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The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc

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Posts

  • MblackwellMblackwell Registered User regular
    edited May 2011
    Am I the only one who hasn't applied any enhancements to their utensils (har) for the simple fact that it would be permanent?

    You know me... permanence without perfection is a no no

    Also I'm still on Raven's armor and D'yaebl (and Aerondight)... because I like them.

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • HozHoz Registered User regular
    edited May 2011
    There are no unique enhancements in the game, so feel free to use them because you can always get more with some coin.

  • RenzoRenzo Registered User regular
    edited May 2011
    Just started Chapter 2.

    I'm blown away. This is crazy impressive.

    FFXIV/Sargatanas/Wintry Ptarmigan
    3DS: 3351-5352-0314
  • MongerMonger Hella Fuckin Smokey Dallas, TXRegistered User regular
    edited May 2011
    So I've got all three persuasion abilities at level 3 (can these ever fail? is there an actual roll to this level, or is it predetermined whether an attempt can succeed with a given person or not),
    There's a skill level check on them, definitely. I talked to the lady in chapter 1 about melitele's heart and failed her pesuasion check with zero persuasion. I came back with level 1 persuasion and I passed the check. It just seems that most of the persuasion options have low level checks (and even if they don't, it's real easy to max all of them), so you rarely come into a situation where you'll fail one. Plus, there seem to be plenty that you can't fail and maybe a couple that you can't succeed at.

  • ChrysisChrysis Registered User regular
    edited May 2011
    Hoz wrote: »
    There are no unique enhancements in the game, so feel free to use them because you can always get more with some coin.

    I think he means more ruining a unique/expensive sword with sub-optimal enchantments, which is also why I haven't applied any yet. That and replacing things fairly frequently.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • KogareruKogareru Registered User regular
    edited May 2011
    Also I've found it to be more enjoyable for me combat and general control wise to use the xbox controller instead of kbam. However, this causes a couple annoying problems inside the menus under the character sheet. When you try to scroll left and right between your attributes, your "perks" that show the ranks of the special skills you've unlocked, an the detailed list of monster information, the movement is so fast that its luck of the draw on where it will land. I tap the stick slightly and it flips through them like 3-4 times. Same for scrolling up and down said menu's. Anyone know of a fix for this? Anyone besides me play with the controller at all? :P

    I'm playing with a madcatz controller (haha I'm cheap and the dpad was better.) I've been seeing the same issues haven't found any fixes yet though. I'm figuring CDPR will have it sorted out before too long. till then I'm just playing roulette in the menus (it's actually not to bad just one or two spots.)


    Loving the game so far just got into chapter 2. :)

    GW2: mKoga-Ultra
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  • HozHoz Registered User regular
    edited May 2011
    For swords there are no sub-optimal runes. What you get in Act 1 is what you'll get in Act 3, it's just a matter of picking the one that matches your playstyle.

  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    Geralt has some pretty badass lines.
    Spoiler:

    So I've got all three persuasion abilities at level 3 (can these ever fail? is there an actual roll to this level, or is it predetermined whether an attempt can succeed with a given person or not), and I'm curious if there's any way to level the others, like Strong Back. I could use another 50 pounds of carry weight since I'm weighed down with all these monster and crafting parts I'm not sure I'm going to need.

    The descriptions of the boxers are golden. From memory (probably wrong):
    Spoiler:

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited May 2011
    Renzo wrote: »
    Just started Chapter 2.

    I'm blown away. This is crazy impressive.

    My computer seemed to think the beginning of chapter 2 was a bit much.

    I mean, I liked it but damn, that's a lot of shit going on, and this poor 3 year old machine was not happy about it.

  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2011
    I found a better sword than Gwalhir before I was out of the dungeon, though it took a little longer to get a (much) better silver sword than Aerondight. Raven's armor looks like it'll be sticking around for awhile, so I slightly regret slapping two +1 armor/+x resistances on after finding the diagram for a +2 armor/+x resistances, but a loss of 3 damage reduction at peak isn't enough to make me regret having some a little earlier.

