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[Star Trek Online] Hop on my deck. Now Free to Play!

ValaenaValaena Registered User
startrek-logo.png


Star Trek Online is, what else, an MMO based in the Star Trek universe.

The Universe is Your Only Limit – Play as much as you like for as long as you like at no cost. No subscription is necessary, nor is payment of any kind required.
Episodic Gameplay – Experience new weekly episodes that feature story-based gameplay and put your captain's ability to command to the ultimate test.
Your Captain, Your Crew, Your Destiny – Become a captain, seek out new life and new civilizations and encounter hostile beings as you advance to maximum level for free.
Familiar Places, New Experiences – Travel to Starfleet Academy, Deep Space Nine, The First City of Qo'noS and many other iconic locations and notable worlds from the beloved Star Trek universe.


CURRENT SEASON CHANGES
Spoiler:

THE FACTIONS

At the moment, there are two factions, Federation and Klingon Defense Force.
The Federation is comprised of Human, Vulcans, Andorians, and more.
The Klingon Defense Force is comprised of Klingons, Orions, Gorn, and so on.
Both are able to create your own race using a fairly powerful character creator.

A third faction, the Romulan Star Empire, is slated for eventual development

THE SHIPS - NSF56k
Federation / KDF

SHIP INFO

Cruisers: Designed to be played by circling your enemy. These have a slow turn rate and are intended to be used as "tanks"
and damage soakers. The common consensus seems to be that players should stick with beam arrays -- this will give them the
largest firing arcs and weapon overlap as they circle their enemy.

Escorts: Designed to be played as a "hit and fade" style of attack. These are very fast and maneuverable ships. They are
intended to make multiple passes on their target, unloading all the firepower they can on each successive pass. They have
the lowest crew population and the smallest shields. This means they have lower survivability and low repair rates. They
must rely on other ships to soak the damage and repair them when necessary.

Science Vessels: These ships are intended to be support ships on the battlefield. They have some incredibly strong buffs
and debuffs at their disposal. They are also fairly maneuverable, although not as much as the escorts. They have the
smallest amount of weapon slots and their primary strength lies in the usage of their abilities, not in their phaser banks
or torpedoes.

NEWBIE INFO
Spoiler:

FEATURED EPISODES - These missions offer special rewards. Some are only for a limited time! However, they come back during
the "Featured Episode Re-runs"
Spoiler:

SPECIAL TASK FORCES - The Raid of STO

-Infected - Investigate a federation station that Starfleet has lost contact with.
-The Cure - A planet has been completely taken over by the Borg. Fight them for control of the planet.
-Khitomer Accord - Travel back in time and uncover and participate in the events that led to the release of old Borg you encountered in the Tutorial Episode.
-Terradome - You're tasked with investigating a strange energy signature, but things quickly take a turn for the dangerous when you uncover an Undine terradome

STFridays!

Infected is no trouble anymore so I'll stop scheduling it for play through STFridays. If anyone wants to run Infected for any reason, just let me know and I'll set one up.

-6/24-9:00 p.m. EST-THE CURE (Federation)

PLAY WITH US!

Penny Arcade has a fleet, the "Arcadian Defense Fleet"

We have a chat channel setup, this is where we Arcadians chat. To join, type the following:
/channel_join "Penny Arcade"
The quotation marks are important, don't forget them.

There is also a PA Klingon Fleet, called the "House of M'rch." Everyone uses the same old Penny Arcade channel no matter
their faction.


Just joined the KDF? Been here all along? Feeling lonely? Worry no more!
A community movement to bring newbies up to speed and have a good time has started. Larger numbers of players pop up here
on Saturdays.

To join, again, type the following:
/channel_join "KDFassistance"

REFER-A-FRIEND

The Deets:

Once your friend has purchased Star Trek Online, you’ll receive a brand new title – Courier – as well as an exclusive
Holographic Tribble Pet! What’s more, you both can enjoy:


-A special power to instantly travel to your friend (first 30 days).
-A 5% Captain and Officer skill point bonus when you’re teamed up (first 15 days).
-A 5% damage bonus when you’re teamed up (first 15 days).


