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The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc

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Posts

  • AcidCatAcidCat Registered User regular
    edited May 2011
    I did the tutorial in order, so by the time I got to the dragon I breezed right through without a problem. The ballista courtyard broke my cherry, I died a good ten times down there before I got the hang of it. I'm right at the end of the prologue now and so far finding the combat very satisfying. I think playing Risen 2 last year prepped me a bit for this kind of careful, precise combat - though Witcher's is much more satisfying and varied.

  • VicVic Registered User regular
    edited May 2011
    Act 1 end
    Spoiler:

  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Vic wrote: »
    Act 1 end
    Spoiler:



    I'm sorry, what? 6:10.

  • akesoakeso Registered User
    edited May 2011
    Vic wrote: »
    Act 1 end
    Spoiler:

    Quen doesn't stagger very powerful enemies like Letho.
    Tip for the letho fight?
    Spoiler:

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  • DogEightDogEight Registered User regular
    edited May 2011
    I'll chime in and say that I'll take a learning curve/cliff over a condescending and/or jarringly out-of-place tutorial level any day. It's one of the major reasons I am loving this game.

    Some games put the water-wings on you and let you wade a bit, others throw you in the deep end and pantomime the breaststroke. If someone needs three castings of Yrden before figuring out what it does (completely missing the manual, the popup, and the journal entry that appear on the first casting of every sign), I don't think that's a problem with the game itself.

    Press button for awesome? Completely transparent game mechanics handed to you on startup? To hell with that. Kick my ass when I do something stupid. Allow me to experiment and discover. Make me use the manual for more than the product key.

  • EvangirEvangir Registered User regular
    edited May 2011
    Vic wrote: »
    Act 1 end
    Spoiler:
    Spoiler:

    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • OrogogusOrogogus San DiegoRegistered User regular
    edited May 2011
    DogEight wrote: »
    I'll chime in and say that I'll take a learning curve/cliff over a condescending and/or jarringly out-of-place tutorial level any day. It's one of the major reasons I am loving this game.

    Some games put the water-wings on you and let you wade a bit, others throw you in the deep end and pantomime the breaststroke. If someone needs three castings of Yrden before figuring out what it does (completely missing the manual, the popup, and the journal entry that appear on the first casting of every sign), I don't think that's a problem with the game itself.

    Press button for awesome? Completely transparent game mechanics handed to you on startup? To hell with that. Kick my ass when I do something stupid. Allow me to experiment and discover. Make me use the manual for more than the product key.

    Now that I've seen the manual, though, it's not very good. It's about on par with manuals for games with handholdy tutorials. Group finishers not working on monsters, for example, should really be mentioned. It does have solid numbers on the skills, but a lot of them are, uh, wrong (which is kind of to be expected nowadays with rebalancing patches).

    EDIT: Also, for a game that came out of a series of books, the manual has a surprising amount of no backstory whatsoever.

  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited May 2011
    Zafina wrote: »
    Klyka wrote: »
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    I think daggers give you a mutagen slot. Sweet sweet mutagens.

    Honestly, I installed a mod that adds mutagen slots to everything. It just seemed silly not having a use for 90% of the mutagens you get, especially since you can't even replace them if you get better ones.

  • DecoyDecoy Registered User regular
    edited May 2011
    sigh... being swarmed by enemies is frustratingly silly when the targeting jumps around so haphazardly.

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  • DogEightDogEight Registered User regular
    edited May 2011
    Heh, yeah. The manual's numbers are a bit... exaggerated, but I've been playing on hard since the start and even I don't think I'd like those version of the abilities. The manual's Tough Guy 2/2 having a damage reduction of +40% for example.

    Group finishers not working on monsters? You mean how it will allow you to instakill only one?

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    Decoy wrote: »
    sigh... being swarmed by enemies is frustratingly silly when the targeting jumps around so haphazardly.

    You can press "ALT" once to lock on to the currently targeted enemy.

