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BSG: Pegasus - Game 10 - Turn 9 ROBO Dee
Posts
Pol 1 - Consolidate Power
Pol 2 - Consolidate Power
Pol 2 - Consolidate Power
Lea 1 - XO
Lea 1 - XO
Lea 1 - XO
Lea 1 - XO
Lea 2 - XO
Lea 2 - XO
Against
Eng 2 - Repair
Tac 2 - Launch Scout
Tre 2 - Special Destiny
13 - 6 = 7! Fail...
-1 Morale! 1d8 = 6! No executions today.
Activate Heavy Raiders
Jump Prep
Dradis
1:00 -
3:00 – Civ A, Civ B, Civ C, Viper (STARBUCK), Raider
5:00 – Civ D, Viper
7:00 – Viper (APOLLO), Viper, Viper, Civ E
9:00 – Basestar, Heavy Raider
11:00 - Basestar, Heavy Raider
Fleet Status
Food---- 08/15 - - Vipers: 5 Active, 3 in Reserve, 0 Damaged
Fuel---- 08/15 - - Raptors: 4 in Reserve
Morale---- 9/15 - - Jump Preparation: 4/5 (-1 Pop)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 1
Distance travelled: 0
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 11 cards)
Korsakovia - (Dee - 2 cards)[/COLOR]
blahmcblah - (Lee - 5 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck –
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Apollo (7 O'Clock)
Starbuck (3 O' Clock)
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship - Dee
1.Receive Skills – Starbuck receives Hand (2 Pil, 2 Tac, 1 Eng)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -[/quote]
Come talk about boardgames with us
I am going to go with lee or cain as the cylon, can't trust the fleet leadership now.
Now to do a little scouting. Play Tac 1 - Launch Scout
It will be a bit till we jump, and with a cylon admiral I doubt any choice will be good.
I think I'll take a look at the Crisis deck.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
however, your accusation of the admiral, and lees sudden defense is intriguing.
i feel confident saying one of our pilots is a toaster.
Might as well stay hidden, Mr or Ms Fifth Column.
Or if you were a cylon you might say she is human to hide yourself.
Crisis sent!
... As soon as I get back to the board.
Water Shortage
Current Player Chooses
Diff 13 - Pol/Lea/Tac
Pass: No effect
Fail: -2 food
--OR--
-1 food
Jump prep
Activate Raiders
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Pass
Activate Raiders! Technicaly, two raiders launch from each basestar, but no one cares because...
+1 Jump Prep! Auto jump! Admiral gets two desinations.
Yes I know there is no chance your a cylon.
It's down to Apollo and the President. Or me, but I know I am not one.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
-1 fuel, -1 morale
Dradis
1:00 -
3:00 –
5:00 –
7:00 –
9:00 –
11:00 -
Fleet Status
Food---- 07/15 - - Vipers: 0 Active, 8 in Reserve, 0 Damaged
Fuel---- 07/15 - - Raptors: 4 in Reserve
Morale---- 8/15 - - Jump Preparation: 0/5 (No Jump)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 3
Distance travelled: 2
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 10 cards)
Korsakovia - (ROBO-Dee - 4 cards)
blahmcblah - (Lee - 5 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck – Starbuck, Lee
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship - Dee
1.Receive Skills – ROBO-Dee receives Hand (One card of her choice)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
I just want to destroy the cylons SO MUCH!
Move to Caprica and activate location to draw 2x Crisis.
BOARDING PARTIES
DRADIS
1:00 - Heavy Raiders x2
3:00 - Civ A
5:00 - Civ B, Civ C
7:00 - Empty
9:00 - Heavy Raider
11:00 - Basestar, Raiders x 4
Activate Raiders
Setup
Special Rule: No vipers launched in this setup
1:00 - Heavy Raiders x2
3:00 - Civ A
5:00 - Civ B, Civ C
7:00 - Empty
9:00 - Heavy Raider
11:00 - Basestar, Raiders x 4
Fleet Status
Food---- 07/15 - - Vipers: 0 Active, 8 in Reserve, 0 Damaged
Fuel---- 07/15 - - Raptors: 4 in Reserve
Morale---- 8/15 - - Jump Preparation: 0/5 (No Jump)
Population 13/15 - - Cylon Boarding: None
Galactica Damage - - 2/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Cards in Quorum Hand: 3
Distance travelled: 2
Turn order:
Simonwolf (ADMIRAL Helena Cain - 5 cards)
psolms - (PRESIDENT Ellen Tigh - 2 cards)
Void Slayer - (Starbuck - 10 cards)
Korsakovia - (ROBO-Dee - 3 cards)
blahmcblah - (Lee - 10 Cards)
Galactica (2/6 Damage)
FTL Control
Weapons Control -
Command -
Communications -
Admiral’s Quarters –
Research Lab -
Hangar Deck – Starbuck, Lee
Armory
Sickbay
Brig
Colonial One
Press Room -
President’s Office - Ellen Tigh
Administration -
Pegaus (0/4 Damage)
Pegasus CiC – Admiral Cain
Airlock
Main Batteries
Engine Room
Piloting
Cylon Locations
Caprica - Dee
Cylon Fleet
Human Fleet -
Resurrection Ship
1.Receive Skills – Lee receives Hand (Need Flex Draw)
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
I'm thinking it's probably not OPG time yet, but I'll do it if you guys think it's smart. The situation's not so dire, but I would rather not see those heavies drop centurions.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Yeah, I know that is suspicious and all that but if I can be in the air starting on my turn it would be really helpful.
I'll move to Command and launch vipers to 7:00 and 5:00, and jump in the one at 5:00. And since I'm guarding 5:00 anyway, I'll play Lea 1 - XO on Starbuck.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
What are the chances of getting 2 heavy activations in 3 turns? I suppose it does not matter at this point.
Also, I was going to say that repairing FTL or Weapons would also not suck.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Launch at 5 move to 3. Too use to just looking at the board sorry.
I am going to go with hoping for no heavy activations and an XO from the admiral.
Activate my viper again to move to 1:00.
COLONIAL DAY
Current Player Chooses
Pol/Tac DIFF 10
PASS: +1 Morale
FAIL: -2 Morale
OR
-1 Morale
Activate Basestar
Jump Prep