Welcome back, El Presidente, to beautiful Tropico!
http://www.worldoftropico.com/us/index.php
Here are some new features:
Key Features:
New campaign – Face 20 new challenging missions across 10 entirely new maps
Build Your Vision of Island Perfection – Not only are the graphics enhanced, but 20 new buildings including the stock exchange, shopping mall, aqua park and a mausoleum for El Presidente allow you to craft your perfect balance of beauty and economic efficiency
State of Emergency – Six new interactive disasters including volcanoes, droughts and tornadoes prove that Mother Nature can be a tougher adversaries than opponents bent on your political ouster
Council of Ministers – Appoint selected citizens to ministerial posts to help push through and enact your more controversial decisions and edicts
National Agenda – Receive objectives from Tropican factions, foreign geopolitical powers or opportunities relating to current island events that can further or hamper your dictatorial ambitions
Facebook and Twitter integration – Post live Tweets directly from the game or create posts automatically upon completion of missions, unlocking achievements, etc. Store and display achievements and screenshots of your ultimate island empire on facebook and compare your Dictator Rankings against others online (Windows PC only feature)
And there's a demo here:
http://www.joystiq.com/2011/08/09/tropico-4-demo-welcomes-you-back-el-presidente/#continued
Tropico 3 was one of my favorite games in recent years, so I have high hopes for the sequel. If you haven't played it, it goes on sale all the time on Steam and other DD sites. If you like Simcity, Caesar, or any of those other types of city-building games, you'll like it. It's pretty and bright and charming and, at least for me, just the right amount of challenge.
Coming to PC, and for the first time, Xbox 360 on
August 30.
Here's a video too:
http://www.youtube.com/watch?v=Ps6QEhI_7jc
Posts
I may be alone, but what I think the game really needs is 1) an expansion of scale and 2) serious revisions of infrastructure. Sure, as far as Carribean island simulators go, this is much less Cuba and much more Haiti, but I think we're overdue for things like freight and passenger trains, water infrastructure, more complex electricity, and even (on the very high end) things like internet and television. The addition of the garage and expanded roads was a needed step in the game, but they need to go further. I suppose they still could, through expansion.
Well, time to try the demo.
The option for complexity should exist--if you want to keep your country as four apartment blocks, a rum factory, and a dozen farms and cottages, nothing's stopping you. The game isn't going to replicate anything on a remotely realistic scale (Cuba's population, for example, is 11 million people, even Jamaica's is almost 3 million), but they really need to move beyond five hundred people being a metropolis. That, of course, goes hand-in-hand with time scale: being able to track any given Tropican's day from waking up in the morning to going to bed at night is nice, but I'm more interested in a vigorous expansion of scale.
If you want your island to have 40 people on it, that's fine. I don't think those of us who want to chase complex, vaguely believable infrastructure and a few thousand residents, and have computers that can handle it, shouldn't necesarily be penalized. Then again, this is going to be multiplatform too, right, and I never played it on the Xbox 360 or PS3. Maybe there are hardware limitations.
At the very least, bring back the ability to have individual cities. Tropico being less of an island nation and more of a city state that happens to exist on an island isn't fitting, I'd say.
That's what I always liked about Tropico 2. Even if your pirate colony earned the ire of a major country, you could still fight them off. It was really damned tough to do so, but if you had an honest to god, fortress, on the level of Tortuga in fiction, you could do it. And you felt like a total badass afterwards. In Tropico 1, and 3, though? Piss off the US or Russia and it's an instant game over.
It'd be nice to be able to resist invasions. Especially when you hit the point of being what's essentially a modernized nation, late-game. By that point you probably have a military that could stand a glimmer of a chance against a cold war era super-power invading. It's a bit disheartening to be forced to play the politics game, when you have no actual gameplay reason too aside from a game over.
No, it's about being el Presidente, ruling, and the pursuit of power. Which is far greater when you're ruling over a few thousand people than a few hundred.
That's what Tropico needs to fullfill, I'd say. If you want to be a small-time Presidente, nothing's stopping you. I want to rule something substantial, not something the size of a small college campus, and the challenges and rewards that comes with.
Improved attention to military affairs would also help, as Archonex said--we don't need a RTS, but we need a wider variety of military operations and the like, and military infrastructure alongside civil. They went the right direction with offering the ability to make your own nuclear program as a way to guarantee not being invaded by either nation--but imagine if they'd actually programmed a decent run-up to finishing your "nukular program" on Tropico, complete with the reprocussions it carries.
I'll try the demo out, though, if just to hear the music. The Tropico music was so fucking good. I bought that soundtrack CD!
