The First Annual Critical Failures Pokemon Tournament!
The biggest gathering of aspiring Pokemon trainers on the continent.
A chance for eight rising trainers to make their name and put their Pokemon to the ultimate test.
Countless Pokemon will fall, thousands will watch, one will be crowned champion.
Awesome, so this is like those other Pokemon games on Critical Failures right?
Nope, totally unrelated. I was aware of a number of other Pokemon RPGs when I decided to write this game but none of them really appealed to me. If you're used to the in-depth stats, intricate tweaking and highly-tested balance of the Pokemon Tabletop Adventures game then this is going to be rather different. Probably best to leave preconceptions at the door. You can read my Pokemon Action Game in its very early stages here.
Reading a game in googledocs? Give me a break...
Wait! You don't really need to read most of it for the purposes of the tournament. You can ignore the sections on Feats, Catching Pokemon and Training.
Wait, this isn't anything like Pokemon. You messed up all the types and Ponyta doesn't even have Ember. What gives?
As I said, try to drop your preconceptions from other Pokemon games and focus on what makes the Pokemon setting fun. I have clear reasons for slaughtering each of the sacred cows I have and they're hopefully explained in the doc.
Which Pokemon can I choose?
You will choose three pokemon (no duplicates) that fit the following requirements.
- Are from the original pokedex of 151 pokemon.
- Are the first in an evolution chain of at least two pokemon. This rule ignores baby pokemon.
- Permitted exceptions to these rules are Cyndaquil, Buizel and Hoothoot.
- This includes Pokemon that are not currently in the main game doc, as I can write up new ones quickly and easily.
- Dratini fits these rules but is not allowed for the sake of balance.
What are baby Pokemon? How do I know the original 151?
As a resource for answering and Pokemon questions I can't recommend Bulbapedia
enough. That should explain everything you need and then some.
Ha! I found a totally broken Pokemon, I'm going to win!
The system is currently in the extremely early stages and balance, not being one of my core goals anyway, is a little wonky. I'd advise that for the purposes of fun you don't go and analyse the numerically best pokemon choice and just grab the guys you like. You know you already have your favourites! In addition, don't go getting too attached to the stats and mechanics of each pokemon, as I reserve the right to alter them before the game if I notice a glaring error.
It almost sounds like this is just a glorified playtest...]
Well... maybe... but you can win a crown! I've had much success
with this way of testing games!
So, the system?
The system itself is designed with the following aims in mind.
- Capture the spirit of Pokemon rather than the specific mechanics of the various games.
- Be quick and rules-lite, focus on action not numbers.
- Make it easy to create new Pokemon and attacks.
- Don’t sweat on balance but make each Pokemon appealing.
- Have Pokemon do what they should be able to do, not tied down to moves from the video games.
What is this Spirit of Pokemon?
This game aims to take Pokemon back to its core concept and kill off some of the sacred cows that detract from it. To me Pokemon is about:
- A whole bunch of crazy animals with unique abilities. A Pokemon is neat because it’s a giant fire-breathing bug, not because of the numbers behind it.
- Fights are fast and action packed, not chess-matches of buffs, debuffs and a dozen status effects. The right move can end a match if you pull it off.
- A Pokemon knows its attacks from its breed but can improvise around those attacks and use them in exciting and often implausible ways under the right trainer.
- Countering a Pokemon with a type it’s weak against will help but not ensure victory.
- Pokemon can be used in interesting ways outside of battles.
Of course you may think differently, but this is the pokemon game I want to play, not one written for the broadest appeal.
Okay, so I'm on board. What do you need from me?
Declare you're signing up in the thread. Making your Trainer is a little different than the current method in the doc, due to the nature of the tournament.
- Choosing a Trainer from the Sample Trainers section and rename them as you see fit.
- You may swap the Trainer's Stress Fix and Bonus Power with those of any other trainer, mixing and matching as you see fit.
- Post your finished Trainer in the thread.
Next, in secret, choose your three Pokemon, following the rules detailed above, and PM your choices to me.
Now, wait while the other Trainers gather for the tournament. I'll allow just over a week for signups, as I'm away until Saturday 30th, so will have limited internet access until then.
What about some more detailed rules of the tournament?
It will be a standard knockout tournament format. If I get more than eight applicants I'll consider expanding it, but I'm deliberately holding back on some info at the moment. Needless to say some matches will have twists
. The important thing to remember is that this will be played out as more forum game than RPG, but that doesn't mean you shouldn't ham up your posts!
Happy to answer any further questions in the thread or over in #mafia on irc.slashnet.org
Apologies for the lack of fanciness in this OP, I'm struggling with the new forum. Will make it look a bit nicer when I've got to grips with things.