Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[DnD+GW 4E Discussion] Distinctly lacks anything to Jenga
Posts
* Speedster Yeti - Actually, a mutant polar bear that is addicted to speed. She wears a rosary made up of ancient coca-cola bottle caps, as she is apparently the last in a line of an ancient race of caffeine worshippers.
* Yeti Android - Robo from Chrono Trigger, right down to the rocket punch.
* Doppleganger Speedster - A woman who moves so fast, she can be in two places at once. She wields a stick capped with metal tipped sporks.
* Seismic Doppleganger - A collective of rocks with mouths that can self replicate.
Not entirely sure when we'll be back to D&D, honestly...
My real life gaming group's disinterest in Gamma World is rapidly becoming an issue in my continued association with them.
The robot almost got melted by the first radiation pit, and the polar bear was almost killed by the yexil. Second Wind as a minor action is insanely useful.
Well it kind of is. But that's what's so fun about it.
When I played, I got Pyrokinetic Speedster. Randomly. My weapons were a staff and throwing bolts made of lengths of rebar.
We raided a mall that was being guarded by some kind of angel-themed mecha.
it's a goofier Fallout
* Should water harm fire elementals (or at least impose status effects on them)?
* Are creatures that are vulnerable to natural sunlight not harmed by light in the Elemental Chaos?
suckerskind adventurers to help with this apparently suicidal mission. I took the module home and wrote up a new adventure where the pig guy got the portal working and hopped into another dimension, and they followed him into a world where giant ants terrorized people made out of sugar. Turns out they were in Hershey, Pennsylvania.As written, fire elementals are as solid as you or I. You can certainly invent new kinds of fire elementals.
The elemental chaos isn't depicted as having a bunch of suns lying about.
Water doesn't even seem to exist in 4e, other than maybe as "cold" damage, and for shit to drown you in while aquatic creatures pwn you.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
For the second character I'm wondering if it's possible to make an avenger with a lot. I seem to recall hearing of that type of avenger a long time ago, but I can only find a few powers that let you teleport. Although it may be a moot point, the paragon path that basically turns you into an angel with permanent flight is very tempting.
Also, either of these characters would be starting at 9th level.
As for the Avenger, an eladrin comes with a teleport per encounter, but a pixie comes with a permanent fly speed, so your choice there.
Phantasmal assailant makes them grant CA (save ends).
There's an at-will that gives it -2 attack. There's an awesome daily at level 9 that makes a zone they can't leave until they save, and they can't see anything outside it. Great for a group with ranged.
There's quite a lot of stuff that has more than just confusion type effects just browsing through the first 20 or so psychic powers the compendium brings up.
If your concern is getting screwed in a fight where illusion powers are useless, well, hopefully a DM that knows you're committed to a spec like that, especially for RP reasons, won't screw you too badly like that.
Main website here: http://roll20.net/
Looks good. I'd rather give these guys money for their virtual tabletop than Wizards' at this point.
Edit: Adoy, never mind. I found the two places superior implements are listed where you can't magic them, and missed the third where you can.
Which leads me to this question: what non-sucky character builders exist these days? Preferably something that hooks into the elements of the Compendium somehow.
Or fights where monsters are immune to illusions. But who would ever do that?
I did like the description of Kobold society and adventurers. Guess I can shelve the write-up I was tinkering with. Could still do a Kenku article, I suppose...
Mission: Find shiny tribute!
Mission: Stop big-headed invader!
etc.
Hmmmmmmmm.
One day, Gub. One day.
Since 2 of my normal group can't play this weekend, I'm going to try a one off adventure like this. Hopefully it will work out.