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[WOW][CHAT] Patch 4.3 updated on PTR. Did your class get nerfed? InQQuire inside.
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This Post on MMO-Champion explains most of the trash
-Places fire patches on the ground that explode causing damage and knocking players back
-Places a stacking DoT on the tank requiring a tank swap
Snake Pats:
-CCable
-Cauterizers are the healers
Flamewalker Overseer:
-Cleaves with damage that is split amongst players (AKA stack up)
Scorpions:
-Explode upon death?
Turtles:
-Mother turtle shields, hitting the shield knocks players back
-Little turtles spin doing AOE damage and knocking players back (spread out)
-One tank takes mom the other takes babies
Pyrelord & Friends:
-Kill Pyrelord first
-Once Pyrelord is dead, drag the melee add into the AOE fire to take off his shield
Magma Channeling Guys:
-Each time the big guy gets a 25% damage buff, one of the magma channelers loses its shield and should be burned
-If the Magma elemental in the middle channels to 100 he comes out regardless of fight status and kills the raid
-Once all channelers are dead the elemental comes out. The lower his energy the less the damage that he does.
Giant Core Hounds:
-Fire Cone
-Gobble the tank requiring a tank swap
-AoE fear soon after gobbling a tank
Ragers (the Rock Elemental dudes)
-Charge random players causing a large radius AoE (spread out)
Core Hounds:
Task Master Packs:
Various Boss Trash:
Switch Tanks on Molten Giants at 4 stacks. Everything else is pretty much Tank and face away from the Raid. Spread out on Surgers, Stack up on Hounds. Stack on Overseers(Single Naga) as he does cleave damage spread across who he hits.
You should be fine for Firelands. Just research the boss fights.
Just curious.
7mb connection here is $20 per month, but a 12mb connection is over $50. It's goddamn criminal.
We tried this in 10m, wiped on the enrage timer.
We did 1 dps up, rest down.
And keep in mind that there are no guard rails in Firelands, tanking that first giant the wrong way can cause a hilarious tank death.
(note: didn't happen to me, did happen to the other guy I was tanking with).
Oh, and the Scorpions do blow up, you gotta get them low then single target them down. They also seem to do this weird spread out thing where the tank keeps aggro on them, but they wander out into the raid.
Why wouldn't it? 1mbps would be perfectly fine, too. It's not like WoW is transmitting tons of data all the time.
I just was looking for an opinion.
my unofficial autobio will be accompanied with tips on how to smile
cause I've found that when they don't see you frown, they never know that you're a threat
and they don't sweat you when you came around
Our raid makeup is me (prot warrior), prot pally, rogue, warlock, mage (arcane), hunter (MM), restro druid, holy priest, resto shaman, and a spot we're filling as that member left, last night it alternated between a fury warrior and another hunter (mm).
We tried different strats. First, Prot pally, resto druid, fury warrior, and rogue went up. People alternated between killing spiderlings and spinners and the drone when they could. Drone was at near full health when the second one spawned, spiderlings caught up, they healed we all died just after the web team went up the second tme.
Next time fury stayed down and on the drone with me. Pretty much the same, only drone was at half health when the second spawned, spiderlings caught up, and we all died.
Fury had to leave, switched to the second hunter. One hunter on spinners the whole time, other hunter on the spiderlings, everyone else on drone, sent the resto shaman up with the prot pally and the rogue. Spiderings would die, but I had to keep looking around to see where they were spawning so I could kite the drone away. Spiderlings would not die before the next wave started. Same strat next attempt, with the warlock and the mage switching to spiderlings when they spawned. Had to do a little less moving, but they still died about the same time as the next wave. Drone was at 1/5th health when the second drone came out, it died, and that drone was at 1/2 health when the third came out. Then we all died.
Then we tried to just work on managing the adds. Pally and shaman went up, rogue stayed down on the drone, one hunter on the spinners, one on the spiderlings, mage on the spiderlings, warlock on the drone. Drones died before the next spawned, spiderlings were handled with moderate drone kiting. Lived to phase two! Beth came down, around 95% and we burned her to 20 before she wipes us all.
