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[Metro Last Light] Teaser site Live. Ominous. Reveal is May 24
It's a sequel to that game you all have played and made comments towards its atmosphere and Russian-ness. The game has a vague 2012 release date so far but a steady stream of new information. For example...
12-minute gameplay demo just came out
The original Metro 2033 game is based on a novel of the same name by Dmitry Glukhovsky. As far as I know this game will branch off a bit from the printed follow-up, Metro 2034, as that book is less action oriented. I can't attest to this personally but then again I can't dispute it either.
In this world Russia lives in Metro stations as Russia is known for doing. Also they messed up the city pretty bad. Aside from the normal mutants, the world is now inhabited by Nazis AND Commies. It's a messed up world where everyone is trying to either kill a simple messenger or make him do all their leg work. It's a world where librarians are nowhere near as helpful as you would expect.
In both games you play as Artyom but that's all secondary to "Holy crap this subway has more variety and atmosphere than it has any right to" followed by "shit Moscow took a turn for the worse." While gazing at the scenery you may notice that you can no longer breathe the air, or possibly that a strange 8ft tall pig man is gnawing on you. You can spend your free time throwing pipe bombs with nails on them at strange winged beasts, leaving them in fear of you developing a bigger pipe with bigger nails in it.
First time trying to start a thread so I'm sure It will have some birth pains, but I'll keep working on it as I find new things. I just couldn't stand there not being a thread for this game any longer. I'm sorry if there is one but the search box found nothing and going through pages and pages of threads didn't either.
Wife loved the first one. She's pretty excited over the sequel. I couldn't get into it, but enjoyed the story and setting when I watched it being played.
I have dangerously high expectations for this and that has me worried. I hope they take a great deal of 2033 and carry it over and expand on it because that was just such a high quality game.
Honestly though I'm not sure what I'm looking forward to more, getting this or watching Helloween do a LP on this.
Metro 2033 is one of my favorite games ever. That top video is hot stuff and that gameplay video is triple hot.
You just having lived until you've been chased down a dark tunnel by dozens of things and have to run past a hot-and-ready flamethrower to live. Or pissed off a bunch of bandits because your throwing knife bounced off a hockey mask. Or had to sneak through an underground battle against Russian Nazis. Or actually felt bad for Nazis as they wheeze and choke to death on the surface because you broke their gasmask.
TychoCelchuuu___________PIGEON_________San Diego, CA Registered Userregular
Played the demo a few weeks ago (finally) but the low FOV made me angryface. Apparently you can tweak it but I decided to just wait another 5 years until I have a graphics card that can run it on super mega high instead of just super high, and then I can also play Last Light right after I finish 2033.
Wow, looks really good. That train scene in the gameplay video probably got me exicted the most. I hope it plays out a lot like the first one, great game. Although the combat looks a lot faster now? not sure if want.
"Hey Gamesforsu- Gamesforsuck? what the hell does that mean?"
DarmakGodking of the ShitwizardsCUNTINGFUCKSHITASSRegistered Userregular
That teaser trailer is pretty fucking amazing, no matter how many times I watch it I want to see it again. Metro is on my top games list so I'm really excited about the sequel.
Ok, so the last bullshit part was my fault. This part, with the exploding orbs escort quest and no ammo because of the Library? This is not Bullshit because of me.
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
GrimthwackerRydia Swimsuit EditionSunny Fort Myers, FLRegistered Userregular
Damn Commie Nazis. . . you give 'em an inch and they infest your entire Metro station.
Yeah, I was never able to finish Metro when I picked it up cheap as a Steam Midweek Sale (something having to do with a point in the Depot stage where the game world simply disappears due to my computer apparently not quite being up to snuff), but I enjoyed the ride there greatly. As it is though I perfer S.T.A.L.K.E.R. for my post-cataclysmic Russian simulators because of its "openness" as opposed to Half-Life IN SOVIET RUSSIA, but when I can finally get around to finishing Metro I'll do it ASAP.
