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Driver: San Francisco - Bullitt With Butterfly Wings
Posts
On the bright side, they're also making a great show of listening to the (predictably, overwhelmingly, negative) feedback to the constant-connection DRM by scaling it back to only require a connection when you first launch the game. Which, I guess, is basically the same as the DRM Assassin's Creed II eventually ended up with the last time they tried the always-on nonsense with a reasonably high-profile release and got crucified for it...I think? And which I know is how some other current Ubisoft PC titles like From Dust are set up.
To be honest, I think this change is somewhat more significant than RPS is giving credit for in that article, and a connection check once at startup is something I guess I could live with personally, but I'm just sort of soured on this game in general now and I'm not sure what I want to do. I still think the game itself looks like it could be great fun, but the DRM shenanigans and delays have me spooked on the PC version and make me suspicious it's going to be a lackluster console port. Since console players are getting the game a month earlier now I guess if any of you buy it you can tell me whether it's actually any fun and I'll still have time to decide whether I want to risk it.
GOG: hellisforheroes
Tumblr: BrainSpoon
GOG: hellisforheroes
Tumblr: BrainSpoon
What's weird is that they seem to back off this story point.
Which makes me wonder if they're going to try to play it off like it's a huge twist in the actual game.
Can you elaborate?
Slow Skull is slow
3DS FC: 5129-0946-8305
That's got my attention, but they were also released about 15 years ago.
GOG: hellisforheroes
Tumblr: BrainSpoon
I pronounce it bee-log.
PAX 2013 STATUS - Badges: PURCHASED Hotel: RESERVED Vacation: Awaiting approval Plane Tickets: Waiting on vacation approval.
I pronounce it bee-log.
OH GOD
TERRIBLE FLASHBACKS
THE PAIN
Although I'm pretty stoked for this game. I am amazed at the utter lack of any hype at all for this, I can't think of any game with this little interest in a long time.
I do believe the hype for Motorstorm Apocalypse was even less than this, SNN. Didn't even have a thread made for it
GOG: hellisforheroes
Tumblr: BrainSpoon
...
Fantastic.
Have you got it/pre-ordered it, SNN? I'll be interested to hear how it stacks up against something like Split Second.
GOG: hellisforheroes
Tumblr: BrainSpoon
Looking around it, it does seem what they've tried to do with the handling engine is pretty different, with the whole arcade rooted in realism thing.
It may just end up making me sad at the lack of burnout any time recently.
The story (at least, as much of it that is presented in the demo) is ridiculous. The first demo mission involves convincing your partner that you do indeed have the ability to astral project your consciousness and take possession of other drivers on the road. The voice acting is wretched (and constant) throughout the mission.
That could be forgiven if the driving itself was fun, but the cars all handle like slightly different bricks. We're taking sub-GTA4 driving. I loved the first Driver game way back on PS1, and am incredibly disappointed with what I've played of this title.
It's one thing to have handling that requires some getting used to, but by the end I still couldn't get the car to do what I wanted. GTA never gave me this much trouble.
And if losing the cops is that frustrating in what I assume is a tutorial mission, I can't see the 'harder' missions being anything like fun.
Alright, so, I've played Driver for a couple of hours and once you have full control of the shift powers things get interesting, as being able to take over whatever car you want whenever you want is pretty fun.
For example after hitting a cop car I got into a pursuit, and when I realised the car I had shifted to wasn't fast or strong enough to outrun them, I started shifting to cars going the other way and using them as battering rams to wear them down.
Handling with the starter car is kinda eh, but I haven't had that issue in the various other cars I've shifted to. The car I bought with a decent drift stat has served me well too.
I haven't done many of the missions, but so far, so good.
So so far I am digging it.
Is there a color for more truthiness than lime? If so, I will use it.
I tried the demo and couldn't wrap my head around the possessions. If I'm in this car now, who's still driving my old car? Are there two of me? Could I race myself?
Also, it's perfectly cool to take over other drivers and make them have horrible wrecks, but all the pedestrians miraculously get out of the way when I drive down the sidewalk. And I will drive down the sidewalk.
Also got the rapid shift ability, which normally allows you to cancel out of shift mode and return to your vehicle instantly, but during pursuits you can instantly switch between patrol cars, it's a great way to keep up the pressure.
http://arstechnica.com/gaming/news/2011/09/driver-san-francisco-developer-defends-ubisoft-drm-practices.ars
the possession mechanic is awesome. It's stupid as fuck but it's awesome.
the game knows that it's dumb but it's really smart about being dumb. This is great.
And then I nearly wrecked my car but some other cops came around to join in and I shifted into one of those and managed to total the other car just as I arrived
And then I drove up the back of a slanted moving ramp-truck and shifted back into my vehicle and did some more hilarious story-related shennanigans
this is just fun. I don't even really like driving games and this is fun.
- Using those car transporters as a mobile ramp, for a fire truck.
- During a random pursuit I finished it off by overtaking the getaway, braking in front of him, then rapid shifting to a patrol car behind me and smashing into him from behind.
- During a sidequest pursuit (where it's your car of choice and no support police cars) I used the ram ability to knock him into the wall, crashing into the wall myself. As I reversed out I bumped into him trying to make a break for it and completed the challenge.
- Tanner saying 'another happy ending' after the getaway had barrel rolled sideways multiple times, no doubt fatally.
My Backloggery PSN: Bigisy24
If you have a console I'd reccomend renting it and at least going through chapter 1 to get a feel for it.
My Backloggery PSN: Bigisy24
Also, the game even has a cheevo for completing a chase using a car transporter, which kind of breaks the AI. The cops still try to ram you from behind, but just drive over the top of you instead, it's good fun. Also looks like the survival mode is unlockable. Not sure how to do it though, just appears as a greyed-out challenge at the moment.
Also, are the unlocks in the garage to just your selected vehicle or all of them? I have a lot of brain money but I'm not sure whether there are better cars on the horizon.