    I didn't import D'yaebl because I had been seconding Harvall (which apparently doesn't import) when I was given it -- what's the stats? Gwalhir was 9-13 with the standard +5% bleed.

    Yougottawanna: Zdenek should have remembered the two beatdowns I administered literally only three days ago. :)

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  • MalechaiMalechai Registered User regular
    edited May 2011
    Well I am begining to think my bug that has been realy annoying is all thanks to secure rom. Still havn't had any luck finding more information on it but sent a message to CDP support hopefully they will have some answers. Loving the game but man when I keep having to reboot every other hour it makes it hard to play.

    sig5ez4.jpg
  • BlackDoveBlackDove Registered User regular
    edited May 2011
    i just finished the game and i am confused.
    Spoiler:
    Spoiler:

  • ZafinaZafina Registered User
    edited May 2011
    I'm loving the art style more and more. I finished a wraith off with a fireball to the face and the lighti illuminated my runed silver sword covered in specter oil. I actually zoned out just looking at the eye candy.

  • BethrynBethryn Registered User regular
    edited May 2011
    This needs to be in the OP:

    i-hfSTG72-L.jpg

    I am so Tycho right now.

    bethryn.png
  • HacksawHacksaw J Duggan Wrestler at LawRegistered User regular
    edited May 2011
    Any ETA on 1.1?

  • HacksawHacksaw J Duggan Wrestler at LawRegistered User regular
    edited May 2011
    On an entirely unrelated note, I feel the RPS article reflects perfectly my feelings about this game. Especially the part about the combat.

    God damn but is it a pain in the butt sometimes.

  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Bethryn wrote: »
    This needs to be in the OP:

    i-hfSTG72-L.jpg

    I am so Tycho right now.

    Hell, I've been Tycho for like the whole past week.

  • subediisubedii Registered User regular
    edited May 2011
    Pretty much. This is one of those rare games that expects you to read the tool tips it has for you, all neatly placed in your journal. After that it's learn by doing.

    I mean think of the fist-fighting. There's not a segment where the fight organiser takes Geralt aside at the start and says "Now in order to "HIT" your opponent, you'll see "OPENINGS" flash up briefly on the screen, and you have to "PRESS" those to..."

    And it would be pretty naff if he did. I can appreciate where Tycho's coming from as well because well, it means that the game doesn't treat Geralt like an abject moron who got his swords when they dropped out of a tree and hit him on the head.

  • ZxerolZxerol The fullest, most luscious beard. Registered User regular
    edited May 2011
    Tycho said he died 47 times in one section of the prologue (I'm going to hanker a guess that it was the monastery fight). That's all sorts of excessive, methinks.

    It reminds me of sorta of like STALKER is in that regard. No big, full-screen tutorial screen, or the game pausing as it tells you what button to press while it unlocks each of your skills and abilities one by one for the first hour so, and then saying "ta-da! You're ready now!" No, here's your shit, there's a bunch of assholes, go fucking deal with it.

    Gradual pacing? Fuck you, go choke noob. Eastern European games seem to revel in not giving a fuck about that sort of shit.

  • LanrutconLanrutcon Registered User regular
    edited May 2011
    The console version will have to have a proper tutorial. You watch and see. No offence to the console crowd, but let's be honest here.

    Capture.jpg~original
    Currently playing: FFXIV: ARR and Sharepoint.
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2011
    When I did the prologue on my import playthrough, it was - as others have said - way easier than my first time around, when I was just checking out the game. I got the shit kicked out of me the first time and thought the ballista fight was too much, but the second time I was actually surprised when all the dudes were dead because it had been so easy. I stood around, bewildered, waiting for another wave to come.

    Aside from technical issues like responsiveness, it's mostly just knowing the system, which, as noted, is scarcely explained in the slightest unless you dig into the journal.

    In other news, a horde of ethereal wraiths will trigger bear traps, especially in a giant field of snares through which the undead are coaxed repeatedly. Smells like...victory.

    X0H2Ah6.jpg
  • Canada_jezusCanada_jezus Registered User regular
    edited May 2011
    Fucking kudos on the easy qte option though. Its really the best thing ever

    You know who I fucking hate? Pony.

