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[DnD+GW 4E Discussion] Distinctly lacks anything to Jenga

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Posts

  • TerrendosTerrendos Decorative Monocle Registered User regular
    Nah it's totally cool to pull off the glasses with one hand right before face palming with the other.

    Can't find a video that properly demonstrates the technique but it's doable. The trick is to pull the glasses off like a scientist does in a movie right before they say "you can't generate that much power short of a nuclear bomb!" or similarly dramatic line.

    Alternately, go for the "hand under glasses" facepalm, as demonstrated here:

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  • WeedkillerWeedkiller Registered User regular
    That works, thanks!

  • SkyCaptainSkyCaptain Registered User regular
    Arise, thread!

    I just got an email "thanking me for my support and enthusiasm for the D&D Virtual Table and VT Beta, but sadly, WOTC just couldn't generate enough support to launch a full tool to the public so it's being euthanized on July 30th. Also, feel free to take screenshots of your crap, but don't even dream of exporting our propriety stuff into third-party tools."

    Oh, WOTC, you so crazy!

    Between MapTool, Roll20, iTabletop, and now Tabletop Forge (on googleplus) and the recently announced Paizo game space... it's not surprising. WotC just sucks at doing anything digital.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • RiusRius Registered User regular
    So I've decided to sell my Larry Elmore autographed 4th edition Red Box but I can't find any current or completed listings for it on Ebay, which is a little surprising.

  • Hexmage-PAHexmage-PA Registered User regular
    A poster over on RPG.net claims that a DM at Comic Con this year told him that using second wind was a full-round action.

    My eyeballs nearly exploded out of my face from reading that.

    Pel wrote:
    Sure, you repel Godzilla the first 5 times he comes at you but then some giant mutant pillbug hits you from below or Polly the radioactive pterodactyl dive bombs your metropolis or Zippy the laser breathing gigarabbit strikes at mach 5 and you can't even hit the thing with conventional weaponry and everyone is back to square one.
  • WeedkillerWeedkiller Registered User regular
    Well, there are so many full-round actions it's not surprising he would get confused.

  • ForarForar Registered User regular
    "You regain a quarter of your hitpoints (plus modifiers). And now the monsters proceed to beat the ever loving shit out of you. Take THAT, dirty heathen."

    dbrock270 wrote: »
    You know, if Obama wins, I will never make another political prediction on these boards for the rest of my life.
    Steam: Forar Origin: Forar80 B.Net: Forar#1391
  • DaMoonRulzDaMoonRulz Registered User regular
    Do the different movements for a monk that come with powers have to be used in conjunction with said power or can you mix and match?

    damoonrulz_zpse43446fb.png
    "Democracy is based on the assumption that a million men are smarter than one man. How's that again? I missed something" Lazarus Long
  • WeedkillerWeedkiller Registered User regular
    You do not have to use both parts of a technique, but you cannot use parts from two different techniques in the same turn unless you spend an action point. Details are on page 217 of the PHB3.

  • DarkPrimusDarkPrimus Registered User regular
    My Stone Fist Monk often liked using a movement technique and then doing an MBA, since he had amazing STR and punched with d12s.

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • DiannaoChongDiannaoChong Registered User regular
    Weedkiller wrote: »
    Well, there are so many full-round actions it's not surprising he would get confused.

    I still run into silly amounts of people that don't know theres a Run move action, and it isnt moving twice. It's really hard to convince them its not a homerule to nudge into range when you can just move twice.

    DiannaoChong on
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  • AegeriAegeri Registered User regular
    Arise, thread!

    I just got an email "thanking me for my support and enthusiasm for the D&D Virtual Table and VT Beta, but sadly, WOTC just couldn't generate enough support to launch a full tool to the public so it's being euthanized on July 30th. Also, feel free to take screenshots of your crap, but don't even dream of exporting our propriety stuff into third-party tools."

    Oh, WOTC, you so crazy!

    I wish I could say I am surprised by this, but when they happily dig up and abandon working software for shit that doesn't work at all well until months after, and I am not even sure if I should be disappointed wizards has broken yet another promise.

    I remember when I used to defend WotC routinely. Oh those were the days. Don't I feel stupid now?

  • dresdenphiledresdenphile Registered User regular
    Hearkening back to the glory days (Dark Sun release), I have a question. Maurauders of the Dune Sea and Revenge refer to pieces of the Crown of Dust, an artifact that was broken into "several" pieces. The first two were outlined in the aforementioned adventures. Were the other pieces ever detailed? Google and scouring the WOTC site has failed me.

