Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[EVE] - A Game of Megathrons
Posts
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Also your role playing backstory. Which is really the most important part.
touche, salesman.
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
I have a Rifter BPO. It is ME and PL 0.
It is currently grinding up to ME15 (which will take just about 3 weeks). This will make it cost less in minerals to make, and ~15 is a good goal for most things.
I then want to grin PE, because... that will make it take less time to make? What's the proper PE to get it to?
I have the following Industry Skills right now:
Industry 3
Mass Production 1
Production Efficiency 3
Refining 2
My theory was that since I finally got my ORE Indy up to a point where the Noctis can jewclaw out to like 55km, I should probably be breaking down the random stuff I would have normally just left in the belts for minerals instead of just letting them rot. And If I'm doing that, it makes more monetary sense to turn it into ships for the swarm.
That's enough pvp for me for a year or so.
Should I go ahead and re-apply on my newer character?
I'm pretty sure I figured out what you were wanting and took care of it.
Cog in the machineCog HerderThat is elite pvp, right there.
Found some info:
[+] Extrinsic Damage Amplifier II
[+|n] droneDamageBonusOnline
[+|n] loPower
[+|n] online
[+] capacity: 0
[+] cpu: 40.0
[+] droneDamageBonus: 10.0
[+] hp: 40.0
[+] mass: 1.0
[+] metaLevel: 5.0
[+] power: 1.0
[+] requiredSkill1: 3318.0
[+] requiredSkill1Level: 4.0
[+] requiredSkill2: 3436.0
[+] requiredSkill2Level: 4.0
[+] techLevel: 2.0
[+] volume: 5.0
[+] Extrinsic Damage Amplifier I
[+|n] droneDamageBonusOnline
[+|n] loPower
[+|n] online
[+] capacity: 0
[+] cpu: 35.0
[+] droneDamageBonus: 7.0
[+] hp: 40.0
[+] mass: 1.0
[+] metaLevel: 0
[+] power: 1.0
[+] requiredSkill1: 3318.0
[+] requiredSkill1Level: 1.0
[+] requiredSkill2: 3436.0
[+] requiredSkill2Level: 1.0
[+] techLevel: 1.0
[+] volume: 5.0
Short hand: Weapon Upgrades and Drones to use, 1 for T1, 4 for T4. 7% damage bonus for T1, 10% for T2. 35 / 40 CPU, 1/1 power. That actually seems a bit weak (not sure how standard damage mods work, but that's ~~53 DPS for me), but we'll see how it goes. No word on the Salvage Drones as of yet.
Salvaging will get you Minerals in Inferno?
Edit: This is apparently fake.
Actually I dislike most web comics, alas I lost my PA account info (not that it was impressive to begin with) so to recruitment I look like a spy.
I would like to join ya'lls league of extraordinary space gentlemen.
Also I am a spy.
Looks legit.
Not fake? Apparently no more T1 drops in game, these items are what will replace the T1 drops. Anything you can build via the blueprint system now drops random scrap metal instead of the items.
I may take up ratting again, this is kind of awesome.
What I'd like to see is crits on manufacturing allowing Meta 1-4s to be created instead of Meta 0s, but this would screw up T2 production. Maybe they could retrofit so anything Meta 0-4 would work for T2 production?
How is it a nerf to mining? The main use of meta 0 loot drops was reprocessing into minerals.
Well it lets people do something mildly more interesting than mining (but not by a lot) to get the minerals directly, instead of having to train up reprocessing skills or getting somebody to reprocess the modules for you or mining by yourself. I think also that the minerals refined out of a module take up less space in your hold than the modules would, so it becomes easier to get the minerals from ratting than it was previously. This might cause mineral prices to come down a bit, which in turn makes mining less profitable. So it's potentially, in a very convoluted sense, a minor nerf to mining?
But yeah that's a lot of justification for my previous statement, so really it probably changes nothing for the legions of botting miners. Which is a shame, because that needs to stop.
It's not really logic per se, it's a belated attempt to justify a statement that I didn't really think all the way through. The closest I get to having any logic at all is that it may become easier to get minerals from ratting, which might increase the volume of minerals being sold, which might end up lowering the price of said minerals. It ... probably isn't going to work like that, though, because it's still less effort for people to bot-mine than it is to go out and rat, or they will just start bot-ratting if that becomes a better way to get minerals. So ... I was wrong in that statement, basically.
I guess you can refine the modules too, but it seems like this will result in your hold filling with a bunch of useless crap with virtually no value. With hope, these scraps will be of smaller volume, or at least produce a range of minerals, which can then be turned into ships, which can then be used to shoot shit with.
Basically, it is changing ratting slightly to make it different which will mean interesting for a little bit.
Thorax could do it.
Actually it's pretty easy since the buff.
I have done it myself, but the falloff with Void is pretty brutal.