    I don't know why, I just felt the need to say that.
  • BeezelBeezel I have to return some video tapesRegistered User regular
    edited May 2011
    any tutorial created for the console version would have to be selectable from the title screen
    It(the mode) would also have to be titled "So you are going to die" or "Baby's first wrpg"

    I kid.

    In an unrelated bit of goosery, isn't that Jim Sterling fellow primarily a console gamer?

  • subediisubedii Registered User regular
    edited May 2011
    I disagree that the difficulty should be decreased for console gamers come the port. That's just going to result in a tonne of whining about how they got the "watered down" version, and to be fair, they'd probably be right.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    Oh my god, riposte is CRAZY.

    The duels in Chapter 2 consisted of me holding block and clicking left 2 or 3 times and winning!
    So cool :D

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TertieeTertiee Registered User regular
    edited May 2011
    Hacksaw wrote: »
    Any ETA on 1.1?

    Current speculation based off the comments on the webpage point to either Wednesday or Thursday.

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited May 2011
    Zxerol wrote: »
    Tycho said he died 47 times in one section of the prologue (I'm going to hanker a guess that it was the monastery fight). That's all sorts of excessive, methinks.

    It reminds me of sorta of like STALKER is in that regard. No big, full-screen tutorial screen, or the game pausing as it tells you what button to press while it unlocks each of your skills and abilities one by one for the first hour so, and then saying "ta-da! You're ready now!" No, here's your shit, there's a bunch of assholes, go fucking deal with it.

    Gradual pacing? Fuck you, go choke noob. Eastern European games seem to revel in not giving a fuck about that sort of shit.

    See, I just don't get how someone can die more than say..2 or 3 times and not decide it's time to lower the difficulty. And on easy? The game should be doable by pretty much anyone capable of playing games and using half a brain.

    It's still not quite "mash A to win", but it's easy enough that if you're still failing, that's on you. And the people who just steadfastly refuse to lower a game's difficulty when they're consistently losing...well I don't even know what to say to them.

  • subediisubedii Registered User regular
    edited May 2011
    Zxerol wrote: »
    Tycho said he died 47 times in one section of the prologue (I'm going to hanker a guess that it was the monastery fight). That's all sorts of excessive, methinks.

    It reminds me of sorta of like STALKER is in that regard. No big, full-screen tutorial screen, or the game pausing as it tells you what button to press while it unlocks each of your skills and abilities one by one for the first hour so, and then saying "ta-da! You're ready now!" No, here's your shit, there's a bunch of assholes, go fucking deal with it.

    Gradual pacing? Fuck you, go choke noob. Eastern European games seem to revel in not giving a fuck about that sort of shit.

    See, I just don't get how someone can die more than say..2 or 3 times and not decide it's time to lower the difficulty. And on easy? The game should be doable by pretty much anyone capable of playing games and using half a brain.

    It's still not quite "mash A to win", but it's easy enough that if you're still failing, that's on you. And the people who just steadfastly refuse to lower a game's difficulty when they're consistently losing...well I don't even know what to say to them.

    "You're acting like a silly goose. And I'm no goose."

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    I died about 10-15 times on the dragon part cause for some reason I randomly burst into flames at times when I shouldn't have.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • HacksawHacksaw J Duggan Wrestler at LawRegistered User regular
    edited May 2011
    Tertiee wrote: »
    Hacksaw wrote: »
    Any ETA on 1.1?

    Current speculation based off the comments on the webpage point to either Wednesday or Thursday.
    So basically today or tomorrow?

  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Klyka wrote: »
    Oh my god, riposte is CRAZY.

    The duels in Chapter 2 consisted of me holding block and clicking left 2 or 3 times and winning!
    So cool :D

    And here's the kicker: Most people that have played the game will not know about it, and will never use it.

    It's kind of sad.

  • DashuiDashui Registered User regular
    edited May 2011
    Klyka wrote: »
    I died about 10-15 times on the dragon part cause for some reason I randomly burst into flames at times when I shouldn't have.

