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[Star Trek Online] Hop on my deck. Now Free to Play!

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Posts

  • That_GuyThat_Guy Registered User regular
    I've never played an MMO before and this looks pretty complicated. I wonder if I could buy Elite Force and get it to work for Windows 7.

    It's really not very complicated once you get into it. It is far simpler than any of the Bridge Commander or the Academy games. It's a much tighter game than Legacy ever was. It's not without it's flaws, but it's the best Star Trek game people still play. Tactical is probably the easiest class to play.

    The real heavy customization really does not happen until you get to 50 and pick out your final ship. Also, make sure to join the PA fleet to get access to the super sweet fleet bank. It's a great way to get your character outfitted when you first hit a new rank. As you collect better, just put some of it back into the bank for the next person. It's best to only put the highest level equipment for that rank back into the bank.

    We are in quite the gaming drought.
  • HevachHevach Registered User regular
    It is a pretty complex game, but it's also a fairly easy one - a lot of the complexity is wasted (which really isn't that uncommon with MMOs).

  • AvynteAvynte Registered User regular
    edited April 2012
    The skill system is pretty intimidating, along with the concept of your bridge officers and ship class determining your space play style, not what character class you are.

    I actually think they did a good job capturing the star trek feel in that regard. Picard set the tone of the ship, but it was still the officers actually getting everything done.

    Avynte on
    ECOED.jpg
  • HevachHevach Registered User regular
    edited April 2012
    Your character's class has a big part in it too. A tac in an escort is a burst damage machine, with little means to survive a prolonged firefight, but a sci/escort is a more dynamic and survivable offensive setup and tac/cruiser is built for steady DPS.

    As for the skill system, you can generally kill a lot of things off right away. If you're not a science vessel, not much in the third block is going to matter. Most everyone wants strong skills that directly feed weapon damage, though non-escorts can probably do without the high end crit ones. Everyone wants at least some healing and shield/hull HP. Power levels are always good - potential boosts everything, efficiency gives a sliding boost that's best below 25 power and worst above 75.

    Skills are bottom-heavy. The first 3 points gives more than the middle 3, and the top 3 give the least. Most of the time, the top 3 are a waste, probably the best exception being tac/escort - one trick pony with most of its captain and boff skills connected to only a few skills, the lower demand for science and engineering skills means you can crank up the damage.


    STO is fairly unique in that character creation doesn't end when the tutorial starts. Most MMOs mainly deal with equipping a character, but STO's simple item system leaves most of the work on a sort of rolling character creation.

    Hevach on
  • That_GuyThat_Guy Registered User regular
    One of the few skills to max out regardless of what you are playing is going to be "Driver Coils". At level 50, with the borg engines, I am able to travel at warp 20 under normal power and 30 with slipstream.

    You can respec your skills at just about any time. If you have a respec token (you get 2 of them by the time you hit 50) it's a free respec. At 50, you might be getting a shiny new c-store ship that you can arrange your skills to suite.

    IMO, it's a waste to put points into the battery skill.

    We are in quite the gaming drought.
  • WrenWren Registered User regular
    yeah theres not really anything I'd consider to be a waste of points except the battery skill. everything else has its use.

    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • ArchonexArchonex Registered User
    edited April 2012
    So heads up, but two updates about the state of the game:

    First of all, it appears that someone is trying to manipulate the C-Point market on a large scale. Nothing's happened to justify such an alteration, but if you watch it closely over a period of days, you can see someone moving about 20,000-30,000+ C-points from the lowest common buyout option one tier higher over the hours. They repeat this constantly as soon as enough people place points at new tiers above them. This increases the minimum bid by one.

    This is kind of weird, since the exchange has just about never gone past 290 at its highest times. It's approaching 310 right now. My money's on a group of someone's either griefing the exchange, or trying to fuck it up. Because there's no advantage to doing this, and to be quite frank, there have been no changes to the game that would make such an insane rate of inflation make sense.


