Classes
In Age of Conan, classes are divided into four archetypes. Not all classes are playable by all races, but there is a lot of overlap.
Soldier:
Guardian
Spoiler:
At level 20
-Guardians are the most heavily armored and well drilled soldiers in Hyboria. Capable of withstanding punishment like no other, they also have an array of deadly attacks that deal devastating damage.
Playable Races: Aquilonians, Cimmerians, Khitan
Conqueror
Spoiler:
At level 20
-Conquerors are a sword-wielding fusion of heavy armor and battlefield command, rare individuals rising from the ranks of Aquilonian generals and barbarous Cimmerian war-leaders.
Playable Races: Aquilonians, Cimmerians
Dark Templar
-Dark Templars wear heavy armor into battle, have lethal offensive capabilities, and conjure vile sorcery. Their spells can leech life to enable them to heal themselves or their allies, conjure protective wards and unleash occult energies against enemies around them. They can even sacrifice their own life-force to power their invocations.
Playable Races: Aquilonians, Cimmerians, Khitan
Mage:
Herald of Xotli
Spoiler:
At level 20
Demon form
-Hybrids of the mage and soldier archetypes who wield alien spells and two handed weapons.
Playable Race: Stygian, Khitan
Demonologist
Spoiler:
At level 20
-The demonologist is the mightiest of sorcerers, wielding the power of hell and earth and capable of conjuring pillars of flame or titanic storms of electricity.
Playable Race: Stygian, Khitan
Necromancer
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-Necromancers summon and command the undead, and their legion. Their ghoulish minions are capable of tearing men apart or casting their own death magic.
Playable Race: Stygian, Khitan
Rogue:
Barbarian
Spoiler:
At level 20
-The barbarian is one of the most dangerous and feared sights on the battlefield. Their combat style focuses on strength, aggression, and relentless assault.
Playable Races: Aquilonians, Cimmerians
Ranger
Spoiler:
At level 20
-Rangers are the finest marksmen in Hyboria, capable of stalking an enemy and delivering devastating shots with pinpoint accuracy.
Playable Races: Aquilonians, Cimmerians, Stygians, Khitan
Assassin
Spoiler:
At level 20
-Assassins are the most lethal killers in Hyboria. Those aspiring to the top of this profession face the most deadly regime of training, discipline, and study, but the ones that survive are executioners supreme.
Playable Races: Aquilonians, Stygians, Khitan
Priest:
Bear Shaman
Spoiler:
Not in-game
-Bear shamans are able to equip the heaviest priest armor (medium) and are the sturdiest of all the priests. Capable of mighty combos with their two-handed weapons, and a complement of druidic enchantments, this makes them fearsome enemies in combat.
Playable Race: Cimmerians, Khitan
Priest of Mitra
Spoiler:
At level 20
-Priests of Mitra also have the strongest healing powers. They also have the ability to bombard the enemy with holy damage. Their powers to augment those around, heal wounds, and impair enemies make them indispensable to any party exploring Hyboria.
Playable Race: Aquilonians
Tempest of Set
Spoiler:
At level 20
-These followers of Set are renowned for the obliteration and ruin that follows in their wake, but like other priests they have the power to heal en masse and restore life. As well as a variety of martial weapons, light armor, and shields, they can also wield magical talismans in the form of ancient tomes or the hearts of slain monsters.
Playable Race: Stygian
Posts
So how does the game stack up against all the other "freemium" titles we've seen lately, namely Lotro, CO, um, EQ2? Some others I'm sure.
How does it merit my not-money?
GJ otherwise.
I havent played EQ2, but AoC is very competitive for a free game offering.
The combat system is dynamic and engaging, so you won't necessarily be doing the same combo of moves every fight, even when clearing trash. Also, the classes are supposedly balanced, so the 4 free classes are just as good as any of the premium classes (unlike CO).
The graphics engine is a bit clunky, but can have the pretty turned all the way up to LoTRO levels or close to.
I havent hit 20 yet, but all the quests have an interesting story to them, the only downside is that the quests so far send you all over, instead of focusing on one area at a time until it is cleared.
Be sure to make use of the Vanity armor slot, since some of the armour looks like what it is, just a strip of beast hide or some bones strapped together. (I had a rather nice looking outfit at 12 or so, but then upgraded the pieces and looked like poop for a while.)
I guess everyone has a different opinion of what's clunky and what looks good. To me LoTRO is down around Aion levels and AoC is above both of those. Probably worse performance on older machines, but looks much better on newer ones.
The graphics look great, the engine is just clunky and doesnt load textures etc very fast or well.
EG: Teleporting to the Thirsty Dog Tavern then walking outside, it will take 15+ seconds for the engine to load in the NPCs in the area and all the textures for the ground.
Characters!
All on Wiccana:
Alyanya: 80 PoM
Kacelly: 80 Conq
Kierstyn: 80 Sin
Alyisha: 80 Demo
Kety: 69 Barb
Alphard: Varies from day to day.
It died because it's a Funcom game and they are fuckawful at doing things they promise in an even remotely timely manner. They release broken, unfinished games at full retail price which gets people in the gate, until they realize what the actual product is (i.e. post-Tortuga) when they flee en masse.
But now it's at least free to try out, and maybe not a total failure after all since Funcom has kept working at it.
Yeah but it is not beating/exceeding/killing WoW! Obviously huuuuge failure.
Anyways, no the game's not dead, and WoW had nothing to do with AoC's failure to hold a large enough number of subscribing players. Well, other than being a game people would rather play than this, but that's hardly a fair charge to lay on Blizzard or their product.
