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[D&D 4e] The Siege of Underdeep (IC)

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    wildwoodwildwood Registered User regular
    Eli trudges through the brush, closer to the enemy. He waves his hypnotic hands at the bladesman with the horn, hoping to draw him out more. He seems about to follow, but then shakes it off.

    Eli mutters to himself. This fungus is never coming out of these boots, either.

    Actions
    Move: Walk to N15
    Standard: Hypnotism vs Duelist1 Near Miss

    [ Up Next ] Helena
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.

    The Good
    (I14) Dermond Ewald HP 29/35 HAMMER HANDS STANCE
    (N15) Eli Constanz HP 22/28
    (J18) Helena Milner HP 24/33
    (L24) Lyashanna HP 31/31
    (J22) Rho Dramon HP 26/35

    The Bad
    (I10) Nightblade Archer 1 HP 38/38
    (J12) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38

    The Dead
    (J17) Nightblade Thug

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    LockedOnTargetLockedOnTarget Registered User regular
    edited October 2011
    Helena steps forward and swings her mace at the man engaged with Dermond. He quickly avoids her blow, which gives her a chance to cast a minor defensive spell on the Warden without risk of interruption.
    Move: to J14
    Standard: Blessing of Battle on Duelist 2, Attack roll: 1d20+8 13 MISS

    [ Up Next ]
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.

    The Good
    (I14) Dermond Ewald HP 29/35 HAMMER HANDS STANCE
    --Resist All 4 until the end of Helena's next turn
    (N15) Eli Constanz HP 22/28
    (J14) Helena Milner HP 24/33
    (L24) Lyashanna HP 31/31
    (J22) Rho Dramon HP 26/35

    The Bad
    (I10) Nightblade Archer 1 HP 38/38
    (J12) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38

    The Dead
    (J17) Nightblade Thug
    [/quote]

    LockedOnTarget on
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited October 2011
    The Nightblade brigands and thugs rally themselves after having the table turned on them and leap to attack. The duelist assaulted by the Knight turns Dermond's momentum against him and knocks the young Knight off balance, causing his shield to dip out of place long enough to grant an advantage to the duelists allies. However, a glimmer of radiant light flares out from the point of attack. The Warpriest's blessing allowing Dermond to avoid a mortal wound. The archer sidesteps into the thick morass of fungus and vines, striking at Dermond and then under-handing a dagger at Dermond. Both attacks miss badly. The next archer shifts forward to get a clearer line of sight and is rewarded for her efforts with two successful attacks. The first slices through the Blackguards defenses and pins his foot to the ground, immobilizing him briefly.

    The archer flicks a bright dagger at Dermond and had Helena's ward not deflected the blade, the Knight might have lost an eye to the deadly accurate attack. The last of the Nightblades smirks and lifts a curved, golden gilt horn to his lips and sounds the horn with a brassy and brazen blast. The gritty note hangs in the air, echoing off the cliffs and rolling out to sea. As the notes of the horn fade, previously inanimate mushrooms the size of a child wriggle free of the vines that bind them and turn a bright shade of violet. An explosion of spores erupts around them, causing the Mage and the Slayer to cough uncontrollably.


    [ Up Next ] Rho
    [ On Deck ] Round 2, Dermond, Eli, Helena, Lya
    [ Waiting ] The Nightblades


    Actions
    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to
    (N15) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (L24) Lyashanna HP 31/31
    -- Dazed (save ends)
    (J22) Rho Dramon HP 26/35

    The Bad
    (H12) Nightblade Archer 1 HP 38/38
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug
    JtA-CaveEntrance-Round1-Update.jpg

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited October 2011
    Seeing the pinning bolt flying toward the blackguard, Lya acted almost on instinct, grabbing Rho's arm and hurling him into cover with surprising ease. Ignoring the stabbing pain in her leg she drew and fired, the blackguard's would-be attacker suddenly finding himself with an unhealthy amount of steel-tipped arrow in his system.

