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The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc
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You know me... permanence without perfection is a no no
Also I'm still on Raven's armor and D'yaebl (and Aerondight)... because I like them.
I'm blown away. This is crazy impressive.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I think he means more ruining a unique/expensive sword with sub-optimal enchantments, which is also why I haven't applied any yet. That and replacing things fairly frequently.
I'm playing with a madcatz controller (haha I'm cheap and the dpad was better.) I've been seeing the same issues haven't found any fixes yet though. I'm figuring CDPR will have it sorted out before too long. till then I'm just playing roulette in the menus (it's actually not to bad just one or two spots.)
Loving the game so far just got into chapter 2.
The descriptions of the boxers are golden. From memory (probably wrong):
"His name Ledrik. He eats honey straight from the hive, drinks for four, and they say he can hang a bucket full of water from his cock."
"Bransen, also known as Tassledick. He hangs tassles all over his body. ALL over his body."
I also like that Zdenek makes a cameo appearance.
My computer seemed to think the beginning of chapter 2 was a bit much.
I mean, I liked it but damn, that's a lot of shit going on, and this poor 3 year old machine was not happy about it.
I didn't import D'yaebl because I had been seconding Harvall (which apparently doesn't import) when I was given it -- what's the stats? Gwalhir was 9-13 with the standard +5% bleed.
Yougottawanna: Zdenek should have remembered the two beatdowns I administered literally only three days ago.
The main one the game is about, is about Letho, "The assassin of kings".
The second is the overarching story from the first game about amnesia, Yennifer and the Wild Hunt, ie, what happened to Geralt.
Third story is about the politics, the different kingdoms, the women mages and their machinations.
The primary story the game is about begins when Letho kills Foltest, and thus ends when Geralt faces Letho (either killing him or letting him go).
The other two stories are the stories told throughout the first, second, third, and who knows how many games. You make your choices (of which there are a lot), install different kinds of rulers during your trek (Henselt lives/dies, Foltests bastard daughter is installed/isn't installed/goes away, Triss is/isn't rescued, Iorveth/Roche are/aren't on your side/are dead, etc.
All waiting for the next game.
The discourse you have with Letho at the end will depend on how many people you talked to/what about, and the books you read.
The game actually does come full circle with its primary story, the Assassin's of Kings. It's just that the overarching story is not over, just as it wasn't at the end of Witcher 1.
If you play the game from both sides (Roche and Iorveth), you find out different things about all these issues (and can see that there are a LOT of different choices and paths to take, as they aren't Bioware binary regardless of which path you chose).
I am so Tycho right now.
God damn but is it a pain in the butt sometimes.
Hell, I've been Tycho for like the whole past week.
I mean think of the fist-fighting. There's not a segment where the fight organiser takes Geralt aside at the start and says "Now in order to "HIT" your opponent, you'll see "OPENINGS" flash up briefly on the screen, and you have to "PRESS" those to..."
And it would be pretty naff if he did. I can appreciate where Tycho's coming from as well because well, it means that the game doesn't treat Geralt like an abject moron who got his swords when they dropped out of a tree and hit him on the head.
It reminds me of sorta of like STALKER is in that regard. No big, full-screen tutorial screen, or the game pausing as it tells you what button to press while it unlocks each of your skills and abilities one by one for the first hour so, and then saying "ta-da! You're ready now!" No, here's your shit, there's a bunch of assholes, go fucking deal with it.
Gradual pacing? Fuck you, go choke noob. Eastern European games seem to revel in not giving a fuck about that sort of shit.
Currently playing: Monster Hunter 3 Ultimate, Metro 2033
Aside from technical issues like responsiveness, it's mostly just knowing the system, which, as noted, is scarcely explained in the slightest unless you dig into the journal.
In other news, a horde of ethereal wraiths will trigger bear traps, especially in a giant field of snares through which the undead are coaxed repeatedly. Smells like...victory.
It(the mode) would also have to be titled "So you are going to die" or "Baby's first wrpg"
I kid.
In an unrelated bit of goosery, isn't that Jim Sterling fellow primarily a console gamer?
The duels in Chapter 2 consisted of me holding block and clicking left 2 or 3 times and winning!
So cool
Current speculation based off the comments on the webpage point to either Wednesday or Thursday.
See, I just don't get how someone can die more than say..2 or 3 times and not decide it's time to lower the difficulty. And on easy? The game should be doable by pretty much anyone capable of playing games and using half a brain.
It's still not quite "mash A to win", but it's easy enough that if you're still failing, that's on you. And the people who just steadfastly refuse to lower a game's difficulty when they're consistently losing...well I don't even know what to say to them.
"You're acting like a silly goose. And I'm no goose."
And here's the kicker: Most people that have played the game will not know about it, and will never use it.
It's kind of sad.
You could still get hit by fire even underneath cover, because it'll move to the sides and shoot fire through the windows. You also had to be aware of its position, as it could be waiting above, watching for you to move out from underneath the roof to head for the next one. I had to wait until it moved off before I could run out.
I find that when I die in this game, it's usually my fault. It doesn't really feel like cheap deaths. Once I discover what I should do, then I usually can make it through a fight or sequence without a scratch.
It seemed to me upon retrying that section several times that the hoardings took damage too and once they got to critical the fire would start bleeding through. When ever I let my friends try it out, after they finish the first 3 I tell em to slap on a fresh quen and book it for the second hoarding not once have they burst into flames.
after that everything else in this very long game was very easy to beat
Changing topic, i've been reading the spoiler discussion on NeoGAF and in almost all cases the complaints about the ending are kind of meta gaming issues that are derived from people being uncomfortable with anything that doesn't conform to the normal bullshit gamey way of doing things.
The other major complaint is about the length of act 3. Well heck guys, the story makes it so clear that this meeting is going to be the finale, why the hell would you think you were going to get another 10 hour chapter? Just because it said 'act 3'? Also, the number of side quests makes complete sense in context; it's just a smallish ruined town with a few issues that need solving fairly urgently (admittedly the poker quest was a bit incongruous). Any quests to go off and kill 50 harpies would be totally inappropriate.
Other complaints about not being able to use the new kit you get for long, or Letho's info dump can be pretty much ignored because they make complete sense in context.
It's not a perfect ending, but I really appreciated how it didn't sacrifice narrative integrity for silly game conventions. It all made sense to me.
If it's the first (things like a bad strategy, lack of character progression, not knowing what's coming or what's available to me), then I try something new. If it's the second, I just have to get better.
But some people seem to only ever consider that they've executed their perfect strategy poorly, and just repeat it until they get the execution perfect, when in fact a lot of the time, it's just that it's a poor strategy
It's extremely rare nowadays to find a game that puts you up against something where you cannot win by design.
It works wonders