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Dungeons of Dredmor: Conquest of the Wizardlands now available!
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Regardless, I actually killed that one with a bolt of mass destruction, and made it to the last room with I assume the exit portal. I say I assume because the LAST guy in the room double-hit me and killed me without me having any chance to do anything. So yeah, never doing that again.
Also: what is the point of it? There was absolutely nothing good in the area. Is there something once you leave?
I WAS DOING SO WELL! ;-;
That's it, hardcore mode is getting turned off.
Pumpkinns use the caster AI, but have one of the strongest melee attacks for their floor. A way to root them or teleport to or away from them is very helpful for melee characters.
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Apparently there was some change that made damage effects on the floor more powerful and I burn through enemies easily as a result. I recently wrapped up floor 4 and have been fireballing monsters and psychic shoving them back into the fire with impunity. I went with unarmed combat for the defense bonuses and carry two orbs and hope that not having a real backup option of hitting things later on doesn't come back to bite me.
Skills are Unarmed, Leyline Walker, Blood Magic, Promethean, Psionics, Mathemagic, and Archaeology.
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Drop magic training and get Blood magic instead, unless it's been nerfed
Games Finished: 34 Games Added: 15 Total Progress: +19
Sword/Axe/Dual/Armor/Viking/Berserk/Smith
If you have enough AoE bolts to last you through every big fight I am not sure you even need magic.
Recursive Curse kills a single target in a single casting all the way up to floor 10. You can't say the same with Prom spells. It does it for less mana, too, because of the way spellpower scales for it. It's "cast, walk away, and the enemy dies in a couple turns", all for a pittance.
The utility in Golem is not only in Mustache (good until floor 3, and only 1 point invested, low mana cost per kill) or Robot (good until floor 7, works a bit in floor 8, tanks Lord Dredmor). It's the Living Wall (which can't be taken down) and Thaumite Swarm (which is a multiplying zoo killer), not to mention the Digging Ray (which is a convenient shortcut and "arena" creator for picking and choosing fights... by the time you get it, you should be a walking juggernaut of Recursive Curse, though).
Recursive is great when you face a few enemies (eventually, when it gets ridic cheap - early on its only good against bosses), but it might actually take you more actions to cast it on every monster you face than casting a few AoE spells that, while they individually deal less damage to each target, deal the damage to every target and so can kill them in fewer castings if you face a sufficient number of monsters.
If you kill monsters before they get to you, you do not need a tank. Very few enemies in the game have significant ranged offense. I am not saying your strategy is not valid, but I would not call it superior.
Prom used to be the go-to magic skill, back when Obvious Fireball was castable through walls. It has since been nerfed to merely average. The best magic skill is Mathemagics, currently, due to the self-buff, the teleport, and the power of Recursive Curse. You are absolutely correct that if you kill monsters before they get to you, you don't need a tank. But the most efficient way to do this in most situations is simply casting a single Recursive Curse on them.
With Golem, you can clear the first 3 floors with only a single point expenditure. This is huge for a mage. My only difficulty on GR/PD is getting that first level and first point. After that, I know I have enough breathing room to level up a bit and set up my build, letting the Mustache be my vanguard. It's a nice luxury, and I prefer it over Prom, which takes several points to get going. The glyph can't kill in one hit, and costs too much mana. At the early stages, you don't have multiple points in Blood Magic to make AoEs efficient.
I don't know why anyone considers Promethean useless later. It takes a few castings to kill something, but that's no problem if you have proper mana regen. You definitely need both Blood Magic and to get your mana regen up to 1 per turn to sustain casting it though. My most recent winning build was Prom/Mathemancy/Emomancy/Blood Magic/Leylines/Burglary/Alchemy. The three spell trees gave me a variety of damage types and utility in the teleport and heal/cleanse. Blood Magic is amazing later on when it's giving ~20 mana per kill, while Leylines gets you to that all-important 1 mana per turn breakpoint much sooner. Burglary is all-around good, and Alchemy means you'll have stacks of potions later in the game.
Also, blood magic is almost OP in the latest couple of patches, because it scales with your magic power in how much mana you get back per kill, and seems to work as long as you get a killing blow on anything (as opposed to a pet). Leylines has a nice active regen skill, but I was using it back when the buff resist bug wasn't fixed yet which hurt it quite a bit.
LoL: Nerf Love
Steam: TIFunk
Nom! ^_^
Lots and yes.
Also, with this build, what would you level first, I'm still new to magic entirely. had golem on one guy:
Golem-Mathemagic-Archeologist-Burglary-MagicTraining-blood magic
Origin: Broncbuster
I actually no longer take Archeology on most of my characters anymore, since they nerfed The Translation is All Wrong, but a lot of people take Archeology to reroll Krong altars (potentially more magical properties). It is a solid skill choice, though, to deal with traps and give you a few other benefits. Most builds contain some way of dealing with traps.
I generally go for Alchemy on my mage characters for a big supply of strong booze and Mana Potions, as well as crafting orbs/staves.
To wiki it, or not to wiki it?
Origin: Broncbuster
Experiment with the two skills. See which one you like better. But yeah, in general, you shouldn't need more than one of the trapper skills.
Origin: Broncbuster
I really need to stop walking through portals. I had been hoping that clearing level 3 would be enough to survive a level 2 portal, but apparently it wasn't.
How I Dredmore?
*may or may not be actually honorably
Check the last page, I asked some newb questions on page 23 or 24
Origin: Broncbuster
For a starter build, go with the fighter suggestions, so you can get used to the game. Magic has a lot of hassles, many of which will lead to a quick death. Less health, low Mana Regen, sucky spells, etc. You might get away with it on Elvishly Easy, but a Fighter build will get you used to the game a lot faster and with a lot less hassle.
A better newbie build would be:
Any two Melee Weapon skills (due to the free weapon you get for each), Dual Wield, Assassination, Berserker Rage, Burglary, and Archeology. Two trapper skills gives you plenty of points for disarming traps, free weapons and Dual Wield will ensure success on the initial floors, and Assassination and Berserker Rage adds damage icing on the cake. It's a terrible build for finishing the game (it can be done, however), but it will rock most of the upper floors.
Origin: Broncbuster
I've had good luck with Astrology in a starter melee build. The first skill is a pretty decent buff, it wears off when you're hit but can be easily recast as necessary since you don't need to maintain it and has a chance to AoE all nearby enemies when you're hit by an attack. You have a mana bar, so you might as well get some use out of it.
I would suggest trying out Blacksmithing as well, it's fun to play with and putting a single point in it will let you perfectly disarm everything on the first level.
For not knowing what I was doing, that was pretty fun. Won't do it with permadeath until I can kill Dredmore on hard though. Is there anything especially awesome you can do? Like you pick up an item that gives off a fire aura, or items that if you cast a spell it freezes them, so I can cast the fire wall and freeze them (freezerburn, ha ha!). Those sorts of things. I only ask since my sprite's appearance doesn't change with equipment, it would be nice to do awesome things since I can't look awesome doing things.
Why are you doing "Going Rogue"? You should start out on Elvishly Easy or Dwarven Moderation. Unless you WANT to die on floor 1 or 2 repeatedly, or you are an expert at roguelikes, of course.