    Play the DBZ OCG! Based on Score's DBZ CCG and 100% free! http://dragonballzocg.com/
  • bssbss Registered User regular
    Aegeri wrote: »
    I remember when I used to defend WotC routinely. Oh those were the days. Don't I feel stupid now?

    A friend of mine commented a week or two ago on how immediately I turned on WotC. I said it was a slow burn, actually, documented in great detail by the 5e thread (may it never rise again), but I share your shame.

  • AbbalahAbbalah Registered User regular
    bss wrote: »
    Aegeri wrote: »
    I remember when I used to defend WotC routinely. Oh those were the days. Don't I feel stupid now?

    A friend of mine commented a week or two ago on how immediately I turned on WotC. I said it was a slow burn, actually, documented in great detail by the 5e thread (may it never rise again), but I share your shame.

    As an aside, I was a little sad that the 5e thread was dead by the time they actually posted an article that had something cool in it. Mearls did another article on the Fighter where he admitted that it was stupid as hell for the unique fighter class feature to be 'you can pick TWO of these generic things everyone can access, instead of only one like all the other classes', and posted kind of a cool concept for a class-defining fighter mechanic - essentially the fighter gets a pool of dice every turn that it can spend on specific things from a list of options they can expand with feats. So baseline you can burn your dice to boost your damage dealt/reduce your damage taken, but you can also open up options to use them for other nifty combat tricks that are more efficient than similar options other classes get. So they essentially become a funky mana system that you can, if you want, just directly burn for extra damage.Far from enough to save the system on its own, but cool enough for me to steal as a boon or something for a 4e game.

    I wanted to share it because it was literally the first thing out of 5e that I didn't think was garbage, but...I didn't want to share it badly enough to resurrect that thread.

    In other news, my 4e game might actually be starting up soon! I've been trying off and on to get it off the ground for months, but I've been stalled largely due to my highly selective process for determining whether I invite someone to play ("Do I want to sit at a table with this person for six hours at a time? If yes, invite them"), which has kept my list of interested invitees somewhat small for a tabletop party (...two.)

    And then suddenly, two additional players fell from the sky and a possible fifth appeared before me in a flash of light. Providence wants me to play DnD again.

  • Lord PalingtonLord Palington Registered User regular
    Okay, I've been spending a lot of time playing the multiplayer in Mass Effect 3, and I think 4e would be a good system to convert it to.
    With that in mind, here's some basic ideas I was thinking of.

    The Classes

    Class - Role - Primary Ability

    Adept - Controller - WIS
    Engineer - Leader - INT
    Infiltrator - Striker - DEX
    Sentinel - Defender - CON
    Soldier - Defender - STR
    Vanguard - Striker - CHA

    So, six classes, six ability scores - why not base each class off one? Adept and Engineer were easy, as I think science smarts (Engineer) as intelligence, and biotic smarts (Adept) as wisdom line up nicely.

    Infiltrator and Soldier were likewise pretty easy, just like Rogues and Fighters in 4e. Vanguard and Sentinel I wasn’t too sure on, but here’s my reasoning. Vanguards must have an incredible confidence in themselves to fire off into a biotic charge time and again, so I went with Charisma. In Mass Effect, the Sentinel is the most durable of all the builds, and your system needs to be strong to handle both your biotic amps and your omni-tool.

    I don’t have secondary ability scores or roles sorted out. I figure the different power evolutions will give me clues as I go, but I’m open to suggestions.

    The Races

    Race - Ability Boosts - Racial Ability

    Human - as 4e - as 4e
    Asari - CHA; WIS/CON - Tiefling
    Turian - STR; DEX/CON - Elf
    Salarian - INT; DEX/CON - Gnome
    Krogan - STR; CHA/CON - Minotaur
    Quarian - DEX; INT/CHA - Half-Elf
    Drell - WIS; DEX/CHA - Halfling
    Geth - INT; DEX/STR - Deva
    Vorcha - CON; STR/DEX - Dwarf
    Batarian - STR; CON/CHA - Half-Orc

    All of the playable races in ME3 multiplayer. I didn’t feel the need to come up with new racials for each, as 4e has plenty of balanced ones to choose from. With a little reskinning (Infernal Wrath -> Biotic Wrath), these should work just fine. I will be doing a little mixing and matching of the other traits (Krogan, for example, should get the resistance to forced movement/prone that dwarves get, while the Vorcha will be taking the minor action second wind).

    The Weapons

    This will be a little more difficult, but here are some very basic ideas of how the different types of guns will work.

