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[Fallout] New Vegas: Ultimate Edition is now out on Steam! Now you have no excuse.
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No one is required to take it and it really wouldn't even make much of a difference from a gameplay perspective. It'd just be nice to have all 10's and all 100's for people with OCD like me.
I think it's a bit on the goosery side to say "better than that" like it's beneath them to put in something fun and optional.
Although now that I think of it, wouldn't it have to be a level 35 or so perk? I find it hard to believe you'd be locked out of a perk unless you've gotten every single DLC.
At the very least, they have new upgrades for ED-E that you can find for him. Also, the pics I put out earlier in Page 4 (that everyone seemed to ignore, GRRRR!) Shows a "General's Coat" outfit, and a unique missile launcher of sorts (decorated with the American flag symbol)
For what it's worth, my character was built as a sniper (Guns, Stealth, Critical Hit and VATS related perks, etc). But even "only" at lvl 35 I have all my skills rather high, so it's not like I can't wield a good laser rifle or whatnot. Was just curious since I was debating on either nabbing one of the other DLC or perhaps starting a fresh game with a new build.
OWB does have a good sniper rifle though.
And a cool sneak suit that wants nothing more than to make you happy.... and probably the best dlc, story wise. I did enjoy Honest Hearts quite a bit, though.
In terms of good loot, I'd personally say that Old World Blues gives you the best loot (a little something something for all builds except Explosives), followed by Honest Hearts (great for Guns characters, mostly, although it has one of the best light armors in the game), and lastly Dead Money (which really is just a vending machine of things you already should have stockpiled and the Holo-Rifle. I guess the highest DT of light armors in the game, if you are into that sort of thing).
I can see Almost Perfect being a level 30 perk. I don't see them putting in perks that require a level higher than the original cap for the game. I honestly don't think it would make that much of a difference, overall, in terms of playing styles... the attributes that benefit the most from the perk would also be the same ones that aren't important to the person's build.
EDIT: I could also see it as being an acquired perk from kicking the ass of Ulysses from here to eternity. Boo yah! You are the (almost) perfect man!
They are fine weapons (Tier 2, at worst, and definitely near Top Tier when compared to ALL weapons), but they are definitely a bit of a downgrade compared the other weapons designed for that role.
*blusters*
I got told.
It's got a scope? It's pretty accurate with the scope? Also it's got the cutest little ears oh my gawd such a cutey. You can't put a tier on that. Yeah I got nothing.
Although, the default one does have 2 less strength requirement than the miniguns and is more accurate with hand load ammo than the light machine gun. So it's kind of a middle ground. The poor mans minigun. Wiv it's widdle nose thingy all sniffin out tha enemies awwwwwwwww <3
-edit- Also it breaks stealth when it makes it's little doggie noises.
Really like it! Mostly because look at all the neat prizes that I found just lying around stuck to dead people
i just pulled my mad scientist through OWB,
so even tho he is now 25 i have a heated saturnite fist and damn i want to change over to a unarmed character... must avoid... altisis (i need one of those xp reducers, i still havent gone inside new vegas, or done any of the other dlc yet).
Anyone else suffering from overleveling due to AWOP, IWS, Monster Mods, etc? Does vanilla also suffer from this problem? Anyone else feeling that pain, or have i once again traveled over into the world of masochism?
I just get so bothered when i can no longer lvl up, it sucks some of the fun right out of it (as does having an insanely high lvl cap, logans loophole maybe next time)
Can anyone recommend a good xp reducing mod?
I blew away most of the enemies in that dlc with the cybergun if my stealth ever broke. I immediately broke down its ammo into hand load though so that might have something to do with it.
I think 7 endurance is a good idea, but not for the 7 SPECIAL implants - instead you forgo charisma (why bother getting a 2 in charisma?) and endurance (why get it to 8 when that doesn't even let you gain another implant?) and buy the two more expensive implants for DR and regeneration.
I love having 10 luck and think it's totally worth it, but maybe that's one to start at 8 at most and spend Intense Training on. I value skills but they're so easy to max now that I think starting at 7 int and implanting to 8 is the most you need to consider.
Nintendo Network ID: unclesporky
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
I'm sure you do it all the time, though. You minimize undesired traits and maximize the ones that are important to you...after all, why would you choose a perk or put points into a skill that didn't appeal to you?
Essentially the only way not to min-max is to put points into things completely at random or intentionally raise everything equally, just to spite the act of min-maxing.
Nintendo Network ID: unclesporky
To each their own, I say, especially when you're not affecting anyone else's fun, but I think that's what JBT was getting at.
Nintendo Network ID: unclesporky
I think I'm going with my new character until Lonesome Road is available. Then I'll pull out my level 42 character and finish this stuff up.
Nintendo Network ID: unclesporky
I really like Skilled too. The character I started yesterday has it, and I don't plan on picking up Swift Learn because I actually like the (admittedly only slightly) slower level-ups. I went into HH at 15 and immediately went into OWB, and came out at level 32. Which means that Vanilla is so easy as to be laughable, one-shot facepunching Deathclaws with the superheated saturnite fist.
You say to-may-toe and I say to-mah-toe
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
As for all the min-max/optimum build stuff, I figure its pretty moot when the DLCs will have added 20 levels more. Getting skills all up is pretty much a given, and unless you got some really weird SPECIAL allocations, that's not going to be an issue either.
Skilled is an awesome trait, even if you don't exploit it. The exp loss seemed so neglible to me that I wouldn't even consider taking swift learner. YMMV I guess.
Oh, and Gaming-Freak, we weren't really discussing the sweet LR pics you posted on the previous page because, well, we were already gushing about them in the last Fallout thread.
Well again maybe this is just me, but I wander around enough that it's nice to know that despite being half health now I'll be back to full by the time I'm to the point where I get hurt again.
I guess it's not useful for hardcore players because they have to sleep regularly anyway, probably make a habit of sleeping every time they're hurt just to stay topped off.
Nintendo Network ID: unclesporky
I hope this DLC is as good as it starts.
I climbed a mountain and just looked off to my far-away destination. It felt good, knowing that it was going to be a long, exciting walk. What a view, too!
Right. People just warp to their owned beds, I assume.
Nintendo Network ID: unclesporky
Nintendo Network ID: unclesporky
Nah, I just, you know, bring food and supplies to heal with. I do tend to take Them's Good Eatin nowadays, so I've got a near constant source of healing material/cash cow just from fighting anything living. While it doesn't count as food, it's pretty strong healing stuff with relatively low weight and high resale value.
edit: I've picked up the regen implant on one of my hardcore runs once. Wasn't really worth it, compared to just bringing some decent food/healing powder/stimpak along instead. That's why it's pretty much a waste of implant/cash to me.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
"Oh look, a bridge"
*5 spawns at once
On Hardcore, the gradual regen isn't really all that worth it, ironically. You are stuffing your face with food and water all the time, which gives you all the healing that you need in between fights. There really is an abundance of healing in the game.
For me, calculating the optimal loadouts and stats for a particular build is part of the joy of playing the "game" portion of a roleplaying game, especially if it's something particularly difficult like trying to get all skills to 100 in a Logan's Loophole build. If the game portion didn't matter, I'd just be screwing around in Garry's Mod or Second Life instead of playing Fallout. But it does matter, and it's part of why I play RPGs, both on the computer screen and at the tabletop.