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[DnD 4e PbP] Death's Veil: King of the Trollhaunt Warrens (OOC)
The small town of Moonstair, lying on the far frontier of the barony of Therund, has been a central stop on the north-south Trade Road for ages. More importantly, it has been a site of intense interest to scholars, academicians, explorers, and countless bands of adventurers as the town houses a rare portal to the Feywild. Connecting the otherwise dainty town of normal human farmers and traders to the mystique and splendour of the fey realms, it has proved a source of wonder to the area and to the barony itself for quite some time.
Yet east of the town lies the dangerous wilderness known as the Trollhaunt--a maze of swampland, thickets, gullies, and forested ridges. In ages past, this area was part of a land called Vardar, a violent realm of troll war-clans and the monsters that served them. Vardar fell into ruin centuries ago, leaving only dank barrows and a few fog-shrouded stone forts to mark its existence. The trolls and other foul creatures dwelling in the Trollhaunt degenerated into savagery, preying on each other and any travellers foolish enough to venture into their lands. However, things in the Trollhaunt are about to change...
The great troll chieftain Skalmad has put an end to the feuds and squabbling of his kin, using ancient fomorian magic to declare himself King of the Trollhaunt. Now, Skalmad and his monstrous followers are turning their malice toward neighbouring human lands. for the first time in centuries, the trolls of the Trollhaunt have a leader with the will and the wits to forge his lesser fellows into a conquering army. Vardar lives again, and if nothing is done to check Skalmad's power, Moonstair will be just the first of many settlements to fall.
Hidden behind a larger multi-story building, Cloudwatch Inn is tucked away against the southern edge of the Old Troll Wall as it meets with the Nentir River's southeastern passage. For the Inn this provides a lovely view of passing boats and the land beyond the river to the south. Owned by what you can recall is a portly, rich, gregarious halfling by the name of Cham, the Inn has prospered since its founding as a means of providing good service for the many travelling merchants and passing adventurers that move through Moonstair. It is kept in good condition, regular repairs making the establishment seem always good as new and the red-tiled roof gives it a form of a beacon so that it can picked out from behind the number of other buildings climbing up the hill to the north. Inside the air is of intense traffic and a boisterous crowd enjoying their downtime before undoubtedly heading off to excitement somewhere.
* With the adventuring clientele that provide the town with a good chunk of its company, the Inn's accommodation prices are reasonable...for adventurers: 2 gp/night (or 3 gp/night with a meal included) or 15 gp/night for a high-end single room. More exotic food and drink can be ordered on request (ie- Bax's 200 gp bottle of wine).
Temple of the Moon
A small, but elegantly crafted stone building complete with a small garden/orchard in the back, the Temple of the Moon is tucked up against the Old Troll Wall in the centre of town. While hosting a small congregation of priests, it does contain shrines to Sehanine, Melora, and Avandra and tends to receive frequent enough patronage and visits to maintain a professional and cheery atmosphere. Many of the priests are capable divine ritualists and as such the steady flow of adventurers throughout the town provides some nice supplementary income to the Temple's coffers. With Sehanine said to control the functioning of the Moon Door, the priestesses of her shrine tend to make regular monthly visits to the small island housing the Moon Door to tend to the flowering plants and moss that grow there.
* Any divination or restoration ritual up to 8th level can be performed by the Temple with a Religion bonus of +12. These rituals cost 120% of their base market price. Scrolls of these ritual can also be requested at 150% of their base market price.
Trevain's Travelling Emporium
An imposing two-story building with a pointed green-thatched roof, the front of this construction located on the other side of the Old Troll Wall between it and the farms, seems to welcome you with inviting, open arms. Potted plants and various fixtures create a homely atmosphere as the interior's precise and aromatic environment attempts at doing just the same. Run by a cheery, middle-aged human by the name of Trevain, this Emporium functions as a one-stop general store for much of Moonstair's regular business. An attached storage shed around back of the building and nearly up against the Old Troll Wall is filled much of the time with various farming supplies and other bulk goods.