    Type - Typical ranges - Typical damage

    Pistols - 10-20 - d4
    SMG - 5-10 - d6
    Assault Rifles - 10-20 - d8
    Shotguns - 5-10 - d10
    Sniper Rifles - 10-20 - d12

    Obviously, there will be big variations within each type, and there are the heavy weapons and melee attacks to take into consideration. How to do reloading in 4e? Maybe each gun should have a different action based on reload times/clip sizes in the video game? Should we abstract ammo, or keep more careful track of it?

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  • psolmspsolms Registered User regular
    I would love love love to see a 4e style mass effect game. if you are serious about doing a conversion, then you might want to start a new thread about it.

    i would say that your effective range table is a bit off. this is how i would do it: (also want to note that you could have 2 slots on your weapon for mods that could do different things.. +damage, +ammo, +range, +AP, +stability/accuracy)

    Weapon - Effective Range - Damage Die - Clip - Rate of fire - Accuracy (From Hip/Aimed)
    Pistols - 5-15 - d4 - ~15 ammo/clip - RoF: 3 shots - Accuracy: -1/+2
    SMG - 5-10 - d6 - ~40 ammo/clip - RoF: 10 Shots - Accuracy: -2/-2
    Assault Rifles - 10-20 - d8 - ~30 ammo/clip - RoF: 5 Shots - Accuracy: -1/+1
    Shotguns - 5-10 - d10 - ~5 ammo/clip - RoF: 1 Shot - Accuracy: 0/+2
    Sniper Rifles - 15-25 - d12 - ~1 ammo/clip - RoF: 1 Shot - Accuracy: -2/+4

    the way I see ammo/clips working would be something like...

    standard action
    -fire at RoF (with accuracy bonus)

    move action
    -move
    -aim (take aimed accuracy when firing)
    -move 1/2 speed & aim (no from hip penalty, no aimed bonus when firing)
    -swap weapons

    minor action
    -reload

    mind you, this is all kinda on the fly. the idea would be to make each weapon category useful for something.
    Pistol - short/med range, low damage, decent accurate, decent RoF
    SMG - short range, high RoF, poor accuracy, decent damage, no way to make much more accurate
    Assault Rifle - med/long range, good damage, lower RoF, more accurate shots
    Shotgun - short range, great damage, low RoF, no fire from hip penalty
    Sniper Rifle - long range, best damage, low RoF, never fire from hip, amazing aim bonus

    something like this. i would love to help develop/playtest this. hit me up if you need help.

  • GrogGrog Registered User regular
    I think @tiamatz wrote up some 4e mass effect homebrew stuff earlier in this thread. Not sure if he did much with classes but I certainly remember some racial profiles.

    Regarding ammo, I'd stick with abstract and maybe have particularly low clip weapons (widow etc) have a reload minor. The most interesting thing would be special ammo types, though that should probably be tied to class features rather than items.

    That said, I'm not sure how well firefights would translate to 4E. Maybe star wars saga edition would be a better fit? Personally I've been toying with the idea of MHRP for more of an N7/STG style thing (but that is for a different thread).

    Grog on
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    Yeah, I wrote some 4E Race and Class designs for Mass Effect back in 2010-2011 (Basically the ME2 era, with some ME1 concepts thrown together i.e light-heavy armor). At the moment I only have write ups for Asari (Half Elves/Elves), Geth (Warforged), Human (as-is), Krogans (Minotaurs and Goliaths), Turians (Halflings sans the size difference), Salarians (Devas) and Quarians (Unique), as well as an Engineer (Think Bard and Support) and Soldier (Think Vanilla Fighter and Slayer) draft up to level 1-3 each.

    Basically, the ME conversion would have implemented 4E combat mechanics, but also Star Wars Saga mechanics (like skills, feats, starships etc.). The game was tailored for a party of 4 players at the time (considered the 'default' party size), and only had 20 levels instead of 4E's 30 levels (levels 1-10 were the Grunt classes, whereas levels 11-20 were the Advance Classes AKA the Specialist classes, such as Justicars, Battlemasters and even Spectres).

    If anyone knows of a site that hosts PDFs for free, I'd be glad to post some of the drafts here if anyone's interested.

    Also, maybe someday I'd come back to finishing this. I even had plans to implement Elcor and Volus as PCs :o

    Edit: Now that I think of it, when I was designing these drafts, I had originally thought on creating a thread here in the forums. It would have been called the Mass Effect 4E Collaboration Project, where people would have posted their ideas and drafts on the system, and we could have brainstorm concepts. However, I don't think the mods would allow such a thing here, hence why I never made one.

