Welcome to the first run game here on Penny Arcade!
So you maybe asking yourself, what is Nation builder? Its a simple strategy game where you choose any location on Earth and build an empire. To start out you have to fill out 5 fields:
Name of Nation:
Do help develop your nation you use 5d10. So example on my turn I want to:
1-2: Search for Mineral
3: Train an Army
4: Train a Navy
5: Build a Pyramid
and then I roll my dices:
I roll 5d10: 24 [5d10=6, 5, 4, 7, 2] (http://4e.orokos.com/roll/45782
So that means I get to train my navy since its the highest roll. A 1 always means a failure and a 10 means it always goes through.
Magic and mad science might work, feel free to try, but have in mind, that researching nuclear weapons in Medieval Era isn’t going to bring quick results. As always, roleplaying and elaborating gives bonuses. Diplomacy among players doesn’t require actions, but trade does.
RULES FOR DEFENCE:
1. You can roll for pre-planned defence, before an attack happens. This defence stays in that area each turn growing by +3 up to 10. If you decide to move your armies or focus defence on another part of your country, earlier defence rolls disappear.
2. If you were attacked by surprise, you can redirect ant number of rolls for defence. for example:
Nation X rolled 2,8,6,10,4 for it's civilian projects, but then(or before) was attacked by Nation Y.
Then Nation X can declare "I redirect 3 rolls for defence". It means, that first 3 rolls will be taken as a defensive value(2,8,6).
You cannot choose to take just 8,6,10, rolls will be taken from left to right in order they were rolled. You can just declare how many of them you redirect.
3. Counter moves, like "I attack his lands that are now empty of troops." Is also accepted, but the rolls also have to be redirected, not rolled.
4. Allies cannot redirect their rolls to help their allies, unless they specifically stated, that they keep their military in the defenders lands. Just as IRL, if a nation is attacked, help comes later, during the normal turn.
Rules for attacking is based on how many armies you recruited, their tech vs the defenders tech and other such dealies which requires you to role play a whole lot. Otherwise it'll be like club men attack riflemen.
You can also order secret missions provided you PM me as GM and let me know about it. Rolls will also affect this as well.
Here is the world map:
For this first game I will participate too. So we need minium of 5 people max can be 27 (as many colours in paint).
Lets get the game started!