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[40K/BFG] Online Gaming League! Season 4: 40K/BFG Linked

ElderCatElderCat Registered User, ClubPA regular
edited July 2011 in Critical Failures
Welcome to the 4th Penny Arcadian Warhammer 40,000 League!
And the first BFG league as well.

Battle for The Aestas System.
VBFGMap.jpg


This time we will be adding this:


z_graves_01.jpg


To this:


z_graves_06.jpg
Images from here:



Download the VASSAL wargaming application from this link here.

Download the BFG module VBFG 2.2 from this link here.

Download the 40K module V40k 5.4-d: from this link here. There is a new group of people working on this module, you can check the bugfixes, download the latest release, and keep up with plans for future revisions here: http://www.vassal40k.info

Here is a link to some premade maps..You load them as a saved game, there might be an error that is was saved with a previous version, but it will work. Also, if the scatter die doesn't work right you can replace it from the models tab.

Here is a link to an old user guide, some of the options have changed, and the screens don't look exactly the same, but there is a lot of basic information there that will help you get a feel for the module.

Rules:
Time period: June 1st until September 1st.

Battle for The Aestas System.
The warp storms far to the southeast in the Ultima Segmentum that have obscured the Aestas System for millennia have finally abated. The system is now visible to telepathic scryings, divination, and other forms of long range scans. This system with its lush ancient worlds and strategic location is wanted by any force with a means of getting to it. But what of the original inhabitants? And what happened to cause a warp storm of such strength and duration?

The system is comprised of 8 planetary sectors and an asteroid belt between sector 4 and 5. Aestas-1 and Aestas-2 are magma planets(treat as mining). Aestas-3 is earth-like(treat as civilized), Aestas-4 is an ocean planet(treat as agri). Aestas-5 and Aestas-6 are gas planets, but both have moons large enough to be used as a staging base(treat as uninhabited). Aestas-7 and Aestas-8 are ice planets far from the warmth of Aestas(treat as uninhabited).

Allies: you may not attack your allies, you are allies with any other player from your faction. Factions are defined as follows: Imperial (IN//IG, SM/GK, AM, WH/SOBs), Eldar(Craftworld or Corsairs), Tau, Necrons, Tyranids. Anyone not mentioned is not part of a defined faction, and may attack any other force.

Setup: All players (aside from Necrons and Demons) begin the campaign in a fleet. If you are not planning on playing any BFG games, you will begin in a raiding fleet. A raiding fleet is a fleet without any heavily armed military style ships. But as it is a collection of small fast ships, it can evade a larger force and thus ignores a fleet that is already in a slot it enters. However, it does not count as a fleet in orbit.


They were there the whole time: Demons begin on either Aestas-1 or Aestas-2. Necrons begin on the large moon of Aestas-5.

For the BFG side, use the standard BFG campaign rules with the following adjustments:
You begin with a fleet list of 1500 points, from one of the standard fleet lists on the GW website. This will be your fleet for the entire campaign, unless you withdraw your entire fleet from the system to reform. All ships' leadership begins at 7. Destroyed ships may only be replaced with a successful appeal, and must be replaced with an identical ship to the one you started the campaign with, except that ship's leadership is 6, and has a different name. As a reminder your commander starts with 1 renown, which usually means Ld 8 and 1 reroll. You may not buy additional fleet commanders or rerolls. We are using planets instead of systems, and every fleet is assumed to control a hidden base(able to repair 3 damage a turn), but otherwise repairs work the same.

For the 40k Side, build a 2000 point list to choose your army from for each battle. Campaign rules: At the end of each battle, roll a d6 for all non-IC, non-individual units that participated in the battle, are still on the field, and not below half strength. On a 5+ they gain a battle honor. Roll a d6 on the battle honors for the appropriate unit type. if you roll an entry the unit already has, re-roll. If that unit is ever wiped out it loses the Battle Honor. However, falling back off the board does NOT count as being wiped out.

Since the head of a raiding fleet is the General, Raiding fleets gain renown through their ground assaults, and by holding planets. For raiding fleets only:
+1 renown for: Winning a battle, each kill point scored(keep track in every game), Holding a planet for an entire turn.
-1 renown for: Losing a battle, each kill point lost(keep track in every game).

