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[D&D 4E PbP] (IC) Keep on the Shadowfell+ - Chapter 1: The King's Road
Posts
History Check: 1d20+0=10.
"While the Rod is certainly the most pressing issue before us, we lack a clear cut means by which to pursue it at this moment. I understand the frustration of Vrancea, but at this time I feel it would be tactically inadvisable to just wander off northwards and hope for the best. On the topic of Douvren, on the other hand, we have ample leads. The man is a wizard of no mean skill, and would be a credit to our search. As such, I suggest we make haste for these Downs at earliest opportunity."
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"No, m'Lady. Only the cleaning staff, and they touched naught."
And promptly finds himself pacing in the hallway as several of the others squeeze into the man's unoccupied room. Only when Godfrey emerges from the crowded space does he speak his mind, and for once he's pleased to see his thoughts aligned with the unusual fellow.
"If this Douvren is any sort of gifted arcanist he should be able to help locate the rod. It is an artifact of exceeding power, more than strong enough to be detected by Stahl; even if he turns out to be a complete imbecile."
He leans to the side and looks past Godfrey into Douvren's room, nodding at the tidy effects and organized desk.
"Astonishingly, we might be in luck."
"Gardbury Downs is commonly rumoured to be haunted, after a battle in the Bloodspear Wars. Fallcrest and orcs. Treasure hunters try their hand at it every now and again, hoping for some trinket of the fallen..."
He trails off into thought, tapping at the map.
There are always tales of ancient battles that, somewhere along the line, are altered.
One of the more famous skirmishes during the Bloodspear Wars concerned a mighty Green Dragon that the Bloodspears goaded into attacking the walls of Fallcrest, so the history books say. The Lord Warden at the time, a Lord Queynt Garrelsburg, was said to have defeated the dragon at the Nentir Falls themselves, leaping from the ruined Nentir Inn to thrust his mighty Flamberge into the thing's maw, killing it only after it had destroyed outlying farms, most of the town watch, and the Five Arch Bridge. Many scholars have disputed this 'historical fact', citing numerous primary sources including the accounts of the Lord Warden at the time, reports on the repair of the outer walls, and a distinct lack of evidence at the supposed site itself of the supposed battle.
Instead, they suggest, the battle occured elsewhere (given that the dragon's skull is still mounted in Moonstone Keep). A small village on the King's Road is hardly as heroic a location as the walls of Fallcrest, after all.
"Here be dragons."
Straightening a little, he locates some blank parchment.
"Give me a few minutes, and we can have a copy of all this to go with us. I'll explain in full on the road."
Guardsmen at the gates wave the party on as they pass, and a light drizzle comes and goes, giving way to an overcast look to the weather, promising more rain, or even a storm at some point.
From the map, the best route seems to be to follow the King's Road to a point north of the marked area, then trek across the Downs themselves. Travelling on the road is swift and easy, while the rolling hills of Gardbury would be slower, and harder on the horses.
Once out of sight of the walls and mountains Nolar's attention sometimes sticks to the road ahead in search of any sign that they might be nearing their destination, though usually breaks off to wander about the countryside as his visual search starts turning up nothing. When his eyes start to wander he distracts himself from the growing irritation at the lack of a roof or solid ground over his head by pawing through his memories at any mention of the Abbey. This proves to be far more successful and he starts to sort through what might be relevant to their trip and to the man they're looking to find.
Perception: 1d20+2=10
Religion: 1d20+7=25
Altogether, the effort is a little too demanding, and distracted as she is, Tara fails to find anything of note in her book. Perhaps she should have paid more attention when they had attempted to teach her how to conjure a third hand back in the guild....
Arcana: 1d20+10 17
History: 1d20+10 13