    SC2 EU ID Klyka.110
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  • HozHoz Registered User regular
    edited May 2011
    If you're being swarmed by enemies, hitting multiple enemies is going to save your ass because it'll interrupt their attacks.

    The only time it's bad is when you're fighting humans and some of them are heavily armored. But humans are slow, and you shouldn't be swarmed by humans if you're putting any effort into avoiding it.

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited May 2011
    maaaan when i booted up witcher 2 for the first time i got really damn excited when enemies were actually causing a large amount of damage.

    i think i died 3 times at the ballista, then mebbe 4 times at the dragon fire bit (until i discovered that i should use good ol' foltest as a shield and move with the group), and then perhaps another 4 times on the courtyard fight. more than half of my reloads weren't even because i died, but because i took more damage than i wanted to. i'm not a guy to muddle through things - if a game wants me to master something, i'll play that section over and over until i'm comfortable understanding it. so during that courtyard fight, if i took more than 50% damage, i'd reload, because i hadn't quite got it yet.

    the game forcing you to stop and master a few systems is something that i greatly respect; super meat boy also had levels you simply could not pass until you learned this or that trick.

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
  • BlackDoveBlackDove Registered User regular
    edited May 2011
  • LorekLorek Registered User regular
    edited May 2011
    DogEight wrote: »
    I'll chime in and say that I'll take a learning curve/cliff over a condescending and/or jarringly out-of-place tutorial level any day. It's one of the major reasons I am loving this game.

    Some games put the water-wings on you and let you wade a bit, others throw you in the deep end and pantomime the breaststroke. If someone needs three castings of Yrden before figuring out what it does (completely missing the manual, the popup, and the journal entry that appear on the first casting of every sign), I don't think that's a problem with the game itself.

    Press button for awesome? Completely transparent game mechanics handed to you on startup? To hell with that. Kick my ass when I do something stupid. Allow me to experiment and discover. Make me use the manual for more than the product key.

    Are people having trouble with the combat missing these? I remember during the siege there were nice little popups telling me how to do everything I needed to do right about when I needed it. I never felt like there wasn't a tutorial; I got informational popups for how to do stuff right before the game expected me to do it.

    steam_sig.png
  • OrogogusOrogogus San DiegoRegistered User regular
    edited May 2011
    DogEight wrote: »
    Heh, yeah. The manual's numbers are a bit... exaggerated, but I've been playing on hard since the start and even I don't think I'd like those version of the abilities. The manual's Tough Guy 2/2 having a damage reduction of +40% for example.

    Group finishers not working on monsters? You mean how it will allow you to instakill only one?

    Yes, that.

  • CouscousCouscous Registered User regular
    edited May 2011
    So is this game awesome like the first one?

  • BlackDoveBlackDove Registered User regular
    edited May 2011
  • CouscousCouscous Registered User regular
    edited May 2011
    Curse my lack of money then.

  • VicVic Registered User regular
    edited May 2011
    BlackDove wrote: »
    Vic wrote: »
    Act 1 end
    Spoiler:



    [RL=""]I'm sorry, what? 6:10.[/URL]
    Spoiler:

  • JepheryJephery Registered User regular
    edited May 2011
    Vic wrote: »
    Act 1 end
    Spoiler:

    I had 20 throwing daggers and spammed them at him. He has no defense against this for whatever reason.

    Then I reloaded and did it the right way. I thought it was fun. The 200% dodge distance talent is a must, it makes repositioning to the back so much easier and faster.

    Oh and drink a resistance to status effects potion. Those status effects hurt.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • MechMantisMechMantis Registered User regular
    edited May 2011
    Lorek wrote: »
    DogEight wrote: »
    I'll chime in and say that I'll take a learning curve/cliff over a condescending and/or jarringly out-of-place tutorial level any day. It's one of the major reasons I am loving this game.

    Some games put the water-wings on you and let you wade a bit, others throw you in the deep end and pantomime the breaststroke. If someone needs three castings of Yrden before figuring out what it does (completely missing the manual, the popup, and the journal entry that appear on the first casting of every sign), I don't think that's a problem with the game itself.

