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[BSG: Exodus] - Game 6 - Game Over

1246724

Posts

  • RiusRius Registered User regular
    edited May 2011
    Well, I have a few options. These are listed in no particular order and I welcome your opinions.

    1) I could jump us, though the chance of losing population is still relatively high.
    2) I could get a pair of Mark VIIs up to flight-ready status.
    3) I could head to Pegasus and fire the Main Batteries at Starboard-Quarter; I have a card I can happily discard to get there.
    4) I could scout the Destination Deck.

    The only thing I have any reservation against is scouting the Destination deck. If I find a good location, then my action is wasted. If I find a bad location and discard it there is no way for you all to be sure that I threw away a bad one. Plus there's no guarantee the next two are going to be any better. I think Scouting is of much more use once both toasters are revealed.

    What say you all? I am personally leaning toward the Main Batteries; thin their numbers a bit before we leave them in our space dust.

  • antheremantherem Registered User regular
    edited May 2011
    I personally wouldn't mind a Mark VII fueled up when I get to the ship, so I can help deal with the Cylon fleet.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    I'd say go main batteries.

    Though a scout is never "wasted" on a good destination. It's all about getting better odds of someplace good, and if you can ensure the odds are 100%, all the better.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • RiusRius Registered User regular
    edited May 2011
    Tenek, do we have two Vipers out, or three? The space areas show 3 but the ship reserves only indicate two.

    Once we jump, we'll have a couple of turns to spare before the Cylon Fleet catches up. We'll have to find some time during that period to get the Mk VII Vipers online.

    Head to the Main Batteries, discarding Tactics 0 - Trust Instincts to get there. Fire upon Starboard Quarter.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    e- space area is supposed to have 3 including me. Probably just need one moved out of reserves.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • TenekTenek Registered User regular
    edited May 2011
    Gaeta heads to the Main Batteries and attacks the raiders.

    Does anyone want to throw a Strategic Planning in? Please pass if you don't have one / want to.

  • RiusRius Registered User regular
    edited May 2011
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    Sure, why not?

    Play Tactics 3 - Strategic Planning on the roll.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • TenekTenek Registered User regular
    edited May 2011
    Starbuck coordinates with Gaeta and provides him with a perfect shot. Unfortunately, Mr. Gaeta dropped a negative somewhere in his calculations. The light show is impressive, but the Cylons are still there to clap at the end. 1d8 = 1 + 2 = 3 - No vipers to damage.

    On the heels of this failure, news of the Six's presence leaks and Admiral Helo has some unpleasant decisions to make.

    Unwelcome Faces

    Admiral Chooses
    The Admiral must discard all of his skill cards and then choose a character to send to the Brig.
    OR
    -1 morale and damage Galactica once.
    (activate raiders)
    (jump prep)

    Admiral, will you protect the fleet or the crew?

  • antheremantherem Registered User regular
    edited May 2011
    I don't care about my hand THAT much, but I'd hate to send someone to the Brig who didn't deserve it. I'm leaning towards the second option but would welcome input from the Fleet.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • RiusRius Registered User regular
    edited May 2011
    Fuck me, a one, when anything else would have resulted in at least 2 destroyed Raiders? Don't suppose anyone has a Calculations and can bump that up to a 2?

    Ugly crisis, that. Perhaps Tory has a Pardon? You could send her to the Brig; she'd keep the Presidency, would activate Caprica Six for the Jump Prep advancement (Tory said that visiting Caprica Six wouldn't be bad) and could Pardon herself out right away.

    Only problem with that is Tory will have to draw a Trauma token for starting her turn there.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    If madame president has a pardon, we just put someone who plays after her in the brig- she could stay in the president's office and activate it on her turn, get a free quorum card and then pardon whoever she brigs.

    And get cards out of the deal for being Tory.

    I see nothing wrong with this plan, other than not getting the jump prep we'll likely get for free once the first person is brigged.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • RiusRius Registered User regular
    edited May 2011
    Fair point... it all hinges on whether or not she actually has a Pardon, heh.

    If she does, and she goes to the brig, she has to draw a trauma token but we'll also get the free jump prep.

    If she does, and anyone else goes to the brig, they won't have to draw trauma but we won't get the jump prep.

    Tory'll get her two draws for playing the quorum card either way... I'd say it's up to her to decide if the trauma cost is worth the prep. She has no tokens, so one more wouldn't hurt (plus she'd be placing it down right away anyway), but it could be Disaster and that'd suck.

    Then again, if she doesn't have a Pardon then it's probably safer to damage galactica/pegasus... we can repair the damage and we have a morale to burn.

  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
    You can't pardon yourself and I don't have a pardon, so it might be best to take the second option.

  • antheremantherem Registered User regular
    edited May 2011
    Without a pardon I'm not going to risk someone dying in the Brig.

    -1 morale and a damage.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • TenekTenek Registered User regular
    edited May 2011
    Helo tells the people to suck it up, and a minor riot breaks out. -1 Morale

    Gaeta, which battlestar takes the hit?

  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    We have a lot of cards, and getting someone out of the brig wouldn't be that hard.

    I'd rather keep Morale high and the battlestars relatively undamaged, if possible.

    e- beate'd

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • XiVXiV Registered User regular
    edited May 2011
    Late to the party, but no calculations from me, sorry.

  • TenekTenek Registered User regular
    edited May 2011
    Raiders advance to 3:00

    Jump prep advances. Auto Jump!