Its the one I went with, but I never got why it was bad? Like (obvious major spoilers)
Spoiler:
there's no indication the dark ones are anything but bad so realistically, Artyom would kill them.
Unless I missed something? I plan on playing the game again anyway but that just threw me a little.
I would recommend reading the book, I don't want to give too much away but there's a lot more detail in there.
How satisfied is the author with the use of his IP?
And the ending is bad because:
Spoiler:
The Dark Ones communicated exclusively by telepathy. They tried to reach out to humanity saying they want peace but it leaves them as gibbering husks. Artyom is the first one to successfully communicate with the Dark Ones, and finds out they want peace...when he's about to genocide the shit out of them.
I got Metro 2033 with the Steam sale. It is the first game I couldn't max out on my PC. After playing this and seeing the faces of the Russians, and then looking at the faces in Deus Ex is jarring. Metro's faces are superior and Deus Ex looks all plasticy like Dead or Alive.
Cantido on
The sound of eight hooves reaches his ears, comes from the heavenly light, two wolves howls fills his heart with fear, and he sees two ravens fly. Down from the sky a warlord rides, like fire his one eye glows, and just before the preacher dies he knows his god is false.
I do wonder how many people never even knew there where two endings, just because there's so many things you have to do from the very start without realizing you have to.
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
looks interesting in theory but kinda linear in practise, a bit like the sniper "stealth" section in cod4
If it's anything like the original (or the CoD4 missions actually to some extent), there should be some variation in how you can do the section. The original Metro was something you could play almost entirely stealthily through, with minimal human casualties, which is fairly amazing considering it's a shooter from an unknown developer.
it actually builds up from the beginning of the game with things like the kid asking for a bullet to guide you and the game keeps a secret tally of your good actions and your bad actions. I think what ruined it for me is all the bad points from looting bodies.
the actual moment of choice comes right at the end but if you don't have enough good points it's not even an option.
So news for this may be a at the few and far between stage. I'm basing this assessment on THQ's facebook and twitter saying "now that our demo video is out... what else are you playing this year?"
At least the time will give more people a chance to finish the first game.
Also slightly interesting, one of their tweets mentioning that the game follows the ending that it does because Dmitry Glukhovsky wanted them to. So depending on what they mean, the original author of the books seems to be decently involved in the direction the game may be taking.
it actually builds up from the beginning of the game with things like the kid asking for a bullet to guide you and the game keeps a secret tally of your good actions and your bad actions. I think what ruined it for me is all the bad points from looting bodies.
the actual moment of choice comes right at the end but if you don't have enough good points it's not even an option.
I've looted the hell out of every last body I've come across and still gotten the option for the "good" ending every time I've played the game except for the first time. I didn't even know that could count against you.
One of things that sells the atmosphere so hard is lugging that dumb kid around (which wasn't a great part, but you could do it pretty quickly), then being offered a reward of bullets from the kid's mom when you save him. Yes, some military-grade bullets would actually be very nice to have, but at the same time, these people just lost their home and can use them more than you can. Giving them back is actually a hard decision.
Which is one of my favorite thing about Eastern European devs. They aren't wholly dominated by the corporate-ruled watered-down "decisions" which get thrown into games; they seem to have no real problem with beating the hell out of you with decisions. Not to mention that they have a real knack for building palpable atmosphere.
The karma system in the first game worked more or less as followed.
It wasn't based on good and evil. It was based on (my words) "enlightenment" and "fear/selfishness". The more things you discovered, the more terrible results of selfishness and war you found, and the more you understood how most people were just trying to live, the more enlightenment you got. So this is things like finding a rotten corpse alone in a room full of Nosalises, or carrying a lost child to his mother and letting her keep what little she has left to support said child, or listening to two "evil" Nazis discuss how scared they are of their superiors and how they just want to go home. "Fear/selfishness" is for not giving 'wealth' to those desperately in need, etc.
When you got a "point" in either direction, a sound and visual effect accompanied it. In general, exploration gave you "enlightenment" because you got more and more understanding of just how screwed the world was. A lack of exploration and a few particular decisions gave you "fear/selfishness".
