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Video Game Industry Thread: This is the old one, go to the new one
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Yeah I'll agree with that.
Some folks don't want to play Gears and would rather collect gold coins, some folks don't want to play Mario and want chainsaws all up ins.
Whatever 'score' these games get really doesn't matter to these folks enjoyment.
I love playing Fruit Ninja Kinect, think the game deserves great reviews; do I expect everyone to enjoy such a title? Hell no!
Ah, connection. I do use the UrbanSpoon app to find restaurants in my area.
http://www.usgamer.net/
I write news and stuff. It is fun.
You just made a huuuuuge leap there from game reviews to investors. Do you know what the biggest impact to a game's review score is? Hint: it's not Metacritic or the review site. It's the actual development of the game.
Granted, any one person can say anything they want about a game. The wonderful thing about entertainment is that it's subjective. However, I'm firm believer that if a movie/TV show/game/etc. was produced poorly ... user feedback will generally reflect it, if the sample size is large enough.
I'd love to hear of an example where a game rated/reviewed really poorly among a large number of critics ... yet really was "outstanding" (or vice versa) among a large number of gamers.
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Further, the biggest impact to a game's review is the reviewer. Development takes a backseat to that, 2nd place. I would say distant, these days. Look at IGN and their practices. Look at all the shit about publishers pulling review copies from review sources (or threatening it).
It's why I choose to run fact checking, of sorts, against reviews or opinions on games. This game sucks? Let me check with a few people. This game is the best? Let me check with a few people. So I guess another problem is second opinions.
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What about DNF? The game spent years in development, and looked awesome. It had people wanting it from the few teaser videos that were coming out after Gearbox (or whomever, I forget) bought it. And yet, when people played it, it wasn't as much fun as people thought it was going to be. And, if my shitty memory is correct, didn't investors panic because of it? Or was that another game? Kane and Lynch? Where it was supposed to be a AAA title, got bad reviews, and the investors shat a brick?
Agreed. The problem is that those buying and selling stock aren't going to do that. They are used the numbers and press announcements so that is what they use.
I use quicklooks, podcasts, and this forum to help decide what I buy.
Games that I'm completely on the fence with I'll get from Redbox, however, I have not been convinced to make a purchase on any of those yet.
First of all, I do agree that investors can and will base decisions on scores. I wish that weren't the case, but it is what it is.
However, I disagree vehemently on your second paragraph. Do you really think that one bad game review (regardless of whether or not it "deserved" it) is enough to sink a game? When publishers pull review copies from sources, I think it's a vast overreaction and probably does more harm than good. Also, if anything, Metacritic solves the problem of a rogue critic going to town on a game, thanks to aggregation. Ultimately, if a publisher pulls review copies from site A, yet sites B, C, and D and user feedback are all saying the same thing about the game's quality/etc. ... again, it's a problem with the game. As I said before, I'd love to see an example where a bunch of sites rated a game really low, yet consumer belief (via user ratings?) is quite the opposite.
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http://www.cbsnews.com/stories/2011/09/16/scitech/main20107294.shtml
""This [Angry Birds attraction] serves as a method for people to purge themselves and to gain happiness," a park official told the Chinese gaming website Gamersky.com."
Somehow this made me laugh.
This is a reasonable position. And other than the fact that consumers should probably already be picky about how they spend their money anyway, it assumes that all gamers will buy are AAA, 90%+ games. That anything else is ignored or avoided because it obviously can't stand up to 'better' games.
Of course this leads to many people lamenting their backlogs and unable to stop themselves from buying the next shiny that gets a 93.
There is no guarnteed fix for the rating problem. Humans have an almost compulsive need to quantify things. The only real solution is for consumers to be more practical (which may have an effect in driving the industry to be more efficient with their dev cycles) with what they purchase. But we don't have time for rational solutions.
You're muckin' with a G!
I think there was some panic/backlash over DNF's low review scores, but the game apparently sold quite well regardless (people buying it despite all the criticism because they just had to check it out). DNF appears to be an example where low critic scores and user feedback isn't enough to doom the game sales-wise, but obviously it was a very special case.
Anyway, I still can't think of an example where game was widely panned by the press, but loved by gamers-as-a-whole. I'm not talking about "8 versus 10" stuff either. You sort of see this all the time with movies, where critics tend to hate summer blockbuster flicks, yet your average movie-goer still enjoys them. I know there are several examples of the opposite, where critics loved a game but it just didn't get a lot of consumer love or attention.
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I work on this: http://www.xbox.com
Good to hear. Now there's just that issue of Nintendo not believing in the Internet.
Maybe I have to go back to Psychonauts or something? I know that it was kinda 'meh', but people loved it, and it didn't sell too well.
http://forums.penny-arcade.com/discussion/148941/video-game-industry-thread-capcom-vs.-western-developers