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Video Game Industry Thread: This is the old one, go to the new one
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I assume in this case that you'd be more up for the streaming service.
Define noteworthy. They just added all of Star Trek. A bunch of stuff from Fox. Miramax stuff came in May.
The larger problem is studios now want crazy money to renew their streaming contracts. Starz recently decided not to renew:
http://www.hollywoodreporter.com/news/starz-wont-renew-netflix-streaming-230357
The Criterion Collection dropped out as well. Essentially, much like Hulu, Netflix is getting screwed hard by the content owners who would rather offer streaming through their own portals.
I write news there. It is fun.
Also, here's a couple of tidbits from Sony’s Shu Yoshida:
http://www.gameinformer.com/b/features/archive/2011/09/18/sony-s-shu-yoshida-talks-vita-psp-lessons-and-nintendo.aspx?PostPageIndex=2
This guy is sounding entirely too logical and reasonable.
This dude should be interviewed more often, as this is a more logical way to look at things than I'm used to with most Sony reps. Very thoughtful and reasonable comments.
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Just thought this would be interesting. Netflix just launched last week in a lot of Latin American countries. The current library is a bit weak but it's a start. It's funny because I can set up Netflix in my PC, PS3 and Wii but I can't on my 3DS and phone. Nutty world.
I'll bet five bucks Krazy Ken beheads the guy and brings him back as a slobbering insane zombie.
Logic and forthcoming has no place in the video game industry!
http://gamikia.com/interview-with-grant-kirkhope
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Seriously. This guy's honesty is a breath of fresh air in a bullshit filled industry.
All of the good people from Rare left over a decade ago to make Timesplitters.
Actually, the exodus from Rare during the Microsoft takeover has been pretty overstated. Other than the Timesplitters folks, nearly all of the top designers, leads, musicians etc. stuck around.
However, over the last two years pretty much every long-timer has left. Microsoft's definitely taken much, much tighter control of Rare lately, and taken it in a direction that the old guard didn't like.
Some ports of SNES games to the GBA
Starfox Adventures
A game with a slutty fairy
Bad Xbox 360 sequels to highly rated N64 games
Ports of said N64 games to XBLA
Viva Pinata
Casual Kinect sports fluff
Not exactly a stellar decade. When the best game you've made in the past ten years is Grabbed by the Ghoulies, I think it's safe to say your studio has been in a decline.
Kameo was average but OK, Perfect Dark should have been better in single and co-op but multi was good.
Viva Pinata was great, Banjo Kazooie was great, the XBLA releases were all good.
And Kinect Sports is bloody fantastic.
Not to mention they have been busy pouring money into MS with the Avatar work.
...
On the subject of 'old guard' - most of the 'old guard' from every company has left / moved on / started a new company; Rare aren't unique in this respect, it's just they have a name that has stuck around longer than most, and folks still get uppity about the MS buyout for some reason.
I guess Rare is that ship.
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Yeah, you can say the same for a lot of game studios. I'm especially interested in seeing how CoW: MW3 does this year. Is this really going to be the same Infinity Ward that made the previous games? It's a bit different for companies like Bioware which has strong leadership that's been around since the beginning (Greg and Ray). I don't think that's been the case for Rare though.
That said, Rare was largely responsible for the Avatar work, and while it's not a game, it's been a huuuge benefit to Xbox LIVE as a whole.
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Actually, Rare's old guard stayed for years and years and years, in many cases over a decade, then left en masse starting in 2009. Not quite like every other company.
Meanwhile, the industry continues to suck.
http://www.reuters.com/article/2011/09/16/us-videogame-reviews-idUSTRE78F52320110916
tl;dr: Investors are so obsessed with game scores that one investment group hired a big-name game reviewer to write fake game reviews to share with the companies to give them advance warning of how the market may react.
And then 3 months later, the developer went bankrupt.
Yeah...
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To be fair, they went bankrupt because they were run by utter assholes who would constantly bite the hand that fed them and actively set money on fire, to the point that nobody would hire them. Bankruptcy due to terminal assholishness hasn't really happened before, and investors are used to assholes doing well (Activision springs to mind).