    Two: Remember how Gozer sucks? Dstahl and apparently Jack Emmert (Of Hellgate: London and City of Heroes fame.) agree. Apparently Jack actually plays STO, and is pissed that whoever is in charge of end game PVE content production keeps trying to make the game a regressive fuckfest.

    He's apparently been sending nasty letters to the STO devs telling them to, at least, improve the drop rate, because this shit was loony. It appears that Gozer retaliated by increasing it slightly (Far as we can tell, it's not really that noticeable.), but by also adding in the new very anti-fun respawn timer and the changes to KA that make it impossible to do. So basically this was their PVE content designer's idea of thumbing his nose at his boss and saying "No, fuck you, my game, not yours!".
    Q: (RCO) Are there any plans to remove the uncertainty of Tech Drops in STFs?

    Dstahl: Yes. Rewards and drops in general is also the top complaint of Jack (our CEO) and is something we plan to address as a minor part of the Season 6 update (otherwise Jack will continue to pester me and he can be really annoying!)

    When Jack of all people says your game has issues, you know you've gone too far. Funnily enough, the forums are on fire with people bitching about how bone-headed a change this is. Even though not many people know about the apparent divide on the issue at Cryptic, maybe this will be the straw that finally gets Gozer/whoever moved off to a better job for his/their abilities.

    Heretic is the only other dev that actually seems to log in and play. I've seen him hanging out in Doffjobs. He was the guy who said "Eh, i'm used to it." in chat that one day that Doffjobs and ESD zone self destructed over the Ferengi Box issue.

    He's the one who builds the Doff system, which means he actually sees what his changes do. It may be that since i've been in his shoes before, and know how annoying that sort of job can be that i'm somewhat biased towards him. But, coincidentally, since he's actually front and center to take feedback and see his changes, it seems the Doff system is universally loved by just about everyone. It even has a channel devoted just to it that was formed by players. It's also probably the thing that "sells" the Trek part of the game. Since with the Doff system you can play a "Picard" style captain. Complete with epic quest chains.


    You can find that post in the new "Ask Cryptic" segment for this year. It details plans about the game that are confirmed and coming in the future.

    http://www.startrekonline.com/node/3053



    Things I noted just from reading the first portion of it:

    Possible MPVP Romulan faction in the immediate future. The idea is to have new PVP match types that players control a unique ship type. This would open up all sorts of stuff I imagine. Like playing as the Borg.

    Actual Romulan faction possibly past that.

    Filled out KDF content (Finally.).

    New "guild bases". Fleets will be able to construct a starbase of their own design. This is a core feature of season 6.

    Events that take place at the Starbase. I assume this ranges from DS9 hum-drum stuff, to "oh shit, full on Borg invasion." type stuff. Seems to be focused around giving fleets more interesting stuff to do.

    Cryptic is in talks with CBS (Who is very leery of older/odder ships featuring in the advanced time line this game has.) featuring at the end-game as heavily retrofitted (IE: They just ripped everything inside out and put modern components inside of it.) ships.

    Gal-X Dreadnought saucer sep is coming.

    Tons of other stuff. If I listed it all this summary would be very long.


    Notably, the devs have gone on record saying that season six might be the season where we'd see a ton of open PVP content, too. The idea that the forums have clamored for was either a sector of controllable space that people could fight over, or to let the current sectors be able to be invaded and controlled. The devs have, in the past, been amenable to the idea.

    Archonex on
  • AvynteAvynte Registered User regular
    I'm extremely skeptical someone is trying to manipulate the dil exchange. More than likely there's just a shit ton of people that want to open lockboxes without spending rl cash. For every person screaming red faced rage on the forums there are more dropping money in hope of a dkora.

    As you've already pointed out before dil is crazy easy to acquire with the right setup and without any meaningful sinks, it just builds up driving the exchange.

    You can see the same thing happen in eve, where the isk faucets are too great and plex (game time cards) have skyrocketed over the years.