    Action
    Immediate Interrupt:
    Lya and Rho swap positions and Lya takes the hit, then an RBA vs Archer 1
    HIT (even though I forgot cover) for 20 damage

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to
    (N15) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    -- Immobilized (eont)
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38
    -Bloodied
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug

    Grog on
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    wildwoodwildwood Registered User regular
    edited October 2011
    Edit: deleted - moved to after Rho's move, to keep the ordering.

    wildwood on
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    BaronSamediBaronSamedi Same dude as yesterday. The AlamoRegistered User regular
    edited October 2011
    Rho coughs and shakes his head to try and clear it. He staggers out of the cloud and out of the vines in the general direction of the combatants, or at least in the direction he thinks they are.

    Action
    Move to M19
    Save vs Dazed fails

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to
    (N15) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    -- Immobilized (eont)
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38
    -Bloodied
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug


    [ Up Next ] Round 2, Dermond, ?Eli?, Helena, Lya
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


    BaronSamedi on
    "Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
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    wildwoodwildwood Registered User regular
    Eli staggers north, away from the stink of the mushroom, until he reaches the edge of the vines and catches sight of Helena and Dermond. He tries to look for targets, but instead just doubles over in another fit of coughing.

    Action
    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to
    (L14) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    -- Immobilized (eont)
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38
    -Bloodied
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug

    [ Up Next ] Round 2, Dermond, Helena, Lya
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


  • Options
    SkyCaptainSkyCaptain IndianaRegistered User regular
    Round 2

    [ Up Next ] Dermond, Helena, Lya
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
    (L14) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    -- Immobilized until the end of her next turn
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38 Bloodied!
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 27/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug

    JtA-CaveEntrance-Round2.jpg

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited October 2011
    Giving up on her pinned leg, Lya instead used the pain to focus as she drew back another arrow. Flying unnervingly close past Helena's ear, the thunderguard was quickly distracted from her shock by the cry of pain from the fey facing her. Spurred on by the success, Lya wrenched her foot free and made a crude gesture to her opponents.

    Actions
    Standard: RBA vs Duelist 2 Hit. Duelist 2 takes 16 damage
    Minor: Flip the bird

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I14) Dermond Ewald HP 23/35
    -- Stance: Hammer Hands
    -- Resist All 4 until the end of Helena's next turn
    -- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
    (L14) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38 Bloodied!
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (I13) Nightblade Duelist 2 HP 11/38 Bloodied!
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug

    [ Up Next ] Dermond, Helena
    [ On Deck ] The Nightblades
    [ Waiting ] Rho

    Grog on
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The Duelist cried out in pain as an arrow buried itself in his arm and instinct forced the Nightblade to grab for the arrow to attempt to remove it. Distracted and with his guard lowered Dermond stepped forward and caved in his skull, silencing the man's screams forever. The Knight coldly moved forward between the archers, leaving himself open to attack from one of them in order to take his position, but trusting in his armor to protect him.

    Actions
    Standard: MBA vs Duelist 2. 28 vs AC hit for 14 dmg. Duelist turns to bloody pulp.
    Move: Move straight to i11, provoking OA from Archer2
    Minor: Defend the Line stance

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 23/35
    -- Stance: Defend the Line
    -- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
    (L14) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J14) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38 Bloodied!
    (J11) Nightblade Archer 2 HP 31/38
    (H08) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug
    (I13) Nightblade Duelist 2

    [ Up Next ] Helena
    [ On Deck ] The Nightblades
    [ Waiting ] Rho


    3basnids3lf9.jpg




  • Options
    LockedOnTargetLockedOnTarget Registered User regular
    edited October 2011
    As the Warden moves into the thick of the action, Helena casts a healing spell on him to keep him safe, and then moves in to engage the enemy herself. A swing of her mace hits the target, but it's only a glancing blow. Out of the corner of her eye she notices Eli's plight, but is too preoccupied with the nightblade to deal with it. She can't help but feel worried about him, but she's glad that at least she's standing in the villain's way, doing what she can to guard him.
    Move: to J12
    Standard: Brand of the Sun targeting Nightblade Archer 2: Attack roll: 1d20+8 24 HIT! Damage: 1d8+5 6.
    Eli makes a saving throw: Save vs. Dazed: 1d20 8 FAIL!
    Minor: Healing Word on Dermond, Dermond heals 8 + Bonus healing: 1d6 4 for a total of 12HP, and Dermond gets +2 to defenses.