Once your recruit has subscribed to the game for a month, you’ll earn:

-A new title: Recruiter.
-An exclusive Holographic Bridge Officer (works with Federation and Klingon players).
-400 Cryptic Points.

For each additional recruit that subscribes to the game, you’ll receive an additional 400 Cryptic Points. Once you’ve
recruited five subscribers, you’ll receive these great rewards:


-A new title: Master Recruiter
-A special ship: The Tier 5 "All Good Things" Galaxy Class.

GAME INFO

- Previous Thread - Lots of good recent info from about page 90 onward.
- STOwiki - Probably the most helpful for general knowledge
- Cryptic Store - Spend Cryptic Points on new ships, costumes, XP bonuses, and more (C-Points are earned through referrals, and dolla bills)
- Suricata's Star Chart
- Official Forums Information Index
- Character Planner
- "The Engines Can't Take It" information blog
- Memory Alpha Crafting Info Thread
- Trek DB

SO WHO THE HELL PLAYS THIS?

A good number of people! This list is a work in progress that I'm adding to as I can, but it'll be in the format of
- FORUM NAME: @GAME NAME (newbie tip: to add a friend type /friend @name)
If you want to be added, please send me a pm or let me know in-game.

- Valaena: @Bridgeson
- Madcaddy: @Madcaddy
- Regina Fong: @Tom_Quantum
- Shapshifter: @Shapey
- TOGSolid: @Togsolid
- GaryO: @Gary_O

(Lots of kudos to Basil for the last OP, much of this is his, I just updated some of the information.)

Valaena on
[SIGPIC][/SIGPIC]
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Posts

  • TOGSolidTOGSolid I totally put, a haiku in my profile, Limericks won't fit.Registered User regular
    TalonSE wrote: »
    TOGSolid wrote: »
    So if the Klingons are low pop, then who do the feds PVP against?
    You can also PvP against other feds. In terms of queued PvP there's "kill x number of the opposition" Arena maps and Capture and Hold maps, which are usually more popular. There's also an open warzone PvPvE map where Feds and Klingons are supposed to compete to see who can destroy a Borg repair facility first (which is full of Borg Spheres and Cubes) but usually ends up with a lot of the Klings and Feds ignoring that part and fighting amongst themselves. Also note that kyleh613 is at a low level and PvP is more commonly played at higher levels, especially at the endgame.

    Yes, I know there's a new thread but this needed a reply and this thread has yet to be locked. :P

    Oh ok. That just got me motivated again cause I played a bit last night and was actually having a pretty good time. I'm a sucker for Star Trek though and the space combat is so god damn good that it's hard not to love it just for that.

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  • TalonSETalonSE Registered User regular
    Jasconius wrote: »
    I'm FINALLY about to get to a non-newbie ship, and I have a decision to make on what kind.

    I've seen many different descriptions of each class of ship, up to and including "well, they all kind of have roles but really they don't because X can actually be really good at Y if you equip it with Z".

    What do you guys think is good for an Engineer? Science vessels seem mildly interesting but I don't want to be totally gimped in space combat.

    I am leaning toward Cruiser still because I am assuming that Escorts are just every damn where.

    No ship class will gimp you. As an Engineer I've flown Science vessels and enjoyed it. I've also flown Cruisers and am currently in an Excelsior refit. Basically, if you want to have the most raw firepower and can handle them well enough to keep your targets in their dual cannons' 45 degree firing arc during multiple passes, an escort can't be beat. They also happen to be flying death traps which your class skills as an Engineer will help to counter.

    On the opposite end of the spectrum are the Cruisers. They're big, they can be cumbersome to maneuver but you'll have so many Engineering abilities available that you'll rarely have to worry about being blown up. They can be powerful, a Cruiser firing a broadside of 6 beams using Fire at Will and Attack Pattern Beta with weapons power jacked to 125 via Emergency Power to Weapons will make relatively short work of most things but you will be doing constant circle strafing to keep their weak side towards you to achieve this.