Honestly, it was a good system and far better than most good/evil systems. I hope it or something similar return for Last Light.
One of things that sells the atmosphere so hard is lugging that dumb kid around (which wasn't a great part, but you could do it pretty quickly), then being offered a reward of bullets from the kid's mom when you save him. Yes, some military-grade bullets would actually be very nice to have, but at the same time, these people just lost their home and can use them more than you can. Giving them back is actually a hard decision.
I was already drowning in golden bullets by then from exploring thoroughly, so it wasn't a hard choice for me. When I got to the last shop I blew a couple hundred on shit ammo and stocking up and still had several hundred awesome bullets left.
Game looks great though. I wonder if anything happens if you walk into one of those little spiders?
Yeah I was definitely impressed by it and the fact that there was no meter or some other kind of tally for it. It felt like a natural progression of character development.
I believe the thread title should read "What's that in bullets?"
Pleased to know I'm not the only one that thinks this.
I immediately stuck this on my Steam wishlist after finishing 2033 last month. What a surprisingly fantastic game. I skipped around that demo video a bit and it looks like this one's on track for similar levels of awesome. I hope they pull the FOV back this time, or at least allow the option to change it in game. 2033 is the only game that's ever made me nauseous while playing, and if I hadn't found a way to change it I probably never would have made it through it.
Was 2033 built on an existing engine, or did the devs write a new engine for it? If the latter, they did a damn fine job. I think it consistently looks better than Rage, and even Crysis (not counting uber-realistic mods that make PCs weep) for that matter .
I can't believe I missed such an obvious connection. That has been rectified.
I'm not entirely sure about the engine though. I thought I had read that it was just that they've really optimized and pushed the engine of the first game but it's proving hard to track that down at the moment so I can't be certain that that's what I read. The most concrete thing I can find right now is an August tweet saying they'd talk about the engine soon.
I take that back. Among a lot of little details he says that it's the original engine. It's an in-house engine they made so they've just been tweaking and optimizing it for this game.
I thought I had last light on my wishlist. The error has been rectified.
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
The Moscow Metro. A monumental feat of Soviet engineering, with a dark secondary purpose - to serve as a refuge in the event of an atomic attack. As the Cold War thawed and the threat of nuclear annihilation seemed to fade, this purpose was forgotten -- except by a few, waiting for the signal, ready to open the vaults ... the last refuge for the remnants of mankind.
Posts
Honestly though I'm not sure what I'm looking forward to more, getting this or watching Helloween do a LP on this.
Metro 2033 is one of my favorite games ever. That top video is hot stuff and that gameplay video is triple hot.
You just having lived until you've been chased down a dark tunnel by dozens of things and have to run past a hot-and-ready flamethrower to live. Or pissed off a bunch of bandits because your throwing knife bounced off a hockey mask. Or had to sneak through an underground battle against Russian Nazis. Or actually felt bad for Nazis as they wheeze and choke to death on the surface because you broke their gasmask.
Yes, I'm a patient person.
also the bit where you are walking through
Steam page
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Its the one I went with, but I never got why it was bad? Like (obvious major spoilers)
My Backloggery PSN: Bigisy24
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
I would recommend reading the book, I don't want to give too much away but there's a lot more detail in there.
Yeah, I was never able to finish Metro when I picked it up cheap as a Steam Midweek Sale (something having to do with a point in the Depot stage where the game world simply disappears due to my computer apparently not quite being up to snuff), but I enjoyed the ride there greatly. As it is though I perfer S.T.A.L.K.E.R. for my post-cataclysmic Russian simulators because of its "openness" as opposed to Half-Life IN SOVIET RUSSIA, but when I can finally get around to finishing Metro I'll do it ASAP.
How satisfied is the author with the use of his IP?
And the ending is bad because:
I got Metro 2033 with the Steam sale. It is the first game I couldn't max out on my PC. After playing this and seeing the faces of the Russians, and then looking at the faces in Deus Ex is jarring. Metro's faces are superior and Deus Ex looks all plasticy like Dead or Alive.