    ECOED.jpg
  • ShapeshifterShapeshifter Pants Optioanl Registered User regular
    Avynte wrote: »
    I'm extremely skeptical someone is trying to manipulate the dil exchange. More than likely there's just a shit ton of people that want to open lockboxes without spending rl cash. For every person screaming red faced rage on the forums there are more dropping money in hope of a dkora.

    As you've already pointed out before dil is crazy easy to acquire with the right setup and without any meaningful sinks, it just builds up driving the exchange.

    You can see the same thing happen in eve, where the isk faucets are too great and plex (game time cards) have skyrocketed over the years.

    multiple players have the limit in terms of c-store points (25k apparently) It would only take a few of them working together to sway the pricing.

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  • mjn6172mjn6172 Registered User regular
    Holy shit, the Undine missions (at least the first one, Assimilation) are BRUTAL! I started up again when it went free-to-play, and I've slowly been cruising through the story missions, never too worried about anything. Even the Borg series wasn't too bad, just give everyone melee weapons and let them have at it. Assimilation is the first mission to make me worry at all, fighting wave after endless respawning wave of Borg drones, fighting and clawing for every inch, desperately trying to push through just a little farther, to make it to the next transporter device and see if that's the correct one, watching my officers get taken down one at a time until finally there's no one left but me, then doing it all over again hoping to make it further in to the next spot. I absolutely loved it, it finally felt like I was really fighting the Borg, but holy shit was that a hard mission. I just hope the next few are as challenging since they're the last story missions.

    For hearts long lost and full of fright
    For those alone in blackest night
    Accept our ring and join our fight
    Love conquers all
    With violet light!
  • HevachHevach Registered User regular
    edited April 2012
    The rest of the Undine missions aren't quite as hard as Assimilation. You're usually fighting Undine, which really aren't that bad - they don't have shields, so like Gorn they're shredded by mortars, grenades, and mines. On the other hand, they do a lot of damage that ignores your shields, so you're regularly going into fights at half health.

    As for Assimilation, it's hard to get your boffs to cooperate, but very few of the Borg in the first area will attack you if you ignore them. Even on passive, though, they'll fire off buffs and drop turrets, which count as hostile actions and get your face raped. In the second area, set up shop in the area you beam into and draw them through the door in small groups. You won't get overwhelmed like you do fighting in the big room.
    multiple players have the limit in terms of c-store points (25k apparently) It would only take a few of them working together to sway the pricing.

    They'd sway it much more quickly than it's swaying right now if it were intentional and coordinated. The fact is, Dilithium is plentiful and useless. That's a big part of why it was trading over 400 before the F2P launch even when the Jem'hadar lockboxes weren't running. It's only a matter of time before the bulk of free players end up in the same position that the old players already were - level capped, geared to hell, and just sitting on growing piles of currency.

    Also, remember, the exchange hit 340 in the first couple weeks of the Cardassian lockboxes, too, at about the same rate it's doing now, and that was when the floor was around 170, not 250.

    Hevach on
  • ArchonexArchonex Registered User
    edited April 2012
    Hevach wrote: »
    The rest of the Undine missions aren't quite as hard as Assimilation. You're usually fighting Undine, which really aren't that bad - they don't have shields, so like Gorn they're shredded by mortars, grenades, and mines. On the other hand, they do a lot of damage that ignores your shields, so you're regularly going into fights at half health.

    As for Assimilation, it's hard to get your boffs to cooperate, but very few of the Borg in the first area will attack you if you ignore them. Even on passive, though, they'll fire off buffs and drop turrets, which count as hostile actions and get your face raped. In the second area, set up shop in the area you beam into and draw them through the door in small groups. You won't get overwhelmed like you do fighting in the big room.
    multiple players have the limit in terms of c-store points (25k apparently) It would only take a few of them working together to sway the pricing.

