc etc).

    K/D, in my opinion, is a defensive tool. if i see somebody sitting with a hugely disproportionate K/D, and i notice them killing half the team while we're trying to accomplish something, wouldn't it be worthwhile to ops it up and shoot that dude in the face with a shotgun? repeatedly?

    also, it's not going to skew anything... medics will still be on top because they gain the most XP (could draw a comparison to how medic's often sit ontop of a TF2 match, as well).

    it's a very relevant statistic to those of us who like to know how we are individually doing in comparison to everybody else. (and for the reasons i stated above)

    A K/D display in this game would be poison.

    It is not about killing mans. Yes, you will kill some mans. And yes, some mans will kill you. But that's not what this game is about at its core. Killing mans is just something that occurs naturally, organically, while you are making your way to the meaty heart of this chestnut.

    With a K/D board, people start to focus on that. What's my K/D right now? Shit, I'm doing terribly. XP? Who cares. People like to see blood, and blood comes from kiiiills. If I have a high K/D ratio, I'm doing well, and everyone on this server will see that I'm doing well.

    Maybe a player tries to focus on objectives and doing what is best for the team. Nine times out of ten, that doesn't result in a great K/D. Some of those players will then stop doing what is best for the team in favour of what is best for his ratio.

    staying alive and killing people is exactly what this game is about :/

    K/D shows the idiots who are rushing at an objective and just killing themselves to no avail, because they'll have 5 kills and 25 deaths.

    the goal should be to stay alive, kill lots of people, and complete objectives at the same time. these are not mutually exclusive things - in fact, in a perfect world, people would realize they are very inclusive things to each other.

    it's just like competitive 6v6 TF2, except with 8v8. dieing does matter. in fact, it matters a lot, because it means that the other team can rush an area/objective and win.

    this game at its core is just a whole bunch of basic cooperative team deathmatch principles, just like tf2 is, and all the same rules still apply. if you want to win, at the very least. some people just want to build turrets everywhere, which is fine.

    While I don't particularly care too much about the K/D ratio I would point out that TF2 isn't the best example as there is generally only 1 thing going on at a time in a TF2 match. In Brink; if you have a decent group who can hold a choke with a smaller number, then you're better off sending 1 or 2 people off to collect command posts and other side objectives as well as cutting off reinforcments so that you eventually push them back, instead of 2 teams sitting at a choke trading kills.

    MNC as the Assassin you were better off finding a place to wipe out bots, which can mean sometimes sitting in the enemies base just killing bots until you have Juice, letting your bots advance while people shoot at each other trying to boost their K/D ratio. You end up with a smaller K/D but end up the MVP. Which seems to be similar what they are trying to do here, they tell you who the MVP's are at the end of a match which is based on XP gain.

    Note that the people you're referring too, who are just running off and dying, generally wont be getting all that much XP as they aren't getting kills and failing at objectives. You will still be able to see the weak links. But you'll also be able to identify the players who are acting in a more supporting role, instead of just the top killers
    .

    Couldn't have worded it better.

    steam_sig.png
    MechWarrior Online: Khyber Pryde
  • initiatefailureinitiatefailure Registered User regular
    just witnesses the coolest escort moment ever. VIP is downed just out of the distance for the boat and time is almost up. I charge in the door with two people and everyone pays attention to us being distracting. Our medic takes the second floor balcony, jumps off, slides past the VIP while throwing a heal and we win last second.

    I think I"ll have to slide heal all escort missions from now on

    steam_sig.png
    Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
  • Raiden333Raiden333 Registered User regular
    Some think they can outsmart Heavy Medic.

    Maybe... Maybe... I've yet to see anyone who can outsmart revive syringe.

    camo_sig2.png
  • TheAustinBoundTheAustinBound Registered User
    Possible to add me to the brink pc group? Nebraindur on Steam.

  • RamiRami Registered User regular
    Self-revive is awesome for getting some sweet revenge kills. They just ignore you because there's no one around to res you, then you get up behind them and stab them in the neck.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • FiggyFiggy Registered User regular
    CarbonFire, I'm not sure if my team chat text isn't getting through, but you need to turn your mic off in-game. You're in vent talking to people and it's coming through voice-activated in Brink's voice chat as well. All I hear whenever you're on a team with me is your keyboard and occasional one-sided conversation with people in Vent/Mumble/Whatever.

    Just turn Brink's VOIP to Push-To-Talk.

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • TyberiusTyberius Registered User regular
    I have to ask, am I the only one to tap A and D on the keyboard while awaiting either a revive or respawn? It's just so addicting making music that sometimes I accidently respawn when a Medic is standing over my body.