Moving:There are 2 space slots inside each sector, approaching, and high orbit. A fleet must enter the approach slot before it can enter the high orbit slot. You MAY split your fleet into different slots, but be careful, as you will probably be fighting at a disadvantage. You may move from Aestas-5 directly to Aestas-4 without stopping in the asteroid belt. Although if a fleet moves into or through the belt then his next subplot will be meteor storm. For the purposes of fleeing, the asteroid belt is considered empty and adjacent to all other sectors.You do not have to fight a battle if there is another fleet token in the asteroid belt, unless both parties agree to it.

Each turn in initiative order (determined by Renown) a Fleet may enter the board(if they are off the board) by moving their fleet token to any approach slot. Or they may move one adjacent slot.(Approach to approach, approach to high orbit, or high orbit to approach) Adjacent means the sector of the planet that is 1 number higher or lower than the current sector, and the asteroid belt. As soon as every player has had a chance to make a move, the turn ends, and a new turn begins.

Space battles:
If a non-allied fleet is present in an approach slot when you enter it, that fleet can either: flee to an adjacent empty slot; flee to an adjacent slot that is occupied by that player, or fight! If he flees, then you may either move into high orbit, or move to an adjacent approach slot.

If he decides to fight, he becomes the defender in a standard scenario: Play a standard scenario: Cruiser clash pg 68-69 of the BFG rulebook, with all the advanced rules, using victory points, and ignore the force restrictions. (Unless both players agree to play the simple version) You may only fight with the forces in that slot. The loser must retreat to an adjacent empty slot, or to an adjacent slot that is occupied by that player or his allies. If the Attacker wins: Attacker may IMMEDIATELY move into high orbit, or end his move and move on to the aftermath step.

If an non-allied fleet is present in a high orbit slot when you enter it, launch a Planetary Assault. If there is no fleet, or a raiding fleet in a high orbit slot when you enter it, you may begin your ground assault using 40k rules with a full 1500 point army.

Planetary Assault: scenario 7 page 76 of the BFG rulebook. Attacker wins: Begin a ground assault. Attacker's and Defender's fleet tokens remain in high orbit. Defender wins: Attacker's fleet must withdraw to the approach slot.

Ground Assault: Planet-strike or 40k.
Either play with the Planet-strike rules,(if both players agree) or play a game of 40k with the following rules: Each assault point gained by the attacker gives 150 points to the Attacker in the ensuing 40k battle.(If you did not play planetary assault, use the full 1500 points) Defenders always have 1500 points.Attackers that have a Fleet token in high orbit gain either a free orbital bombardment(from Codex space marines), or d6 orbital bombardments that must be used right before the first turn starts. Randomly determine the mission, but the deployment will always be pitched battle. If a game is tied then it counts as a win for the defender. The loser is routed and must return to their fleet, which must retreat to the approach slot for that sector. Move on to the Aftermath step.

Battle Honors:
Spoiler:

Rule disputes: If something crops up in a game that cannot be conclusively settled, post it here and I'll make a ruling on how it should be played within the league.

Anything that needs to be further clarified? Did I leave anything important out?

When you signup please post your Fleet, Army, time zone, campaign lists, and the best day and time for you to play.

Players:
Name...........BFG fleet...40k Army.......Time Zone....List in?
Eldercat.........IN/SM..........DA.................GMT -5........Y
Law..................IN.............IG..................GMT -5........Y
Gabriel Pitt:...Chaos.......IG(traitor)........GMT -5........Y
Mazzyx...........Orks ..........Orks..............GMT -6.........Y
Halos...........Tyranids.........Tyranids.......GMT..............Y
Skarsol...........none...........SOBs............GMT -6.........Y
Leaf................Eldar...........Eldar.............GMT -8.........Y
Pollo Diablo.....None......IG(traitor)........GMT -4.........Y

Player......Renown.....last turn moved
Skarsol...........9...........4
Gabriel Pitt:....7...........4
Halos.............3...........3
Pollo Diablo....2...........4
Leaf...............1...........4
Mazzyx..........1...........3
Eldercat.........1...........3
Law...............1...........3

Current System Map:
Spoiler:

ElderCat on
«1345

Posts

  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    FAQs and Addendums
    1: Q: SO I PAY 100 POINTS FOR MY LD 9 FLEET COMMANDER...
    A: NO! Your commander is FREE, you DON'T pay points for him, you CAN'T buy one, your leadership swings are part of the campaign.

    2:Q: Subplots? What? When do we decide that?
    A: Roll a subplot at the beginning of each BFG game. Page 82 of the digi-rulebook, from the scenarios section.