    Science vessels are in the middle really. They have the fewest weapons (3 fore, 3 aft max) but also have inherent subsystem targeting which makes them a threat. They're also usually more maneuverable than Cruisers and have the strongest shields of any class. In combat you can fly them like an escort (frontal assaults) or like a Cruiser with broadsides. The main problem with them, for me at least, is they're the most reliant on using special abilities to do stuff. There are a lot of science abilities you can use, which ones are most suitable or worth using can be tricky to determine. You can sorta ignore that and just focus on pure combat, using Sci abilities to heal your shields and such if you prefer, which is what I mostly did while I was flying them.

    Really, there is no best answer, it all depends on what you wanna do and if you decide you don't like a given ship there's always a new free one at the next rank. Or you can just buy a replacement with energy credits if you can't wait that long.

  • Hahnsoo1Hahnsoo1 Registered User regular
    For the Lieutenant Commander free ship, they are really more alike than they are different. While they have slightly different stats and special abilities, they have the same number of weapon slots (Cruisers start getting more weapon slots starting at Commander), relatively similar hull and turn values (Cruisers start to REALLY slow down in turning speed starting at Commander as well), and pretty much the same bridge officer capabilities (limited).

    They are all superior to the starting Miranda class vessel. They are also relatively cheap to buy using EC. Don't beat yourself up on figuring out what you want at Lieutenant Commander. Just pick one and go with it. If you don't like it, just buy a new one for 20k cheap.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • Nakatomi2010Nakatomi2010 Registered User
    Well. 4 of us and a PUG did Terradome tonight. We went in at 9:30 and came out at 12:30...

    Not going to do it again.

    While the Edja Vu bit easy very doable now, the whole thing about the power nodes and incubators is annoying as hell. And I'm still not quite sure how we killed the guy at the end.

    It's not worth it folks. Not even an accolade that says "I saved Sulu" or something...

    Going forward I'm going to stick to the Borg STFs since the rewards are better for folks. I may be cable to do infected tomorrow night, depends on whether or not we can get going pretty quick.

    In other news, bonus points if you're a Klingon trying to get them done, cause I still need those parts over there....

    Check out me building my HTPC (NSF56K) (Updated 1-10-08)
    Movie Collection
    Foody Things
    Holy shit! Sony's new techno toy!
    Wii Friend code: 1445 3205 3057 5295
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I got a science vessel primarily because I wanted to use a ship I was not used to seeing on TV all the time and also I don't really know if I will like escorts.

    So far so good playing on Advanced.

  • ValaenaValaena Registered User
    Sorry I didn't get on. My internet decided to not work at all last night. It's been doing this for a while. Normally at about midnight though. Anyone have any ideas on how to fix this? The router shows everything is peachy keen, but, Woops, its not fine. And resetting everything does absolutely nothing for it.

    [SIGPIC][/SIGPIC]
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Terrodome was shitty.

    I guess I'd be up for infected. I do want the borg set.

  • VoodooVVoodooV Registered User regular
    Despite the setbacks we had and the crappy rewards. For the most part I felt it was a good STF, gameplay wise. It was hard, but not masochistically so like The Cure currently is. When we fucked up, we didn't have to run forever and forever like The Cure, nor did it take forever to reset and try again, again, like the Cure.

    I'd say they just need to fix that boss battle. I hate shit like that where the mission or boss is insanely hard unless you know "The Trick" but then once you know it, it becomes stupidly easy.

    STF loot and rewards really needs to be MKXI gear, not X

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    What kills me is that you make five people spend multiple hours in an instance, and the boss drops a single item. That's retarded.

  • VoodooVVoodooV Registered User regular
    Yeah I've never been a fan of that either. I think I'm going to start passing on STF loot gear from now on...(unless it's a kit, since as far as I know, purple Mk X kits are the best in the game)

    The anti-borg weapons are nice, but it's still only a 10 percent chance of doing more damage to borg. And it's only useful on the STF. If there were more borg missions then maybe it would be more useful.

