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[Star Trek Online] Hop on my deck. Now Free to Play!
Posts
http://massively.joystiq.com/2012/04/18/why-i-play-star-trek-online/
I'd like to know if there are any STF things at Euro friendly times? I've seen mention of "STF Fridays" in the OP, but I don't know if this is still a thing..or if it is on American times anyway. Mainly what I'm getting at is I would like to see the Ground stuff (on normal) without being brave and pugging it as I have heard one too many horror stories. I wouldn't mind giving a few Elite spaces a go either, but that's a bonus.
I haven't tried any of the ground ones yet, but love the Space ones to pieces, especially with a solid team.
At the moment I'm wandering around with a minigun, and it does alright for the Borg I run into on missions, but I'm wary of taking it to ground STFs, entirely willing to cash in some bits and pieces from running the space STFs to get a nice gun.
I was thinking of a sniper rifle, hammer out a few powerful shots then remod?
Klingons have the best gun however, with their space shotty/grenade launcher.
There's always a Batleth for backup
I like Blast Assaults, they have a pretty good targeted AoE as their secondary which is nice for the big, slow moving Borg groups (also has a chance to knockback). Space shotguns (pulsewave) are also good, but tend to tempt people into getting really close to maximize DPS, getting close may be a bad idea with the Borg.
If you've got your ground crew kitted out with expose weapons, using a split beam rifle can do some really nice exploit damage with it's secondary, so long as you hold off on using it until your crew have fired off their exploit attacks. (granted, the exploit attacks are going to be enough to kill most enemies on their own, so YMMV).
So what encounters boil down to when using one is:
Two or more people/space cyborgs enter. One leaves. It's like Thunderdome with space lasers. You may
or may nothave to run through a hail of gunfire to get to your target. But if you press the barrel of the space shotgun to their spine and pull the trigger, short of KA elite, you're going to knock the shields off of something and do a lot of damage. It's enough to one shot certain mobs, in fact.They're also one of the best weapons you can field DPS wise for a DPS specced tactical against the Borg. A MKXII space shotgun far outdistances any of the set gear in the game for efficiency, in fact. With the right traits and gear you can pop all of your buffs and literally one-shot Defera Invasion elite drones. Doubly so since about half of the Borg in any encounter will walk to you, meaning it's a convenience weapon on top of a practical one for DPS.
To give you an idea of how good it can be with the right class: I wowed an entire team two weeks ago when I soloed something insane like ten elites that had spawned and came at us all at once through
suicidally running from cover to cover to get to them one by oneclever tactics after the final city mission bugged hard and the entire team went down. Our poor smugineer (Dude was ridiculously smug about his half dozen turrets. Made us wait like a minute while he set them all up in carefully placed positions.) was just gawping and kept sending me tells over how the hell one man managed to gun down a small army of drones, and a mob type that can solo teams in duo's.Then again, that goes into the mindset of playing a tactical. You don't have awesome gimmick summons like quantum howitzers that can fire downwards through the floor to hit mobs on the floor beneath you. Nor do you have crazy science skills like nanoprobe infestations. You don't have amazing self heals or shield repairs either.
In fact, unless you spec into being a squad leader, your only heals come from consumables. It's just you, a swarm of red shirts, a bunch of DPS boosters, a special ability that will reset the cooldown on your red shirt swarm, buffs, and other summons every now and then. Other then that, it's just you and your character's cast iron balls, balls that just so happen to be the size of starships, against the universe. Yet if you know what you're doing, you can be far more survivable, and do way more damage then any engineer or science officer can, since you're much more flexible, adaptable, and deadly then they'll ever be on account of your buffs boosting your direct damage output and inherent capabilities.
So it sounds like this fits in between the last proper mission of the Reman series and the follow-up which sends you off to chat with Obisek at the Vault. If you guys want, we can set up a Fleet-run or two at the Vault on Friday to give those a chance tomorrow a few practice tries at it.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
They've been saying they wanted to get shuttle instances going for a long time.
