Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[BSG: Exodus] - Game 6 - Game Over
Posts
12 Politics, Leadership, Tactics
Pass No Effect
Fail Damage Galactica and the current player discards his hand of Skill Cards.
(activate raiders)
(jump prep)
Contributions:
Politics 2 - Consolidate Power
Leadership 0 - Iron Will
Leadership 2 - Executive Order
Leadership 4 - At Any Cost
Tactics 1 - Launch Scout
Tactics 2 - Guts and Initiative
Tactics 2 - Launch Scout
Engineering 1 - Repair
Treachery 1 - By Your Command
2 + 6 + 5 - 1 - 1 = Fail
Iron Will found in check - Fail effect ignored
Raiders advance to 1:00
Jump prep advances. Jump unavailable.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.
Turn Progress:
1. Receive Skills - 1 Pol, 1 Ldr, 1 Tac, 2 Eng
2. Movement Step - Move to Communications
3. Action Step - Activate Communications
4. Crisis Step - Terrorist Investigations
5. Activate Cylon Ships Step - (activate heavy raiders)
6. Prepare for Jump Step - (jump prep)
Cally, drained after helping out with the fleet's crises, finally has some free time. She manages to acquire some new tools and the opportunity to start using them...
Also, uh, this is rather embarassing, but I don't have any repairs handy. Weird hand. Gonna have to let you oversee the Mark VII project, Gaeta.
Move to and activate Communications. Peek at Civilians A and B, then direct them both to Port-Quarter.
While in Communications, she is recruited to join an investigation into acts of sabotage.
Terrorist Investigations
Investigative Committee in effect - please post all contributions in the thread
12 Politics, Leadership
Pass Current player looks at 1 random Loyalty card belonging to any player.
6+ No Effect
Fail -1 morale
(activate heavy raiders)
(jump prep)
Contributions:
Destiny Deck: 2 cards
Starbuck: 0 cards
Gaeta: Leadership 3 - Declare Emergency
Tory: Politics 2 - Consolidate Power, Leadership 5 - Declare Emergency
Helo: Leadership 1 - Executive Order
Cally: 5 Politics - Preventative Policy, Leadership 4 - Declare Emergency
Kobol and New Caprica were tough times, times that demand investigation. I feel that these proceedings are vital to the security of the fleet and I order that they be undertaken in the brightest possible sunlight.
Play Politics 3 - Investigative Committee on the check.
My contribution is one card, Leadership 3 - Declare Emergency.
Leadership 5 - Declare Emergency
Good thing we also have quick fix.
If you remember my initial and support draws, you'll see the number of cards I have to use on this check. As I said, I want to be able to have that/those card(s) on my turn.
So if you have a Lead card that absolutely must be saved because it'll be useful on your turn then it's probably an XO or a State of Emergency. At the very least I can understand wanting to hold on to the latter.
Thanks for the reassurance!
Politics 5 - Preventative Policy
Leadership 4 - Declare Emergency
12 Politics, Leadership
Pass Current player looks at 1 random Loyalty card belonging to any player.
6+ No Effect
Fail -1 morale
(activate heavy raiders)
(jump prep)
Contributions:
Politics 2 - Consolidate Power
Politics 2 - Consolidate Power
Politics 5 - Preventative Policy
Leadership 1 - Executive Order
Leadership 3 - Declare Emergency
Leadership 4 - Declare Emergency
Leadership 4 - Declare Emergency
Leadership 5 - Declare Emergency
9 + 17 = 26 - Pass!
Cally, whose loyalty do you want to look at?
Holy frak!
e- Oh, I'd recommend the admiral or president...or Mr. Gaeta, who can steal the admiralty.
What do you mean you can't get his sample just because he's not on board? You're the scientist, you figure out a way!
Heavy Raider launches at 3:00
Jump prep advances. Jump risks 3 population.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.
Turn Progress:
1. Receive Skills - 1 Ldr, 2 Tac, 2 Pil
2. Movement Step - Stay at Hangar Deck
3. Action Step - Activate Hangar Deck; Activate Unmanned Viper; Play Leadership 2 - Executive Order on Tory - Activate President's Office, Draw Quorum Card, Activate President's Office, Play Assign Vice President on Helo
4. Crisis Step - Water Shortage
5. Activate Cylon Ships Step - (activate basestars)
6. Prepare for Jump Step - (jump prep)
Galactica's ace pilot Starbuck has recently been promoted to CAG, and found that looking after 10 Vipers is a lot harder than 1. After seeing the alert Vipers off to guard the civilians, she can finally get some things done herself.
I guess I can just cyan this...
Stay in the hangar and activate the location, launching myself at the port bow.
Spend the extra action on my CAG action- activate an unmanned viper at port-quarter to escort the civilian Cally recommends off the map, and use the extra action to play Leadership 2- Executive Order on Tory.
Phew. That was a lot more complicated than most of the actions I've had to take before. CAG is interesting!
!Activate President's Office
Quorum card sent
Unlike our former presidents, I am willing to take some unconventional tactics.
Water Shortage
President Chooses
-1 food
OR
The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
(activate basestars)
(jump prep)
How many of those cards would you like to keep, Madam President?
Discard:
Politics 1 - Consolidate Power
Politics 1 - Consolidate Power
Tactics 1 - Guts and Initiative
Tactics 2 - Launch Scout
Piloting 0 - Protect the Fleet
Basestars activate. 1d8 = 7 - Hit!
Jump prep advances. Jump risks 1 population.
Starbuck, which battlestar takes the hit?
Our best options for Felix's turn seem to be:
1) kill off the raiders
2) scout the destination deck
3) XO the president for more hot quorum action (remembering she is uncofirmed at the moment)
4) Jump the heck out of here, given Felix's FTL abilities.
I think that's my order of preference at the moment
Mr. Gaeta, what would you like to draw?
We can make that a standing order, at least until someone is outed as a toaster.
Active Quorum Cards: Assign Vice President (Helo)
Keep this card in play. While this player is not President, other players may not be chosen with the "Administration" location.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.
Turn Progress:
1. Receive Skills - 1 Pol, 1 Ldr, 2 Tac, 1 Eng
2. Movement Step - Move to Main Batteries
3. Action Step - Activate Main Batteries
4. Crisis Step - Unwelcome Faces
5. Activate Cylon Ships Step - (activate raiders)
6. Prepare for Jump Step - (jump prep)
While the rest of the crew has been busy fending off Cylons and Politicians, Gaeta has been working on jump calculations and gotten most of the fleet ready to go.
You can make this a standing order going forward btw.