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[DnD+GW 4E Discussion] Distinctly lacks anything to Jenga
Posts
Maybe if it was a reach grab or something (so it'd immobilise but they'd have a chance to escape) it would work.
Dragon Slayers
So for yours:
-Get rid of the size restriction.
-Add primary mod damage to the attack. Less damage is a trade-off for targeting Reflex instead of AC.
-Get rid of the sustain minor line. You need to limit the duration of the grab, and no other At-Will attack in the game has a sustain minor line. Although in practice it would almost never happen, in theory you could grapple an enemy until the end of the encounter, making the resulting Restrained condition and static bonus damage pretty powerful.
As a "defining feature" it's a little underwhelming, unless you do all sorts of interesting things with other attacks to targets that are grabbed. Otherwise, I could use Tyrant Grasp, hopefully hit, do a little bit of damage, then hopefully do a little bit more on my next attack if the target hasn't broken free by then. I would probably just want to use something else for those two turns and do full damage + effects twice.
Thematically it's cool, but mechanically I'm not sold.
Trying to get this, pretty much: http://images.wikia.com/dragonball/images/0/00/PiccoloEyeLasers.Ep.144.DB.png
Something that might be interesting and goes with the "lock this monster down while the defender stands back up" is to make it a grab, but instead of additional damage on subsequent attacks, give it damage plus a push or slide when the grab ends. It lets you lock down for a round, then send the target back to the proper defender once he's been healed. Definitely would want limited use on that one though.
I take it that's just a brain-fart, but grabbed immobilizes, it doesn't restrain.
Play with me on Steam
Also, in addition, the build can use their primary stat to grab and gain their enhancement bonus to grab attempts, in case they wanted to focus on grappling tricks (Vicious Advantage + World Serpent's Grasp :winky: ).
We determined that the Temporal Doppleganger is a time traveller named Dr. Why. He has a doctorate... in journalism! His doppleganged clones are brought from other times and he calls them Dr. How, Dr. What, Dr. Where, and Dr. When. He doesn't have a Dr. Who for some reason.
Haven't determined the backstory on the Pyrokinetic Speedster yet... but looking at the powers, he appears to be a combination of The Flash and The Human Torch.
This game is awesome.
I checked the FRPG Day website, but the listing of vendors providing demos seems much smaller than last year. Anyone know of any other demos that are going to be run besides those listed?
test dummyresearch assistantbodyguard, who basically just rounds bunches of dudes up so she can blast them down. I've never really played a defender before. What's a good one for doing that? I was thinking maybe Genasi Swordmage, since they'd get the benefit from the Int, and would have extra fire resist.Also, I assume the +1 damage from using a longsword in 2 hands does not apply when used as an implement?
Warden is a good defender for rounding up monsters. Thorn Strike or something... it pulls the target two squares.
If equipment has resist on it does it stack with inherent resists? or just take the highest?
Resist normally doesn't stack, but there are a number of exceptions. Usually when a Paragon Path or Epic Destiny assumes you already have resist.
Dragon Slayers
Swordmage has had this bug since day f-ing one, it bugs the crap out of me that they haven't fixed it yet
As to speeding up combat, 13th Age (the new thing that Rob Heinsoo and Jonathan Tweet are working on) has a remarkably elegant solution for this: the "Escalation Die"
The die starts at 0 and goes up 1 at the end of every round. The value on this die is a global bonus to die rolls for the PCs only.
13th Age gets fancier with it by including monster/battlefield mechanics that use or manipulate the die, but at it's very basic level that seems like a great way to accelerate the fight towards conclusion.
Nadine Seksuel, Human Swashbuckler - Wyvern Watch DW
GM of [Deadlands: Reloaded] Coffin Rock
I guess it would also be useful if I could find some program that will help me with creating monster stat blocks. I don't know if WotC has some online tool, but that's moot as I don't have a sub. All I really need is some template that I can fill in.
http://www.power2ool.com
This would be pretty easy to work into 4E monsters. Powers could automatically recharge when the escalation die hits a certain size, or damage output could go up, aura sizes could change, or auras could activate or deactivate, stuff like that. The possibilities are pretty wide open.
I thought about doing something like this before and all projections ended in the demise of the players.
Thanks! That looks like it may be just what I'm looking for.
Yeah all your triggers should be "at a d8 escalation die the monsters put down their weapons and surrender" or "at d6 the hideous creatures permanently transform into gentle, harmless forest animals."
I've been playtesting 13th Age and the escalation die doesn't add to your damage. It just makes it easier to hit and perform other skill checks. Also it caps at 6, so it doesn't get to the point where you hit on everything but a 1. Our DM has had no problems making combat challenging with this in place, darn near killed half the party last session.
Thanks for the clarification. I'm curious to see how the math works as characters advance.
Nadine Seksuel, Human Swashbuckler - Wyvern Watch DW
GM of [Deadlands: Reloaded] Coffin Rock
My avatar has been a closeup of my cat for awhile. Just changed it temporarily for a Phalla that should be starting soon. Still has a bunch of room!
On topic. You know what is a great power? Bloodbath. I don't mind having it only do 1[W] as a level 5 daily since it can potentially give 19 ongoing. Combine with stuff that gives save penalties and it's gravy.
When I used it I was like "Sooo looks like that will do 7 damage.... plus..."
"What didn't you just use a daily? 7 damage?"
:twisted:
I just got an email "thanking me for my support and enthusiasm for the D&D Virtual Table and VT Beta, but sadly, WOTC just couldn't generate enough support to launch a full tool to the public so it's being euthanized on July 30th. Also, feel free to take screenshots of your crap, but don't even dream of exporting our propriety stuff into third-party tools."
Oh, WOTC, you so crazy!
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Nadine Seksuel, Human Swashbuckler - Wyvern Watch DW
GM of [Deadlands: Reloaded] Coffin Rock
Because this announcement makes me want to facepalm so hard.
Edit: Apparently they're letting the company who have been making the VT take over it completely, including hosting, at least according to this post. Why they wouldn't put this in the letter they sent out if this is true, I don't know.