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[Fallout] New Vegas: Ultimate Edition is now out on Steam! Now you have no excuse.

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Posts

  • WhiteZinfandelWhiteZinfandel Registered User regular
    edited May 2012
    On the one hand, British culture. On the other hand, London metro.

    WhiteZinfandel on
    Spoiler:
  • BigDesBigDes Registered User regular
    Dr. Chaos wrote: »
    I doubt we'll ever get a new game taking place in another country but some China or Canada DLC could be pretty interesting considering their history with the states in this universe.

    Anxiously awaiting the Fallout 4 announcement. Hopefully they aren't planning to wait for next gen.

    Interested to see the fun we can squeeze out of the dual wielding mechanic introduced in Skyrim.

    Mixing lazer guns and pistols or twin rippers sound amazing.

    Pistols? Eff that

    Double wielding Fatman launchers

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  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.

    Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.

    SUP ISORN
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  • OrcaOrca Registered User regular
    dual wielding MIRVs

    evilthecat wrote: »
    "Bioware I want to suck on your teets of gamingness".

    The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
  • farbekriegfarbekrieg Registered User regular
    does fallout really need dual wielding? I always thought it was silly idea.

    id much rather they address the inventory issue, its a huge failure of a linked list that i am at a loss at where to even begin.

  • C2BC2B SwitzerlandRegistered User regular
    Synthesis wrote: »
    On the other hand, American culture should literally be the most convenient and familiar option for Bethesda, and from what I've seen in FO3 and NV, they've skipped certain things. Like I can understand why China is enemy numero uno, since that was very much the case in the late 1950s and early 1960s, but what about the agitation and eventual rise of the black civil rights movement, and the associated fears of that (which were quite prominent in the 1950s certainly)--as far as I can tell, that's entirely skipped. Maybe it's a much bigger deal in FO1 and FO2.

    Because it doesn't need to be in. While many more random 50's elements have found their way into Fallout over the years. It's about "How did the 50's imagine the future" not "everything is stuck in the 50's and its mindset". After all, the world still evolved from that point on. Just differently.

    Of course they could have looked on associated fears and projected them in a *future* version but that seems pretty risky and would have probably ended up racist so I think they did a good call on not following after such ideas (if it even came up)

  • ButtcleftButtcleft Registered User regular
    A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.

    Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.

    I'm sure other big countries had some sort of bunker system, if not subsidiary companies of Vault Tec themselves.

    It was a huge company after all, Probably wouldnt be above playing multiple sides.

    that's it, I'm shutting this entire forum down, everyone thank buttcleft
  • SmokeStacksSmokeStacks License Number 137596Registered User regular
    edited May 2012
    I think the agitation related to the civil rights movement of the 50s was transplanted into the later Fallouts with the ghouls. Tenpenny Tower especially puts off a strong "we don't want their kind around here" vibe. The ghouls are human in form, yet still subhuman in the eyes of many wasteland residents, mirroring the ideals of conventional racism. The notion that black people are closer to animals than humans could be mirrored in the feral ghouls.

    While there are a few outliers who live among normal humans (the first one you'll likely meet in Fallout 3 is a slave, and another you hear about later on takes the part of the traditional ethnic sidekick), the majority of ghouls have been segregated into their own communities, the only places where they can live without fear of violence.

    As for an in-Fallout universe civil rights movement during their 50s and 60s, it may have happened. Other than a few older government buildings with more bathrooms than you'd expect you wouldn't see any evidence of our civil rights issues if you were to comb through the post-apocalyptic wreckage of our society.

    SmokeStacks on
    SUP ISORN
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited May 2012
    A Fallout in another country would mean no Vault Tec, since they and the Vaults were an American enterprise.

    Might be interesting to see into Canada or Mexico a little bit, especially Canada since you could learn more about the prewar annexation and the environment might lead to some cool coldweather survival stuff. After five games I'm kinda burnt out on desolate deserts so it would be nice to see a wasteland with trees in it without having to resort to mods.

    Canadian Bandit: "So uh yeah, you mind giving us your caps?"
    You: "Uh... no."
    Canadian Bandit: "Oh, well okay then. Keep your stick on the ice, eh?"