    They'd sway it much more quickly than it's swaying right now if it were intentional and coordinated. The fact is, Dilithium is plentiful and useless. That's a big part of why it was trading over 400 before the F2P launch even when the Jem'hadar lockboxes weren't running. It's only a matter of time before the bulk of free players end up in the same position that the old players already were - level capped, geared to hell, and just sitting on growing piles of currency.

    Also, remember, the exchange hit 340 in the first couple weeks of the Cardassian lockboxes, too, at about the same rate it's doing now, and that was when the floor was around 170, not 250.

    Thing is, there's plenty of sinks in it now.

    Given the situation, it just seems like a group of people are trying to inflate the market. There's even a topic on the forums pointing out the absurdity of the sudden increase. The price per point has gone up by over 30 dilithium in only a week, and no announcement was made that would have caused that.

    Archonex on
  • FreiFrei Registered User regular
    I really enjoyed this game before it went F2P. I'm not really a F2P doomsayer, it can work out well, but it just seems like the quality of the game has been fucked with so much.

    They stood in a circle around the candles, and cut their hands to form their alliance.
    The blood hissed as it touched the flames.
  • HevachHevach Registered User regular
    edited April 2012
    Archonex wrote: »
    Thing is, there's plenty of sinks in it now.

    Given the situation, it just seems like a group of people are trying to inflate the market. There's even a topic on the forums pointing out the absurdity of the sudden increase. The price per point has gone up by over 30 dilithium in only a week, and no announcement was made that would have caused that.

    What sinks? Single digits for consumables with better sources available, double digits for the doff compressor on long cooldowns (and you'll get more from recruiting than you'll use on the compressor), and the transwarps, which nobody buys since the Excelsior is still the most popular ship and replay transwarps can be used to get to any sector for EC as opposed to 3000 dilithium per transwarp. Gear is only a drain at the cap and is finished quickly, and crafting even less so unless you're foolishly frittering away dilithium while grinding. The commendation store was the biggest sink, and that's been slaughtered by the compressor.

    It went up 60 in the first week after the Cardassian lockboxes came out, with 20 of that in the first two days, and it went up another 40 before it stabilized. And it never came back down, either. As of yesterday it's gone up less than 50 since the Ferengi boxes came out.

    Hevach on
  • ArchonexArchonex Registered User
    edited April 2012
    Hevach wrote: »
    Archonex wrote: »
    Thing is, there's plenty of sinks in it now.

    Given the situation, it just seems like a group of people are trying to inflate the market. There's even a topic on the forums pointing out the absurdity of the sudden increase. The price per point has gone up by over 30 dilithium in only a week, and no announcement was made that would have caused that.

    What sinks? Single digits for consumables with better sources available, double digits for the doff compressor on long cooldowns (and you'll get more from recruiting than you'll use on the compressor), and the transwarps, which nobody buys since the Excelsior is still the most popular ship and replay transwarps can be used to get to any sector for EC as opposed to 3000 dilithium per transwarp. Gear is only a drain at the cap and is finished quickly, and crafting even less so unless you're foolishly frittering away dilithium while grinding. The commendation store was the biggest sink, and that's been slaughtered by the compressor.

    It went up 60 in the first week after the Cardassian lockboxes came out, with 20 of that in the first two days, and it went up another 40 before it stabilized. And it never came back down, either. As of yesterday it's gone up less than 50 since the Ferengi boxes came out.

    The dilithium shop, new ship costs, doff upgrades, consumables on the C-Store, new C-store items, new costumes, new novelty items on the C-Store, and the expansions to existing features (Most of which are not given by subscribing. You need to buy more crew slots for instance for both DO and BO's.) are all things that require dilithium and by extension points. That's before you get into events, the super ships, and more.

    In other news, apparently Gozer is taking over handling PVP according to the latest STOked video. He claims that PVP is going to be "completely reworked". So I guess this is going to be the death knell of any remaining fun on that front, and the advent of a new era of grinding the same few matches 500 times in hopes of getting a shitty reward. Gozer also apparently had an interview with the fan site on video, and from all accounts on the forum he made an ass of himself again by being a dick.

