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The ship is a Cruiser in every way except it is missing an aft weapon port and in exchange you get subsystem targeting and a universal ensign slot (which I just happened to use an Engineer with).
It's pretty fun, but I definitely adore pure science vessels. I like shield tanking. It is unnerving when you spent two weeks with omgbbq shields and the you get a big hulking ship but your shields go down almost immediately. I'm not used to hull tanking.
The Nebula does have the most crew of any ship at CM, but I am not sure how truly important that is.
Maybe make it a big event like when the Beta ended and just have borg everywhere. Or A Borg Fleet action like Starbase 24 where they invading a planet and you have to stop them.
anyone know anything?
Need to redress my Officers. Everyone is running around in TOS stuff from when that bridge came out. I really wish they'd make a new version of the Galaxy bridge that is scaled better like the Constitution bridge. Going to put my guys in TNG uniforms again just because I like those.
Timspork: They haven't changed graphics directly, but they've been doing back end stuff almost every build under a generic heading in the patch notes. I've noticed I can turn graphics up a bit more than I could a couple months ago, and I think that has something to do with it.
I hope they do start doing some model and texture passes - some really weird things happen when models drop to the lower polygon forms at range. I noticed the towers in Cutting the Cord get weird bulges on the peaks that look for all the world like giant green penises.
I really really wish they'd up the res a lot on the ship textures. I hate the jagged hull panels my ships have. Of course I'd be even happier if they would make hull specific textures so all that jaggedness and distortion of the same four textures would be gone forever, but that would obviously require a lot of work.
Insert vasectomy joke here.
I just died in space (outside of a fleet action) for the first time since like... level 2.
Maybe my gear is just really out of date (some of it is).
My consoles and deflector in particular are pretty ancient.
Mind you, I was using the Advanced Heavy Cruiser (Excelsior class), so it's a tough little ship with a purple Regen Shield Mark VI (Regx2). I found Reverse Shield Polarity to be quite a good counter to the Escort initial burst, but until then, those battles really were a bit touch and go.
Did you equip the gear I sent you, and get those new phaser banks from "Everything Old is New Again"?
Also, upgrade your Breen gear to Mk VI stuff. If you do that you literally should not be having any issues with space combat.
We're basically the same level, and I think we're using pretty similar gear.
What bridge officer skills are you using?
My set up currently is: Tac Lt slot has High Yield Torp I, and Beam Fire at Will II
Eng Lt has Emergency Power to Shields I, and Engineering Team II
Sci LTCDR has Hazard Emitters I, Transfer Shield Strength II, and Feedback Pulse II
Ens Sci has Science Team I
As you see, this is a very defensive set-up. I literally never have to use Science Team or Engineering Team. I pop Emergency Power to Shields whenever it comes up, and if the fight looks to be long I'll pop Transfer Shield Strength somewhere in the middle of the fight for hefty shield regen. Hazard Emitters is completely sufficient to keep my hull strength topped off. I use FAW and HYT whenever they are off cooldown. I'll delay firing a HYT salvo if I think I'll be able to hit a low or empty shield facing soon, but otherwise I just let them rip. Stuff dies fast, I am never threatened. I use the Breen energy siphon power, but I generally don't ever even remember to bother with Feedback Pulse. If I'm facing a ship that I know buffs itself at the start of a fight I will hit it with Subnucleonic Beam first thing. If I want something to die especially quick I use Sensor Scan on it. If I'm dealing with a large ship that has tractor beams I will target their Aux Power but otherwise I don't even bother with subsystem targeting. If it's little ships with tractor beams (like the Breen) I just wait for them to all tractor me then hit FAW and laugh.
-edit-
Also, which space battle did you die in? Was it the final battle of Night of the Comet? That one is easy to die in at any level if you get carried away shooting the comet and don't stop to clear out klink spawns.
On my old Science vessel, I regularly used the Target Shield Subsystem. It rarely does the catastrophic shield failure, but it typically takes the shield energy down a few notches, which gravely hurts their regen rate. It's basically "free", so why not?
I think I overstated how much I forget to use target subsystems. The only time I use it as a matter of course is against big battleships that I know have tractor beams (getting tractored at close range by a large vessel is very painful) because I find it often stops them from using it, or it's short and/or weak enough that it is less of a thing.
However, I have been known to target engines on a ship when I've melted down a single shield facing and have a juicy position on that facing, and I have been known to target shields right before I fire a torp volley, and I've been known to target weapons before I get in close on a large ship. I just don't do these things often enough to call it strategy.
-edit-
It's also not completely free, as it shares a global cooldown with FAW and HYT, which I use every 30 seconds each already, so subsystem targeting is a last consideration for me.