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 35/35
    -- Stance: Defend the Line
    -- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
    --+2 to all defenses until the start of Helena's next turn
    (L14) Eli Constanz HP 22/28
    -- Dazed (save ends)
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38 Bloodied!
    (J11) Nightblade Archer 2 HP 25/38
    (H08) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug
    (I13) Nightblade Duelist 2


    [Up Next ] The Nightblades
    [ On Deck ] Rho
    [ Waiting ] Helena, Eli, Dermond, Lya





    LockedOnTarget on
  • Options
    wildwoodwildwood Registered User regular
    edited October 2011
    Bent over coughing, Eli feels the energy of Helena's concern passing over him, like a lifeline slipping past. He feels it fading away, but something deep inside says, No. Not again.

    All the old trapped feelings, that he had fought against so hard, come surging up. His brother locking him in the cistern, or shoving him down into a chimney. The hours of helpless panic, waiting on aid and rescue. Stuck. Panicked. No way out. If anything, it feels as though his lungs and throat are spasming even harder.

    Through sheer force of will, he pushes the panic back, stands up straight, and simply tells his body to relax and stop coughing. And this time, it obeys.

    He reorients himself on the field of battle, looking for targets. Wherever they are, they will burn.
    Heroic effort adds +4 to saving throw from Helena - Eli is no longer dazed.

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 35/35
    -- Stance: Defend the Line
    -- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
    --+2 to all defenses until the start of Helena's next turn
    (L14) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (L24) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (H12) Nightblade Archer 1 HP 18/38 Bloodied!
    (J11) Nightblade Archer 2 HP 25/38
    (H08) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    (J17) Nightblade Thug
    (I13) Nightblade Duelist 2


    [Up Next ] The Nightblades
    [ On Deck ] Rho
    [ Waiting ] Helena, Eli, Dermond, Lya




    wildwood on
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited October 2011
    Round 3


    The duelist leaps forward, throwing the archer behind him protectively. His blade flashes through the air, warding off any attacks on either him or the archer. Dermond's shield proves impervious to the glinting blade. The archer gathers herself and strikes at the Knight, her arrow immobilizing Dermond with a painful gash in the crook of his leg through a thin gap between the plates of armor guarding his shin and thigh. Another quickly tossed dagger is deflected by the Warpriest's mace. The other archer escapes from the vicinity of the Knight and their tossed throwing dagger bounces harmlessly off Dermond's shield.

    Actions
    Nightblade Duelist 1
    Move Shifty Footwork - Trade places with an ally within two squares
    Standard Diverting Strike +9 vs Dermond -- 11 vs Armor 23, miss!
    Minor No Action

    Nightblade Archer 1
    Nightblade Archer 2
    Start of Turn Recharge 6 -- Success!
    Standard Archer's Escape (encounter) -- Shift 3 squares ignoring difficult terrain to G9. This movement does not provoke OA's.
    Minor Quick Toss +7 vs Dermond -- 11 vs Armor 23, miss!
    Move Run to C4

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 24/35
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (L14) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (D04) Nightblade Archer 1 HP 18/38 Bloodied!
    (C04) Nightblade Archer 2 HP 25/38
    (I10) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2


    [ Up Next ] Rho, Helena, Eli, Dermond, Lya
    [ On Deck ] The Nightblades


    JtA-CaveEntrance-Round3.jpg

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • Options
    GrogGrog My sword is only steel in a useful shape.Registered User regular
    edited October 2011
    Watching in horror as the nightblades danced out of Dermond's reach, even the addled blackguard could hear Lya's teeth grind. With icy precision she sent an arrow through one archer's skull, the other barely having time to gasp before feeling the cold sting of death in his stomach.

    Without looking at the wizard, she barked over her shoulder "Do the honours, Eli."

    Actions
    Standard: RBA vs Archer 1 = Hit (just). Archer 1 takes 20 damage, dies in the face.
    Move: Who's Next?- Shift 6 squares to J16, gaining a +6 damage bonus to my next attack.