* Stocked within are any mundane item you could likely think of from your common adventuring supplies (ie- rations, hooks, crowbars, waterskins) to run of the mill foodstuffs and various equipment, all at their regular market cost. Special items (including magical wares) are also stocked or special-ordered from Celduilon at times which include any miscellaneous or wondrous item not stocked elsewhere in town, at 120% of their base market price.
Glodurk's Sharp & Pointy
An average looking building not a far walk from Moonstair's central square intersection, this two-story establishment only bears the swinging, carved sign bearing its name as any indication that it might be a business if you don't count the near constant smoke emanating from its chimney. When you step inside, the stench of smoke and iron assails your senses as the heat from an unseen fire sends its warmth throughout much of the downstairs. Sets of iron armor are hung up along various walls, while numerous weapon racks are arranged kind-of in an organized manner around the lobby's floor. At the counter, a tall, muscled, rough orc greets you with a grunt, spitting out some questions in broken Common through his very prominent tusks as to what you're interested in buying.
* Almost any armor, arms, helmet, or weapon can be purchased here including magical items (he has business with a local enchanter). Items which aren't predominately metal cost 110% of their base market price while metal items have no higher premium attached. Glodurk will also mention that he can pretty much fashion any obscure ore or scale into whatever armor or shield is asked for, for varying prices.
With the proximity to the Trollhaunt's swamps, the presence of the Moon Door allowing access to the Feywild, and the situation of the city directly on a river crossing, Moonstair has access to an incredible number of natural alchemical supplies. Because of this, a number of competing alchemy businesses have set themselves up within town:
Rolando's Reagents: A squat building within the main part of the city safely behind the Old Troll Wall, Rolando is a squat halfling with a pair of spectacles that looks at you with mite interest. Always helpful, if a little preoccupied at times, he swears his concoctions will never fail and if they do then it must be sabotage!
All Things Alchemical: An otherwise nondescript building with a flower-bed and sign out front, numerous bottles and raw herbs and materials sit in carefully maintained shelves and cabinets throughout the store. A middle-aged woman smiles and inquiries about what you'd like today, indicating that they contain numerous Feywild specialties that you're unlikely to find in any of the 'lesser' establishments throughout Moonstair.
George's Plants: Out near the farms between the two walls and to the north of the city where the smell of the passing river is stronger, this establishment seems a tad bit more odd than the others. As you enter and proceed to the counter you'll note the rather...mechanical man standing behind it with a neutral expression on its constructed face. A warforged, he greets you in a monotone voice that does its best to communicate pleasure at your visit and informs you in a quite detailed manner of the extent of the plants and other flora kept within the shop.
* You're likely to find pretty much any alchemical item or consumable between the numerous establishments in the city, all at 90% of their base market price given the abundant supply of raw materials. The exception to this is the provision of poisons which, given a lack of demand and thus a lack of storage of their materials, cost 110% of their base market price.
* 5100 xp - Ambush the Giant Party
* 3500 xp - Trollhaunt Wilderness Ambush
* 3100 xp - Road Trolls Encounter
* 600 xp - Convince Bax to Talk About the Trollhaunt
Current Gold (23/07/11): Party: 6,764 gp
Level 11 Gold: 28 platinum pieces, 3,650 gold coins, 15 gems (2,000 gp) Magic Items: Other Items:
* 16 Alchemical Items [16x Acidic Fires]
* 2 Potions [2x Kruthic Potions (400 gp)] Sold Items: 1100 gp (1 Art Object) Purchased Items: -200 gp (bar tab), -2576 gp (16x Acidic Fires), -10 gp (accommodation)
Currently DMing: None right now! Characters
[5e] Myriil Amarthen - AC 17 | HP 14 | Melee +6/1d6+4 | Spell +5/DC 13