    SWTOR: Remarkable Circumference - PA Sith Empire Guild on "The Shadowlands" server.
    Callum - Sniper (Lethality), Brax - Commando (Healing), Xintoch - Assassin (Tank)
  • HevachHevach Registered User regular
    There are purple mk XI crafted kits, though I'm not sure how complete the collection is. At least as a tac, the best I can ask for (fire team) is there.

    The Borg (and the STFs apparently, Gozer's been tweeting about remastering Infected lately) are getting buffed for the invasion this month, and the TNG style and zombie style are being split so each one has different skill sets, and there's supposed to be more borg stuff following season 4. Still not sure that's enough to justify a set of anti-borg weapons over mk XI's.

  • ValaenaValaena Registered User
    If anyone has any nice pictures, please let me know. I'd love to add them to the OP.

    Edit: Also, please PM me your @name if you want to be added to the op for easy reference

    [SIGPIC][/SIGPIC]
  • MadCaddyMadCaddy Riksadvokate Registered User regular
    So yea, I'm power leveling my Fed Sci (then gonna do the same for my Commander sci Klink) to VA, and then will be down to run the STFs for a bit.. Starting to get a taste for playing again. Have a lot of good leveling up techniques, and ideas to keep the game interesting for those that're interested in being a little regular again..

    I'm hoping that some fo the new influx of people will like to get into the PvP.. It seems balance is getting back into it, and there're gonna be quite a few low competition tournaments we can play for fun to see if people like that sorta thing.. Just LMK what you guys think.. Also add me to the OP T'Retch/Oln@Madcaddy

    League of Legends: SorryNotRly Steam: MMForYourHealth Hero Academy: MadCaddy
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    PvP is something I tend to get into once I've exhausted the PVE content of a game and am getting bored. That hasn't happened for me yet.

    -edit-

    Oh, and if you want to add me to the Op I'm @Tom_Quantum - Clint is my main character right now.

  • TOGSolidTOGSolid I totally put, a haiku in my profile, Limericks won't fit.Registered User regular
    I played the demo and had a blast. Just subscribed.

    Spehss
    The Final Frontier
    These are the voyages of the battle barge Litany's Litany
    Its 5 year mission: To explode strange new worlds, to seek out new rage and new episodes of Blossom.
    To boldly FFFFFFFFFFFFFFFFFFFFFFFFFFFFF where nobody has FFFFFFFFFFFFFFFFFFFFFFFFFFF'd before.

    @Togsolid is my ingame handle.

    (no surprise there)

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  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I am impressed that the missions continue to keep getting better as I get up higher into LC.

    The Breen/Starmap arc was pretty great, and right now this Cardassian/ghost thing is heating up.


    My only complaint right now is that I could easily handle Elite space combat but I can barely handled advanced ground combat :/

  • Hahnsoo1Hahnsoo1 Registered User regular
    Sorry that your first experience with me was farming out Diplomacy XP, TOGSolid. I promise you, I actually like going out exploring and doing missions. *grin*

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    Ground combat is so dang frustrating.

    Shoot. Hypo. Shoot. Hypo. Shoot. Hypo.

  • Gene ParmesanGene Parmesan Registered User regular
    I LOVED this game during beta...and havn't played it in like a year. Now I'm looking for a way to sell my lifetime subscription (yeah I know hardy har me). Should I stick to it or just sell it off? I'm leaning towards selling it, more money for PAX.

  • ValaenaValaena Registered User
    Keep at it, of course! The game's only going to get better! And you're probably not going to get much money for your account. Maybe $100 or so? 200 if you're lucky. Still not much in the grand scheme of things.

    [SIGPIC][/SIGPIC]
  • emp123emp123 Registered User regular
    Id say sell it, if the game goes F2P youre not going to be able to unless they add nice perks for paying/lifetime subscribers. Besides if you ever want to pick it up again it can be had for like $4.

    camo_sig2.png
  • see317see317 Registered User regular
    Jasconius wrote: »
    Ground combat is so dang frustrating.