    Fuck it,
    Action Point: RBA vs Archer 2 = Hit, Archer 2 takes 22 damage (added the bow expertise twice by mistake).

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 24/35
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (L14) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (C04) Nightblade Archer 2 HP 3/38 - Bloodied!
    (I10) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2
    Nightblade Archer 1


    [ Up Next ] Rho, Helena, Eli, Dermond
    [ On Deck ] The Nightblades



    Grog on
  • Options
    wildwoodwildwood Registered User regular
    Almost surrounded by the fungal undergrowth, Eli can't really see Lya's target. He reaches out with his mind, sensing the weak life force of the archer, and sends a bolt of energy arcing overhead toward the cave mouth, finishing the archer off.

    He pushes his way forward, up by Dermond and Helena, to be ready for the final moments of battle.

    Actions
    Standard: Magic Missile at Nightblade Archer 2 - auto-hit for 7 damage. Dead.
    Move: Walk to K11

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 24/35
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (K11) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (I10) Nightblade Duelist 1 HP 26/38
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2
    Nightblade Archer 1
    Nightblade Archer 2


    [ Up Next ] Rho, Helena, Dermond
    [ On Deck ] The Nightblades



  • Options
    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited October 2011
    Dermond tried his best to stifle a yelp when the blade parted his skin, but couldn't contain it completely. He winced in pain and frustration as the archers danced away from him while their bladesman ally kept him too busy to strike. The knight's face hardened while he focused entirely on the duelist.

    It took an effort that some would describe as heroic for the Warden's hammer to find it's mark and draw blood, which is especially painful when drawn by a blunt object. Dermond's enemy managed to stay on his feet, but his legs seemed rubbery.


    Actions
    Standard: MBA vs Duelist. 15 misses. +Heroic Effort=19 vs AC for a hit. 12 damage and Duelist slowed.

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 24/35
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (K11) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (I10) Nightblade Duelist 1 HP 14/38 BLOODIED and SLOWED
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2
    Nightblade Archer 1
    Nightblade Archer 2


    [ Up Next ] Rho, Helena
    [ On Deck ] The Nightblades

    DaMoonRulz on
    3basnids3lf9.jpg




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    BaronSamediBaronSamedi Same dude as yesterday. The AlamoRegistered User regular
    Rho clumsily fumbles with the bow, sliding a bolt into the carriage and cranking the hitch back. He shakes his head and looks around for a target but his head remained cloudy and he only aimed at the blurriness around him.

    Action
    Minor: Reload crossbow.

    Save vs Dazed: Fails spectacularly but not critically.


    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 24/35
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (K11) Eli Constanz HP 22/28
    (J12) Helena Milner HP 24/33
    (J22) Lyashanna HP 23/31
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (I10) Nightblade Duelist 1 HP 14/38 BLOODIED and SLOWED
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2
    Nightblade Archer 1
    Nightblade Archer 2


    [ Up Next ] Helena
    [ On Deck ] The Nightblades


    "Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
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    LockedOnTargetLockedOnTarget Registered User regular
    edited October 2011
    Helena steps forward to Dermond's side, placing a hand on his shoulder and sending another healing charge through his system. She strides forward and swings her mace at the lone attacker. Unfortunately, she held back in an attept to knock him out instead of going for the kill, and her blow doesn't hit hard enough to bring her opponent down. Quickly, she casts a second spell, a warm glow washing over her and her allies to protect them against any other potential tricks or backup that the bandits may throw their way.
    Move: Shift to J11
    Minor: Healing Word on Dermond, 8 + Bonus healing: 1d6 4 for a total of 12HP.
    Standard: Sun Burst targeting Nightblade Duelist 2, Attack Roll: 1d20+8 15 MISS, use Heroic Effort to make it a HIT! Damage: 1d8+5 6. Everyone except Rho gets 5 Temp HP.

    Status
    Terrain Features
    • Water - See swimming/drowning rules.
    • Cliffs - See climb/falling rules.
    • Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).