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

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  • Lord PalingtonLord Palington Registered User regular
    I'll check with a mod about a 4e/ME3 conversion thread. The reason I wanted to go with 4e instead of say, Star Wars Saga, is that's the system I know best, and it fits very well with a tactical style game.

    I started a tumblr here to collect the work I was doing. I think I can set permissions to let other people post/comment, so if we can't get a thread here about it, we can move over there or to another place you guys know of.

    TiamatZ - you could always put the pdfs in dropbox, then drop the link here. I'd like to see what you had so far, but I'm definitely going with ME3 style play, specifically the multi-player.
    The 1-10 standard classes, 11-20 paragon paths were something I was considering. I like how 4e handles all of that already, I'm just not sure how to do Epic Destinies. I mean, the only one anyone would ever pick was 'Shepherd.'

    PS: Who are the mods in this forum these days? I've never actually needed a mod here before.

    Lord Palington on
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  • Gandalf_the_CrazedGandalf_the_Crazed Registered User regular
    EDIT: Wrong thread.

    Gandalf_the_Crazed on
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  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    Thanks for the link Lord Palington, Dropbox looks a lot more easier to use than previous PDF hosts I used back then.

    So, for all your viewing pleasure, I present you the PDFs I've done of the races and classes I've done (these I considered early Alpha builds, so some of them look a bit OP for a race):

    Asari
    Geth
    Human
    Krogan
    Quarian
    Salarian

    Engineer (levels 1-3)
    Soldier (levels 1-3)

    Regarding the classes: When I was designing the classes, I had decided that each class had to be mechanically unique to one another (i.e. the engineer was designed to be supportive with drones and tech abilities, whereas the soldier focused on martial prowess (e.g. stances) and was also the only class at the time that could choose ammo powers as it's unique feature. Charging would be the Vanguard's forte (gaining class features that would enhance a player's charge powers, thus encouraging them to keep charging in the field), and Adepts would have used Augmentation Points ala the Psion).

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

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  • Lord PalingtonLord Palington Registered User regular
    Your Salarian link leads to your turians.

    I like how we agreed on the krogan and turian racial powers. They all look pretty good, the only thing I'd wonder about at balance is the racial bonuses to attack/damage rolls. Those look like good feats (the Asari could have a Weapon Focus-like feat for biotic damage rolls) instead of features.

    I like the thought put into the new powers, but I was just going to 'borrow' the stuff from the games/multiplayer part. Maybe some mixing of the two would work.

    sandman-sig.jpg
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    Your Salarian link leads to your turians.

    Should be fixed now.

    Edit: THere's also a few blogs online with people's attempts to convert Mass Effect races into 4th Edition. Here's just one of them.

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • AntimatterAntimatter Registered User regular
    oh man you got your mass effect in my 4e

    you have NO IDEA how happy i am to see that

  • Lord PalingtonLord Palington Registered User regular
    Yeah, I saw a few of them when I was thinking about doing this, but they didn't seem too worried about anything being balanced. Also, without a clear view of how they were planning on doing classes, I wasn't sure how their races would stack up.

    I did see a couple of suggestions that using the Psionic-like power sources would be good for the Biotics - mostly at-wills that could be augmented. That way the Vanguard could focus on biotic charge, and even take feats or equip mods to specialize in it.

    My original idea (which I might do for a couple of classes) was to try and make the different powers available in multi-player be the at-wills, then 'powered up' versions be the encounters and dailies.

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  • AntimatterAntimatter Registered User regular
    Only thing I'd say to change is quarian (maybe batarian) bonuses

    Just because if they had charisma, they could be vanguards, and that doesn't work
    They are infiltrators and engineers, and batarians are soldiers and sentinels

  • Lord PalingtonLord Palington Registered User regular
    Yeah, I was wondering what third class would work for either of them, and I just didn't want to give quarians a constitution bonus. Any suggestions? Maybe soldier/strength?

    Also, I've started on the Vanguard class, which I figure would fall under the striker role. What I couldn't figure out was what their striker mechanic would be (infiltrator will be sneak attack, natch). I didn't just want to add some ability modifier to their vanguard attacks, or add a couple extra dice here or there. And then I figured it out.

    Biotic charge as a minor action. That's the vanguard's striker mechanic.

    Biotic Charge - Vanguard Attack 1
    Spoiler:

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  • DarkPrimusDarkPrimus Registered User regular
    An At-Will Minor Action attack?

    I shouldn't have to tell you the problem with that.