    3: Q: Why 2000 point armies if you will never go above 1500 point games?
    A: It's essentially a 500 point sideboard, to customize against the vastly different armies you might face.
    Spoiler:

    ElderCat wrote:
    "Zealous Might" Armageddon Fleet List:
    Spoiler:

    DW army list:
    Spoiler:


    Matev wrote: »
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.
    Huntzy wrote: »
    BFG list
    40k list
    leaf wrote: »
    Eldar Wraith-Host:
    Spoiler:


    Eldar Wraith-host Army:
    Spoiler:

    Mazzyx wrote: »
    Also I know I had to swap around my BFG fleet. Here is that list and also since I haven't done a single game of 40k, is it okay to set up a different list? Because I kind of want to run something fun, not something boring like I wrote before. Just out of habit with tournament list thing.

    Graz'Nakka's Waaagh!
    Spoiler:

    And the fleet which hasn't actually changed much.
    Spoiler:
    Traitor guard.

    I'm at GMT -4, free any time really, but for the exception that I don't get back before 6 on wednesday/thursday.

    Here is my 2000 point list:
    Spoiler:
    Alrighty here's my 40K list;

    Splinter Fleet Hecatonchires Aestas Vanguard Force:
    Spoiler:
    skarsol wrote: »
    BFG
    Spoiler:
    40k
    Spoiler:

  • RaslinRaslin Registered User regular
    edited June 2011
    On the battle honours...

    1. It says roll a d6 for any unit, barring IC's/etc. Does that mean you get to roll for all of them, or just one a battle?

    2. It says if it already has the entry, it re-rolls on the table, but there are some grey areas...

    a. Overcharged engines: I assume this makes it a fast vehicle, and vehicles that are already fast re-roll?
    b. Enclosed Crew: If its not open topped to begin with, does it re-roll?
    c. Hardened Crew: If the vehicle has something like extra armour, which does this anyway, I assume it re-rolls?

    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • MatevMatev I HAVE NEVER BEEN MORE ALIVE AS I WAS SAYINGRegistered User regular
    edited June 2011
    Time zone is GMT -8.

    Best Times to play are usually going to be Sundays after Noon local time, or after 7 on Tuesdays through Fridays (barring prior commitments)

    The roster of the Whore-y Hosts and their Attendants shall posted soon.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Spoiler:
  • ChrysisChrysis Registered User regular
    edited June 2011
    As a further addendum to Enclosed Crew, what if you don't want to lose Open Topped (i.e. Ork Battle Wagons)?

    Also it says for the BFG fleets that you can't buy extra rerolls, what about the Mark of Tzeentch that grants an extra reroll?

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • MazzyxMazzyx Changing the World Order. Registered User regular
    edited June 2011
    A few questions. First how many points will battles be? I know I need 2k total army but will there be escalation? Will it always be 1500 pts? Will there be kill team? I didn't get that reading through the description.

    Last I am GMT -7(Mountain Standard Time). I am good most days of the week as I only work 1 day a week atm till July 19th. Then I start grad school where I my schedule will get much more crowded. So we will see from there.

    falasig.png
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Raslin wrote: »
    On the battle honours...

    1. It says roll a d6 for any unit, barring IC's/etc. Does that mean you get to roll for all of them, or just one a battle?

    2. It says if it already has the entry, it re-rolls on the table, but there are some grey areas...

    a. Overcharged engines: I assume this makes it a fast vehicle, and vehicles that are already fast re-roll?
    b. Enclosed Crew: If its not open topped to begin with, does it re-roll?
    c. Hardened Crew: If the vehicle has something like extra armour, which does this anyway, I assume it re-rolls?
    1. All, I changed it in the description.
    2.a. Oops this doesn't actually exist anymore, I changed it to just Fast.
    2.b. I changed this, see below.
    2.c. Yes.
    Chrysis wrote: »
    As a further addendum to Enclosed Crew, what if you don't want to lose Open Topped (i.e. Ork Battle Wagons)?

    Also it says for the BFG fleets that you can't buy extra rerolls, what about the Mark of Tzeentch that grants an extra reroll?
    Thinking about this, there is no good way to fix this honor. Everything else is something that is just a benefit. So I have replaced it with the ability to ignore crew shaken results.

    You cannot buy marks of chaos for your fleet commander, those are governed by renown.

    I am mulling over the Chaos lord problem, I will get back to this.

    Edit: I am going to rule that you can buy chaos lords, and the single mark for them. I think it is self balancing because those are points that aren't being spent on ships, that can't really benefit from the campaign improvements.