    Shoot. Hypo. Shoot. Hypo. Shoot. Hypo.

    I think you may be doing it wrong. It's ok though, before tonight I was doing it wrong myself.

    The proper way to do ground combat is:
    turret, turret, turret, turret, turret, medical generator, maybe shoot a bit here or get stabby if you're fancy.
    move on to next group.
    A full away team of turret engineers is insane.

    @Gene, I'd say keep it. You're not likely to get much for it because anyone who wants a life time sub either already has one or is waiting to see if the game goes F2P.
    What happens if, after selling it, they release something that drags you back in? You'll start back at zero, having to fly that god damned Miranda POS again. Is it really worth the 100 bucks or so you'd be getting?

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I can make a phase turret but its so fucking weak.

    I don't really know how ground team skills work... I mean... I can only make Phaser Turret I as an LC 3 and it does hardly anything.

    Is there a way to train up these skills outside of getting new kits?

  • see317see317 Registered User regular
    Jasconius wrote: »
    I can make a phase turret but its so fucking weak.

    I don't really know how ground team skills work... I mean... I can only make Phaser Turret I as an LC 3 and it does hardly anything.

    Is there a way to train up these skills outside of getting new kits?

    Not for your captain. They can only use the skills from the kits and a handful that they earn from leveling up.
    For your away team though, there's a skill trainer in ESD that can train them to use Phaser Turret 1 and 2, a high ranking Engi captain can train away team members in Phaser Turret 3.

    Some more useful information about training from the wiki:
    http://www.stowiki.org/Bridge_officer_abilities

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • Hahnsoo1Hahnsoo1 Registered User regular
    With turret spam, it's not about the turrets that you, the main character, can make. It's about the turrets that your NPC Engineer party members are making. For some reason, they can create each Phaser Turret iteration individually. So they can have both Phaser Turret I and Phaser Turret II out at the same time. Your job is basically just to cart around the NPC Engineers and let them clean up the combats. The turret that you have, if you are playing Engineer, is nice but often superfluous. Also, make sure you are using a kit appropriate to your rank. I believe you can buy the Bunker Fabrication kits, which are the Turret creation kits starting at Mk III.

    Your ground combat abilities are based on the kit you are using (and it only offers one turret skill if you are an Engineer). The skills your teammates are using, though, is dependent on what skill you have them trained up. So simply put, replace your NPC Engineer teammate ground skills (you can respec their skills for a small fee) with as many Turret creation skills as you can load them up with. Their Ensign ability will be Shield Charging or Chroniton Mine or some other useless thing, but starting at their Lieutenant ability it's turrets all the way.

    The Turrets don't do all that much damage by themselves, but 4 turrets really adds up. It's even more cheesy when you have both Turret I and Turret II and have something like 6 to 8 turrets on the field.

    In addition, I'd give your team members Expose AoE attacks like Wide Beam Pistols, Full Auto Assaults, or Dual Pistols. Give yourself a Sniper Rifle or some other large Exploit secondary attack weapon. As soon as you see an Exposed enemy (orange circle on them), target it and use the Exploit attack. It works far better if you are running with team members who are all using Expose weapons.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    Hmm. Worried if I squandered some of my "rare" officers from earlier missions. How can I easily identify a super duper bridge officer? Just have to inspect their abilities?

  • see317see317 Registered User regular
    Hahnsoo1 wrote: »
    The Turrets don't do all that much damage by themselves, but 4 turrets really adds up. It's even more cheesy when you have both Turret I and Turret II and have something like 6 to 8 turrets on the field.
    On my main I've got 4 engineers with turret 1 and 2, 3 of them have turret 3 (the other has a support drone). My captain has a turret and a quantum mortar as well as a pair of drones (one from the kit, one from being an engineer). Lots of stuff dies to 12 turrets and a trio of drones (then the mortar actually gets a shot off).