    Apparently he did his whole "If you don't like what i'm doing, quit" spiel again when STOked asked him to comment on how he'd be handling things. According to what i'm reading, he apparently said that "If you don't like grinding for something, then do something else". Which conveniently ignores the fact that with his new assignment, there is nothing else to do once he's done "reworking" it.

    Not exactly a well typed post, but this sums up the impression of it by the community so far:
    Gozer .... king of pvp? The guy who insulted the entire community by saying "there is no content drought" when it was at it worst. Who did a less then impressive job on the sorties and STF's? Mmmm.... i dont think i agree lolz.

    There's an admin posting in the topic, deliberately ignoring the many "What the fuck are you thinking?" comments, too. There's one right above his post, where he goes out of the way to respond to someone who isn't talking about how insane giving Gozer more control over the game is.


    It's kind of funny. The forum community is without a doubt insanely shitty. You have people like Roach on there sperging out and throwing tantrums because the KDF isn't getting daily blowjobs from Cryptic. All while bitching about "fed entitlement" every other post and blithely saying that the KDF deserves to be the best faction, and that yes he is biased and it just means he's more passionate and "right" then anyone else. That sort of shit isn't good feedback. It's the crazy sort of toxic feedback you get from some people in other games when they're paranoid about their class being nerfed for one reason or another.

    But at the same time it seems like Cryptic just kind of uses people like him as an excuse to ignore any actual feedback they get on certain things. Like how Gozer completely tunes out anyone who disagrees with him, or just trolls the shit out of them when he's feeling nastier then usual.


    Haven't watched the interview myself yet, but here it is for anyone curious.

    http://www.jupiterbroadcasting.com/18913/gozer-king-of-pvp-stoked-120/


    Edit: Holy shit. Just snuck five minutes of it in. Gozer is an old, fat, bastard. Somehow this makes his name even funnier.

    Also, "the STF's are not about story progression" from him. No. They aren't. Because the way Gozer revamped them, Gozer obliterated the story aspects of them. There's a reason why there's talking segments in Infected..


    Edit:
    If you think it's not worth grinding for, then don't grind. Because again, that last, that la- that last set is not meant for - wasn't intended for people to grind hours and hours and hours to get. It was just there so that if you were going to be doing the STF's anyway, you would get something cool.

    I don't think he actually plays the game. Or knows how the hell it even works. Holy fuck.

    Also, the next STF is still in an unknown status. Gozer also says that he'll not be working on any season six STF's to expand the end game content. He is apparently taking the easy way out and only doing a zombie apocalypse CO style instance. Apparently it's a five man "event" where you get waves of ships sent at you until the timer is up or you die. Apparently he wants to add a "Horde" mode to the game. Real fucking original right there.

    He thinks PUG STF's are completable on normal with 3 people.

    He added the respawn timer in because he wanted to force people to "play optimally", and "learn how to play the game". He says that "if you're not worried about dying, you're sucking some of the fun out of the game for you". I didn't know this was survival horror.

    I could go on, but this thing is an amazing train wreck that explains so goddamn much about what's wrong with the game at the moment. I don't think I could list it all here.

    Archonex on
  • Fartacus_the_MightyFartacus_the_Mighty Registered User regular
    edited April 2012
    Archonex wrote: »
    Hevach wrote: »
    Archonex wrote: »
    Thing is, there's plenty of sinks in it now.

    Given the situation, it just seems like a group of people are trying to inflate the market. There's even a topic on the forums pointing out the absurdity of the sudden increase. The price per point has gone up by over 30 dilithium in only a week, and no announcement was made that would have caused that.