    Mazzyx wrote: »
    A few questions. First how many points will battles be? I know I need 2k total army but will there be escalation? Will it always be 1500 pts? Will there be kill team? I didn't get that reading through the description..

    It will almost always be 1500 points, unless the attacker does not get 10 assault points in the planetary assault scenario.

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited June 2011
    Unfortunately I'm going to have to back out of this. Since there's so many people already, I don't feel as bad I suppose. I just discovered last night there is a new 40k league starting at my FLGS, a month long Warmachine tournament, and my regular D&D group...I just feel like getting in on this will cause some pretty prodigious burn out.

  • ChrysisChrysis Registered User regular
    edited June 2011
    If you want the close topped to be just an advantage then make it "does not count as open-topped for the purposes of vehicle damage." So no +1 to damage on the table, but Ork vehicles don't get shafted.

    This does sound like fun, and if I wasn't in completely the wrong timezone (GMT +9) I'd love to take part.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
  • MatevMatev I HAVE NEVER BEEN MORE ALIVE AS I WAS SAYINGRegistered User regular
    edited June 2011
    Deploy in Sector 3! We must secure the best space to despoil a new world!

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Spoiler:
  • leafleaf Registered User regular
    edited June 2011
    [edit: GMT -8]

    [edit. question: Just to clarify, Eldar BFG fleets get +1 to leadership generated by the table on page ten. Would that still apply to this, even though we're not 'randomly' rolling?

    And the fleet commander still has to be purchased normally, but is instead governed by renown, not purchased re-rolls, correct?]



    Sorrel'Lun stood impassively at the centre of the bridge of The Fall of Tears, grasping the silken-smooth wraithbone railing in one gauntleted hand while the other waved leisurely through holographic runes, a slowly swirling storm casting various pulsing glows across his armour.

    "Decision made, Lord Farseer?" asked Than'in Ost, his second in command, and fellow Farseer of the sister ship The Abatement of Sadness.
    "The runes have been clear, we make for Sector 7 of this unfortunate place. The outcome here has more import than should be, and with our guidance it should work to our favour far from now."
    With a simple wave his arm and a few slight gestures, the ship rumbled to life around him, a dull thrum reverberating through the ship, the solar sails unfurling and angling themselves perfectly to tack against the sun.
    The Wraithguard at watch to the entrances of the bridge imperceptibly tensed and straightened their statures, sensing through the ever-present Infinity Circuit what is soon to come.

    newsig-notweed.jpg
  • MazzyxMazzyx Changing the World Order. Registered User regular
    edited June 2011
    His roks coming out the warp and his new fleet shiny and full of dakka Warlord Graz'Nakka looked at his looted screens. Turning to the almost equally large but not quiet Ork to his said in a loud boom, "Kaptain Gokrooz, that 'ummy planet in sector 4 looks like a good place to start building up for a fight. Take us there!"

    The Kaptain flashes a smile full of teeth, many colored gold, "Aye aye!" With that the Ork engines burst into a life pushes their ramshackle crafts towards the watery planet of Aestas 4.

    Edit:I have a question for building my bfg fleet do I just use the xenos fleet list+the fleets of the gothic sector? Also do you want the fleet registry in a certain format?

    falasig.png
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    Fine, I will be the faithful Imperial Guard/fleet.

    My SteamID Gamertag and PSN: TheLawinator
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    leaf wrote: »
    [edit: GMT -8]

    [edit. question: Just to clarify, Eldar BFG fleets get +1 to leadership generated by the table on page ten. Would that still apply to this, even though we're not 'randomly' rolling?]
    Yes.
    Mazzyx wrote: »
    Edit:I have a question for building my bfg fleet do I just use the xenos fleet list+the fleets of the gothic sector? Also do you want the fleet registry in a certain format?
    Yes, Orks are special in that their 2nd fleet list includes everything from the 1st fleet list, so you get to use everything.

    Not really, just include name, class, leadership, special options, and refits or crew skills if any.

    Here is the current system map:
    Spoiler:

    Gabriel Pitt, you are up.

  • MatevMatev I HAVE NEVER BEEN MORE ALIVE AS I WAS SAYINGRegistered User regular
    edited June 2011
    Quick clarification, according to the Armada rules, if a ship is crewed by Chaos Space Marines, Marks can be bought on those ships, are those restricted as well?

