AriviaI Like A ChallengeEarth-1Registered Userregular
edited June 2011
Is there something terrible about the TB dailies for Alliance?
Like sometimes Problim eats me alive on a bad string of procs as fury and Ghostbuster can be annoying what with one person for each mob at Largo's Overlook but there's nothing that bad about them to make them really intolerable.
They're mostly just annoying and time consuming. Crocodiles are perhaps the only quest related mobs there that I don't find a complete pain in the ass to fight and all the quests require too many kills or items for what should be quick dailies.
I hate the spiders far more In TB than anything
but then I despise the town with the mix of npcs has me really confused they never really say why it's there other than go Kill them I don't like them that's why!
THe ghosts are annoying but the town and spiders are just obnoxious
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited June 2011
The thing that gets me about Rustberg Village is the variety: there's dwarves, tauren, humans, and orcs. What is going on there to get all of that together?
If Rustberg doesn't end up being revealed to be some horrible innsmouth style village and they summon a monstrous servant of the old gods from the sea then Tol Barad has been a complete waste.
If anything, its compact size and distinct questing areas screams to me "this is a quest zone and nothing but". They might as well put huge signs in each sub-zone saying "This is an area designed for a single quest, do it and move on". I mean, the division between subzones in the world are a bit better hidden; aren't neatly squared off specifically for one purpose. I've noticed many times over the years that various aspects of the world feel more like a Disney World ride than an actual breathing world. They've done a lot in WotLK and Cata to alleviate that however.....but then you get to Tol Borad and the whole zone feels like a completely artificial man made theme park. The "atmosphere" is totally forced, there's no continuity to the sub-zone areas, and they're all neatly blocked off so you know the boundaries are to your current activity.
No, I think they failed entirely with any notion of atmosphere in Tol Borad; I can't think of any instance of eeriness that exists there at all. I can see where there might supposed to be. But it certainly doesn't actually exist.
It'd be hilarious if it turned out that they were deserters from both factions who just said "screw it, we want to live in peace"
During the battle of Dien Bien Phu, as things began to go south for the French, deserters from the various foreign contingents-- Vietnamese, T'ai tribesmen, Moroccans, Algerians-- were trapped inside the French perimeter and took up residence in caves along the Nam Yum river. The French called them the "Rats of Nam Yum" and they eventually became quite a problem because they would venture out at nite to steal supplies from the already meager French airdrops. Several times the French considered launching an operation to clear them out but decided against it because they feared that the still loyal foreigners would surrender en masse.
It's pretty annoying. I always do it out of the main cities. So much easier in Thunder Bluff than Org.
For my money the Fire Festival is the second-best holiday event after the Christmas stuff. It's a great source of easy gold and experience for alts and who doesn't like peeing on bonfires ?
It's pretty annoying. I always do it out of the main cities. So much easier in Thunder Bluff than Org.
Also, depending on your goals for the event, the dailys aren't required to get enough blossoms to complete all the achievements.
However, since you can't refund the clothes anymore, if it's your first year and you don't already have things, you'll need to do them if you want the pet or dancing flames. I'm not sure if any bonfires were added this year, but even with the dailys, before, it wasn't possible to get everything doing everything every day even.
Even if they did add more, I can't imagine they added enough to make up the difference. And considering the extra blossoms you have disappear after the event now, there's not a whole lot of reason to collect any more than you need.
Oh that's right, Midsummer festival started. That means there's a possibility that I can find Alliance hanging out in Exodar and finally get that dumb Wrath of the Horde achievement done.
You know, running Ahune on my guys is reminding me why I stopped running anything ever and focused purely on leveling all 10 of my characters.
The average player in WoW is fucking pathetic.
Healers oom before the first submerge.
Tanks who are completely incapable of grabbing and/or holding aggro on even one piece of trash.
DPS who can't break 3k on the burn phase and/or will not switch to Ahune off of the trash.
Ahune isn't hard.
At all.
Stop fucking being terrible general WoW players.
I did however get my last character to 85 though. So thats now 10 85s, one of each class. Yay?
EDIT: Also how hilariously useless a zero int all sta staff is, I'm not sure I'm going to bother running it past getting anyone their cloaks. Good job blizzard on making a cool staff, one that is rare and folks might want, completely pointless!
