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Dungeons of Dredmor: Conquest of the Wizardlands now available!
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Essential DoD II's Ninjitsu skill tree is also fun, and makes throwing things a significantly more viable combat specialization.
Someone doing a Let's Play on the Gaslamp forums has even made a custom "Batmannery" skill tree, which I hope someone fleshes out into an actual thing one of these days.
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IOS Game Center ID: Isotope-X
LoL: Nerf Love
Steam: TIFunk
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Sure, but that level 3 skill, the Rocket Jump...I'm not sure how that's good when it does 20 damage to you. Still, I'm tempted to go for a full CK build with something like CK/Smithing/Tinkering/Master of Arms/Dual Wielding/Axe/Archery and try to create a steampunk Space Marine.
I was running a Warlockery/Geology/Berzerker/Fungus/Archeaology guy in my last game. It was basically me stomping around hitting people with rock fists. Quite fun.
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I learned that level ups beyond getting all your skills give you NOTHING in return. So now I know certain skills / ideas for builds are now shit.
Anyway, guess what guys? NEW DLC ANNOUNCED!
Excited about encrusting.
Also Dredmor wiki is finally starting to update with info for YHTNTEP. Though Clockwork Knight is the only thing with some info so far.
My main gripes:
Lack of autoexplore and moving via map is boring and doesn't add anything to the game.
As there's no penalty for passing time, you can always just whack space to get full health without needing food. It's really boring, but it's the gameplay. This was stupid when they released the game, and I don't understand how this still hasn't been fixed. (I don't have the patience to actually do this, but it's annoying).
Monsters move at the same speed as player, always -> it's literally impossible to die when playing carefully. It's not hard or challenging, just tedious. Always retreat using a teleport skill before going to critical health, never die.
Lutefisk. Afaik most effective way to sacrifice lutefisk is to get 500 at once. It's really tedious. Also, shops. The optimal way is again to sell everything you don't need, again tedious.
Inventory management in general is extemely annoying, as there's huge amount of items that don't stack yet are basically the same item. Foods and drinks mostly, but really arrows and such too.
Potions and mushrooms seem pretty much useless at later levels. Wands apparently scale, but they feel kinda bad too.
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In short, I don't get why this would get good reviews or why anybody would play this over better roguelikes. I get this was bad at release, but they haven't really done anything after two expansions to fix things.
/rant
this is why
If faith is just a silent tribute, mine is just a desperate act.
Also, I never gotten a weapon with Existential damage before so I'm not sure this has always been like this, but still:
Firstly, there is an autorest in the form of food; once you have eaten something there is a button to auto-rest until the buff has ended i.e. you've eaten it all.
Secondly, there is a penalty for resting. More monsters spawn the longer you take. The more you rest the worse you make it for yourself later in the game. If you're wanting an ability to auto-rest to heal outside of the one provided for food you're only going to make it worse, as it will burn a lot of turns healing at such a slow rate.
Thirdly, if waiting to heal and moving around the dungeon is laborious, you really should be speeding the game up. Press the + key a few times, it makes a big difference.
I've also never been too bothered by all enemies moving the same speed because I've gotten shot in the back a few times by ranged enemies but I guess that's a preference thing.
I'm still trying to work out what skills synergize well.
I did an awesome build time ago with Necronomagics, Demonology, Emomancy, Blood Mage, Astrology and Magical Training. Or something like that.
(Retired) Rift Characters (Faeblight): Tag, Fabulous, Rawr, Clericalerror, Salestag
(Retired) Let's Play: Lone Wolf
Also Bankster looks fun as hell.
You could mash your space bar... or be smart and hold it and see the time passing by fast and your health or mana or both at full.
You can only ever visit each Wizardland once, which likely still applies even if you're non-permadeathing. I'd probably report that to Gaslamp Games.
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The chances of getting the same Wizardland seed by chance is about the same to generating the same dungeon level more than once; pretty much close to never by any sane standards. The enforced no-repeats doesn't mean anything in the context of normal play. You're not going to start running out until you've visited ~93,000 Wizardlands on dungeon level one. Then you'll have to start visiting Wizardlands on deeper levels. Or reinstall the game, if your computer has held out that long. Oh, the horror! (source)
The actual interesting thing here is not the finite (but extremely large) number of levels, but that you can share the level generation seed on the internet.
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Levers are really fucking dangerous. Don't do it man!
My level 1 Wizardland lever spawned 2 Evil Clones. Those things hit for 50hp each. I don't have 50hp, nor does my summon.
Yeah the Evil Clones are pretty much the only things that give me trouble in there so far. Evil.
(Retired) Rift Characters (Faeblight): Tag, Fabulous, Rawr, Clericalerror, Salestag
(Retired) Let's Play: Lone Wolf
Clever aggro manipulation around some blocking terrain and patient usage of my few ranged items/attacks and I slaughtered all 98 of them. Even the invisible fucking pumpkin thing that you can't target unless it is right next to you. Is that a bug?
Don't believe so, I think it's intended.
THINGS OF NOTE: Smithing/tinkering does not increase your rate of return on ingots (nerfed some time ago, apparently) - you now only get 1 ingot per ore at 0 smith/tinkering, and 2 ingots at all other levels.
The free expansion pack is AWESOME, btw. You can get it from Steam, now, too - it adds a TON of new items and craftables.
Currently running:
Axes (Clockwork Chainaxe and Double Chainaxe)
Dual Wielding
Smithing
Tinkering
Buglarly (Two points for the Lockpick - now automatically unlocks doors, no need to cast -> no Lutefisk cube cheating)
Archaeology
Clockwork Knight
Can't wait for the "I never asked for this" achievement. /Jensen