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Spoiler:
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    My SteamID Gamertag and PSN: TheLawinator
  • mr_michmr_mich Registered User regular
    edited June 2011
    I can't stand Vassal so I won't be participating, but I'll be eagerly watching. Take screenshots as you play your games! I want batreps and smacktalk!

    steam_sig-400.png
    GarageFridge on Twitch
  • Gabriel_PittGabriel_Pitt Damn you, eidetic memory! Registered User regular
    edited June 2011
    I'm at -5 GMT.
    Chaos Fleet Rasen will move into the Aestas-2.

    Origin ID: Null_Cypher
    Thomas-Vail.png
  • MatevMatev I HAVE NEVER BEEN MORE ALIVE AS I WAS SAYINGRegistered User regular
    edited June 2011
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Spoiler:
  • PolloDiabloPolloDiablo Registered User regular
    edited June 2011
    Is it too late to join this? I'm making another attempt to get into 40k. If it is it's no big deal, I'm fine spectating.

    Be excellent to each other you stupid cunts.
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    Matev wrote: »
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    That's not my real list. My amazing first shot at a list!

    Emperor Class Battleship

    Armageddon Class Battlecruiser

    2 Endeavors and an Endurance

    2 Endeavors and an Endurance

    4 Falchions

    I did this entirely because of a sentence talking about ratios of endeavors to endurances in one of those PDFs. I have no idea how this will function.

    My SteamID Gamertag and PSN: TheLawinator
  • Gabriel_PittGabriel_Pitt Damn you, eidetic memory! Registered User regular
    edited June 2011
    I might've overlooked something to begin with, but what's going to happen to the planets in the sector we all start in? Are they garrisoned now with our 40K armies?

    Origin ID: Null_Cypher
    Thomas-Vail.png
  • Halos Nach TariffHalos Nach Tariff Conceal Don't FeelRegistered User regular
    edited June 2011
    The vanguard ship-beasts of Splinter Fleet Hecatonchires slipped into the Aestas system like the tendrils of some abyssal polyp. Vaned sensor spines were erected on the flanks of the lead vessels, tasting the void for psionic signatures. The tiny signals of Genestealer broods lit up across the system, seeded here many centuries before, waiting for the fleets return. The largest concentration of vanguard signals were detected on the planet in the Imperial-designated Aestas-8 region. The ship-beasts began the course adjustments which would lead them to the next prey-world...

    LetharCombo_zpsbd0f5853.gif?t=1348690746

  • HefflingHeffling Center of Excellence Applications Engineer Alexandria, LARegistered User regular
    edited June 2011
    Ork Fleet to King's 6.

    mcp wrote: »
    I'm never going anywhere near your lawn.
  • skarsolskarsol Registered User regular
    edited June 2011
    At GMT-6 the Witchhunters arrive in sector 1.

    why are you smelling it?
  • MazzyxMazzyx Changing the World Order. Registered User regular
    edited June 2011
    Okay army and list are in this link. So that way you guys can get a look. Let me know if I have to change stuff on the bfg list. I don't think its to bad. One battleship(I am so tempted to change that to a hulk), 3 kroozers, and 18 escorts. If anything most of the stuff can ram stuff.

    These are my prelim thoughts. I might change it around a bit because I kind of want to throw a deff dread or something for fun.

    falasig.png
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    The Imperial Navy fleet: Zealous Might, accompanied by a small Dark angels strike force, entered the Aestas system and made for the large gas giant of Aestas-5 Fresh out of the academy, Commander Elder was nervous about the progress of his allied fleets, sent to capture and fortify strategic planets in the system to ward off incursions from the other races active in this sector. "Comm, do we have contact with the other fleets?" "The Inquisitorial strike force has made it to the innermost planet, no contact from the other fleets yet but I have some anomalous readings that might be them ... wait sir, those aren't imperial comms, we are not alone in the system sir, I am haring multiple fleets chatter from several different Xenos races." "Well then, to battle stations! Signal the Dark Angels strike force leader to make planet-fall quickly and prepare to repel an assault." He silently wondered if action in this system would make his career, or relegate him to commanding a transport ship.

    I might've overlooked something to begin with, but what's going to happen to the planets in the sector we all start in? Are they garrisoned now with our 40K armies?
    No, I thought that most people would use their second move to claim a planet. But remember, as soon as another fleet enters your sector you can choose to move into high orbit(it is an adjacent slot), and deploy troops then.
    Mazzyx wrote: »
    Okay army and list are in this link. So that way you guys can get a look. Let me know if I have to change stuff on the bfg list. I don't think its to bad. One battleship(I am so tempted to change that to a hulk), 3 kroozers, and 18 escorts. If anything most of the stuff can ram stuff.