    I replicate them all a hot cup of tea before missions, so they can look classy while their toys are killing everything.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • ValaenaValaena Registered User
    Abilities change, you want to look at their traits. and I'm pretty sure you can just repeat whatever missions grant you bridge officers to get the special ones over and over. Not 100% on that though, but i like like 5 blue and purple officers just chilling if you have need of them. I've used the same bridge crew that I got at the beginning. (im a hoarder)

    [SIGPIC][/SIGPIC]
  • emp123emp123 Registered User regular
    Wait, bridge officers have traits?

    Oh god, I think Ive been Star Trekking all wrong.

    camo_sig2.png
  • ValaenaValaena Registered User
    I'm pretty sure they have traits?! I may be horribly horribly wrong on this.

    Edit: no I'm fucking dumb. I was thinking of pokemon I guess. I would have sworn I saw traits for them and promptly said, fuck it, and ignored it.

    Double edit: no I'm totally right. I did see traits. If you mouse over your available commissions, their traits are in there. Not obvious, but they're there. Like corrosive blood - +20% toxic resist, things like that.

    [SIGPIC][/SIGPIC]
  • emp123emp123 Registered User regular
    Oh, yeah, those things. Whats good? I usually just take the kind of bridge officer I need/want. I figure I havent fucked myself too badly since Im only Lt Cmd 5 or something but still.

    camo_sig2.png
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    The game crashed on me. It crashes for me a lot. Texture loading bugs or something.

  • ValaenaValaena Registered User
    Honestly, I'm not sure which traits are better. It just kind of depends on what you're doing. I've just been ignoring them. If you're a min/max'er though, its there.

    and Jasconius, are you getting an error message at all? or just crashes? If its relating to a .hogg or .pigg, you could try deleting the corresponding file and cross your fingers. Or, on the launcher, hit the Force Verify button. And then sit back as it takes for fucking ever. I'd back up your game files on an external to avoid redownloading it again once you get it fixed.

    [SIGPIC][/SIGPIC]
  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    Yeah it's the hoggs I think. It has happened twice. *shrug* I dont know what causes it.

    I was able to get back in and engage in what I am almost certain was a gross and heinous violation of the prime directive.

  • HevachHevach Registered User regular
    For Boff traits, most of them are ground, and honestly not very useful. There are a few to look out for:

    Creative makes all their damaging skills a tiny bit better.
    Lucky gives a crit rate bonus, but not in the text it also improves expose rates on powers. A science officer with this is nice, give them tricorder scan and watch them drop the AOE exposes.
    Many special purple boffs have a trait that functions as an extra power. The Breen tactical officer has a cryo blast that isn't that great. Both liberated borg have something. The best one is the Reman science officer, he's got a point black AOE knockback. Very good fighting borg, throws the fuckers across the room when they get close.

    Efficient: The only space trait worth talking about. Only available on uncommon Saurians and the liberated borg engineer, boosts power levels more the lower they are - best boost at 25 power, no boost at 75 and up. It's actually quite nice, I have the borg boff, and it actually added several points to my engine and aux power and one point to my shields in my normal power setup.
    Jasconius wrote: »
    I was able to get back in and engage in what I am almost certain was a gross and heinous violation of the prime directive.

    If it makes you feel better, at least one of Sisko's dozen or so violations is worse than anything we've done*, and command gave him the green light on it. We have outdone Picard, but just barely, and Kirk wins them all for deciding that giving a primitive civilization advanced weapons was ok since the Klingons gave another primitive civilization the exact same number of weapons.

    The prime directive isn't a sacred rule to be upheld, but a safeguard to make sure a crew stops and thinks damn hard before breaking it.

    * - We've also assassinated a foreign leader, but Sisko did it to cover up his own lies. We went in guns blazing and took ours down in glorious battle, so I like to think at least I took responsibility for my actions instead of sticking a bomb on his ship and letting everyone think it was the Cardassians.