Yeah, I just got done running an Ahune group with not one, but two dps that averaged about 2.2k dps over the course of the fight on my healer. I can't even imagine how that's possible for a boomkin and shadow priest to manage that. It took 3 or 4 exposed phases to down the boss. It was horrible. I want the spirit cloak for the healer, but I'm not sure if its worth the hassle now.
Making it ideal (stat-wise) now and it would stomp all over ZA/ZG weapons. It's fairly trivial to obtain so we're just not really willing to do that.
The solution we're considering would be to make it a 346 blue, but there are some designer-y issues and side effects of what a change like that would cause. Either way I don't think we would be keeping it purple and giving it Int or otherwise making the stats more ideal.
Oh noes, a flavor weapon from a holiday that is obtainable for 2 weeks out of the year would stomp all over a drop from a 5 man instance that will be more than a tier under what is current in raids!
Oh noes, a flavor weapon from a holiday that is obtainable for 2 weeks out of the year would stomp all over a drop from a 5 man instance that will be more than a tier under what is current in raids!
The horror!!!!!
What a lame as shit reason.
Also, as usual, Blizzard seems completely incapable of understanding the concept of a middle ground. The staff doesn't have to be as good as the zul caster weapons by not giving it 700 stam and putting int on it. Just give it like 40-50 less int than the ZG staff and then BOOM, it's not going to stomp all over those oh-so-precious, obsolete-in-a-week troll weapons, without being total shit either.
Wow the new location for the orgrimmar flame is brutal.
even at 85, I can't figure out a location to drop in and/or spawn around the flame that isn't in range of a super guard who instantly spawns others and murders you.
EDIT: Huh, I logged out for a few minutes and now that I'm back in I'm only getting half the guild rep for desecrating the bonfires as I was beforehand. I had been getting 85, now I'm getting 42. Still have my tabard and everything.
How would it stomp all over the ZA/ZG weapons? It's the same ilevel so wouldn't it be equal to them?
clearly blizzard is under the delusion that a staff could ever be more valuable than a MH/OH combo
Perhaps they simply forgot that they didn't put in a staff enchant or 2h int enchant when they made cata.
Although apparently they're going to MAKE you like staves, since firelands has about one mh/oh combo that's a bit meh and then an avalanche of staves including a higher ilevel one off rag and the goddamn legendary.
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AriviaI Like A ChallengeEarth-1Registered Userregular
Wow the new location for the orgrimmar flame is brutal.
even at 85, I can't figure out a location to drop in and/or spawn around the flame that isn't in range of a super guard who instantly spawns others and murders you.
EDIT: Huh, I logged out for a few minutes and now that I'm back in I'm only getting half the guild rep for desecrating the bonfires as I was beforehand. I had been getting 85, now I'm getting 42. Still have my tabard and everything.
Try to the north and west. The corner where the empty alley of stone meets that little bit of brush should be safe.
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
I don't really see a problem to ZG/ZA weapons being overshadowed. Its a limited amount of time affair.
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"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Yeah, I just got done running an Ahune group with not one, but two dps that averaged about 2.2k dps over the course of the fight on my healer. I can't even imagine how that's possible for a boomkin and shadow priest to manage that. It took 3 or 4 exposed phases to down the boss. It was horrible. I want the spirit cloak for the healer, but I'm not sure if its worth the hassle now.
Well, you can enter at 84, not that 2.2k dps is remotely acceptable past 80. That said, my 84 Lock outdpsed the two other 85 in there when I ran it earlier (had about 7.5k, I think, not a good fight for locks), so I agree with the statement that people are terrible.
I don't think the lfd buff is working in there, and many classes have a ramp up time so those stupid little adds just suck.
it's still a stupid easy fight.
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited June 2011
I'm glad that the adds are timed just right for tc.
Also it's an extremely random fight - depending upon how stuff comes out or spells cast, it can be really easy or really hard. I had an almost wipe when the big add stunned me on top of an icicle, which threw me up just as the dk decided he wanted to pull aggro.
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited June 2011
For anyone doing Torch Juggler this year: get the Juggler addon, as Blizzard added a small cooldown to the torch throw which makes it almost impossible to do manually.