    You could still get hit by fire even underneath cover, because it'll move to the sides and shoot fire through the windows. You also had to be aware of its position, as it could be waiting above, watching for you to move out from underneath the roof to head for the next one. I had to wait until it moved off before I could run out.

    I find that when I die in this game, it's usually my fault. It doesn't really feel like cheap deaths. Once I discover what I should do, then I usually can make it through a fight or sequence without a scratch.

    Xbox Live, PSN & Origin: Vacorsis

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  • MalechaiMalechai Registered User regular
    edited May 2011
    Dashui wrote: »
    Klyka wrote: »
    I died about 10-15 times on the dragon part cause for some reason I randomly burst into flames at times when I shouldn't have.

    You could still get hit by fire even underneath cover, because it'll move to the sides and shoot fire through the windows. You also had to be aware of its position, as it could be waiting above, watching for you to move out from underneath the roof to head for the next one. I had to wait until it moved off before I could run out.

    I find that when I die in this game, it's usually my fault. It doesn't really feel like cheap deaths. Once I discover what I should do, then I usually can make it through a fight or sequence without a scratch.

    It seemed to me upon retrying that section several times that the hoardings took damage too and once they got to critical the fire would start bleeding through. When ever I let my friends try it out, after they finish the first 3 I tell em to slap on a fresh quen and book it for the second hoarding not once have they burst into flames.

    sig5ez4.jpg
  • BethrynBethryn Registered User regular
    edited May 2011
    I haven't died once that wasn't entirely my fault.

    bethryn.png
  • KrathoonKrathoon Registered User regular
    edited May 2011
    I really do like the mix and match "Tutorial" at the start. It gives a little variety.

  • NeliNeli Registered User regular
    edited May 2011
    The only part of the game I had trouble with was the ballista in the prologue and Letho in chapter 1

    after that everything else in this very long game was very easy to beat

    vhgb4m.jpg
    Spoiler:
  • NeliNeli Registered User regular
    edited May 2011
    I'd even go so far as to say that by the end things were too easy
    Spoiler:

    vhgb4m.jpg
    Spoiler:
  • Jimmy MarkuJimmy Marku Registered User regular
    edited May 2011
    It's baffling to me that an apparently sane, intelligent adult could try something 47 times, fail miserably, and not change what they were doing enough to succeed. Maybe 47's an exaggeration but even so doing something twelve times and failing is pretty bad. How can you not happen on an effective strategy in that many tries? Mad.

    Changing topic, i've been reading the spoiler discussion on NeoGAF and in almost all cases the complaints about the ending are kind of meta gaming issues that are derived from people being uncomfortable with anything that doesn't conform to the normal bullshit gamey way of doing things.
    Spoiler:

    MWO: Fennec Fox
  • BethrynBethryn Registered User regular
    edited May 2011
    It's baffling to me that an apparently sane, intelligent adult could try something 47 times, fail miserably, and not change what they were doing enough to succeed. Maybe 47's an exaggeration but even so doing something twelve times and failing is pretty bad. How can you not happen on an effective strategy in that many tries? Mad.
    Pretty much every time I die in any game, I ask myself "did I die because of bad preparation, or bad execution?"

    If it's the first (things like a bad strategy, lack of character progression, not knowing what's coming or what's available to me), then I try something new. If it's the second, I just have to get better.

    But some people seem to only ever consider that they've executed their perfect strategy poorly, and just repeat it until they get the execution perfect, when in fact a lot of the time, it's just that it's a poor strategy

    It's extremely rare nowadays to find a game that puts you up against something where you cannot win by design.

    bethryn.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    The most glorious "aha!" moment in the game came to me when I realized I could combo Aard into my sword swings without breaking the rhythm at all. Most enemies will let you hit them 3 times (2 light, 1 heavy) before immediately blocking your next attack. All you need to do is "Aard, 2L 1R, Aard, 2L 1R..." etc.

    It works wonders :D

    SC2 EU ID Klyka.110
    lTDyp.jpg
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