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Congratulations! You have died! Dungeons of Dredmor

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Posts

  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I got this game and its pretty good.

    But after you get that first level or two, the paranoia really starts to kick in about not dying so that the last two hours of your life is not wasted.

  • DruhimDruhim Usagi's cuddlefish Registered User, ClubPA regular
    Then you're playing it wrong! Dying ridiculously is the point.

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  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I'm currently doing Swords, Dodge, Blood Mage, Viking, Ley Lines, Necro, and Smithy.

    Viking Wizardry just seems super OP early on. Especially with virtually infinite mana.

    But I think I want to drop Necro for Archeology or something... not using Necro much at all. Too risky compared to just beating the shit out of everything with a lightning sword.

  • GoatmonGoatmon Registered User regular
    So I made it pretty far this time.

    Ran with a tank build - Axes, Shields, Berserker Rage, Master at Arms, Burglary, Smithing and Tinkering.

    It worked extremely well. The survivability alone was very nice, and kept me alive through a lot of nasty close calls.

    At one point I stumbled onto a fine steel axe at a shop, and I'm like FUCK YES and soon I had a clockwork chain axe that ripped a new asshole through everything. Also had a pair of clockwork power limbs at one point, along with a shield of caketown, aluminum boots and helmet, and a necklace with +2 health regen, and such.

    Eventually replaced one of the rings with a ring of 3 health regen. With that, and suited up turned on, I was passively regenerating 1HP a second.

    It didn't hurt that I eventually had over 20 default damage mitigation (with up to 30 when all my combat buffs were triggered), and just under 60 block.

    I was a fucking rock.

    I ended up dying on level 9 against a boss monster that hit me for 15 or 20 a couple times, and then just before I could finish it off it did a total of 50+ damage in one hit (Guess all the previous hits were blockced and heavily mitigated) and I dropped, well, like a rock.

    Dammit.

    Goatmon on
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  • GoatmonGoatmon Registered User regular
    Patch time.
    Spoiler:

    Goatmon on
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  • GoatmonGoatmon Registered User regular
    Druhim wrote:
    Yeah, unfortunately there's not a command like in many roguelikes to tell it to rest until healed or interrupted. But the interface for this is very different than traditional roguelikes so I wouldn't expect an option like that.

    They added something that's almost this, in the latest patch.

    Now, when you eat, you can push a button that fast forwards through your turns until you're done eating.

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  • GoatmonGoatmon Registered User regular
    Hah, a tinkerer can make a clockwork bolt-thrower now, but you need level 6 tinkering to do it.

    In other words, you need to get tinkering Level 5 and also equip tinkerer's goggles. Craziness.
    Still, it's a 20 damage crossbow, so there's that.

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    Goatmon on
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  • ArtreusArtreus Thomas AloneRegistered User regular
    glad to see the being able to split stacks thing

  • redfenixredfenix Registered User regular
    yeah, i'm bummed they nerfed arch skills

  • redfenixredfenix Registered User regular
    FIXED: Lutefisk cube behaviour is now consistent with regards to stacks versus individual units.

    o nice
    now i don't have to separate piles of baseballs in a grinder anymore

  • CantideCantide Registered User regular
    I haven't tried it out since the patch, but judging by the notes Archaeology seems kinda useless now.

    It Belongs In a Museum gives you pocket change for XP, Krong seems to curse my stuff almost as often as it blesses it, and now the Translation ability has been double nerfed (triple if you count removing the damage stack bug). About the only thing the skill really has going for it now is the Trap Affinity boosts, and I think most of the time I'd rather take Perception if I think I'll need that.

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  • redfenixredfenix Registered User regular
    i think the trick to krong (for me anyway) was to not enchant anything more than twice
    yeah, i won't be archin' anymore
    and i basically always used burg, which i also think has a trap affinity bonus

  • GoatmonGoatmon Registered User regular
    Yeah burglary gives you trap affinity in the second and fifth skill.

    Also, an endless supply of lockpicks, which is invaluable.

    Goatmon on
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  • GoatmonGoatmon Registered User regular
    Also, heavy armor is much more effective now that it includes piercing resistance.

    Originally, it was only good against half the things that came after you.

    Now, having top quality gear means only elemental damage really gets through to you. That or massive hits from high level bosses.

    I've been careful about how I level of my characters, more recently. It's weird how some of the skills affect your character's class. Like, if I let my rogue-type skills outnumber my warrior skills, my next level will give me rogue buffs, raising nimbleness instead of burliness, etc.

    The weird thing about this is not that it does this, but that certain skills, like blacksmithing, are considered rogue skills. Why the hell is smithing considered rogue? And also alchemy? Alchemy should be wizard, given that it's the primary source of crafted staves and robe armor. Only tinkering should really be considered rogue. I assume this will be remedied in the next patch, whenever that is.

    Having two tradeskills, and burglary, it was hard to make sure the game knew I was leveling a warrior. Couldn't level smithing from start to finish without first raising master of arms, axes, etc.

    Worth it, though. I get so much more health this way.

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  • GoatmonGoatmon Registered User regular
    Also I figured out what sight radius does if you raise it a bit.

    It didn't seem to actually extend my range of vision, but when I got blinded by a witchy I could see noticeably farther away. He also couldn't completely blind me with two casts, unlike normal.

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  • DruhimDruhim Usagi's cuddlefish Registered User, ClubPA regular
    Yeah, that would be because it did extend your range of vision but walls still limit how far you can see past a certain range. But if you have vision range 10 and a monster reduces your vision range by 3, you can still see 7 whereas if you have a vision range of 5 and it reduces 3 then you only have 2. Math is hard I guess.

