Welcome to Warhammer 40,000
The 41st Millennium is a savage age where Mankind battles for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard keep the slavering alien hordes from bringing total annihilation.
Warhammer 40,000, the tabletop battlegame of the far future, allows you to wage war with armies of Citadel miniatures across miniature battlefields in the ultimate contest of strategy and skill. Each player is a commander who must choose his finest warriors, decide upon cunning battle plans and strategies, and lead his army to victory or death. Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.
So, what exactly is Warhammer 40,000?
Each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.
That all might sound a little complicated, but a short game or two is all that is needed to grasp the basics. Seasoned commanders find that the rules become second nature, and they seldom need to refer to the rulebook at all.
The Warhammer 40,000 Hobby
There's more to Warhammer than just playing games. In fact Warhammer 40,000 is an exciting hobby in its own right. Many players enjoy painting their Citadel miniatures to amazing standards, lavishing extra detail and attention on their models to make their army extra special and unique. Likewise, while your chosen battlefield can be as simple as a bare table with few obstacles, many wargamers like to build modular tabletops as detailed and exciting as the ones you can see on the Games Workshop website.
Most hobbyists begin playing Warhammer 40,000 with a friend or two, honing their skills, and developing their army in regular battles, but the fun doesn't have to stop there. There are thousands of wargaming clubs around the world where players challenge each other to games of Warhammer 40,000 every week. Also, every Games Workshop store has its own gaming tables and boards. Most offer gaming nights for you to come and meet new Warhammer 40,000 generals, discuss painting, modelling and gaming tactics - and of course, do battle. For the really adventurous there are regular Warhammer 40,000 gaming events all over the world, run both by Games Workshop and by enthusiastic gaming clubs and societies. From competitive tournaments where hundreds of players battle to determine a champion, to campaign weekends where each battle forms part of an exciting storyline, there are Warhammer gaming events to suit every taste - all you need is an army of your own and the courage to do battle.
Getting Started
All miniatures wargames need a few basic things before you can get started. First and foremost is a collection of miniatures. Second a place to play. Thirdly, and just as importantly, are the rules for the game. Warhammer 40,000 has grown and developed over more than 20 years and the current rules are the best ever.
There are two ways that you can get to grips with the Warhammer 40,000 rulebook. It's available separately as a hardback volume - more than three hundred pages of glorious artwork, background and photography, as well as the rules themselves. This rulebook is the indispensable guide for hobbyists everywhere, it details the rich and colourful galaxy of Warhammer 40,000 and contains all the rules and instructions that you need to get started with your own games.
The second way to get your claws on the Warhammer 40,000 rules is with the Assault on Black Reach boxed game. This awesome game in a box contains two fledgling armies, the superhuman Space Marines and the brutal Orks - as well as scenery, dice, measuring sticks, a getting-started guide and a pocket sized rulebook. This book contains exactly the same rules as the larger, hardback rulebook - but misses out on some of the extra information contained in it (there's only so much you can cram into a box!)
The important thing to remember with both the hardback rulebook and the pocket sized rulebook is that the game is exactly the same - the rules are identical, it's just that the rulebook contains extra background on the Warhammer 40,000 universe and guidance on collecting and painting your armies.
Which rules set is for me?
In the end, the only person who can answer that question is you. People who are completely new to wargaming, and Warhammer 40,000 in particular, often appreciate the getting-started guide contained in the Assault on Black Reach boxed game, as well as the awesome collection of Citadel miniatures it contains! The boxed game contains everything you need to start playing. It's hard to argue with getting the complete package all at once.
Veterans of the wargaming hobby, and players who already have experienced Warhammer 40,000 before, often choose to go for just the hardback rulebook - they understand the basics of wargaming and sometimes already have their own collections of Citadel miniatures, so they don't need introducing in quite the same way.
In the end, the most important factor is: which appeals to you. Most new Warhammer 40,000 players start with the Assault on Black Reach set to get their collection off the ground, and get themselves a copy of the hardback rulebook later - covering both bases.