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Like sometimes Problim eats me alive on a bad string of procs as fury and Ghostbuster can be annoying what with one person for each mob at Largo's Overlook but there's nothing that bad about them to make them really intolerable.
but then I despise the town with the mix of npcs has me really confused they never really say why it's there other than go Kill them I don't like them that's why!
THe ghosts are annoying but the town and spiders are just obnoxious
Camp Taurajo.
If anything, its compact size and distinct questing areas screams to me "this is a quest zone and nothing but". They might as well put huge signs in each sub-zone saying "This is an area designed for a single quest, do it and move on". I mean, the division between subzones in the world are a bit better hidden; aren't neatly squared off specifically for one purpose. I've noticed many times over the years that various aspects of the world feel more like a Disney World ride than an actual breathing world. They've done a lot in WotLK and Cata to alleviate that however.....but then you get to Tol Borad and the whole zone feels like a completely artificial man made theme park. The "atmosphere" is totally forced, there's no continuity to the sub-zone areas, and they're all neatly blocked off so you know the boundaries are to your current activity.
No, I think they failed entirely with any notion of atmosphere in Tol Borad; I can't think of any instance of eeriness that exists there at all. I can see where there might supposed to be. But it certainly doesn't actually exist.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
None of the other quests zone even mention it. It has like zero lead in. It would be interesting if there was actually something to it.
Also, depending on your goals for the event, the dailys aren't required to get enough blossoms to complete all the achievements.
However, since you can't refund the clothes anymore, if it's your first year and you don't already have things, you'll need to do them if you want the pet or dancing flames. I'm not sure if any bonfires were added this year, but even with the dailys, before, it wasn't possible to get everything doing everything every day even.
Even if they did add more, I can't imagine they added enough to make up the difference. And considering the extra blossoms you have disappear after the event now, there's not a whole lot of reason to collect any more than you need.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
You see the staff yet?
Caster staff with 700 stamina and no Int. hahahahaha
wat
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The average player in WoW is fucking pathetic.
Healers oom before the first submerge.
Tanks who are completely incapable of grabbing and/or holding aggro on even one piece of trash.
DPS who can't break 3k on the burn phase and/or will not switch to Ahune off of the trash.
Ahune isn't hard.
At all.
Stop fucking being terrible general WoW players.
I did however get my last character to 85 though. So thats now 10 85s, one of each class. Yay?
EDIT: Also how hilariously useless a zero int all sta staff is, I'm not sure I'm going to bother running it past getting anyone their cloaks. Good job blizzard on making a cool staff, one that is rare and folks might want, completely pointless!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Pluto was a planet and I'll never forget
There's also an answer about the scorchling:
The horror!!!!!
What a lame as shit reason.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
As a die-hard pvper, its the perfect time killer.
Who doesn't want to 1v1 arena against your friend?
even at 85, I can't figure out a location to drop in and/or spawn around the flame that isn't in range of a super guard who instantly spawns others and murders you.
EDIT: Huh, I logged out for a few minutes and now that I'm back in I'm only getting half the guild rep for desecrating the bonfires as I was beforehand. I had been getting 85, now I'm getting 42. Still have my tabard and everything.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Anyway, in other curious itemisation, anyone else noticed that Firelands has no spirit cloth drops whatsoever? Glad I don't play a priest.
clearly blizzard is under the delusion that a staff could ever be more valuable than a MH/OH combo
Perhaps they simply forgot that they didn't put in a staff enchant or 2h int enchant when they made cata.
Although apparently they're going to MAKE you like staves, since firelands has about one mh/oh combo that's a bit meh and then an avalanche of staves including a higher ilevel one off rag and the goddamn legendary.
Try to the north and west. The corner where the empty alley of stone meets that little bit of brush should be safe.
Because it's a SCYTHE instead of some dumb stick or dagger with a glowy bit in the other hand.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Well, you can enter at 84, not that 2.2k dps is remotely acceptable past 80. That said, my 84 Lock outdpsed the two other 85 in there when I ran it earlier (had about 7.5k, I think, not a good fight for locks), so I agree with the statement that people are terrible.
it's still a stupid easy fight.
Also it's an extremely random fight - depending upon how stuff comes out or spells cast, it can be really easy or really hard. I had an almost wipe when the big add stunned me on top of an icicle, which threw me up just as the dk decided he wanted to pull aggro.
Pluto was a planet and I'll never forget