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  • redfenixredfenix Registered User regular
  • Dogbone33Dogbone33 Registered User regular
    Maybe someone here can help me. Ever since the patch I can't keep the game from crashing. It happens as the dungeon is loading. Doesn't matter if I'm loading a saved game or starting a new one. All my other steam games seem to work fine. What can I do to maybe fix this? I read the game support pages and a lot of that seemed like gibberish to me.

    I need a new sig.

    I also need beer.
  • redfenixredfenix Registered User regular
    just delete the game from steam and redownload

  • Dogbone33Dogbone33 Registered User regular
    Thanks that didn't work though. Now it crashes right after preparing to launch. I can't even get the "choose your configuration wisely" screen up. :cry:

    I need a new sig.

    I also need beer.
  • GoatmonGoatmon Registered User regular
    Druhim wrote:
    Yeah, that would be because it did extend your range of vision but walls still limit how far you can see past a certain range. But if you have vision range 10 and a monster reduces your vision range by 3, you can still see 7 whereas if you have a vision range of 5 and it reduces 3 then you only have 2. Math is hard I guess.

    Dru, I'm aware that walls inhibit your line of sight and your ability to see past a certain point. I've tried taking spectacles on and off before, to see if I could see farther into a room or a hallway, with no noticeable effect whatsoever. Might have been a glitch.

    All I know is, I saw no difference with or without a boon to that stat until I ran into a witchy.

    Goatmon on
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  • ArtreusArtreus Thomas AloneRegistered User regular
    Aw, looks like some of the fun stuff keeps getting nerfed. But that isn't so bad, just bringing it more in line with rogue likes.

  • redfenixredfenix Registered User regular
    i feel like i'll take the nerfs for the balances and bug fixes like separating stacks and no dodges from sleeping dudes

    except for what they did to archy
    that's just sad

  • ArtreusArtreus Thomas AloneRegistered User regular
    yeah I was going to roll an archaeology dude and get hella overpowered from krong stuff

  • redfenixredfenix Registered User regular
    holy shit i just found this on the 5th floor in a scary chest thing
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    it's like 3x the damage of my best weapon
    good lord

  • CantideCantide Registered User regular
    OK, that was frustrating.

    I decided to try out a melee build for the first time, now that the problems with it seem to be patched. Went Swords, Dual Wield, Berserk, Armor, Dodger, Assassin, and Burglary. I eventually made it all the way to level 10, which was another first, my previous mage runs having all ended in tragedy by floor 5 or 6.

    The first time I found Dredmor I ran away from him, since I wasn't prepared and had barely explored a third of the floor. Eventually I was forced to return to him, since I'd locked him away in a crossroad room that appeared to be the only way to several parts of the floor. When I saw him again, I was surprised to see he had only a sliver of life left. I figure there must have been a recurring trap somewhere in the room he was stuck in, so he kept wearing himself down. I tried to finish him off, but he blocked all my attacks and got me dangerously low in health, so I dashed to a nearby staircase to recover.

    Here's where things go bad. Once I was at full health, and still with 30 or 40 turns worth of food digesting, I headed back down. Back on the tenth floor, I found him after just a couple turns, but I decided I didn't want to take him on just yet. There was still more of the floor left to find, including two Brax shops which might have held useful equipment. Plus, if I left him alone there was a chance he'd end up killing himself on one of his traps and saving me the trouble. So instead of fighting him, I Mysterious Ways'd to an adjacent room, closed the doors on him, stepped away... and keeled over.

    Apparently, he'd hit me with an Arctic Vortex, and it must have been doing some damn good damage, because I'd gone from full health to zero without even noticing I was in danger. Not that noticing would've helped, since I was out of health potions, had no means of making more, and was already regening health every turn. I was doomed because none of my awesome yet completely random equipment had bothered to come with cold resist.

    I don't know if I'll try again. The game is fun, but it gets very repetitive after a while. I'd had high hopes for the lower levels when the middle floors started introducing invisible enemies, enemies that stole items, enemies that corrupted equipment, enemies that could blind you, and so on. But then all those later floors were just the same enemies with tougher stats. By the eighth or ninth floor, there's no longer even any new enemy sprites, excepting Dredmor himself. A game the size of this one shouldn't be making me fight recolors.

    Cantide on
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  • DruhimDruhim Usagi's cuddlefish Registered User, ClubPA regular
    Welcome to roguelikes.

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  • redfenixredfenix Registered User regular
    yeah, i'm sure that's frustrating, but it's par for the course

  • Duke 2.0Duke 2.0 The Neal Deal Registered User regular
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    Don't mind me just rocking two cheevos at once

    hired
  • ArtreusArtreus Thomas AloneRegistered User regular
    The expansion pack that came out for this is pretty nice

  • JasconiusJasconius bird internet Saint Petersburg RussiaRegistered User regular
    I got really far in one game, and then died of arrogance


    then i got real sad and stopped playing

  • lilbuddhamanlilbuddhaman Registered User
    Axes / Dual Wield / Vampire / Bulgarly / Viking Magic / Smithing / Perception
    Level 2, accidentally went into a strange portal while fast running across a mostly cleared floor... most of the mobs were easy, i was still being safe crossbowing with the more OP bolts before moving ... Found a max-star ring with +10 counter chance, several +3 dam mods, some resists and -3 hp (big whoop), Opened a door, killed a golem with bolts, his buddy, a doppleganger that didn't look that tough moves into melee range, I'm feeling pretty good with my new ring as well a very decent gear (got lucky Anvil rolls + uber chest drops), BAM one shots me for 51hp. Game over.

    Damn you perma-death. I've got ~30hrs in the game and haven't been past level 4. >_<

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