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Bastion-Action RPG of the Year
Posts
Are those widely considered the best weapons? I'm curious, haven't really tested the various merits of each of them yet.
I had the musket configured for max spread and used it mostly for crowd control. The pike was for short-range melee, and thrown for when the musket couldn't reach. I felt the two weapons complimented each other's weaknesses very well.
It's funny, too, because I honestly just did not like the pike at all first time I picked it up. I fell in love with it during the Proving Ground when I realized just how crazy the reach actually was.
Anyway, I'm not done yet, but I've settled into Carbine/Musket, with the Carbine built for speed and the musket for range/damage. Roll around sniping bitches with powershots, blast packs of squirts/peckers.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
This was such an awesome little surprise when I found it. Completely rocked my socks. The bits of dialogue describing the alcohol perks alone were better written than anything that you'll find throughout the entire course of a 'AAA' title on the market.
I think one of the great things about SuperGiant is that they released this game so it could stand alone, without planning any DLC or sequels or anything. As much as I want more Bastion, I am glad they gave us the full package in one go.
I'm excited to see what they come out with next.
That's how I felt about the Fang Repeater; being rooted to the ground just felt way too vulnerable.
Yeah, same. I was messing around with it with some upgrades and it felt a lot better. Don't think it'll supplant the musket, but I do owe it a fair shake.
Seriously, try using them together, it's amazingly lethal. I've got the carbine rigged for speed, popping off power shots every 2s or so, and the musket for damage with the smaller cone, wiping out small clusters with ease. Squirt lure to keep enemies off you, circle them like an apache, let the bullets fly.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
3DS FC: 5129-0946-8305
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
I have yet to start messing with the difficulty in this game. Maybe I should. I'm in Score Attack after all.
Also I understand Bastion is a stand-alone product but I would love something in the same universe. Anything. A children's book even. I would buy it.
I'd love some kind of follow-up based on
I played through and picked the good ending. I always feel in any game that the first playthrough should always be the 'true' one and New Game+ is just clean-up.
You should definitely give it a shot. It ramps up the difficulty but in manageable ways. Like Ninja Gaiden, it beats you into a finely chiseled killing machine.
But
Also
flamethrower is pretty good fully upgraded with leechade. goes straight through armour too! pretty sure that's the first weapon you can get that will pierce armour unless you're a big nerd that grinded your way to the top upgrades.
The fact that I knew it would fit into a NG+ nicely also helped my decision.
I'm with Evacuation.
No, at the end of the day, Evacuation is the best choice because Restoration has no inbuilt way to break the cycle. Everyone's dead, and everyone's going to keep dying over and over again; might as well just mourn the dead and move on.
If there was any way going back would change things, then it'd be the moral choice, but the designer of the Bastion himself professes that it can't do that, and that the Calamity may very well happen again. Logic dictates that it is going to happen again.
What's more, by constantly reusing the Bastion, you lock the entire world into a temporal loop of endless death and destruction thanks to the actions of the Caeldonians. Is that really moral?
Edit'd because broken