    Just waiting on Gaeta to assign the damage token before sending destination cards.

  • RiusRius Registered User regular
    edited May 2011
    Damage Pegasus; if I get sent to sickbay, plenty of time to XO me out. If I don't, then I can repair the old girl.

  • TenekTenek Registered User regular
    edited May 2011
    Gaeta is knocked to the floor as Pegasus shakes from the second assault. The engineers aren't so lucky... Engine Room damaged

  • antheremantherem Registered User regular
    edited May 2011
    Piece of junk FTL computer.

    Asteroid Field - 3 Distance
    Lose 2 fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    That...seems like a pretty good destination.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • TenekTenek Registered User regular
    edited May 2011
    Helo directs the fleet right into an asteroid field. -2 Fuel. One of the civilians turns it into a debris field as well. -1 Population

    game33turn6.png

    Active Quorum Cards: Assign Vice President (Helo)
    Spoiler:

    Allies:
    Caprica Six (Brig)
    Spoiler:
    Helena Cain (Command)
    Spoiler:
    D'Anna Biers (Press Room)
    Spoiler:

    Turn Progress:
    1. Receive Skills - 3 Pol, 1 Ldr, 1 Tac
    2. Movement Step - Stay in President's Office
    3. Action Step - Activate President's Office; Draw Quorum Card
    4. Crisis Step - Bomb Threat
    5. Activate Cylon Ships Step - (activate raiders)
    6. Prepare for Jump Step - (jump prep)

    Tory feels briefly nauseous as the fleet jumps. The Cylons have been left behind only briefly, so she will have to make the most of her time until they return.

  • antheremantherem Registered User regular
    edited May 2011
    I regret the loss of the civilian population, but we have to conserve fuel if we're going to reach the Nebula.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
    !Activate President's Office

  • RiusRius Registered User regular
    edited May 2011
    Three distance traveled for a net loss of one Population, two Fuel and two hits on Pegasus.

    Not bad at all, folks. Not bad at all.

  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
  • TenekTenek Registered User regular
    edited May 2011
    Tory continues her dealings with the Quorum, but is interrupted a message: one of the Twos has been found and made some unpleasant claims. Tory fetches a bucket of water and begins the interrogation...

    Bomb Threat

    [strike]Current Player Chooses[/strike]
    13 Politics, Leadership, Tactics
    Pass No Effect
    Fail -1 morale and draw a civilian ship and destroy it
    [strike]OR[/strike]
    [strike]Roll a die. If 4 or lower, trigger the "Fail" effect of this card.[/strike]
    (activate raiders)
    (jump prep)

    Tory is forced to choose the skill check.

    Contributions:

    Destiny Deck: 2 cards
    Helo: 2 cards
    Cally: 2 cards
    Starbuck: 0 cards
    Gaeta: 1 card
    Tory: 3 cards

  • antheremantherem Registered User regular
    edited May 2011
    Wow, I haven't seen Tory's disad come up this often before. It's refreshing, from a "hey maybe this character isn't as broken as I thought" perspective.

    2 cards, not helping much.

    Spectre-x wrote: »
    You are objectively wrong in this case. You are the silliest goose in the history of everything ever, everywhere, including all possible and impossible alternate realities, timelines, parallel universes, pocket universes and theoretical dream-worlds. You are a nexus of super-wrong, radiating your silly gooseness out over the internet with the force of a trillion supernovas of hyper-incorrectness.
  • RiusRius Registered User regular
    edited May 2011
    I can help a lot, though it'll leave me basically tapped out of cards.

  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
    I can help a lot, but could use some help too.

  • XiVXiV Registered User regular
    edited May 2011
    2 cards

    Asteroid Field's a pretty good destination all things considered.

  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
    Cally, are those a lot, a little, medium?

  • XiVXiV Registered User regular
    edited May 2011
    Not a lot, to be honest.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    not a lot = a little? Our president gave you the three possible (ie legal) replies to the question, and you didn't pick one of them :(

    Regardless, I'll sit on my remaining cards for a bit longer and leave this to the 11 card president... 0 cards.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • DoctorstrongbadDoctorstrongbad Registered User regular
    edited May 2011
    Spoiler:

  • RiusRius Registered User regular
    edited May 2011
    One card from me for... a little, I guess.

  • iamtheaznmaniamtheaznman Registered User
    edited May 2011
    !3 Cards for a lot

  • TenekTenek Registered User regular
    edited May 2011
    Bomb Threat

    13 Politics, Leadership, Tactics
    Pass No Effect
    Fail -1 morale and draw a civilian ship and destroy it
    (activate raiders)
    (jump prep)

    Contributions:

    Politics 0 - Red Tape
    Politics 1 - Consolidate Power
    Politics 2 - Consolidate Power
    Politics 5 - Investigative Committee

    Leadership 1 - Executive Order
    Leadership 3 - At Any Cost

    Tactics 2 - Launch Scout
    Tactics 3 - Strategic Planning

    Engineering 3 - Scientific Research

    Treachery 3 - Human Weakness

    Red Tape found in check - all 5- and 6-strength cards removed

    3 + 4 + 5 - 3 - 3 = 6 - Fail! -1 Morale. Civilian Destroyed, -1 Population.

    Tory manages to find the bomb... as it explodes, destroying a civilian ship.

    Raider placed at 1d8 = 4 - 7:00. Pursuit track advances.

    Jump prep advances. Jump unavailable.


    Starbuck, where do you want to place the civilian?

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