Hence why I think the DPS just isn't strong enough. If we had a dps or two up top she could be burned lower before phase two, but we'd never get to phase two because the adds overwhelm us. Other than upping the DPS so the adds die faster, I can't think of anything we can do.
meaning if you explode them all at once your melee dies humorously.
First staff was no contest to our Boomkin buddy who is by far our best (and one of the best on the server) DPS. Second staff will be...interesting. It's between to IRL mage buddies. They were annoying me about loot drops the other day, so I told them they were going to have to earn their staff. My solution? They are going to have a "murgle off" that I will video tape and put on Youtube. Get people to vote on who has the better Murloc impression after 2 weeks. That dude gets the next staff.
Outreach News Your constantly expanding resource for all Mechwarrior news and updates.
Sounds much like how we were progressing until our Hunter went Survival. He found that having Entrapment made killing the Spiderlings much easier and more reliable. Once he went Survival, the Spiderlings only came close to a drone 1 or 2 times for entire attempts.
I suggest keeping the Rogue going up. Have the Hunter try Survival and concentrate on killing spiderlings only. Have the rest focus on the Drone with the Warlock throwing DoTs to Spinners, they only have 232k health, so his DoTs plus an attack or 2 from another range member (The Arcane Mage or Second Hunter) will kill them off in a timely fashion.
Ugh, I ran into this just last night on my priest with a friend of mine tanking on his paladin. We had a pretty great group through the whole thing... until Jindo. We had a shadow priest and hunter from the same guild/server and then a rogue.
I would end up having literally 10+ spirits following me in pretty much no time and eventually would just run out of room. The Hunter was pretty awful in that he couldn't kill the spirits even with the shadow priest supposedly helping him, not to mention that he would usually focus on spirits so much that when berserkers would jump for him, he'd be nowhere near a chain either. We actually had one attempt where we had 5 berserker stomps and 3 missed, at least two of those were the hunter. With the massive amount of spirits chasing me, I started looking at why the hell the hunter's multishot wasn't higher up in his damage, so I told him to use it, to which he just responded that "he was, when he had enough focus" ... perhaps he should have enough focus more often then.
I've done that fight quite a few times on my own hunter, though I'm survival and this guy was marksmanship. I just never remembered having a particular problem when I was on spirits is all.
And yes, I started wondering if I was fucking up and not kiting well, but eventually on like the 6th attempt or so, with another missed stomp that targeted the hunter, and the pally tank juggling a lot more along with grabbing berserkers and such, we got Jindo down, and at least he dropped the Hexxer's Mask which I wanted.
The funny thing was... the hunter had the bow from Jindo.
My thing to do, if you have an idiot DPS or healer that keeps missing jumps. Get someone in the group that is doing it right, put a mark on their head and tell the slacker to stand on them at all times. For some reason, I get people that can follow a mark no problems, but can't take the initiative to move to the chains on their own free will. It's absolutely baffling.
Outreach News Your constantly expanding resource for all Mechwarrior news and updates.
Realistically it's between myself (mage) and our warlock, and both of us are pretty laid back about it but he's really stressed.
I hope he doesn't do anything stupid like ninja shards
Yep, I was helping farm trash for rep last night and my enhancement shaman found this out
It seems like everything leather has either expertise or crit on it (or both). Seems as an assassination rogue, I can look forward to raid drops
The now previous tier itemization was awful. I don't know for sure, but I'm fairly sure it was intentionally so, just like the first tier of Wrath. Be prepared to reforge every piece of gear.
We have a guildie called Chaturgha. She was reasonably impressed when I started saying "Pargon, pargon..." to her.
WoW + Netflix = fine
WoW + PS3/Wii downloading stuff = fine
WoW + Torrents, even turned down to "low" = laggy
WoW + Other PCs (not torrenting) = fine
GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
I spend 90 a month on internet alone. Yes it's worth it.