If I looked at it without context, I would assume it was just a screenshot of number 3, with an oddly designed city might I add! A tourist skyscraper in the middle of town? Madness.
Eh, 3 is basically 1 except you can build roads (although from the 50s to the 70s/80s they should really stay dirt or gravel roads). Even the buildings stay the same for the most part.
My problem with Tropico is that the military system makes it a game of roulette if you want to play as a dictator. Generals and soldiers may - on a whim - decide to change jobs and suddenly your military is 1/10 smaller. Maybe a new factory opens up and - even though they get paid twice as much - half your palace guards decide they want to make rum 14 hours per day rather than stand in a guard box for 12 hours per day. Plus when the partisans do attack the game is effectively rolling dice, and you have no control over how well your soldiers do (although Tropico 3 did have some stuff that supposedly made them better at combat). A game over can be one coup away and you effectively have no control over your military (hell, one of the bigger problems is when you get 1 rebel who manages to kill all 6-7 of your military; well that's great, one guy overthrew the entire government and killed the entire military...).
Where's my forced conscription, "once a soldier, always a soldier" edict? Or a "Anit-Partisan Training" edict/course for them? If they put in enough countrol it would be a viable game mechanic to have the USA or Russia send a commando squad to assassinate you and legitimately giving your crack military a chance at intercepting them.
Also: twitter/facebook integration is not a feature. No one wants their message feed cluttered up with crap like "Richard just assassinate his first islander in Tropic 4™!"
I never minded when a few dropped off guard duty to go work in a factory though. Most of the vanilla scenarios didn't have any combat unless you were doing really badly. The expansion scenarios it was sometimes more of a problem, they'd script in some rebels to fight no matter how happy people were.
As for making them better, the Military Modernization edict helped a lot. Job experience didn't seem to matter much, which was disappointing.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Housing, housing, housing. People hate living in shacks most of all.
After that, food, religion, medicine, and entertainment.
You could have 2 full construction yards and you'd be lucky if you could build anything in the late game. Workers would show up at work, drive to the site, put in 1-2 nails, then clock out.
The problem was related to satisfaction, only in the completely wrong way. If you provided your people with absolutely nothing, your construction workers would build all day long. The more opportunities you built for them to do other things (churches, theaters, etc) the more they'd spend doing that instead of building.
I really hope they fix that shit.
The demo really does feel like another expansion for Tropico 3. Spiffed up inventory, but the majority is exactly the same. I like the improvements, but I'm not sure this merits being called a new game instead of an expansion.
You might want to sit down for this part
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
The people want more statues of El Presidente.
I mean more for freeplay. It's relatively easy to build an island paradise where everyone has free healthcare, good housing and a decent job. But if you try a sandbox game where you try to be an iron-fisted dictator or get a million dollar slushfund (or just a game where you pander solely to militarists) then your army is more important. The addition of weapon manufacturies and oil platforms even hints at your ability to be an underhanded dictator, but the game mechanics don't let you do much with it.
I just checked the demo. Worker AI seems significantly improved. In Tropico 3 it could take YEARS to build 5-10 houses. Now my workers were able to mow through them one after another, even in the later game.
But yeah, this is just Tropico 3. Even the speeches were the exact same. Word for word. They even hired a new voice actor and STILL didn't change any of the words. WTF.
Yeah this is literally the same game, but with significantly improved lighting and texture resolution. And a better UI. I'll wait for the Steam sale for $10.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Agreed, but this is expansion pack material. And their last expansion pack, Absolute Power, was DLC material.
Honestly, if it's true that the UI is a lot better, and maybe some of the AI issues are ironed out, then I'll be really happy. An expensive expansion and bug patch for my favorite game? Not ideal, but I'll take it.
That's not to say I won't wait for a sale, but that's always true. Steam has ruined me for supporting even my favorite games at release. :P
In the Tropico 4 production office:
Project Lead: Um, guys... wasn't this going to be a full game?
Team: *sigh* It's always all work and no play for El Progammador!
Project Lead: *enacts the 'Casual Fridays' edict*
The Loyalists are pleased, but... oh no! The Intellectual faction is revolting! The game is going to shit!
Project Lead: Balls to it. *enacts the 'Slap A New Coat of Paint On It!' edict*
Steam BoardGameGeek Twitter
Edit: It was also nice to see that the annoying "Betty Boom" or whatever her name was, is gone, at least from the demo.
Steam: Kemlo
I think I'll start a new game and only send my brigs out in pairs.
Cattle ranches. Tons of cattle ranches.