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Congratulations! You have died! Dungeons of Dredmor
This is a new game by indy developer Gaslamp Games and just released today on Steam. I've been eagerly following its development for a few months. It's a turn based roguelike and it's only $5 normally, on sale now for a mere $4.49! There's skills, diggles galore, lutefisk, and of course death. So much death. Mainly yours. But dying is half the fun. I've got the calculations to prove it here somewhere..
So first off, some things that may turn some people off to this game. As I said, it's a roguelike so it's tough. You're going to die. Lots. Also you can't customize your character at all. Even equipping different gear doesn't change his appearance. Deal with it. This game is only $5. For that little money you can cope with a static avatar.
Ok, let's talk skills.
When you start a game, you can choose 7 skills. Depending on what skills you choose, they'll have a other abilities you can learn by putting skill points into them later.
One thing to keep in mind when choosing skills at the start is that weapon skills will not start you with that weapon, or any weapon at all. If you don't have a skill for a weapon you find, you can use it but at reduced proficiency. There's also crafting in the game! You have to choose the crafting skill you want at the start, and I think you start with one or two basic recipes and then you can find more in game in bookshelves.
What about the huge eyebrows? What's up with that? Man I don't know, maybe they're enchanted or something. Maybe it's revealed when you beat the game. You don't want spoilers do you? Just deal with it.
Since this game just went live, I don't really know a great deal about how to effectively play the game and what skills are super useful and such. So buy the game and explore with me. I'll add more info as I learn more about the game.
when you pick skills, does it safe preferences or preferred skills between games
do you have skills subsets, like weapons, crafting or can you just pick whatever
It compares to nethack in that they're both roguelikes? The game just released today dude. I don't know all the ins and outs of the game. You can pick new skills each time, or you can just have it use the skills you used last time. There isn't really any customization or preferences beyond that. It's all about how you use what you have and what you find, as most roguelikes are. But there's no user preferences file I know of where you can set how stuff stacks and such.
It compares to nethack in that they're both roguelikes? The game just released today dude. I don't know all the ins and outs of the game. You can pick new skills each time, or you can just have it use the skills you used last time. There isn't really any customization or preferences beyond that. It's all about how you use what you have and what you find, as most roguelikes are. But there's no user preferences file I know of where you can set how stuff stacks and such.
look if you make a thread about something you best be a goddamn expert on that subject
o, well if it saves the last ones used, that's nice
picking seven things each time seems like a pain
and just because they're both roguelikes doesn't mean the mechanics are overly the same
if you don't know, i guess nevermind
but you just seemed like the spokesperson for it around these parts
I never said the mechanics are very similar. I just said they're both roguelikes. I think the game's a lot of fun and I like supporting an indie dev that put out a cheap, fun game and I want to let others know about it. If that's not enough to get you interested, then don't buy it. Pretty simple dude. I suspect plenty of other people will have fun with it.
edit: Red, I ain't brushing you off to be a dick. THE GAME JUST RELEASED TODAY. I'm not hiding anything from you. I just don't know a whole lot about the game yet. I haven't even lived long enough to level up. But I like what I've seen so far. ymmv
k
no harm done, i wan't aware of the general lack of knowledge regarding it
i guess i'm used to there being some resources about a given title
no prob, bob
k
no harm done, i wan't aware of the general lack of knowledge regarding it
i guess i'm used to there being some resources about a given title
no prob, bob
well you're comparing it to games like nethack that have been around for decades
It compares to nethack in that they're both roguelikes? The game just released today dude. I don't know all the ins and outs of the game. You can pick new skills each time, or you can just have it use the skills you used last time. There isn't really any customization or preferences beyond that. It's all about how you use what you have and what you find, as most roguelikes are. But there's no user preferences file I know of where you can set how stuff stacks and such.
look if you make a thread about something you best be a goddamn expert on that subject
Druhim's Dick Sucking Emporium Thread incoming...his mouth
The first four times I played I never even leveled. My current game I've managed to survive to level 2! I will say promethean magic seems like a pretty solid starting skill as you start with dragon breath which flames an area with the potential to hit multiple creatures and can set the floor on fire, damaging them as they move through it.
Ok, finally managed to survive to level 3. I chose golemancy as a starting skill, and after putting a skill point into it I can now summon a mustache golem.
This game has a lot of charm and a good sense of humor. Also you can pray at statues of Incosequentia for quests. I think you can save up lutefisk to offer at the lutefisk altar, but I don't know what that does yet.
I'm in for the £3 price tag and the possibility that I'll find new and amusing ways to die. I think that's going to be a major preoccupation considering from the sound of things the game doesn't give you a lot of choice but to to die.
Edit: So far, the most notable thing has been what I recognise to be (and may be mistaken about) as Dwarf fortress references; Sewer brew and strange moods to name a few. Anyone noticed stuff from other roguelikes?
I bought it, and it's pretty fun so far. It's pretty tongue in cheek. It's heavy inventory management though, there's a lot of (probably useless, but I can't tell yet) items out there. I will heavily recommend the "berserk" line of skills, which are free buffs essentially. Armouring so far is pretty meh, you need to put many skillpoints into it.
I also met the lutefisk god statue. I gave him 1 lutefisk, nothing happened.