    These are my prelim thoughts. I might change it around a bit because I kind of want to throw a deff dread or something for fun.

    You cant buy a warlord in a campaign, your commander starts out as a Nob, with 1 re-roll. He gets better with more renown, see the advancement chart in the campaign rules from the gw site:


    Also I just realized that during one of my revisions I took away the ability of raiding fleets to gain renown. Since the head of a raiding fleet is the General, I am going to add that raiding fleets gain renown through their ground assaults, and by holding planets.

    For raiding fleets only:
    +1 renown for: Winning a battle, each kill point scored(keep track in every game), Holding a planet for an entire turn.
    -1 renown for: Losing a battle, each kill point lost(keep track in every game).

  • MatevMatev I HAVE NEVER BEEN MORE ALIVE AS I WAS SAYINGRegistered User regular
    edited June 2011
    Matev wrote: »
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    That's not my real list.

    Well, I figured as much, but I didn't want people to get confused or anything.

    All escorts raiding fleets make me cry.

    I'll post my fleet and army list tonight, maybe sooner if I get time to get things calculated out properly

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Spoiler:
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Is it too late to join this? I'm making another attempt to get into 40k. If it is it's no big deal, I'm fine spectating.

    Sure, this campaign was designed for people to hop in and out, especially easy for people who just want to play 40k.

    By the way we should all have our lists up sometime today since combat will happen in the next turn. I will be collecting them into the second post later today.

  • MazzyxMazzyx Changing the World Order. Registered User regular
    edited June 2011
    I read it elder I thought I still had to pay the points. Not a big deal. Just out of curiosity can I use the points to by a klaw from the Ork Klanz book? If not I will probably just grab another escort.

    falasig.png
  • HuntzyHuntzy Registered User regular
    edited June 2011
    I'm a bit confused but am i allowed to move in with you Eldercat?

  • skarsolskarsol Registered User regular
    edited June 2011
    Only if you pay half the rent.

    why are you smelling it?
  • leafleaf Registered User regular
    edited June 2011
    Eldar Wraith-Host:
    WLG7.jpg
    Spoiler:
    1500 points total.

    Eldar Wraith-host Army:
    Spoiler:

    1992 Points Total

    newsig-notweed.jpg
  • HuntzyHuntzy Registered User regular
    edited June 2011
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Huntzy wrote: »
    I'm a bit confused but am i allowed to move in with you Eldercat?

    No because then we would have two fleets in the same slot, and that would be too confusing.

    You can enter a slot with a raider fleet, because they have to flee, or you can enter a slot with a non imperial fleet, and they will probably flee.

  • HuntzyHuntzy Registered User regular
    edited June 2011
    Then i will approach the foul heretics in sector 2

  • Gabriel_PittGabriel_Pitt Damn you, eidetic memory! Registered User regular
    edited June 2011
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.

    @eldarcat I guess the part that I'm not grokking is, right now is there any point in putting a force down on an unoccupied planet? I guess I can't shake the image that I should be conducting this like a game of Risk, where if I take a planet, I leave a force behind to hold it while my ships and manz go elsewhere to fight something else. So if I put my fleet into high orbit and send an army down on Aestas 2 right now, I need to wait for someone to come cruising in, looking for a fight?

    Origin ID: Null_Cypher
    Thomas-Vail.png
  • skarsolskarsol Registered User regular
    edited June 2011
    I got my list all done and nicely formatted then left it at work. I'm still not really sure how this is all gonna work, and tomorrow and Sunday is an all day outdoor music festival here, so hopefully it's just gonna be ship combat or something to start with. I'll get all posted and try to figure out what I'm supposed to be doing on Monday.

    /slacker

    why are you smelling it?
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.

    @eldarcat I guess the part that I'm not grokking is, right now is there any point in putting a force down on an unoccupied planet? I guess I can't shake the image that I should be conducting this like a game of Risk, where if I take a planet, I leave a force behind to hold it while my ships and manz go elsewhere to fight something else. So if I put my fleet into high orbit and send an army down on Aestas 2 right now, I need to wait for someone to come cruising in, looking for a fight?

    Yes, you get more repair points to repair your ships when they get damaged.
    And in case I didn't make it clear, your fleet has a lot of troops with it, and your list is kinda more of a representative force that you would have multiples of, and not the totality of your offensive forces. So you can have multiple armies on multiple planets. They will try and hold the planet while the fleet goes out and fights in deep space and drops troops off on other planets.

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