  • MadCaddyMadCaddy Riksadvokate Registered User regular
    It's funny how in the pale moonlight is such a hotbox for trek lush and rage. I personally think it's the best episode of any of the series but inlike my scifi a little harder than trek is generally. The writing was so good though!
    Re: traits hevach pretty much nailed most important points. Leadership (which they fixed) is a decent space trait and better than a sharp polk on the eye and teamwork is goodand I usually try to get covert on my snipers. I like to try and keep my away teams stock with 4 superior ground traits + reman (who is the best ground Bo) and the Breen on my tacs. I plan on getting the Khitomers accord Borg sci but have been underwhelmed after comparing reward to grind...

    If any of you get a life or have time to burn and a free alt slot and really want 5 efficient bos I can teach you the Bo grind. I'm gonna get around to doing it myself once I get my 6th slot awarded but I decided to wait until season 4 before doin anything too grind heavy. I do have an extra klink tac I'm not attached to that i might delete to do it if I get that hardcore, but meh..

    League of Legends: SorryNotRly Steam: MMForYourHealth Hero Academy: MadCaddy
  • ValaenaValaena Registered User
    So cryptic is now working on Neverwinter. I hope they don't divert resources from STO!

    [SIGPIC][/SIGPIC]
  • see317see317 Registered User regular
    Hevach wrote: »
    For Boff traits, most of them are ground, and honestly not very useful. There are a few to look out for:

    Creative makes all their damaging skills a tiny bit better.
    Lucky gives a crit rate bonus, but not in the text it also improves expose rates on powers. A science officer with this is nice, give them tricorder scan and watch them drop the AOE exposes.
    Many special purple boffs have a trait that functions as an extra power. The Breen tactical officer has a cryo blast that isn't that great. Both liberated borg have something. The best one is the Reman science officer, he's got a point black AOE knockback. Very good fighting borg, throws the fuckers across the room when they get close.

    Efficient: The only space trait worth talking about. Only available on uncommon Saurians and the liberated borg engineer, boosts power levels more the lower they are - best boost at 25 power, no boost at 75 and up. It's actually quite nice, I have the borg boff, and it actually added several points to my engine and aux power and one point to my shields in my normal power setup.
    Jasconius wrote: »
    I was able to get back in and engage in what I am almost certain was a gross and heinous violation of the prime directive.

    If it makes you feel better, at least one of Sisko's dozen or so violations is worse than anything we've done*, and command gave him the green light on it. We have outdone Picard, but just barely, and Kirk wins them all for deciding that giving a primitive civilization advanced weapons was ok since the Klingons gave another primitive civilization the exact same number of weapons.

    The prime directive isn't a sacred rule to be upheld, but a safeguard to make sure a crew stops and thinks damn hard before breaking it.

    * - We've also assassinated a foreign leader, but Sisko did it to cover up his own lies. We went in guns blazing and took ours down in glorious battle, so I like to think at least I took responsibility for my actions instead of sticking a bomb on his ship and letting everyone think it was the Cardassians.

    Man, if you were to catalog all of the non-federation type activities engaged in in this game...
    My personal favorite is walking into a dive bar, shutting the place down when the bartender doesn't want to provide information, then shooting up all the patrons when they get annoyed at you trying to shut down the bar.

    Woo! Live long and prosper!

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • HevachHevach Registered User regular
    Shutting the bar down is pretty Trek. Sisko threatened to charge Quark his years of back rent if he didn't resolve that labor dispute with his brother.

    Shooting the angry patrons on the other hand, that's uniquely STO.


    Valaena: They've been working on Neverwinter since STO launched. If it's going to divert resources, I think that ship has sailed.

    Though, one upside, since all three games are on the same engine, certain things are worked on cross game. Foundry development is centered on Neverwinter, even if it's running on STO. Not sure where Champions fits in that, but Season 4 and the next big patch on Champions are supposed to be a consolidation of all three versions of the engine, so it sounds like they're paving the way there.

  • ValaenaValaena Registered User
    Oh dang. I did not know that. I just got an email about cryptic and neverwinter today. But eh. I'm looking forward to the new engine.

    [SIGPIC][/SIGPIC]
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