Also, Cryptic just officially confirmed that they're just going to change the description of the lockboxes rather then fix the issue with gold boxes dropping normal box items. Their line is "working as intended, it has a higher chance. No, really!", despite people giving mounds of evidence to the contrary. Also, despite Cryptic claiming that lobi crystal drops from golds are the same as normal boxes. Which is not intended by them.
My advice would be to not give them a single cent of your money until they start shaping their act back up. This is not Atari era Cryptic. They don't have the excuse of claiming that Atari made them milk the players for money anymore. And it's not acceptable for them to dick around like that.
Also, from what people are saying in-game and out, what they're about to do could get them sued and/or fined depending on what country they operate out of. Since they're quite literally about to take people's money for a product they offered, and not give it to them after the fact.
Should be fun times for Cryptic in the future.
They really need to bite the bullet and separate ships from shuttles - not necessarily separate slots, but just letting you have a default shuttle set and automatically switching you when you enter a shuttle only map. Would make things more seamless, but they could also turn it into a third level of gameplay, and integrate all three levels into single missions.
That would be pretty nice, but I have a feeling that there are some technical limitations stopping them from adding a "Shuttle"-level to Space/Ground.
Where as STO feels more similar to a traditional level design when it comes to missions.
Also, I have the Mk X requisition token from one of the quest chains to get a Borg item from DS9. Any recommendations on what I should buy? I'm a KDF tactical officer flying a Bird of Prey currently, most of the items on it are quest items or things I purcahsed off the exchange for cheap.
gw2: Tom.2439 (Short Giraffe, Saltycat, Saltydog)
ADF's new home?
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I bet Picard had all purple Boffs AND Doffs.
I don't believe for a second that Troi was any higher than a green quality Counselor. And are you seriously suggesting that Wes was a purple quality DOFF?
Considering the impossible trait combination (which Duche also had, though Fem Jizz didn't), I'm starting to suspect somebody with access to the doff system is trolling us.
Critical Success for engineering type missions, Critical Failure/Everyone Dies for diplomatic types.
Also, my seven year old son decided yesterday he wanted to try STO, so I started it up on his PC and helped him through the tutorial. Afterwards, we teamed up for the first two story missions.
My kid doesn't like Star Trek, and he still insists the TV show is "boring", but he enjoyed the game enough that he went to bed talking about Klingons last night. It's moments like those that make fatherhood special.
Steam, Planetside 2
I find the original Star Trek series interesting but I feel like watching a bunch of 40-50 minute episodes screws with my ability to sit down and enjoy it. I'm very anal retentive about time.
Though the psychic boy episode was pretty damn awesome. Great tension and suspense in that episode. That episode where Kirk smacks the shit out of Spock was hilarious. "This is no time for a pussout, SHIT is going down!". Pilot was kind of meh. The officer gaining godly abilities was fantastic too.
Massively to co-host STO panel at the Official Star Trek Convention
you'd need to let another MMO news site know about it that doesn't brown nose Cryptic.
Not sure what the trait is? Well, i'll give you a hint.
One of these things is not like the others. One of these things does not belong.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I checked it out, and it appears to be a bug for all ships, actually.
Turns out they didn't do the proper coding to keep all large ships from going in.
sure it's not a holo emitter?
if not which large ships can get in
Welp, didn't expect that for a ship's name. Grandpa must have really done something impressive after the show ended.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Heh. After trying to hold my self to fairly serious names for my ships across my alts, I gave into impulse when my female betazoid Sci alt got her Intrepid. She now commands the USS She Blinded Me (couldn't add the ! sadly). Probably not the most original or funy but I liked it and it gave me a chuckle so I went with it. I'll have a new ship fairly soon anyways.
My best advice until you get to 50, is to go though the story missions in order. Your first run though a mission will give you around 6k xp. At lower levels, this is a level or 2 a mission. You can maximize your leveling by doing patrol missions on the way to your destination. Doing 1 or 2 patrol missions and a story mission can net you around 10k xp for, maybe a half an hour mission. By the time I hit my stride, I was doing 2 space patrol missions (The ground ones just took too long.) and gaining a level a mission even into the upper ranks. Protip: The patrol missions are somewhat randomly generated. If you enter a patrol zone and it's not space, you can just leave to get a new one.