    What sinks? Single digits for consumables with better sources available, double digits for the doff compressor on long cooldowns (and you'll get more from recruiting than you'll use on the compressor), and the transwarps, which nobody buys since the Excelsior is still the most popular ship and replay transwarps can be used to get to any sector for EC as opposed to 3000 dilithium per transwarp. Gear is only a drain at the cap and is finished quickly, and crafting even less so unless you're foolishly frittering away dilithium while grinding. The commendation store was the biggest sink, and that's been slaughtered by the compressor.

    It went up 60 in the first week after the Cardassian lockboxes came out, with 20 of that in the first two days, and it went up another 40 before it stabilized. And it never came back down, either. As of yesterday it's gone up less than 50 since the Ferengi boxes came out.

    The dilithium shop, new ship costs, doff upgrades, consumables on the C-Store, new C-store items, new costumes, new novelty items on the C-Store, and the expansions to existing features (Most of which are not given by subscribing. You need to buy more crew slots for instance for both DO and BO's.) are all things that require dilithium and by extension points. That's before you get into events, the super ships, and more.

    I don't think it really counts as a "sink" unless the dilithium actually ceases circulation. Trading it to other players via the exchange does not do this. The things where dilithium is permanently consumed in large quantities are almost exclusively permanent upgrades that players buy in very limited numbers. Unless more sinks are added, the inflation will simply continue. C-points will become difficult to get through the exchange as the people who actually buy the points will quickly run out of things to spend the dilithium on.

    Gozer's move to PvP, while it may seem insane, probably won't affect the direction of PvP much. Perfect World's monetization strategy in all their other games is to focus on making a primarily-PvP endgame coupled with a host of pay-to-win options in the cash shop. IMO, they're moving Gozer to the PvP division because his old job is basically done; there's not going to be much more (if any) PvE endgame development. If I were a pessimist and had to guess, I'd say his new job is going to be to develop PvP rewards that require a hideous grind to achieve (unless you want to buy the c-store lottery ticket that has a 0.5% chance of giving you the reward immediately).

    Fartacus_the_Mighty on
  • FyndirFyndir Registered User regular
    Archonex wrote: »
    He added the respawn timer in because he wanted to force people to "play optimally", and "learn how to play the game". He says that "if you're not worried about dying, you're sucking some of the fun out of the game for you". I didn't know this was survival horror.

    There is a somewhat reasonable argument to be made about encouraging players to retreat from a tough fight to recover instead of just dying and coming back repeatedly, increasing the extent to which people want/need to play as something other than Tactical officers, etc.

    Not that I necessarily agree with it, you understand, just that I can see it existing.

  • That_GuyThat_Guy Registered User regular
    edited April 2012
    Maybe it's my ship, but the Siege Destroyer for KDF really does not have that much less survivability than the Cruisers I am rolling with. Once your shields are hard down, there is not much that anyone is going to be able to do other than run. Running is what escorts are all about.

    That_Guy on
    We are in quite the gaming drought.
  • ArchonexArchonex Registered User
    edited April 2012
    Fyndir wrote: »
    Archonex wrote: »
    He added the respawn timer in because he wanted to force people to "play optimally", and "learn how to play the game". He says that "if you're not worried about dying, you're sucking some of the fun out of the game for you". I didn't know this was survival horror.

    There is a somewhat reasonable argument to be made about encouraging players to retreat from a tough fight to recover instead of just dying and coming back repeatedly, increasing the extent to which people want/need to play as something other than Tactical officers, etc.

    Not that I necessarily agree with it, you understand, just that I can see it existing.

    That point has been made.

    It's just that with the way the game is designed currently, this change was utterly retarded. Add onto that that the Borg can actually one shot you through your shields unless you're running a super-cap like the Gal X or the new flagships, and it just gets worse. I've seen people actually piling heals onto a tank, and it still gets taken out by a normal, non targetable torpedo through its shields.

    Archonex on
  • ShapeshifterShapeshifter Pants Optioanl Registered User regular
    def someone with a large chunk of cp (25k) or two moving the market around, they post it at whatever number, wait for everyone to list at that new price to jump on the bandwagen, then they pull it all and post one point higher.

