As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Tab-L Top Gaems, The Thrud! Meldign likes pixies (Don't tell any1)

13567100

Posts

  • Options
    GatsbyGatsby Registered User regular
    This is me as well.

    I've been flipping coins and weighing my options all day. So far it's coming down to the Deva Warlock/Wizard/Invoker, the Goliath Brawler Fighter, the Gith Ranger, the Tiefling Runepriest and the Warforged Rogue

  • Options
    ToxTox I kill threads he/himRegistered User regular
    I wanna make a Deva Hybrid Avenger|Invoker. The only problem is I want my weapon to be a scythe, so I can be a grim reaper, but that doesn't work unless I MC into an arcane class to get Arcane Implement Proficiency (Heavy Blades).

    Twitter! | Dilige, et quod vis fac
  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I ain't so hot on Deathwatch just because I prefer the idea of working for the Inquisition, but then Space Marine may convince me otherwise

    Rogue Trader also looks very promising

    You do work in interest of the Inquistion and the Imperium just how you do this in death watch and Dark hersey is up to the group.
    Rogue Trader for me is meh I don't know why it looks like fun but getting people to play it around here was a pain in the ass. I play deathwatch with my freind since she find it a lot of fun to do really insane things and live

  • Options
    MeldingMelding Registered User regular
    Shit i made in preparations:

    Strikers:
    sorcerer:
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Naivara, level 1
    Eladrin, Sorcerer
    Spell Source: Storm Magic

    FINAL ABILITY SCORES
    Str 10, Con 13, Dex 16, Int 11, Wis 10, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 13, Dex 16, Int 9, Wis 10, Cha 16.


    AC: 13 Fort: 11 Reflex: 13 Will: 17
    HP: 25 Surges: 7 Surge Value: 6

    TRAINED SKILLS
    Streetwise +9, Arcana +7, History +7, Athletics +5, Dungeoneering +5

    UNTRAINED SKILLS
    Acrobatics +3, Bluff +4, Diplomacy +4, Endurance +1, Heal, Insight, Intimidate +4, Nature, Perception, Religion, Stealth +3, Thievery +3

    FEATS
    Level 1: Tempest Magic

    POWERS
    Sorcerer at-will 1: Lightning Strike
    Sorcerer at-will 1: Energy Strobe
    Sorcerer encounter 1: Thunder Slam
    Sorcerer daily 1: Howling Tempest

    ITEMS
    Cloth Armor (Basic Clothing), Adventurer's Kit, Staff Implement, Silk Rope (50 ft.), Sunrod (8)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Scout
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Chaedi, level 1
    Elf, Scout
    Two-Weapon Style: Flashing Blade Mastery
    Ranger Wilderness Knacks: Mountain Guide
    Ranger Wilderness Knacks: Ambush Expertise

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 18, Int 10, Wis 16, Cha 11.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 16, Int 10, Wis 14, Cha 11.


    AC: 17 Fort: 13 Reflex: 15 Will: 13
    HP: 26 Surges: 9 Surge Value: 6

    TRAINED SKILLS
    Dungeoneering +8, Acrobatics +8, Athletics +4, Stealth +8, Perception +10

    UNTRAINED SKILLS
    Arcana, Bluff, Diplomacy, Endurance +1, Heal +3, History, Insight +3, Intimidate, Nature +5, Religion, Streetwise, Thievery +3

    FEATS
    Level 1: Two-Weapon Fighting

    POWERS
    Scout aspect of the wild (scout) 1: Aspect of the Charging Ram
    Scout aspect of the wild (scout) 1: Aspect of the Hungry Shark

    ITEMS
    Hide Armor, Short sword, Rapier, Adventurer's Kit, Sunrod (8)
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Controllers
    Seeker
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Kuori, level 1
    Goliath, Seeker
    Seeker's Bond: Spiritbond

    FINAL ABILITY SCORES
    Str 16, Con 11, Dex 14, Int 10, Wis 18, Cha 10.

    STARTING ABILITY SCORES
    Str 14, Con 11, Dex 14, Int 10, Wis 16, Cha 10.


    AC: 15 Fort: 13 Reflex: 13 Will: 16
    HP: 23 Surges: 7 Surge Value: 5

    TRAINED SKILLS
    Nature +11, Endurance +5, Perception +9, Athletics +10

    UNTRAINED SKILLS
    Acrobatics +2, Arcana, Bluff, Diplomacy, Dungeoneering +4, Heal +4, History, Insight +4, Intimidate, Religion, Stealth +2, Streetwise, Thievery +2

    FEATS
    Level 1: Markings of the Predator

    POWERS
    Seeker at-will 1: Guardian Harrier
    Seeker at-will 1: Biting Swarm
    Seeker encounter 1: Serpent Arrow
    Seeker daily 1: Storm of Spirit Shards

    ITEMS
    Leather Armor, Longbow, Javelin, Mace
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Wizard
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Idrel, level 1
    Eladrin, Wizard
    Arcane Implement Mastery: Wand of Accuracy

    FINAL ABILITY SCORES
    Str 10, Con 11, Dex 16, Int 18, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 14, Int 16, Wis 14, Cha 10.


