Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Congratulations! You have died! Dungeons of Dredmor
Posts
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
But after you get that first level or two, the paranoia really starts to kick in about not dying so that the last two hours of your life is not wasted.
Viking Wizardry just seems super OP early on. Especially with virtually infinite mana.
But I think I want to drop Necro for Archeology or something... not using Necro much at all. Too risky compared to just beating the shit out of everything with a lightning sword.
Ran with a tank build - Axes, Shields, Berserker Rage, Master at Arms, Burglary, Smithing and Tinkering.
It worked extremely well. The survivability alone was very nice, and kept me alive through a lot of nasty close calls.
At one point I stumbled onto a fine steel axe at a shop, and I'm like FUCK YES and soon I had a clockwork chain axe that ripped a new asshole through everything. Also had a pair of clockwork power limbs at one point, along with a shield of caketown, aluminum boots and helmet, and a necklace with +2 health regen, and such.
Eventually replaced one of the rings with a ring of 3 health regen. With that, and suited up turned on, I was passively regenerating 1HP a second.
It didn't hurt that I eventually had over 20 default damage mitigation (with up to 30 when all my combat buffs were triggered), and just under 60 block.
I was a fucking rock.
I ended up dying on level 9 against a boss monster that hit me for 15 or 20 a couple times, and then just before I could finish it off it did a total of 50+ damage in one hit (Guess all the previous hits were blockced and heavily mitigated) and I dropped, well, like a rock.
Dammit.
They added something that's almost this, in the latest patch.
Now, when you eat, you can push a button that fast forwards through your turns until you're done eating.
In other words, you need to get tinkering Level 5 and also equip tinkerer's goggles. Craziness.
Still, it's a 20 damage crossbow, so there's that.
http://atlanticus.tumblr.com/
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
o nice
now i don't have to separate piles of baseballs in a grinder anymore
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
It Belongs In a Museum gives you pocket change for XP, Krong seems to curse my stuff almost as often as it blesses it, and now the Translation ability has been double nerfed (triple if you count removing the damage stack bug). About the only thing the skill really has going for it now is the Trap Affinity boosts, and I think most of the time I'd rather take Perception if I think I'll need that.
yeah, i won't be archin' anymore
and i basically always used burg, which i also think has a trap affinity bonus
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
Also, an endless supply of lockpicks, which is invaluable.
Originally, it was only good against half the things that came after you.
Now, having top quality gear means only elemental damage really gets through to you. That or massive hits from high level bosses.
I've been careful about how I level of my characters, more recently. It's weird how some of the skills affect your character's class. Like, if I let my rogue-type skills outnumber my warrior skills, my next level will give me rogue buffs, raising nimbleness instead of burliness, etc.
The weird thing about this is not that it does this, but that certain skills, like blacksmithing, are considered rogue skills. Why the hell is smithing considered rogue? And also alchemy? Alchemy should be wizard, given that it's the primary source of crafted staves and robe armor. Only tinkering should really be considered rogue. I assume this will be remedied in the next patch, whenever that is.
Having two tradeskills, and burglary, it was hard to make sure the game knew I was leveling a warrior. Couldn't level smithing from start to finish without first raising master of arms, axes, etc.
Worth it, though. I get so much more health this way.
It didn't seem to actually extend my range of vision, but when I got blinded by a witchy I could see noticeably farther away. He also couldn't completely blind me with two casts, unlike normal.
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
I also need beer.
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
I also need beer.
Dru, I'm aware that walls inhibit your line of sight and your ability to see past a certain point. I've tried taking spectacles on and off before, to see if I could see farther into a room or a hallway, with no noticeable effect whatsoever. Might have been a glitch.
All I know is, I saw no difference with or without a boon to that stat until I ran into a witchy.
http://atlanticus.tumblr.com/
except for what they did to archy
that's just sad
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
http://atlanticus.tumblr.com/
it's like 3x the damage of my best weapon
good lord
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
I decided to try out a melee build for the first time, now that the problems with it seem to be patched. Went Swords, Dual Wield, Berserk, Armor, Dodger, Assassin, and Burglary. I eventually made it all the way to level 10, which was another first, my previous mage runs having all ended in tragedy by floor 5 or 6.
The first time I found Dredmor I ran away from him, since I wasn't prepared and had barely explored a third of the floor. Eventually I was forced to return to him, since I'd locked him away in a crossroad room that appeared to be the only way to several parts of the floor. When I saw him again, I was surprised to see he had only a sliver of life left. I figure there must have been a recurring trap somewhere in the room he was stuck in, so he kept wearing himself down. I tried to finish him off, but he blocked all my attacks and got me dangerously low in health, so I dashed to a nearby staircase to recover.
Here's where things go bad. Once I was at full health, and still with 30 or 40 turns worth of food digesting, I headed back down. Back on the tenth floor, I found him after just a couple turns, but I decided I didn't want to take him on just yet. There was still more of the floor left to find, including two Brax shops which might have held useful equipment. Plus, if I left him alone there was a chance he'd end up killing himself on one of his traps and saving me the trouble. So instead of fighting him, I Mysterious Ways'd to an adjacent room, closed the doors on him, stepped away... and keeled over.
Apparently, he'd hit me with an Arctic Vortex, and it must have been doing some damn good damage, because I'd gone from full health to zero without even noticing I was in danger. Not that noticing would've helped, since I was out of health potions, had no means of making more, and was already regening health every turn. I was doomed because none of my awesome yet completely random equipment had bothered to come with cold resist.
I don't know if I'll try again. The game is fun, but it gets very repetitive after a while. I'd had high hopes for the lower levels when the middle floors started introducing invisible enemies, enemies that stole items, enemies that corrupted equipment, enemies that could blind you, and so on. But then all those later floors were just the same enemies with tougher stats. By the eighth or ninth floor, there's no longer even any new enemy sprites, excepting Dredmor himself. A game the size of this one shouldn't be making me fight recolors.
ProgLit Facebook Linkedin Kongregate SE++ World Map TF2 backpack Steam
Don't mind me just rocking two cheevos at once
http://atlanticus.tumblr.com/
then i got real sad and stopped playing
Level 2, accidentally went into a strange portal while fast running across a mostly cleared floor... most of the mobs were easy, i was still being safe crossbowing with the more OP bolts before moving ... Found a max-star ring with +10 counter chance, several +3 dam mods, some resists and -3 hp (big whoop), Opened a door, killed a golem with bolts, his buddy, a doppleganger that didn't look that tough moves into melee range, I'm feeling pretty good with my new ring as well a very decent gear (got lucky Anvil rolls + uber chest drops), BAM one shots me for 51hp. Game over.
Damn you perma-death. I've got ~30hrs in the game and haven't been past level 4. >_<