Re system requirements: It doesn't need a videocard, I think if you can handle the resolution, it just may run. (Though the bottom of the netbook range may choke on the processor/ram)
Just pick up the item, then click on the inventory tab above your belt. You don't need to open your pack. Also I discovered you gain pretty good experience for destroying statues of Dredmor.
So I was wrong when I previously claimed that starting with a weapon skill (swords, maces, axes) doesn't start you with that weapon. Also I've been wreaking havoc with dual wielding and maces. Have two flails equipped and I do 26 dam per non-crit hit.
Yeah, dual wielding seems to be a huge boon. The other thing I noticed is that armour absorbtion is the attribute of kings. Because numbers are so low, every point really really matters.
Also, activate sidequests at the end of a level! They can be really really tough (Swinging for 14 damage/hit on level 2 for instance).
So just started playing this game. I figured I would be pretty good going on the rogue difficulty since ive played quite a few roguelikes.
Yeah... Ive been at it for a good hour and have barely made it past 5 rooms. I have been playing a psionicy rogue though.
The only thing I don't like is that mobs can spawn where you have already been. It makes it harder than it needs to be when you are backtracking to buy yourself some time from this monster only suddenly three more pop out of the room you just cleared.
Also, theres some pirates of the caribbean rip off going on with the music XD
So just started playing this game. I figured I would be pretty good going on the rogue difficulty since ive played quite a few roguelikes.
Yeah... Ive been at it for a good hour and have barely made it past 5 rooms. I have been playing a psionicy rogue though.
The only thing I don't like is that mobs can spawn where you have already been. It makes it harder than it needs to be when you are backtracking to buy yourself some time from this monster only suddenly three more pop out of the room you just cleared.
Also, theres some pirates of the caribbean rip off going on with the music XD
So I was wrong when I previously claimed that starting with a weapon skill (swords, maces, axes) doesn't start you with that weapon. Also I've been wreaking havoc with dual wielding and maces. Have two flails equipped and I do 26 dam per non-crit hit.
My most successful character so far had maces, dual wielding, berserker, master of arms, vampirism, perception, and blacksmith skills.
It helped that I dropped a relatively early mace onto one of the special anvils and it started throwing fire from time to time, AoE damage on top of my high damage from the maces was bliss.
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http://store.steampowered.com/app/98800/
when you pick skills, does it safe preferences or preferred skills between games
do you have skills subsets, like weapons, crafting or can you just pick whatever
um
how does this compare to nethack
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look if you make a thread about something you best be a goddamn expert on that subject
picking seven things each time seems like a pain
and just because they're both roguelikes doesn't mean the mechanics are overly the same
if you don't know, i guess nevermind
but you just seemed like the spokesperson for it around these parts
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I never said the mechanics are very similar. I just said they're both roguelikes. I think the game's a lot of fun and I like supporting an indie dev that put out a cheap, fun game and I want to let others know about it. If that's not enough to get you interested, then don't buy it. Pretty simple dude. I suspect plenty of other people will have fun with it.
re:pooping
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Also isn't cthulhu saves the world out on steam today?
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edit: Red, I ain't brushing you off to be a dick. THE GAME JUST RELEASED TODAY. I'm not hiding anything from you. I just don't know a whole lot about the game yet. I haven't even lived long enough to level up. But I like what I've seen so far. ymmv
I heard it is not good. like buying a hotdog that fell on the floor, it doesn't matter how cheap it is
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no harm done, i wan't aware of the general lack of knowledge regarding it
i guess i'm used to there being some resources about a given title
no prob, bob
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well you're comparing it to games like nethack that have been around for decades
How long are you living for on average?
Druhim's Dick Sucking Emporium Thread incoming...his mouth
The first four times I played I never even leveled. My current game I've managed to survive to level 2! I will say promethean magic seems like a pretty solid starting skill as you start with dragon breath which flames an area with the potential to hit multiple creatures and can set the floor on fire, damaging them as they move through it.
I also need beer.
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!
Edit: So far, the most notable thing has been what I recognise to be (and may be mistaken about) as Dwarf fortress references; Sewer brew and strange moods to name a few. Anyone noticed stuff from other roguelikes?
I'm currently looking at it and thinking that I might be able to get away with running it on my netbook.
I also met the lutefisk god statue. I gave him 1 lutefisk, nothing happened.
Re system requirements: It doesn't need a videocard, I think if you can handle the resolution, it just may run. (Though the bottom of the netbook range may choke on the processor/ram)
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I discovered that if you click an item on yourself, it goes to backpack, and autostacks. But still, a lot of different metals, gems, potions etcet....
I always liked Rogue likes but dreaded trying to learn the stupid interface.
Also, activate sidequests at the end of a level! They can be really really tough (Swinging for 14 damage/hit on level 2 for instance).
Yeah... Ive been at it for a good hour and have barely made it past 5 rooms. I have been playing a psionicy rogue though.
The only thing I don't like is that mobs can spawn where you have already been. It makes it harder than it needs to be when you are backtracking to buy yourself some time from this monster only suddenly three more pop out of the room you just cleared.
Also, theres some pirates of the caribbean rip off going on with the music XD
That's pretty standard for roguelikes.
My most successful character so far had maces, dual wielding, berserker, master of arms, vampirism, perception, and blacksmith skills.
It helped that I dropped a relatively early mace onto one of the special anvils and it started throwing fire from time to time, AoE damage on top of my high damage from the maces was bliss.