    Press button for awesome? Completely transparent game mechanics handed to you on startup? To hell with that. Kick my ass when I do something stupid. Allow me to experiment and discover. Make me use the manual for more than the product key.

    Are people having trouble with the combat missing these? I remember during the siege there were nice little popups telling me how to do everything I needed to do right about when I needed it. I never felt like there wasn't a tutorial; I got informational popups for how to do stuff right before the game expected me to do it.

    The popups disappear way too fast, and also pop up in the middle of you fighting. So you're more focusing on not dying when a tiny box with hard to read text pops up on the right side of the screen.

    I would have preferred a Witcher 1 style "EVERYTHING'S PAUSED, read this" and a way to turn that off for replays.

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  • JepheryJephery Registered User regular
    edited May 2011
    The popup text is listed in your journal if you need to review it.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • mojojoeomojojoeo Ghost dog at my side.Registered User regular
    edited May 2011
    Ati hot fix is out, the word is its very very good!

    "Why yes that is my foot in my mouth. Thank you for noticing."
  • RenzoRenzo Registered User regular
    edited May 2011
    You can read all the tutorials in the tent at the beginning of the game if you want to.

    FFXIV/Sargatanas/Wintry Ptarmigan
    3DS: 3351-5352-0314
  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Vic wrote: »
    BlackDove wrote: »
    Vic wrote: »
    Act 1 end
    Spoiler:



    I'm sorry, what? 6:10.
    Spoiler:

    What trick?

    That's like the 4th way I found to kill him, and the reason I recorded that one over and over was simply because it's the fastest and dumbest, which anyone could emulate. Aard - fast slash - hard slash - hard slash - aard - fast slash - hard slash - hard slash - he uses Quen? Wait for your vigor to recharge, Quen yourself, hit him until his runs out, then repeat until the animation starts.

    You can use Yrden, you can use daggers, you can use bombs, you can do it without using signs at all - just slash at him in the back after rolling out of his attack, you can parry, and then riposte (you don't get the visual signal, but it works), etc.

    Also, what do you mean about "It's not difficult once you knew the trick".

    It's your job to figure out what the trick is. Everything's the trick. That's how we "win" stuff.

    Also, who's being sarcastic? Watch my video, emulate it, have no problems (ever hopefully), enjoy your game, maybe you learn something, everyone's happy.

  • DashuiDashui Registered User regular
    edited May 2011
    I need help with the harpy contract. I need to destroy their nests but can't figure out how, or at least why they're not picking up my traps.

    Xbox Live, PSN & Origin: Vacorsis

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  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Dashui wrote: »
    I need help with the harpy contract. I need to destroy their nests but can't figure out how, or at least why they're not picking up my traps.
    Spoiler:

  • DeaderinredDeaderinred Registered User regular
    edited May 2011
    Haha oh man I started the game on hard and I'm owning fools in the prologue not even coming close to death without using potions or cheese

    Just goes to show you need to stop whining and learn the combat.

  • mwoodymwoody Registered User regular
    edited May 2011
    Renzo wrote: »
    You can read all the tutorials in the tent at the beginning of the game if you want to.

    No, you can't. Some are already there; most are added to the journal when the tooltip flashes on screen, usually the first time you try to use something. Or, in the case of the info about stealth and stunning guards, at the very end of the entire first stealth section (for me at least).

    The amusing thing about tutorial tips being in the journal is that yes, it's a good thing to know because it's so hard to read the tips when they first pop up, BUT the very fact that they're in your journal is itself only conveyed in one of those easy-to-miss tips.

    Steam: mwoody450
  • MechMantisMechMantis Registered User regular
    edited May 2011
    Haha oh man I started the game on hard and I'm owning fools in the prologue not even coming close to death without using potions or cheese

    Just goes to show you need to stop whining and learn the combat.