    Axen on
  • farbekriegfarbekrieg Registered User regular
    What if they pull your sweater over your head and beat you silly before taking your caps?

    ok maybe do a little first aid before fleeing

  • AntimatterAntimatter Registered User regular
    60s England theme for a fallout game could mean instead of the vaults

    Communities based on The Village from The Prisoner

    Trippy and oppressive, kafkaesque and terrifying

  • Dr. ChaosDr. Chaos "Bury me with my money" Registered User regular
    Pistols? Eff that

    Double wielding Fatman launchers
    Yep, it is Fallout so it wouldn't surprise me if there ended up being some crazy perks that allowed you to dual wield two handed guns and melee weapons.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.

    Even better, we could get new Vault designs instead of the same design we've had now for several games.

    PAJoe_zpsc20d21e8.jpg
  • Hahnsoo1Hahnsoo1 Registered User regular
    Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.

    Even better, we could get new Vault designs instead of the same design we've had now for several games.
    I'm imagining doors that open up like Mystery Science Theater 3000 instead of the rolling gear. :D

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Hahnsoo1 wrote: »
    Having Fallout in another country and still having vaults isn't that hard. Two words: industrial espionage. Considering the crazy paranoia of the pre-War Fallout world, it wouldn't be much of a stretch for other companies to have made Vault knock-offs.

    Even better, we could get new Vault designs instead of the same design we've had now for several games.
    I'm imagining doors that open up like Mystery Science Theater 3000 instead of the rolling gear. :D

    We've got Commie sign!

    PAJoe_zpsc20d21e8.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    farbekrieg wrote: »
    does fallout really need dual wielding? I always thought it was silly idea.

    id much rather they address the inventory issue, its a huge failure of a linked list that i am at a loss at where to even begin.
    How is it that much worse than the elder scrolls games? I mean, other than it not having something like SkyUI

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  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    I dunno, dual wielding would be pretty keen. It would finally let me be Roland Deschain.

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • heenatoheenato Registered User regular
    edited May 2012
    I dunno, dual wielding would be pretty keen. It would finally let me be Roland Deschain.
    But...that's only for like a week. Then he loses two fingers and gives a gun to an ex-addict....

    ...Also not a bad premise for fallout.

    heenato on
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  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    heenato wrote: »
    I dunno, dual wielding would be pretty keen. It would finally let me be Roland Deschain.
    But...that's only for like a week. Then he loses three fingers and gives a gun to an ex-addict....

    ...Also not a bad premise for fallout.

    Yeah, but how else I am supposed to re-enact Tull in Goodsprings?

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • IriahIriah Registered User regular
    Commie retro sci-fi would be amazing. Post-nuclear Siberia would be amazing.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Iriah wrote: »
    Commie retro sci-fi would be amazing. Post-nuclear Siberia would be amazing.

    Dude: "God damn, the apocalypse hit you folks pretty fucking hard, huh?"

    Russian: "Vat you mean? Dis is beautiful summer in Siberia! Come comrade, you must see this great new teevee show called Magnums PI!"

  • IriahIriah Registered User regular
  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    I'd like to see how China looks now after 200 years of nuclear fallout.

    Also, I got the first Fallout for free from GOG, any mods or gameplay tips I should know about?

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • chiasaur11chiasaur11 Never doubt a raccoon. Registered User regular
    I'd like to see how China looks now after 200 years of nuclear fallout.

    Also, I got the first Fallout for free from GOG, any mods or gameplay tips I should know about?

    Get Gifted.

    Gifted is the best trait.

  • YougottawannaYougottawanna Registered User regular
    Does new vegas nexus have a password recovery utility of any kind? I can't find one... I haven't logged in in forever, it says my username and email address are in use, and none of my passwords are working.

  • YougottawannaYougottawanna Registered User regular
    edited May 2012
    Does new vegas nexus have a password recovery utility of any kind? I can't find one... I haven't logged in in forever, it says my username and email address are in use, and none of my passwords are working.

    edit: nevermind... I found one on the forums

    double edit: GOD DAMMIT

    Yougottawanna on
  • Dr. ChaosDr. Chaos "Bury me with my money" Registered User regular
    Been meaning to reinstall Fallout 3 so I can try out that Alton Il mod but I know if I start another game, I'm going to end up spending another 100 hours on it and never finish Skyrim at this rate.

    Got to come back to Fallout 3 and New Vegas soon and mod the hell out of them. I'm getting that itch again, always pulls me back in every few months.

