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Episode 3 game by Zeboyd coming in 2012
http://www.rpgamer.com/news/Q3-2011/082611a.html
So the guys that made Cthulhu Saves the World and Breath of Death are making Episode 3. No idea if it'll follow what's already been published or if it'll be anew story.
Their website.
http://zeboyd.com/
Also if you don't know the guys making the game actually post here on the forums. I'm sure they'll be by soon enough with more info.
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You don't know who they are or why they've been given the game, do you
Oh well. I'm done being butthurt over the style and back to being excited that we're gonna get to finish the storyline in a playable fashion. So... Hooray! Ish!
He lives on as cheezburger grease in our hearts.
1) Penny Arcade has always been about a love of video games. By shifting graphical styles, this is not only a nod to old school gamers, but also a sort of meta message about Penny Arcade's love of gaming in general. Penny Arcade loves all kinds of games. It would make sense that a Penny Arcade game franchise would want to travel through all of them, if not in genre, at least in art style. Whether the series tries out other looks or stays in this one, I'm perfectly happy. This still feels very Penny Arcade to me.
2) Possibly less work for Mike and Jerry. 2D pixel graphics are far easier to work with than 3D graphics, especially given where technology is now. One of my few nitpicks about Ep. 1 & 2 was that, while they were good at what they did do, they seemed a little too straightforward. The story in the game is pretty consistently outrageous and/or bombastic, while the gameplay---not always or in all ways, but a lot of the time---felt pretty A to B. So I'm hoping (though of course I couldn't know) that this will mean less work for both Mike & Jerry. Mike doesn't have to constantly monitor whether everything looks enough like the comic, and the pressure on Jerry might be less since he's working with people who have already proven themselves to be very funny on their own! I'm hoping all of this adds up to not only a happier dev process, but also a lot more creative flourish.
Very much looking forward to the results.
"Come, shears, let us begin our dark work!"
Wait wait...
Seriously?
I am hesitant, we shall have to see.
I wouldn't be. I talked with Zeboyd them seem like they are taking the project pretty seriously.
http://forums.penny-arcade.com/discussion/156707/interview-with-zeboyd-games-on-rain-slick-precipice-of-darkness-3#Item_1
Being enthusiastic and taking the property seriously is nice, but I am not going to buy a game for the title if the gameplay does not match previous iterations.
If Naughty dog made a Bejewelled: First Recon FPS, I would base my purchase on the merits of the game itself rather than those of it's predecessor.
That, to me at least, seems like the wiser decision.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
To...show off the game you made.
For Penny Arcade.
At the Penny Arcade Expo.
I mean, who'd ever think that would happen?
PSN: astronautcowboy 3DS: 5343-8146-1833
Regardless, I will buy it. Just with a look of despair on my face.
We have experience with XBLIG and PC. We (and the company doing the smartphone & tablet ports) don't have any experience with making anything for any Playstation platform. However, with that said, we're looking into it.
And yes, no achievements with XBLIG. On the other hand, we can price the game at a low price point with XBLIG whereas with XBLA, we would be at the mercy of Microsoft's pricing whims (which would mean a $10-$20 price tag).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Is the PC version going through Steam? Or am I one of the few people that remembers Greenhouse?
It's not completely forgotten. I bought the first two games through Greenhouse. ... then re-purchased them later on Steam.
I'm glad to see the game is keeping a pseudo-real time battle system. I'll miss the timed Paper Mario-style blocking/super attacking if it didn't make the cut, though
My Backlog Challenge | Steam | Backloggery | Books | BGG | Duck Fight! | Tumblr
We're planning to release this on Steam, yes.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Anyway, I had a question. Forgive me if it's been answered somewhere, I read through this thread and didn't see anything about it. Will we still be playing as a creatable character, with Gabe and Tycho (and, based on screenshots, Anne?) in our party, or will we just be playing Gabe and Tycho directly? (I know the novella-version of Ep. 3 omitted the player character, but I assumed that was more to do with the difficulty of including a customizable character in a story than anything else....)
He lives on as cheezburger grease in our hearts.
Our expected release date is this summer, but we haven't announced a specific day yet.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://store.steampowered.com/sub/8848/
My Backlog Challenge | Steam | Backloggery | Books | BGG | Duck Fight! | Tumblr
How were the battles triggered? Random like in Final Fantasy, or are there enemies on the map that you bump into like in Earthbound/the Mario RPGs/Precipice 1&2?
My Backlog Challenge | Steam | Backloggery | Books | BGG | Duck Fight! | Tumblr