  • Raiden333Raiden333 Registered User regular
    I'm really thinking about rebinding Q and E because I find myself never using lean.

    camo_sig2.png
  • Hank_ScorpioHank_Scorpio Registered User
    6.0 from Gamespot... damn

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    My most awesome moment was with a buddy - we were holding off an entire team for about 10 minutes. I was using the Dragunov clone and he was running shotty - I'd pick people off as they came through a door and he'd blast anyone trying to flank me. Periodically, a helpful soldier would run up and resupply us. I ended up with Most Kills, Best Operative, and Best Overall. And we won because of it. It was fantastic.

    FWnykYl.jpg
  • FiggyFiggy Registered User regular
    Raiden333 wrote: »
    I'm really thinking about rebinding Q and E because I find myself never using lean.

    I always remind myself to try it out, but I never remember.

    I've already bound SMART to a mouse button. The shift key was giving me a wicked hand cramp, and then I learned that you don't have to hold it all the time. Press it once to start sprinting and just press jump or duck whenever you want to climb or whatever.

    Also, grenade is now ALT. I need to have a key accessible without giving up my movement fingers.

    Edit: Also, I'm a complete moron when it comes to unlocking abilities. I was mistaking the number beside "Rank" as my spending credits, since each ability has its rank listed on it... I thought that was the cost. So, I would jump into that screen now and then to spend my points, which always seemed to be 2. Then, I started getting 3 points to spend! Oh boy! I'd grab an ability and leave. Then tonight, I see a little gold circle in each ability next to "Cost."

    Oh... like 8 unspent credits. I'm an idiot.

    daniant wrote:
    Alright, looks like I'm giving up golden showers for Lent.
    XBL : Figment3 · SteamID : Figment · Website : www.nathanswyers.com
  • Fantastication2Fantastication2 Registered User regular
    I am enjoying the game even more after turning off the XP counters and disabling death notifications.

    Also, when the game decides to up the opposing AI's skill levels because you're going too fast, wow, it hurts. (I haven't yet done multiplayer due to needing VPNs to unlock it at all.)

  • iRevertiRevert Tactical Martha Stewart Registered User regular
    Dear Brink,

    Fuck you

    Fuck you so hard

    I give you one week to either drop in price, or to fix the lag else I shall not buy you.

    steam_sig.png
  • Fantastication2Fantastication2 Registered User regular
  • CarbonFireCarbonFire lasers pew pew pew Registered User regular
    Figgy wrote: »
    CarbonFire, I'm not sure if my team chat text isn't getting through, but you need to turn your mic off in-game. You're in vent talking to people and it's coming through voice-activated in Brink's voice chat as well. All I hear whenever you're on a team with me is your keyboard and occasional one-sided conversation with people in Vent/Mumble/Whatever.

    Just turn Brink's VOIP to Push-To-Talk.

    whoops sorry, my bad. I thought I had turned that off, apparently I just turned off PTT or something :?

    carbonsig_MWO_thicker.png
    Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
  • SpoitSpoit *twitch twitch* Registered User regular
    Yeah, dedicated servers make it play much better :P

    camo_sig2.png
  • EliminationElimination Registered User regular
    6.0 from Gamespot... damn

    Once again, a review based off the 360 version, as he complains about graphics issues that dont exist in the PC version. They actually dont have a review of the PC version at all on gamespot.

    steam_sig.png
    MechWarrior Online: Khyber Pryde
  • Local H JayLocal H Jay I'm Catbug! Registered User regular
    a ton of the graphical problems are fixed if you install to the HDD. in fact, aside from the game being very dark by default, it looks pretty good on 360. some textures load in slow for sure, but it smooths out fairly quickly.

  • fsmith1fsmith1 Registered User regular
    I'm playing on 360 and finding that multiplayer is absolutely unplayably laggy. I'm a sad panda that doesn't know what the hell is going on.

    Singleplayer has been loads of fun though. I'm really liking the game I just wish I could play it with others. I'm installing it to my hard drive now to see if that makes it a bit better.

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  • EliminationElimination Registered User regular
    a ton of the graphical problems are fixed if you install to the HDD. in fact, aside from the game being very dark by default, it looks pretty good on 360. some textures load in slow for sure, but it smooths out fairly quickly.

    Texture pop in happens in a lot of Unreal Engine games as well on the 360, i think most 360 gamers (including me) have gotten used to it. I mostly game on PC these days but once and a while i will fire up a 360 exclusive.

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    MechWarrior Online: Khyber Pryde
  • The DeliveratorThe Deliverator Registered User regular
    a ton of the graphical problems are fixed if you install to the HDD. in fact, aside from the game being very dark by default, it looks pretty good on 360. some textures load in slow for sure, but it smooths out fairly quickly.

    Yeah, first thing I did was install to the HDD, and it's been fine. Quick load times, almost no texture load in issues, it just looks great.
    The seemingly random yet horrific lag is the real problem right now. If i make it through two matches in a row without the game turning nearly unplayable it's a miracle. Regardless, I'm still having a blast, and I think I'll be playing this for quite some time.

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