    Just watched it jump from 304 with over 30k listed, then over 20,000 cp vanishes and posts at 305. slowly 304 either gets bought out or they all jump ship and follow the new high at 305.

    steam_sig.png
  • ArchonexArchonex Registered User
    edited April 2012
    def someone with a large chunk of cp (25k) or two moving the market around, they post it at whatever number, wait for everyone to list at that new price to jump on the bandwagen, then they pull it all and post one point higher.

    Just watched it jump from 304 with over 30k listed, then over 20,000 cp vanishes and posts at 305. slowly 304 either gets bought out or they all jump ship and follow the new high at 305.

    Glad to know I wasn't imagining it. Someone needs to report that on the forums. Curiously, the devs just closed the topic down that was commenting on the strange trend the exchange has been taking lately after claiming that there was "too much political chat" in the thread, which is apparently spam.

    Not possible to verify that claim since they edited a ton of posts at random. But the issue of someone trying to manipulate the exchange does bear mentioning.

    Archonex on
  • OwenashiOwenashi Registered User regular
    Here's the Youtube version of this week's STOked.

  • InvisibleInvisible Registered User regular
    To be fair, the STFs can be completed on normal with 3 people. It just takes hours. I think it took nearly 3 hours just to kill the cloaking Romulan warbird with three people.

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Of course the question isn't whether it is resource efficient to do them with three people, the question is, rather, is it fun?

    When you are picking up MMOs it is generally under the presumption that you are going to spend hours doing something. Might as well be something enjoyable.

    Some days I just want to smack people with a rolled up newspaper. Or a phone book.
    A folding chair is looking like an attractive option right now too...
  • InvisibleInvisible Registered User regular
    Oh no I wasn't arguing that it was fun just that it was possible. Like jacking off with sandpaper.

  • jamesrajamesra Chicago, ILRegistered User regular
    Invisible wrote: »
    Oh no I wasn't arguing that it was fun just that it was possible. Like jacking off with sandpaper.

    Except... I'm pretty sure anyone who could achieve orgasm using sandpaper as their personal lubricant of choice WOULD find doing so fun. The phenomena might seem weird, but it is real and explicable. By contrast, enjoying a 3-person STF run is compelling evidence of some personal trauma or disorder that should mandate immediate professional aid.

    "Everything in war is very simple, but the simplest thing is difficult. The difficulties accumulate and end by producing a kind of friction. . . . This tremendous friction . . . is everywhere in contact with chance, and brings about effects that cannot be measured, just because they are largely due to chance" Carl Von Clausezwitz. (1832),
  • OwenashiOwenashi Registered User regular
    Invisible wrote: »
    Oh no I wasn't arguing that it was fun just that it was possible. Like jacking off with sandpaper.

    Gah, that's not the best mental image to have. Time to drop a screenshot of my Sci-Officer's current ship to replace that.

    AWBoD.jpg

  • valhalla130valhalla130 Od's blood Sailing a longshipRegistered User regular
    Wow... there's a lot of terminology in this game.

  • FyndirFyndir Registered User regular
    Oh man, I finally have my desktop machine running again, which means I get to see what this game ACTUALLY looks like!

    You know, instead of what it looks like on a tiny laptop with all of the things turned off.

  • see317see317 Registered User regular
    edited April 2012
    Owenashi wrote: »
    Invisible wrote: »
    Oh no I wasn't arguing that it was fun just that it was possible. Like jacking off with sandpaper.

    Gah, that's not the best mental image to have. Time to drop a screenshot of my Sci-Officer's current ship to replace that.
    Spoiler:

    So, to get rid of the image of jacking off using sandpaper, you post an image of the second most phallic ship in the game flying through a debris field around a shattered planet?

    Now that I've ruined your Tier 3 science ship for you, I'll be on my way...

    see317 on
    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • citizen059citizen059 on a mote of dust suspended in a sunbeamRegistered User regular
    I've been playing this a bit more recently - my son got interested and wanted to try so I've been playing the game alongside him.