    The Good
    (I11) Dermond Ewald HP 35/35(5)
    -- Stance: Defend the Line
    -- +2 to all defenses until the start of Helena's next turn
    (K11) Eli Constanz HP 22/28(5)
    (J12) Helena Milner HP 24/33(5)
    (J16) Lyashanna HP 23/31(5)
    (M19) Rho Dramon HP 34/35
    -- Dazed (save ends)

    The Bad
    (I10) Nightblade Duelist 1 HP 8/38 BLOODIED and SLOWED
    (O14) Deathbloom 1 HP 1/1
    (L26) Deathbloom 2 HP 1/1

    The Dead
    Nightblade Thug
    (I13) Nightblade Duelist 2
    Nightblade Archer 1
    Nightblade Archer 2


    [ Up Next ] The Nightblades
    [ On Deck ] Rho, Lya, Eli, Dermond, Helena


    LockedOnTarget on
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    The last of the Nightblades drops his blade and falls to his knees. "I yield! I yield... spare me." He tries to raise his hands to show he is truthful, but the paint from his wounds causes him to cringe and clasp one hand to his side to staunch the flow of blood.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    When the duelist looked back up he found himself distracted from his wounds by the tip of an arrow, held scant inches from his face.

    "Give me one reason to, scum."

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    wildwoodwildwood Registered User regular
    "I say kill him unless he starts talking, fast. That horn probably called reinforcements."

    Eli moves back to the Thug's body, looking it over for anything of interest, either magically or strategically.

    "Who sent him after us, and what are their plans?"

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited October 2011
    Dermond was content to let Eli and Lya play the part of the bad watchman. A gauntleted hand was extended to the surrendering duelist, "I am bound by the rules of combat, but my companions' blades are not bound by such formalities. Tell us all you know, explain why you're here, and I will allow you to turn yourself over to the rest of our forces at the water's edge."

    The knight spoke in a calming tone, hoping the duelist would cooperate.

    DaMoonRulz on
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    BaronSamediBaronSamedi Same dude as yesterday. The AlamoRegistered User regular
    Rho scoffs at the knight. "Rules of combat."

    He rests the crossbow his shoulder. "The only binding rules are those in a contract. If we let him go, he will only be so kind as to tell his companions how many of us there are and where we are." The blackguard says calmly: "Tell the knight what you know and your death will be quick. Lie, and the fey woman will feed you your eyes.

    "Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Eyes widening at the blackguard's threat, Lya's grip on the bowstring wobbled, causing the captive to flinch away from the arrow pointed in his face.

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    SkyCaptainSkyCaptain IndianaRegistered User regular
    The duelist sneers at the Underdeep accent thick in Helena and Lya's words. "Bloody pampered wenches. I didn't want to be in the gang but outside the shiny walls of that encrusted earthen city you gotta do what ye gotta do. Ye wouldn't know, safe behind those walls." His body is racked with coughs and frothy blood leaks from his lips. Helena quickly realizes the brigand requires prompt healing.

    "Aye, priestess, you see it. I haven't long to live so your threats are worthless, black guard." The eladrin measures the speech of the knight and smirks.

    "Ye're from up above, aren't ye? Better hope you don't run afoul of their Rules of Civility and Citizenship." His words drip scorn. "Ask the priestess if you don't believe me. Break their rules and you become tainted and tossed out into the dark hollows of this floating rock." He coughs, another froth of blood dripping from his lips. "Heal me and get me passage to Redwall and I'll tell ye what ye want to know."

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited October 2011
    - double post -

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    wildwoodwildwood Registered User regular
    "Turn over all your weapons, before anyone talks about healing," Eli says, picking up the duellist's sword and looking the man over for any other magical or martial weapons.

    "That horn you used - is it magic, or are the mushrooms just that predictable?"
    Perception check - 6 ("I could have sworn he was holding a sword...")

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    LockedOnTargetLockedOnTarget Registered User regular
    edited October 2011
    "Keep your weapons at the ready...I'll take a look. Don't try anything if you value your life. It's in my hands, so I suggest you start talking to my companions right now."

