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[BSG: Exodus] - Game 6 - Game Over
Posts
1) I could jump us, though the chance of losing population is still relatively high.
2) I could get a pair of Mark VIIs up to flight-ready status.
3) I could head to Pegasus and fire the Main Batteries at Starboard-Quarter; I have a card I can happily discard to get there.
4) I could scout the Destination Deck.
The only thing I have any reservation against is scouting the Destination deck. If I find a good location, then my action is wasted. If I find a bad location and discard it there is no way for you all to be sure that I threw away a bad one. Plus there's no guarantee the next two are going to be any better. I think Scouting is of much more use once both toasters are revealed.
What say you all? I am personally leaning toward the Main Batteries; thin their numbers a bit before we leave them in our space dust.
Though a scout is never "wasted" on a good destination. It's all about getting better odds of someplace good, and if you can ensure the odds are 100%, all the better.
Once we jump, we'll have a couple of turns to spare before the Cylon Fleet catches up. We'll have to find some time during that period to get the Mk VII Vipers online.
Head to the Main Batteries, discarding Tactics 0 - Trust Instincts to get there. Fire upon Starboard Quarter.
Does anyone want to throw a Strategic Planning in? Please pass if you don't have one / want to.
Play Tactics 3 - Strategic Planning on the roll.
On the heels of this failure, news of the Six's presence leaks and Admiral Helo has some unpleasant decisions to make.
Unwelcome Faces
Admiral Chooses
The Admiral must discard all of his skill cards and then choose a character to send to the Brig.
OR
-1 morale and damage Galactica once.
(activate raiders)
(jump prep)
Admiral, will you protect the fleet or the crew?
Ugly crisis, that. Perhaps Tory has a Pardon? You could send her to the Brig; she'd keep the Presidency, would activate Caprica Six for the Jump Prep advancement (Tory said that visiting Caprica Six wouldn't be bad) and could Pardon herself out right away.
Only problem with that is Tory will have to draw a Trauma token for starting her turn there.
And get cards out of the deal for being Tory.
I see nothing wrong with this plan, other than not getting the jump prep we'll likely get for free once the first person is brigged.
If she does, and she goes to the brig, she has to draw a trauma token but we'll also get the free jump prep.
If she does, and anyone else goes to the brig, they won't have to draw trauma but we won't get the jump prep.
Tory'll get her two draws for playing the quorum card either way... I'd say it's up to her to decide if the trauma cost is worth the prep. She has no tokens, so one more wouldn't hurt (plus she'd be placing it down right away anyway), but it could be Disaster and that'd suck.
Then again, if she doesn't have a Pardon then it's probably safer to damage galactica/pegasus... we can repair the damage and we have a morale to burn.
-1 morale and a damage.
Gaeta, which battlestar takes the hit?
I'd rather keep Morale high and the battlestars relatively undamaged, if possible.
e- beate'd
Jump prep advances. Auto Jump!
Just waiting on Gaeta to assign the damage token before sending destination cards.
Asteroid Field - 3 Distance
Lose 2 fuel. Then draw 1 civilian ship and destroy it (lose the resources on the back).
Active Quorum Cards: Assign Vice President (Helo)
Keep this card in play. While this player is not President, other players may not be chosen with the "Administration" location.
Allies:
Caprica Six (Brig)
Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.
Turn Progress:
1. Receive Skills - 3 Pol, 1 Ldr, 1 Tac
2. Movement Step - Stay in President's Office
3. Action Step - Activate President's Office; Draw Quorum Card
4. Crisis Step - Bomb Threat
5. Activate Cylon Ships Step - (activate raiders)
6. Prepare for Jump Step - (jump prep)
Tory feels briefly nauseous as the fleet jumps. The Cylons have been left behind only briefly, so she will have to make the most of her time until they return.
Not bad at all, folks. Not bad at all.
Bomb Threat
[strike]Current Player Chooses[/strike]
13 Politics, Leadership, Tactics
Pass No Effect
Fail -1 morale and draw a civilian ship and destroy it
[strike]OR[/strike]
[strike]Roll a die. If 4 or lower, trigger the "Fail" effect of this card.[/strike]
(activate raiders)
(jump prep)
Tory is forced to choose the skill check.
Contributions:
Destiny Deck: 2 cards
Helo: 2 cards
Cally: 2 cards
Starbuck: 0 cards
Gaeta: 1 card
Tory: 3 cards
2 cards, not helping much.
Asteroid Field's a pretty good destination all things considered.
Regardless, I'll sit on my remaining cards for a bit longer and leave this to the 11 card president... 0 cards.
13 Politics, Leadership, Tactics
Pass No Effect
Fail -1 morale and draw a civilian ship and destroy it
(activate raiders)
(jump prep)
Contributions:
Politics 0 - Red Tape
Politics 1 - Consolidate Power
Politics 2 - Consolidate Power
Politics 5 - Investigative Committee
Leadership 1 - Executive Order
Leadership 3 - At Any Cost
Tactics 2 - Launch Scout
Tactics 3 - Strategic Planning
Engineering 3 - Scientific Research
Treachery 3 - Human Weakness
Red Tape found in check - all 5- and 6-strength cards removed
3 + 4 + 5 - 3 - 3 = 6 - Fail! -1 Morale. Civilian Destroyed, -1 Population.
Tory manages to find the bomb... as it explodes, destroying a civilian ship.
Raider placed at 1d8 = 4 - 7:00. Pursuit track advances.
Jump prep advances. Jump unavailable.
Starbuck, where do you want to place the civilian?