My BOFF's are
LT Tac with the same skills as yours
LT Eng with Power to Weapons and the beam modulation skill (beam shield penetration)
LtCm Sci with: jam sensors, scramble sensors, gravity well
E Eng w/ some sort of shield boost, might be emergency shields
My shields in general just feel too low. Three light craft with cannons can take my fore shield down right on the initial contact, which never happened when I was an LtCm.
I feel like my toolbox for regaining my shields is fine (especially since I am an engineer myself), it's just that the low cap equates to rapid significant hull damage which I am not built to recover from.
Oh, that fight. I go to the right first and find that the npc ships engage at around the same time I do. Try not to draw all the aggro first thing.
-edit-
Your skills: That's a very offensive set up. Make sure you have a decent Aux power level or those sci powers are going to be pretty underwhelming. Since you lack a lot of the redundant defensive powers that most low level Science captains tend to favor, you should enter those large engagements (like Skirmish) with caution. You simply cannot tank with your skill set-up. I doubt you'll ever have a problem with a normal single player spawn (and Skirmish isn't a normal single player spawn, you have 3 ally ships in that fight, two of which are cruisers) so I wouldn't worry about trying to switch skills around just yet, but just keep in mind that you cannot tank, and any fight in which you pull too much aggro is probably going to be a Ramming Speed/Abandon Ship training run.
last time I was able to do CE was when ramming speed would take a large chunk of it's hp off.
3-4 ships would line up ram it, it would be dead or close to dead.
It can still do a ton of damage on the CE, since it doesn't have any shields (I took over 1 million damage off of it with ramming speed and self destruct in my star cruiser some time back), but things have to be going kind of bad for it to work and just trying will probably mean lots of fragment healing.
If fleet action private queues go live as described in the S4 patch notes, I'm definitely making a solo kill on CE my pet project. It'll be epic up there with my 20 minute one on one with a tactical cube.
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That is all.
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I'm *this* close to blowing my next paycheck and just buying a new damn computer, seriously.
Shooter mode looks interesting, but I kept getting this "Nopossiblemaps" error.
Looks like some radical changes, take some getting used to, but I'm going to wait for a test weekend before trying again.
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Holy shit! Sony's new techno toy!
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Also are there any tweaks in space combat? I did Stranded in Space to test and my Prometheus just tore everything part in a fraction of a second and they were all equally ranked to me.
On one hand, I think it's a good change to itemization, but on the other, it's a HUGE step in the power creep, and space enemies weren't rebalanced around it the way ground ones were.
So, expect to see me around space again, getting my pew-pew laser on.
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And uh... the loading screens. They keep requiring me to press a key.
That would explain it. My ship has all purple weapons. Also something weird, when the Prometheus fired forward torpedoes, the torpedo launched out the rear of the ship and zoomed around to the front.
With the Episode replay I keep hearing about, does that mean the Season episodes? I was thinking of checking them out when I got home (Lt. Cmdr 1 atm). Should I just wait to do them or are they a great way to get XP?
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You can replay many of the normal missions now, and all the episodes. Normal missions have level locked item rewards, so it might be worthwhile to replay it a couple times if the reward is some body armor or something, but generally not so much. Episode item rewards scale to your current level, and some of them even change as you get higher (different damage types and so forth) so it is worth it to play them again at each rank if you liked the item you got the first time. The Breen episodes have a Shield/Deflector/Engine that is good, and will serve you well up until the Aegis set at Rear Admiral. The Devedian episodes have some good personal shields and boff weapons, and one of the missions has rare phaser banks which saves you from buying or crafting energy weapons all the way up until end game as long as you aren't super picky about energy types.
The newest episode doesn't have exceptional rewards, I honestly play through it once and never replay it after that.
-edit- I guess I'll replay The Vault when I run out of Scorpion Fighters, but with 50 charges and space combat not being that hard, it's unlikely I'll use it up any time soon.
Also, looks like you forgot to mention, but you can access mission replay from your ready room, just off your bridge. Unless you have the TOS interior, in which case the briefing room is on the crew deck.
I guess the gist of what I'm saying is, holy poop I am so looking forward to season 4. Im not too keen on doable stacking the boffs tray though. Any way to reverse that?
They're actually not... thanks to a bug. Under some circumstances, removing the radiation debuff doesn't work. You'll wipe the icon, but not only does it keep counting down, when it goes off, if the splash damage hits any other targets, it also hits you an extra time. So if it goes off and you have 2 ships nearby, you actually get hit three times and both of them get hit once.
This is supposed to be fixed this week, though. With that fixed, yeah, they're shit.
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