Unfortunately, the game broke me when I realized that you unlocked two more combo buttons later on. Between the first four, and those two, I realized I was going to end up putting in combos that'd make a Street Fighter veteran envious, and that just wasn't fun. Especially in PVP.
I don't believe the problem with the game was inherently because of Funcom. Funcom itself is capable of making awesome games (See, Anarchy Online.). The problem is that they tend to have a bad habit of hiring lead devs during the development process that have no fucking clue what they are doing. This leads to atrocious releases, and it largely being a matter of chance as to where they can get things fixed before the population runs screaming from the game.
The guy they had for AoC basically faffed around for so long trying to hype the game up that they had to cut/merge something like 12 classes (Some of them quite awesome.) from the game. And the lead dev thought people would play the game through release just because of titties and nudity (Which they later half-way butchered too, since most countries had an issue with showing naked bits on women. This is why all female characters have what looks like painted on low poly underwear.). So when it came time to release, the game was only half-way done.
The asshole then complicated things by refusing to deviate from his beliefs, to improve the game (Something i'll give games like FFXIV credit for. Even if the launch was a complete mess, they're working to fix it and the game has improved by a massive amount, since then.), leading to the literally millions of subscribers who bought the game (The game was technically a commercial success in sales. It had a huge number of release day sales, if I recall.) at release trickling down to like a few hundred thousand after a single month. The game probably had one of the quickest die-backs of subscribers in the industry, outside of the NGE.
Not long after that, the current lead developer announced he was "retiring from the company", and they brought someone competent in. But the damage was pretty much irreversible by that point.
All in all, the lead dev they had prior to release was basically the equivalent of that guy who was the lead dev for Warhammer Online. Alot of talk, no actual managerial/creative substance. A marketer more then anything else. It seems that's a trend in the industry, when it comes to failure.
Thankfully, it looks like Funcom's learned from their mistakes in AoC and AO. Secret World has a highly respected and competent lead dev heading the development process, and word is that's where Funcom's really put all of it's talent/hopes. So it'll probably be decent.
$15, but to play as the Khitans you have to actually buy the X-Pac which is like $15.
And yes, there are TONS of Khitans running around.
The biggest problem I've had this weekend is trying to figure out which class I want to play/focus on for the next month or so while I decide if I want to stick with this game beyond that (I've been having fun playing a bunch of different games this summer, but I think I'm just filling time waiting for swtor to come out and hoping that it doesn't suck).
Also, this game is really pretty (though I need to see what's beyond Tortage, I think).
Also, Barbarian is one of the best classes to start off with. Go Berserker and it's almost impossible to die because of their self healing, and they put out a TON of DPS.
Is it still like that with the terrible combo system?
Thats the reason I stopped playing. Not because it lacked content later on, or the guild city/keep shit was buggy... no all those "new released MMO" problems were not a reason to stop as they "can" be fixed. It was that god awful combo system. I like the idea of comboing stuff in an MMO, but not a bunch of fucking auto-attacks in random directions that serve no purpose other than a timegap between real damaging attacks. While casters just giggle and push 1 button. Combos should be like Aion, where I use one ability and it enables the use of 2-3 other ones in a branching tree type sequence.
As for the combo system, it's still like that. I don't mind it very much myself, and it's actually one of the only MMOs where I feel that my fingers are actually getting a decent stretch from having to do them.
Oh I couldnt prep a combo as a barb while stealthed... I would just hide behind something and start one. My point was, doing combos was fucking stupid as the swings that make up the combo can be done into thin air and not worth the hassle of trying to land them all when the other person could just interrupt you before your last swing.
I think if you initiated a combo, the swings that build it up should do something more than being normal attacks. Say if a combo takes 5 swings, you get like 10% more damage per swing that connects. Maybe they've added shit like this, i dunno. When I did play it was just idiotic and a waste of good keybinds for where I normally want my constantly used attacks in a MMO.
Its a shame, because the game is just packed with potential in all the other areas of a what is fun in an MMO.
Speaking of which, there's a patch coming soon that's gonna make it even better. They're addressing combo cancelling (long considered an exploit by some, a skillful strategy by others) and removing the root/lag effect after each combo to make for much smoother batles. I tried it out on Testlive and it feels great.
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
I did like my Barbarian, and as it happens he's one of the characters who wasn't purged... So I may end up playing him again should I return to the game.
On the other hand, my Conqueror has a few three-hits but I've not seen anything beyond that yet.
http://forums.ageofconan.com/showthread.php?t=236681
Apparently more than 300,000 players have at least tried Age of Conan in the past month.
They have changed it then, because on launch I got to 60 something and combos took I think over 5 swings to complete. And it was a waste of time then to do the whole combo on your target... just do it safely away from your target and go finish it on them, then slow/snare/stun/etc and do a complete combo maybe.
I would hope it has changed though... if a melee class that isnt immune to knockdown didnt prep their combo on nothing, it was impossible to deal with some of the casters. Even then they were stupidly OP just because they played like a normal game without the spamming of attacks.
Aside from that issue though, the game was stupidly fun for me.
edit: oh, just read about the racial ones having different classes for each race which might not be that great.
There are only three servers types now. PvE, PvP, and Death & Glory which is the more hardcore PvP type. One character on the server, no guards, and when you die you can possibly drop a random piece of BoE loot from your bags.
Edit: Beat'd by Arthil, but that PvP server is way more hardcore than I thought! I... guess some might like that.