Personally though I thought Metro 2033 was a fine adaptation.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
My Backloggery PSN: Bigisy24
it actually builds up from the beginning of the game with things like the kid asking for a bullet to guide you and the game keeps a secret tally of your good actions and your bad actions. I think what ruined it for me is all the bad points from looting bodies.
the actual moment of choice comes right at the end but if you don't have enough good points it's not even an option.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
At least the time will give more people a chance to finish the first game.
Also slightly interesting, one of their tweets mentioning that the game follows the ending that it does because Dmitry Glukhovsky wanted them to. So depending on what they mean, the original author of the books seems to be decently involved in the direction the game may be taking.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
I've looted the hell out of every last body I've come across and still gotten the option for the "good" ending every time I've played the game except for the first time. I didn't even know that could count against you.
One of things that sells the atmosphere so hard is lugging that dumb kid around (which wasn't a great part, but you could do it pretty quickly), then being offered a reward of bullets from the kid's mom when you save him. Yes, some military-grade bullets would actually be very nice to have, but at the same time, these people just lost their home and can use them more than you can. Giving them back is actually a hard decision.
Which is one of my favorite thing about Eastern European devs. They aren't wholly dominated by the corporate-ruled watered-down "decisions" which get thrown into games; they seem to have no real problem with beating the hell out of you with decisions. Not to mention that they have a real knack for building palpable atmosphere.
It wasn't based on good and evil. It was based on (my words) "enlightenment" and "fear/selfishness". The more things you discovered, the more terrible results of selfishness and war you found, and the more you understood how most people were just trying to live, the more enlightenment you got. So this is things like finding a rotten corpse alone in a room full of Nosalises, or carrying a lost child to his mother and letting her keep what little she has left to support said child, or listening to two "evil" Nazis discuss how scared they are of their superiors and how they just want to go home. "Fear/selfishness" is for not giving 'wealth' to those desperately in need, etc.
When you got a "point" in either direction, a sound and visual effect accompanied it. In general, exploration gave you "enlightenment" because you got more and more understanding of just how screwed the world was. A lack of exploration and a few particular decisions gave you "fear/selfishness".
Honestly, it was a good system and far better than most good/evil systems. I hope it or something similar return for Last Light.
I was already drowning in golden bullets by then from exploring thoroughly, so it wasn't a hard choice for me. When I got to the last shop I blew a couple hundred on shit ammo and stocking up and still had several hundred awesome bullets left.
Game looks great though. I wonder if anything happens if you walk into one of those little spiders?
My Backloggery PSN: Bigisy24
Buy it
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Pleased to know I'm not the only one that thinks this.
I immediately stuck this on my Steam wishlist after finishing 2033 last month. What a surprisingly fantastic game. I skipped around that demo video a bit and it looks like this one's on track for similar levels of awesome. I hope they pull the FOV back this time, or at least allow the option to change it in game. 2033 is the only game that's ever made me nauseous while playing, and if I hadn't found a way to change it I probably never would have made it through it.
Was 2033 built on an existing engine, or did the devs write a new engine for it? If the latter, they did a damn fine job. I think it consistently looks better than Rage, and even Crysis (not counting uber-realistic mods that make PCs weep) for that matter .
I'm not entirely sure about the engine though. I thought I had read that it was just that they've really optimized and pushed the engine of the first game but it's proving hard to track that down at the moment so I can't be certain that that's what I read. The most concrete thing I can find right now is an August tweet saying they'd talk about the engine soon.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
I take that back. Among a lot of little details he says that it's the original engine. It's an in-house engine they made so they've just been tweaking and optimizing it for this game.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
I noticed this as well.
New interview with RPS. a few comments imply that they'll be showing more of the game soon.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
$5 on amazon download. steamworks so you just take the code they give you and plug it into steam.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
http://www.enterthemetro.com/us/teaser/
countdown to what I assume will be real information
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)