Posts
From http://cmdante.blogspot.com/2011/05/citadel-finecast-review.html
Battlescribe, the army builder alternative:
http://www.battlescribe.net/
Files:
http://www.randomhit.org/battlescribe_data/BattleScribe_Table.html
http://forums.penny-arcade.com/showthread.php?p=19420215#post19420215
Welcome to the world on this side.
I down. Never played bfg before though.
Welcome to the world on this side.
In other news, Maelstrom has today's Finecast releases available for order and their 18% off voucher (GW-ROW) works with them, so it's not all doom and gloom. Unless you already bought Ushabti for the higher price last week or something.
DropBox invite link - get 250MB extra free.
They won't auto-forward you, mind, so you might have to reload the page.
DropBox invite link - get 250MB extra free.
PS: the links are a copy/paste from the last OP, I just changed the descriptions.
Welcome to the world on this side.
BT list
champ w/AAC with 8 initiates, 1 neophyte, melta and fist in a rhino
another 8 initiates w/melta&fist & 2 neos in a rhino
ven dread w/TLLC and flamer & tankhunters
land speeder typhoon
Guard list
PCS, 3 melta, chimera w/HF
2x infantry squads, ML, grenade launcher, Chimera
vets, 3 melta, chimera w/HF
LRBT with Lascannon
2X armord sentinels w autocannons
armored sent with missile launcher
BA list was something like this
assault termies (3 LC, 2THSS) with termi priest in crusader (libby in here too)
big dev squad with ML, plasma cannon & lascannon
baal pred with asscan and HB
Sanguary guard w/infernus
2xassault squads w/Jump packs, power weapons/melta bomb sargents, priests, and plasma pistols.
We were trying to teach the guy with my BTs how to play so we just had one objective in the center of the board. Not that it mattered as we called the game after turn 3. BA guy had horrible dice, if we played turn 4 everything he had left would have been dead or tied up with atleast 1 av12 walker.
short summary,
First turn,
Dread blows the MM off the crusader, and the vendicator wrecks it. shooting kills some bolter guys in the dev squad and I think couple of termies. Baal gets shot but nothing happens. Baal wiffs on shooting a sentinal, devs cant pen the vendicator, libby falls short on range for lance on the vendi.
turn 2,
typhoon kills the baal, everthing else shoots termies or the dev squad. Termie squad is left with only libby, priest and 1 TH guy. Devs loose some more bolter guys. All his reserves come in, sang guard knock all the weapons off the russ, assault squad kills the vendi, other assault squad knocks a multilaser off a chimera. All his other shooting does nothing.
Turn 3,
Shooting kills priest, TH guy & leaves the libby with 1 wound, he is cut down by the emp champion and his squad are in range to assault and kill the dev squad next turn. Sang guard squad is killed off to 1 guy by the CCS and its chimera. 1 assault squad is assaulted by a sentinel, other by the dread and a sentinel. His turn he kills the CCS and some crusaders, but the Dev squad and the lone sang guad will be dead next turn by shoooting/assault. The assault squads need 6s to hit the walkers, and other than the 1 melta bomb need 6s to even glance, so they are stuck. Even if they do break out they are surrouned by other guard squads to shoot/tie them up more, so we called it there.
They seem to be pushing the resilience factor as well, which is interesting if true. I'm always knocking shit off the table. Sign me up for Chaos Navy BFG, and IG (traitor) 40k.
That's a lie, of course. I always need more mans.
So I'll be student teaching in the fall at a middle school here in Omaha with a kick ass supervising teacher. However I will most likely be quitting my job as I do not want to be in a school with a bunch of tweens from 7 to 3 all week then go right to work afterward. In fact they actually recommend not working during this period and my parents are pretty awesome and supportive to help me out.
What this means is that I'll have a shit ton of time to play this come the fall at night and on weekends as I'll be needing a way to relax that doesn't involve spending more money. (For once having 16,000 points of IG might pay off!)
What this means in the short term is that I'm working as much as physically possible to save up money.
Also I'll ask a single question. Finecast. Does this mean I can get Vostroyans in resin now?
40k: Black Templars
BFG: Imperial Navy/Astartes Fleet
This man speaks the truth.
All the finecast posts/reviews are amusing. Some are great, others are horrible...... crap is just all over the place.