    I hit 47 last night, I think - my own mission track is somewhere in the mid-to-late Cardassian/DS9 storyline.

    I was looking over my ship last night (Sovereign Class) and realized that most of the equipment is pretty bad. This is nothing new for me, I've always been hopeless when it comes to having decent gear in MMO's...but still. I had a level IV console equipped! What the eff.

  • FyndirFyndir Registered User regular
    I found that doing a complete refit every time I got a new ship (so every 10 levels) was a good way of ensuring that I didn't forget about something and run around with crappy old equipment.

    So I would just sell all my old stuff and hit the exchange in ESD after picking out my ship.

  • citizen059citizen059 on a mote of dust suspended in a sunbeamRegistered User regular
    Fyndir wrote: »
    I found that doing a complete refit every time I got a new ship (so every 10 levels) was a good way of ensuring that I didn't forget about something and run around with crappy old equipment.

    So I would just sell all my old stuff and hit the exchange in ESD after picking out my ship.

    Besides being bad at gear, I'm also bad at money. I understand it's easy to come by in STO but I'm not quite sure how.

    Right now I'm slowly adding some of the end-mission rewards to upgrade as I go.

  • FyndirFyndir Registered User regular
    Any item you get from drops or missions that you don't need, check the exchange for prices.

    Even commons will get you some nice EC a lot of the time, and a bit of luck with popular rare foods or similar will give you a great boost.

    Fleet actions are also good, even pre-STF levels, because if you do well you get a nice reward at the end, and again, if you don't need it, to the Exchange you go.

  • SnicketysnickSnicketysnick Why is there a G in night? Registered User regular
    Tour the Universe is also pretty nice for cash, even at low levels, plus you can do some doff stuff while you are cruising around the sectors.

    onionsig.jpg
    D3 Steam #TeamTangent STO
  • citizen059citizen059 on a mote of dust suspended in a sunbeamRegistered User regular
    I didn't think of using the Exchange to get rid of things. Normally I just discard it. I'll have to give that a closer look.

  • ShapeshifterShapeshifter Pants Optioanl Registered User regular
    lol wow, dill is up to 315.
    someones really trying to raise it up

    highly suggest not trading dill till it goes back down bellow 290ish

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  • FyndirFyndir Registered User regular
    edited April 2012
    citizen059 wrote: »
    I didn't think of using the Exchange to get rid of things. Normally I just discard it. I'll have to give that a closer look.

    Generally I throw everything that's not bound at the Exchange, there's no fee for using it and the item limit is pretty high, so just toss in a search, see what the lowest price for the item you want to sell is, take a small amount off that lowest price and toss it up.

    For example, Mystery Lock Boxes? When I was doing some elite STFs last week they were priced at 40k+, so I threw mine up at 35k and got sales within minutes.

    Lowest price = top of the list = more likely to sell, and as long as you're selling for more than you'd get from the replicator it's all good.

    Edit:

    Also if you're seriously struggling hit me up in game and let me know what kind of gear you're using / needing, I'll keep an eye out for any MK X or XI stuff dropping that you might be able to use once you hit that level and mail it your way.

    I'm selling basically everything anyway because I'm pretty happy with my gear, and already have a pretty big stack of EC, so meh.

    Fyndir on
  • citizen059citizen059 on a mote of dust suspended in a sunbeamRegistered User regular
    Much appreciated - right now I'm not in bad shape, I'm handling my missions on Normal without much difficulty.

  • SnicketysnickSnicketysnick Why is there a G in night? Registered User regular
    If you've got anything in particular you'd like me to keep an eye out for (specific types of weapon for example) let me know, most of my drops get dropped straight into the recycle bin anyway, so I'll be happy to send some to a good cause :)

    onionsig.jpg
    D3 Steam #TeamTangent STO
This discussion has been closed.