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[World of Tanks] Our track is broken! Get out and push!
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world of tanks at pax, plus they are giving out swag? and a chance to win a computer at it.
"Come by booth #490 to play the game on an awesome Origin PC, pick up cool swag and enter for your chance to win fantastic prizes, including a brand new Origin desktop!"
wonder if they are doing those little tanks with the codes on them again. to bad I live up in canada land.
Such a heavy burden now to be the one
Born to bare and read to all the details of our ending
To write it down for all the world to see
But I forgot my pen...
however
It's good to have a solid tank finally, only have the first gun upgrade, and I think I'll go for speed before anything else
Basically, the 76mm is great for circling because of the quick turret, while the 88mm turns the tank into a bit more of a shoot-n-scoot game, particularly with the engine upgrades.
Pokemon White FC: 5415 0662 9442
Eh, lots of good deals though. I'll have to try taking advantage of that somehow.
I almost certainly won't have time to get through the IS-3 in time for the patch, but I'm going ahead anyway. I think I'll like the IS-3, and it seems like a good line to go down. Do we know anything about the IS-8?
Goddamn, I cannot play this game right.
Edit: Any ideas on what to pick for 2nd skills on driver and commander on an E75, was thinking recon or jack of all trades on commander and maybe clutch breaking, smooth ride, or the off road skill for the driver
The main thing that confuses me is crew management. Ideally how many different crews do I want? if I wanted to go down the various german branches (say spd, td, and medium) should I have 3 seperate crews that I designate for each tank type? or should I have 1 supercrew that I just reset to whatever I'm driving?
Thanks, I've been dabbling in ussr and germany and am not sure which I like better yet. So if I went USSR and wanted to go down the medium tank tree (I'm liking the BT-2 a lot) I should just pick up the TDs at tier 5 and then roll brand new td crew while keeping my original crew on the med tank line?
Ideally you don't want to be moving crews in between tank classes. When you retrain between the same class you get a 10% hit, if it's outside of the class you take a 20% hit. If you aren't retraining, and run a crew trained for one vehicle of the same class it is 25% hit and outside is a full 50% hit.
Basically keep a crew on any tank you plan on keeping, and anything else you get rid of, retrain to the next vehicle you're moving up to in tiers. Keep in mind though that you aren't likely going to be getting a crew high enough in skill to make retraining even worth it until you get to tier 5-6ish. Running a tank with a 100% crew is going to be leagues ahead of running at 50 or even 75%.
Paying credits to train a crewman to 75% only becomes worth it at tier 4. Paying gold for training to 100% is really not worth it, even at 100 gold like it is now. Carrying crew over between tanks that is trained < 75% and has no perks has no benefit, but I like to do it because their battle stats and medals carry over.
Although I have not played german spgs much, I recommend the soviet spgs over the german ones. The first 2 of the soviet tree are especially fun.
As for the tanks, the only time you can run the same crew in more than one tank is with premiums of the same nation and type. For example, you can take a Tiger P crew and throw them into a Lowe with no retraining and they won't take a skill hit. I'm not sure if different types incur the 75% or 50% penalty, but either way it's not worth it.
have a ton of gold burning a hole in my wallet since I won it.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
One of them will be a French tier 4 SPG.
I saw one in game today, a super tester was using it.
BF3 Battlelog | Twitter | World of Tanks Profile
Selling a brand new NZXT Hale82 650W Modular PSU - PM me for details
Also, holy cow. This game sure does love to just shit all over itself sometimes.
http://www.mediafire.com/?j3u1dq1xpx3vgfn
Impressively, that performance wound up netting me almost a 10K win thanks to the x5 event. Go figure.
BF3 Battlelog | Twitter | World of Tanks Profile
Selling a brand new NZXT Hale82 650W Modular PSU - PM me for details
A 5% boost to any one thing might not be huge, but it affects almost every aspect of your tank, from view range to aim time to accuracy to turning speed to acceleration. All those small bonuses add up. That's why the improved ventilation equipment is widely regarded as a no-brainer for most tanks that can mount it. You may find that you prefer other options, of course, but that's the general consensus.
Repair skill is pretty key because it can make the difference between life and death when you're tracked. With no repair skill, the odds of someone being able to perma-track you in the open (or simply get another shot or two in on you while you're stuck) go up considerably. It's also nice to have things like turret rings and optics repair faster, and even your gun or engine if you've already blown your repair kit.
Firefighting is pretty crap. Fire is a killer when it happens, but it's not that frequent on most tanks, and you should be carrying a fire extinguisher most of the time anyway. I would only take firefighting as filler if there were absolutely no other skills I wanted, and with all the new ones that's not very likely to happen.
Wait till you get the T-50-2. That thing is the most god damn fun thing ever. Ripping through the battlefield at absurd speeds to do high speed drive-bys on artillery never gets old.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
Yes.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.