    Helena had a job to do, like it or not. She wasn't prepared to just let him die, no matter who he is. She walks over to the captured man and begins to examine him, looking for signs of what may be afflicting him.
    Heal Check: 1d20+12 22

    LockedOnTarget on
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited October 2011
    The wounded Eladrin is heavily bleeding from a blow to his chest from the Iron Warden's hammer. The jagged end of a broken rib juts out of the skin. You can only assume the other end has punctured a lung.

    "Not pretty, eh lass?" Despite the blood and pain he manages a smile that makes him seem harmless and handsome for a moment. He looks to Eli as the Warpriestess tends to his wounds. "Just a horn signaling an attack. The deathblooms are just a bonus to help keep unwanted visitors from the caves."

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    wildwoodwildwood Registered User regular
    "Signalling to who? Are they setting up an ambush in the caves?"

    "Our ship is going back at least to Stormwatch. Whether you get all the way to Redwall depends on how helpful you are, I think."

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The knight had never heard of the rules the injured Eladrin referred to and tried his best not to look confused, "I'm sure they'd be willing to make an exception for the Iron Wardens while we're visiting."

    3basnids3lf9.jpg




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    SkyCaptainSkyCaptain IndianaRegistered User regular
    "Get me to Redwall and you'll learn everything you seek," he says to Eli. The duelist then turns to the see the confused to look on the knights features and he smirks.

    "Exception? I suppose if your order of metal-clad knights has vaults filled with enough gold to keep the council appeased." The Eladrin doubles over in pain as Helena tries to manipulate the broken ribs back into alignment. "Redwall..." He slumps to the ground, bleeding profusely.

    He needs magical healing or the wound cauterized with fire to stem the internal bleeding. Eli, you know little about Redwall, but your father might know more. He's been there before you were born and you remember reading about it in one of his journals.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    "Let's escort this prisoner down to the beach and hand him over to the custody of the sailors; while we're there we can assess the repairs to the ship. If we have enough time we should head to the Fort and check to see if he has any friends remaining on the island. If we don't, we set sail and take him with us."

    Dermond looked at each member of the party trying to gauge their reaction to the plan.

    3basnids3lf9.jpg




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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    "I don't like payin' for something before I've seen it. What's he got to say that's so useful he gets a free ride to Redfall?"

    As the Eladrin slumped to the ground, Lya untensed her bow. Adrenaline wearing off, she looked about at the corpses that lay in the undergrowth. Seeing most had arrows protruding from them, she gave a shudder. Shaking her head she turned back to the warden.

    "Sounds a plan to me, skip, though I doubt the Fort'll be a walk in the park."

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    wildwoodwildwood Registered User regular
    "If he wants to withhold some information until his trip is arranged, that seems reasonable. But once he's been healed some, I'd like to see some tactical information about this island as a show of good faith. That only has value while we're here on this island."

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    SkyCaptainSkyCaptain IndianaRegistered User regular
    While you stand around discussing the fate of the Eladrin duelist, a member of the Nightblades, his allies can be heard coming down the tunnel. A flickering light begins to appear in the darkness.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    SkyCaptainSkyCaptain IndianaRegistered User regular
    edited October 2011
    ---

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    At the sound of more people approaching, most likely summoned by the Trumpeting Duelist, Dermond ran to the side of the cave entrance with his arm cocked back, ready to crush the ribcage of whomever came out of the tunnel next.

    3basnids3lf9.jpg




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    GrogGrog My sword is only steel in a useful shape.Registered User regular
    Tensing at the sound of reinforcements, Lya's head whips round, reassessing the situation. Seeming to come to a conclusion, she rushes over to the prisoner, trying to lift him up onto her shoulder.
    "This is our chance! If they're sending troops out here we just need to find another entrance to slip into the fort. Sure, we'll have to take our new friend with us, but he's quiet for the moment. Speaking of- give us a hand, eh?"
    Athletics: 21

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The knight lowered his warhammer tentatively, "I hadn't considered that...clever." He moved to Lya's side to aid her carrying, or transfer him to his own shoulders if possible "When a situation calls for cunning instead of force, we should check with you first," Dermond said while struggling with their new friend.

    3basnids3lf9.jpg




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