    :|

    once the controls are fixed so that they don't randomly stop working, I will.

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  • hojuhoju Registered User
    edited May 2011
    Ok, everyone gets it, the game is hard / mechanics are not well introduced, or you enjoy the difficulty / not being talked down to.

    Can we move on?

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  • DashuiDashui Registered User regular
    edited May 2011
    hoju wrote: »
    Ok, everyone gets it, the game is hard / mechanics are not well introduced, or you enjoy the difficulty / not being talked down to.

    Can we move on?

    No.
    BlackDove wrote:
    You can get only 4 on the outside. The rest you get when you enter the locked cave at the bottom of the ravine (which you'll open later). What happens is: a harpy or two attack you, you drop the "harpy trap", and then move away to get them to get over the trap. Once they do, they'll pick it up, carry it to the nest, and you'll tag 1/7. On the outside, try to make sure to drop the harpy trap next to the glowing stones (there are 4 on your path downward - first one is next to the quarry house with the dead body in it). Not on the stones, but somewhere in their vicinity.

    Again, only 4 on the outside, the other 3 on the inside.

    Thanks, that did the trick! Do I need to do that inside the cave, too, or will bombs work in there? Damn traps are bloody expensive and I'd need to buy or make three more.

    Xbox Live, PSN & Origin: Vacorsis

    steam_sig.png
  • BlackDoveBlackDove Registered User regular
    edited May 2011
    Dashui wrote: »
    hoju wrote: »
    Ok, everyone gets it, the game is hard / mechanics are not well introduced, or you enjoy the difficulty / not being talked down to.

    Can we move on?

    No.
    Spoiler:
    .

    Thanks, that did the trick! Do I need to do that inside the cave, too, or will bombs work in there? Damn traps are bloody expensive and I'd need to buy or make three more.
    Spoiler:

  • YougottawannaYougottawanna Registered User regular
    edited May 2011
    I can't remember ever having the controls "randomly stop working" during my entire 1 1/2 playthroughs of the game.

    If you're having that much trouble just bump the difficulty down. On easy you can beat pretty much anything by spamming left-click, even if you're surrounded.

  • VicVic Registered User regular
    edited May 2011
    BlackDove wrote: »
    Spoiler:

    Sorry BlackDove, I just don't like it when people who are good at games dismiss the difficulties of those who are not. I realise you were just trying to help, I guess I misinterpreted your post and got peeved.

    It was not so much a trick as adapting my fighting style and stopping using signs that took the challenge out of the fight. Having learned how to battle him effectively I still hold that the fight was pretty shit, but that is a personal opinion.

    On an entirely different subject, does anyone have advice on what mutations I should use as a witcher relying heavily on signs? The concentration mutations seem fairly weak but I did not find any better options in act 1. Also, does anyone know what sign intensity does?

  • Alfred J. KwakAlfred J. Kwak Registered User
    edited May 2011
    just curious, how bad is it to die 47 times in the very first fight?

    e: is there a demo?

  • MechMantisMechMantis Registered User regular
    edited May 2011
    just curious, how bad is it to die 47 times in the very first fight?

    Depends on how many tiny tutorial popups you missed, I'd assume.

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  • HozHoz Registered User regular
    edited May 2011
    I can't remember ever having the controls "randomly stop working" during my entire 1 1/2 playthroughs of the game.

    If you're having that much trouble just bump the difficulty down. On easy you can beat pretty much anything by spamming left-click, even if you're surrounded.
    I've had it happen when I used bombs a lot. Only movement worked. I think you have to get hit to get knocked out of it, it's like a stalled animation or something.

  • Foolish ChaosFoolish Chaos Registered User regular
    edited May 2011
    Its just... silly that he died that many times. If I was dying every single time, I would probably wait just outside combat range and test out every sign, test the speed of the sword swings and blocking out of them... just hit buttons until I got it. Its really not that complicated.

    Dying 47 times means that he just kept pushing foward on the analog stick (or w, I guess) and hoped for the best.

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