The bad ones I see and I just can't believe they are that bad. Then I think, why..... why would you buy someting you can physically look at and see it's messed up. Oh yea, Nerd Rage on the Net makes you awesome.
I'm sure I will find something I "need" but I don't think I will look for the most jacked up one on the shelf and then scream about it on the internet.
I'll probably find the best of the bunch and tell no one!
Selling my black Templars, info in sig, for 450$ this weekend (through Monday) or a nids trade (well painted or unpainted).
buy warhams
"Look at that subtle off-white coloring, the tasteful thickness of it... Oh my God, it even has a watermark."
Grim and Dark?
Except the Pyrovore, that's $62au. Who the fuck is going to pay that for a Pyrovore? And the Hive Tyrant is now $96au. Good thing I never planned on buying a GW Tyrant.
Aaaand then I checked the Fantasy prices. Fuck. A Varghulf went from $44au to $62au? How the fuck? 5 Blood Knights went from $150au to $165au? Really?
As to AU pyrovore prices... maybe GW is hoping some people will fall for, 'if it's expensive, it HAS to be good!'
1) necromunda house rules. someone is running a campaign with them what were they?
2) GW stores. do people really go to these? my FLGS has 30+ tables and I get 30% off stuff (15% off direct sales). Last time I was in a GW store it was in a mall, had a couple tables, everything sold at MSRP, and high school dropout types were working there.
Woo?
Finecasts come in a opaque box, you have to purchase them before you can check. Most gaming stores I know would let you check in the store and swap boxes if you got a bad one, but...
Uhm, not that librarian. You can easily see the contents of every blister. As for the normal boxes, it's no different than the stuff right now. The most ridiculous thing about all of this is the fact that out of the tens of thousands of blisters they're sending out across the world, people are flipping shit about half a dozen really awful miscats that got put up online. I guess I shouldn't be surprised though.
I hope this would be fairly common practice anywhere. Even at a GW Hole in the Mall. If you grab a pack, pay for it, and open it at the counter..... surely they would let you exchange it if it was truly farked.
Dakka has the best rage thread at the moment. Several back and forth about "I bought one and it makes the Sistine Chapel look like a turd in a bucket." vs. "Mine is so hosed it went back in time and punched baby Jesus in the face!"
[Edit] Just saw the Carnosaur in the Dakka thread (I know it's not 40k) and that thing looks amazing compared to the metal.
Depends on your country. In England, and I assume most of Europe, GW sotres are more common than normal LGS's. So a lot of store absed gaming goes in in GW stores there. In the US, there's a lot more LGS's, and these tend to be larger than GW stores.
Australia is a lot like Europe. LGS's worth going to are few and far between. Most offer some kind of discount, but are a lot like a small GW store - a table or two to play on, a single staff, and no painting area. So given the enthusiasm GW staff show (and from experience, they're pretty enthusiastic) people are just drawn to GW stores here rather than LGS's.
There are exceptions, my FLGS has a large shop, and two similar sized shop fronts on either side being worked on as gaming spaces. It's already big, so seing it three times the size is going to be incredible. They stock everything, are friendly and even have a painting area paid for by the store. As I said though, it's an exception, not the rule over here.
GW has stores like this too. They're called Battle Bunkers. Lots of gaming space not reserved for introduction games. So comparing your FLGS to a small GW store is a bit unfair, go to a Battle bunker and see what it is like.
As for pricing, expecting GW stores to have discounts when they have zero competition on their own shelves... not going to happen.
Solution - open it in the store after purchasing, return on the spot if it is miscast. They can't refuse a refund or replacement if you open it in front of them and show them the casting errors.
edit - saw your comment and that... shouldn't be legal. You open it in front of them, show them there's a miscast if there is one, they have the product to replace it, they should replace it.
You could have linked the images
The best store has non specific gaming tables, but not a lot of players for the same system at any given time. I go into my GW store, and 9 times out of time, I can get a pick up game then and there. If I can't, and it's not too busy, then the staffer will get an army out of the case and play against you.
If there's a really good gaming store in Baltimore area, I'd love to hear about it. Otherwise, given that the local stores have nothing to recommend them over the GW store...
Otherwise I like the idea.