But yeah, focusing laserlike on reviews isn't really helpful.
Jeff Green did this for EA and, I think, Sims 3 or maybe it was a another Sims game, when he first went to EA. The thing was they didn't want to talk to him about the review itself but only the score. I got the impression that it wasn't an especially odd thing to do at least for AAA type games.
(Please do not gift. My game bank is already full.)
Though I do see the problem with metacritic. We should all move to gamerankings.
You're the outlier. Metacritic's major mistake is doubling out of 5 scores to convert them to the % shit, and just... god fucking damn it, a 3, a score that's "Hey this game is okay," is not a 60%. Jesus.
My biggest problem is this is the fear being confirmed. That investors rely on that shit system without probably understanding it. I've been getting more and more worked up lately at the idea of investors driving the video game industry, if anyone hasn't noticed yet. It's so shit.
Even so, that just means that the really great games (the ones people score at the top of the genre, 5 out of 5 and 90%+) are moved by bias to the top of the list, which is all that anyone ever reads anyway. The conversion may not be accurate, but the net result is the same.
At first I thought this was the problem, but then I realized it's probably not...instead, the problem is that even if 7 should mean "pretty dang good game" and 6 is "better than average, still recommended," people just don't have the kind of cash to drop on games that are merely recommended and not universally beloved by all. Lots of people just buy one game every couple months and it has to last them that whole time. Why risk it on a game that scored a 6?
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But the fact that it is so widely utilized by publishers, poorly, to the detriment of the industry is just fucking sad.
This is going into "believe but cannot prove" territory. I wonder if there's a study out there that actually figures out what consumers will buy based on reviews that doesn't rely on Joe Blow's little anecdote about Duke Nukem Forever (which is most certainly an outlier).
Oh yes. If something impacts the stock price, you can expect that something to be changed within the week. But bad practices that drive up stocks are lauded.
It's all crazy talk, but it's been that way for awhile.
Engadget just dropped review scores actually.
That pretty much sums up review scores.
I write news there. It is fun.
Who cares? That number is lower than other numbers! Sell! Sellsellsellsellsellsell
/doofusinvestor
Yup. I believe N'Gai Croal did similar "consulting" work (and perhaps still does).
As for Metacritic ... I think the service/site itself is fine. It's job is to aggregate the review scores out there. That's it. The "evil" part comes when game companies and publishers do things like base bonuses off Metacritic ratings. I doubt that's something Metacritic has any say over. Also, did you know John Davison (of 1UP fame) has been the head of Metacritic for a year or so now? He was a guest on Gamers With Jobs sometime back and there was some excellent discussion over the role of Metacritic, review scores, etc.
Also, I think a large part of the "problem" with review scores really has to do with us ... the hardcore gaming community. Why should we care what score a game got? Most of the rage I see over review scores is from a super-fan who thought a game should have been ranked a lot higher than it is. For me, reviews/ratings of anything (be it movies, games, restaurants, etc.) is really meant for someone-who-doesn't-know to get a general idea on whether or not they should buy something. It's not the be-all-end-all measurement of that item's "worth" or quality. Now granted, reviewed/rated enough times across a broad and large number of users (a la Amazon reviews or Rotten Tomatoes) ... you'll probably get a good idea of quality. But there aren't that many game sites out there, and I'd rather have reviewers with varied tastes than everyone saying the same thing.
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Someone responded with the idea that Metacritic is horrible, to which I essentially replied with the above.
I see enough games ahead of time, that I've stopped reading reviews altogether, so I'm not sure how people use them to make their purchasing decision.
I write news there. It is fun.
As for game reviews, I listen to enough podcasts and have enough gaming friends that I listen to their advice. I will sometimes check out the reviews from Joystiq, just because they're in my RSS reader. But yeah, generally when a game is coming out, I already know whether or not I want it, and for me ... reviews aren't that necessary. However, I understand that I'm probably far from the normal game buying consumer. We all are, actually, if we're posting on gaming forums. I know for restaurant reviews, I actually rely pretty heavily on sites like Yelp or CitySearch.
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