I'm either tanking or dpsing on a frost DK if I'm in there, and as a frost DK it becomes a non-issue as I handle spirits. But when I'm tanking before the fight I always make it clear that the DPS's job is:
1.) Be near a chain in case you get stomped.
2.) Don't stand in shadow bolt zones.
3.) Kill shades.
4.) Kill chains.
In that order. Usually things go okay but if we wipe I yell at them and stress that again and then it's fine. You just need to make sure they really comprehend that shades are a way bigger priority than chains.
I have have been working on these dailies for almost a week now, yet I don't see any cloaks anywhere. Am I missing something? (I would like to get the tanking one, as I chose the DPS one from the quest-line).
On that subject, are there any free tools out there that restrict the amount of bandwidth an operation can request? I'm running on a 160 kbps connection and every time someone clicks a youtube video in this house, the streaming takes up all of the bandwidth (even though it's unnecessary to) and my lag tanks from 100ms to 2500.
The raid rep gives 378 cloaks at friendly, which you'll likely reach on your first raid night doing trash, maybe second. However, (at least for tanking) they aren't super well itemized.
The Thrall questline gives 365 cloaks.
The dailies give you 365 rings, necklaces, belts, bracers, trinkets and a few other things.
Clearing most of the trash on the lower level, plus the flame spider trash, got me to 2k rep to Friendly. Had the raid not broken up or goofed up badly on the trash fighting on the next level up I would have hit friendly in one night.
Quality of Service (or QoS) and Packet Shaping is the industry terms for what you want. Find the model of your router and see how to acheive that in the instructions.
So like, if you have a now ancient WRT54G from Linksys, just throw into google "QoS WRT54G" and you'll find a guide on how to do it for that router.
Thankfully 2-3 DPS in each run seemed familiar with the flow and layout and were always charging ahead and around skippable trash, so I would just follow them and pick up whatever trash they stopped near as I assumed it needed to be killed. We even did a successful bear run in the second ZA, so that was cool. I'm sure it helped that my DK is overgeared for these dungeons, with over 200k health with the LotDx3 buff. I'm not looking forward to the inevitable fail runs I'll get eventually as I run them to cap out my weekly VPs in the future.
Unrelated:
Do DKs have the lowest armor of all tanks now or something? I'm around 31k-32k unbuffed (this is with 359 or higher in every slot), and every paladin/warrior I've asked seems to have a couple thousand more at least. Bears are apparently rocking like 45k or something? Jesus. I thought the Cata changes had smoothed out tank armor, but apparently not.
No wonder DKs are so spikey.
Edit:
The only Beth'tilac attempts I was around for, we were short like 3 people, so they were basically just hopeless "let's see how this fight works" attempts.
I noticed that the drones would eventually go up to the top web if they were left alive for too long (usually it'd be about 20-30 seconds after a new one spawned). What's the deal behind that, exactly? Do they heal Beth by going up or something?
Yeah.
I've kind of given up on it
I don't know, but there is an Achievement for killing them all up there. Which I assume you get them down to ~100k health and let them climb up and the DPS up there 2 shots.
Here's the deal with the Drones ... they have an Energy bar, just like Beth's. If they're still alive when it gets depleted, they run up to Beth to feed off of hers. Basically, they drain her Energy Bar to fill their own.
Why this is Bad: Everytime her bar depletes, she does her massive AoE on the top floor. When she does that 3x, you go to P2.
The conventional wisdom is that you want her as low as possible, health wise, when P2 hits. So by the drones feeding, they quicken the pace by which you hit P2, and give you less DPS time on her in P1.
Hopefully we can fill a raid more than one day this week and people magically start playing better, because she's our next target.
Occu'thar, more like Occu'thaugh.
That aside, we tried out several strats and I'm not really sure how you're supposed to do this. We had everyone spread out and used Occu's butt as the stack point for Eyes, we had everyone stack up and moved as a group between three points each time there was a void zone... Nothing seemed to work. But that was also probably just due to incompetence.
Any advice?