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • Lord PalingtonLord Palington Registered User regular
    Yeah, so it would be a really hard thing to balance. Maybe give it Wis-mod damage (no roll, which would reduce things considerably). At the very least, vanguard should get the barbarian extra charge attack (encounter) when you reduce an enemy to 0.

    What would be a good vanguard striker mechanic? I'm really drawing a blank here.

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  • MeldingMelding Registered User regular
    i suggest make charge a standard, make nova a minor and it uses all of your shields, and does damage based on how much shield is used.

    Like close burst 1 and then a flat damage.

  • GrogGrog Registered User regular
    Maybe do something like the blackguard's ability to burn thp for damage. Have a charge attack that gives thp (or however you want to do shields) setting them up for a nova which strips their thp and deals damage based on it.

    Alot of the biotic classes main strengths are from combos (charge+nova, pull+reave etc) so it would be a question of working out how to do that within a move/minor/standard framework. As primus said though, minor action attacks at-will is pretty op, but at the same time forcing a player to have to set up over two turns for their striker damage is also a big ask.

    Maybe strip attack rolls/damage from the setup powers completely? Charge becomes similar to the thief's move utilities, things like pull could be a minor slide or debuff and warp could be used like a warlock's curse.

  • Lord PalingtonLord Palington Registered User regular
    Hm... well, the issue with making Charge the standard and Nova the minor is that all vanguards get charge, but not all of them get nova. I do like the blackguard ability, because the minor action charge (no attack roll, flat damage, kind of like a flurry of blows?) gives a little temp hp. Both Nova and the new N7 vanguard's Palm Blast use their barrier to power the attack.

    As far as biotic explosions go, I was thinking of something like keywords for powers (Biotic Primer -> Biotic Detonator) would set one off, burst 1 centered on the target that got burst, deals damage equal to the combined levels of the powers used to set it off (or half the average level of the characters that set it off?).

    I was also planning on shields/barriers acting as temporary hit points with their own properties. Some abilities might do more damage to shields or barriers, some might do less, etc.

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  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    Vanguard was the third class I was working on, before I focused on other tasks. As such, I only got to the class features, and none of the powers (hence why I don't have a PDF on them. So here's my take on the good ole Van (note that once again, this was before ME3, so it took into consideration both ME1 and ME2).

    TiamatZ's take on the Vanguard:
    Spoiler:


    Edit: with the renewed interest in ME 4th ED, I might go back to working on the races and classes again. Maybe do a stat-up on the 'Monster' races (like Batarians, Vorca, Elcor and.... Volus?).

    Edit2: We probably should create a new thread for this type of stuff, instead of hijacking the 4E thread like this (unless the mods are OK with this).

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

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  • Jam WarriorJam Warrior Registered User regular
    Thread's dead baby. Thread's dead.

    As the only 4E talk happening at the moment I see no need for you to move it out of here. But also no harm if you wanted to seperate it.

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    WiiU: JamWarrior
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    With my interest renewed in the Mass Effect 4e conversion, I made another character race. This time the resilient Vorcha.

    Developer's note:
    Spoiler:

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
  • Gandalf_the_CrazedGandalf_the_Crazed Registered User regular
    Vorcha should have a -5 to AC vs. allies.

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  • Lord PalingtonLord Palington Registered User regular
    With mod permission, you may direct new discussion on the ME3 -> 4E here!

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  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    Looking for advice on what to do next. I've been running a game since November. After playing around my own story we swapped over to using one of the printed adventures, the Pyramid one. I was new to DMing and all my players were new to the game. We're down to only two encounters left and trying to figure where to go from here.

    Are there other published campaigns that are not the D&D printed ones (the 3-4 level range books)? The last time I checked it seemed that they only offered one set for 1-20. Is there a good source or place to go to get 1-20 campaigns. I'm wondering if it's even common for people to share the campaigns that they've run, encounters and all.

    Catastrophe_XXVI on
    PSN ID: Catastrophe_xxvi
  • TiamatZTiamatZ Guildmaster Chillin in RavnicaRegistered User regular
    There's the War for the Burning Sky and Zeitgeist adventure paths from ENWorld here. Both are decent adventure paths, have been converted for both Pathfinder and 4e, and the first issue of both is free to try out (they even come with Player Guides for your players).

    As for others, sadly I don't know of any more :(

    TiamatZ on
    Does a group of adventurers have the courage, strength and wit to become kings? Kingmaker for 4th Ed. DnD: The Stolen Land: IC thread || OOC thread

    Niv.jpg
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