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  • farbekriegfarbekrieg Registered User regular
    ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.

    ya know what i would really like to see added to fallout (well ok besides a pro version of RTS), destructible environments, i mean setting mines and luring a deathclaw is one thing, setting mines and bringing a building down on a pack of them is just another. I would imagine this would not work so great in gamebryo 1.5 however.

  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    One little idea I've had is NPCs that scour dungeons on their own. I'm thinking some system where certain NPCs - maybe randomly selected or generated - start searching a dungeon and taking (possibly using) anything valuable they can find, perhaps varying based on what group they belong to. Naturally they'd be fighting whatever's inside and might be killed as a result, or they might bail out after they've reached a set amount, or whatever. Ideally they wouldn't be set after quest items or other super-valuable stuff, I just think it'd be neat to go searching someplace, only to figure out that someone's been there before: locks are picked, doors are open, critters are dead, etc.

    I'm not sure whether it'd be more practical to generate this off-camera (procedurally determine if a dungeon's been hit, trigger flags accordingly) or write AI scripts to simulate the behavior. Could still be too much work for a minor detail, but I think it would spice the world up to see other people just randomly trying to do what you do.

  • SpoitSpoit *twitch twitch* Registered User regular
    You mean, randomly generated stalkers adventureing and looking for treasure in the zone dungeons? Sounds neat

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  • SynthesisSynthesis Honda Today! Registered User regular
    On the one hand, British culture. On the other hand, London metro.

    I see no downside to this. Especially compared to Bethesda doing...really anything related to China.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • Dr. ChaosDr. Chaos "Bury me with my money" Registered User regular
    farbekrieg wrote: »
    ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.
    Aside from wanting to run around as a ghoul and soak up radiation like a champ while unlocking unique dialogue choices and racism? Thats been the biggest one for me since Fallout 3.

    Hmm. Might sound dorky but starting a relationship or building a town is something I wouldn't mind. I like lil management stuff like the casino mods from New Vegas. I like having those sort of diversions to check out when I'm not beating a raider to death with a baseball bat while ED-E cooks him.

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  • KingofMadCowsKingofMadCows Registered User regular
    If they were to make a Fallout that takes place somewhere other than the US or China, there would probably be a much heavier emphasis on survival elements.

    The whole premise of the series is that the planet is pretty much out of resources and that China and the US were fighting over the last drops of fuel left on earth. That would likely mean most of the usable resources and advanced tech on the planet are concentrated in the US and China. Every other country were probably desolate wastelands even before the Great War with all their forests cut down, lands over farmed, mines stripped bare, and oil/natural gas completely tapped out.

  • The Fourth EstateThe Fourth Estate Registered User regular
    More survival elements would be nice, but would have to be handled in a much much better way than NV's hardcore mode.

    Very fine line between tension and tedium.

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  • Quantum TigerQuantum Tiger Twerklord Registered User regular
    Dr. Chaos wrote: »
    farbekrieg wrote: »
    ok so people want dual wielding, and it seems easy enough to implement... but what else do you guys want in your fallout as far as game mechanics.
    Aside from wanting to run around as a ghoul and soak up radiation like a champ while unlocking unique dialogue choices and racism? Thats been the biggest one for me since Fallout 3.

    Hmm. Might sound dorky but starting a relationship or building a town is something I wouldn't mind. I like lil management stuff like the casino mods from New Vegas. I like having those sort of diversions to check out when I'm not beating a raider to death with a baseball bat while ED-E cooks him.

    I would love a fallout game where you set up a town! I can imagine setting up a water supply system, winning the favour of nearby factions and setting up trade agreements (or killing them), defending it against raiders, looting nearby vaults for supplies and building materials and so on. I doubt Bethesda would ever make a fallout game like that, but damn it would be cool.

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  • KarlKarl Registered User regular
    Fallout: NV discussion:

    Dead money is
    Spoiler:

    Spoiler:
  • NeadenNeaden Registered User regular
    Karl wrote: »
    Fallout: NV discussion:

    Dead money is
    Spoiler:
    Have you
    Spoiler:

  • ShimshaiShimshai Registered User regular
    Targetting a specific limb in VATS worked wonders for me.

    Steam/Origin: Shimshai

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  • DracomicronDracomicron Registered User regular
    Karl wrote: »
    Fallout: NV discussion:

    Dead money is
    Spoiler:
    Spoiler:

    I really like Dead Money specifically because it enforces scarcity of resources (well, unless you scrounge A LOT).

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
This discussion has been closed.