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Bastion-Action RPG of the Year
Posts
#1-Things go back to the way they were exactly, and nobody remembers the Calamity.
This means that the Calamity is indeed going to happen over again exactly, because in the absence of outside stimulus everybody's going to act exactly the same way; why wouldn't they?
#2-Things go back to the way they were exactly, and the survivors remember the Calamity.
This seems to be discredited by Rucks' assertion that they will no longer be together if the Bastion is fired, but even if it's true, the logical extension of this is that the Ura launch a full-scale assault on Caeldonia, which results in the firing of the doomsday device and the Calamity.
Either way you end up with the Calamity again, so why lock everyone into a horrific loop of death and destruction? Mourn the dead, for they cannot be saved, and rebuild the world so that such hatred never happens again.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
If you do go back with your memories, you still can't stop the Calalmity, the Ura will still know the truth, will still pull the trigger. The Calalmity is inevitable.
No second chance, no anything. By creating the airship they know the outcome, and the price, but the known is worth more than the unknown to them.
Also the Calamity gave the kid purpose, gave him a chance at life. Before hand he was just waiting to die having lost everything.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Very close.
I didn't want to make a metagaming decision so the symmetry of time travel leading into NG+ wasn't a factor.
I thought hard about it and decided Caelondia was doomed no matter what I did in the past. Even if we did retain some memories, even if we could convince others... I decided it would only delay the Calamity rather than stop it completely. To not only design such a weapon designed to cause complete genocide of a specific race... then use it unprovoked? Too much hatred, too much sickness, there to come back from. Eventually, the Calamity would happen - and maybe this time there are no survivors like The Kid to build the Bastion.
Better to gather up any remaining Ura and any one else who survived and try to start anew.
Games Finished: 34 Games Added: 15 Total Progress: +19
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
This.
There's also, again, the point that logic dictates that there is literally zero chance of preventing the Calamity. Going back without your memories means that it happens again, going back with your memories means war and that it happens again.
Given that the Calamity is, in my opinion, a certainty, there's no reason to go back in an attempt to prevent it, because that simply can't be done. Better to pick up the pieces and move on.
Just look at the Terminator series, for example. Judgement Day was inevitable; nothing they did could prevent it, and so the rebels in the future eventually stopped trying to prevent it and started sending back Terminators (and rebels, if you count TSCC) simply in order to be better prepared for surviving the apocalypse that would inevitably follow. Same principle applies here, as far as I'm concerned; some things just can't be stopped.
Do bear in mind that if you're repeatedly firing the Bastion to go back in time and restore things (at least, that's how I assumed it worked) that you're locking the entire world, including those who were otherwise unaffected by the Calamity, into a perpetual time loop from which they cannot escape. That's pretty horrific.
'Course, that interpretation may be misinformed or incorrect, but I can't imagine any other way the Bastion would work.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
I played it a couple times, choosing different endings each time, and each ending had good things about them.
It was a great game.
Except that one guy...
3DS FC: 5129-0946-8305
That guy was a dick.
Regarding Zulf:
-He's a "perfect gentleman" when the survivors first encounter him.
-He flips out after he reads the journal, which tells him that the Caeldonians were building a device for the express purpose of committing completely unprovoked genocide against his people. Bear in mind that he'd dedicated his entire life to the idea that peace between Caeldonians and Ura was not only possible, but desirable. Such a revelation would have shattered his world to the core; every principle he built his life upon was revealed to be a lie.
-The Bastion is an extension of the Caeldonian science which destroyed the world in the first place. Whose word does he have that it's not another weapon designed to wipe the Ura out? Rucks'? Rucks is a high-ranking member of the Caeldonian establishment; Zulf has no reason to believe him. Attempting to destroy the Bastion is the only logical action the Ura can take, lest it be another weapon pointed at them. The Caeldonians broke faith first.
-Even though The Kid continues to do Rucks' bidding, Zulf still gives The Kid a chance to walk away from everything unscathed. He doesn't hold a grudge against The Kid, or even Rucks, I don't think; he just wants the last remnant of the government which tried to annihilate him, his family, and his entire race wiped away.
Every action Zulf takes is entirely understandable. That's why I saved him; he's not the villain. The Caeldonian government are the villains, and they've already paid for their crimes.
Please get out of my head.
3DS FC: 5129-0946-8305
I have too much other stuff to do, stop it!
First time they got the Pecker. Like you, I was genuinely upset. It's amazing how this game manages to get you attached to things simply through the narration.
"Our baby Pecker...he don't make it." I died a little.
Love it.
I actually got to interview the composer. It was pretty awesome.
Nice interview!
!!!
Just remembered it was you that gifted me the Soundtrack! I can honestly say i've listened to the whole thing 25 times since that.
Edit: Most of the links in your Music of Skyrim article are no longer available, sadly.
In fact, I'm going to listen to it right now. Note my signature!
Yeah, it was a while ago and I think I drew attention to the links being up in the first place. Luckily all the songs are available for a listen on their website!
I'm glad you like the soundtrack! It is excellent driving music, if you haven't tried that.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
I have listened to it while out cycling though, it's very nice. Relaxing and energizing at the same time.
Once I get back home with my 360 controller I'll be able to finally finish the game and hopefully open some of those spoilers y'all have been throwing out so casually.