    AC: 14 Fort: 10 Reflex: 14 Will: 15
    HP: 21 Surges: 6 Surge Value: 5

    TRAINED SKILLS
    Perception +7, Arcana +11, History +11, Nature +7, Dungeoneering +7

    UNTRAINED SKILLS
    Acrobatics +3, Bluff, Diplomacy, Endurance, Heal +2, Insight +2, Intimidate, Religion +4, Stealth +3, Streetwise, Thievery +3, Athletics

    FEATS
    Wizard: Ritual Caster
    Level 1: Eladrin Sword Wizardry

    POWERS
    Wizard at-will 1: Arc Lightning
    Wizard at-will 1: Beguiling Strands
    Wizard encounter 1: Empowering Lightning
    Wizard daily 1: Acid Arrow
    Wizard daily 1 Spellbook: Sleep

    ITEMS
    Spellbook, Longsword, Cloth Armor (Basic Clothing), Adventurer's Kit, Ghoul Candle (2), Sunrod (8)
    RITUALS
    Tenser's Floating Disk, Make Whole, Explorer's Fire
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

    Defenders
    Paladin A
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Coalesce, level 1
    Tiefling, Paladin

    FINAL ABILITY SCORES
    Str 10, Con 16, Dex 8, Int 13, Wis 14, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 8, Int 13, Wis 14, Cha 16.


    AC: 20 Fort: 14 Reflex: 14 Will: 15
    HP: 31 Surges: 13 Surge Value: 7

    TRAINED SKILLS
    Religion +6, History +6, Insight +7, Diplomacy +9

    UNTRAINED SKILLS
    Acrobatics -5, Arcana +1, Bluff +6, Dungeoneering +2, Endurance -1, Heal +2, Intimidate +4, Nature +2, Perception +2, Stealth -3, Streetwise +4, Thievery -5, Athletics -4

    FEATS
    Level 1: Imperious Majesty

    POWERS
    Channel Divinity: Divine Mettle
    Lay on Hands: Lay on Hands
    Ordained Priest Feature: Shining Symbol
    Paladin at-will 1: Virtuous Strike
    Paladin at-will 1: Ardent Strike
    Paladin encounter 1: Valorous Smite
    Paladin daily 1: Majestic Halo

    ITEMS
    Plate Armor, Longsword, Heavy Shield
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Paladin B
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Sir Varis, level 1
    Half-Elf, Paladin
    Pact Initiate: Pact Initiate (fey pact)
    Half elf Power Selection: Dilettante

    FINAL ABILITY SCORES
    Str 10, Con 16, Dex 9, Int 12, Wis 14, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 14, Dex 9, Int 12, Wis 14, Cha 16.


    AC: 20 Fort: 14 Reflex: 14 Will: 15
    HP: 31 Surges: 13 Surge Value: 7

    TRAINED SKILLS
    Religion +6, Intimidate +9, Insight +9, Diplomacy +11, Streetwise +9

    UNTRAINED SKILLS
    Acrobatics -5, Arcana +1, Bluff +4, Dungeoneering +2, Endurance -1, Heal +2, History +1, Nature +2, Perception +2, Stealth -5, Thievery -5, Athletics -4

    FEATS
    Level 1: Pact Initiate

    POWERS
    Channel Divinity: Divine Mettle
    Dilettante: Eldritch Bolt
    Lay on Hands: Lay on Hands
    Paladin at-will 1: Virtuous Strike
    Paladin at-will 1: Bolstering Strike
    Paladin encounter 1: Shielding Smite
    Paladin daily 1: On Pain of Death

    ITEMS
    Plate Armor, Heavy Shield, Flail
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Leaders
    Cleric
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Eliza, level 1
    Half-Elf, Cleric
    Cleric: Healing Word
    Half elf Power Selection: Knack For Success

    FINAL ABILITY SCORES
    Str 8, Con 16, Dex 10, Int 13, Wis 18, Cha 14.

    STARTING ABILITY SCORES
    Str 8, Con 14, Dex 10, Int 13, Wis 16, Cha 14.


    AC: 16 Fort: 13 Reflex: 11 Will: 16
    HP: 28 Surges: 10 Surge Value: 7

    TRAINED SKILLS
    Religion +6, Insight +11, Diplomacy +9, Heal +9

    UNTRAINED SKILLS
    Acrobatics -1, Arcana +1, Bluff +2, Dungeoneering +4, Endurance +2, History +1, Intimidate +2, Nature +4, Perception +4, Stealth -1, Streetwise +2, Thievery -1, Athletics -2

    FEATS
    Cleric: Ritual Caster
    Level 1: Pacifist Healer

    POWERS
    Channel Divinity: Divine Fortune
    Channel Divinity: Healer's Mercy
    Cleric at-will 1: Astral Seal
    Cleric at-will 1: Tenebrous Blessing
    Ordained Priest Feature: Shining Symbol
    Cleric encounter 1: Bane
    Cleric daily 1: Moment of Glory

    ITEMS
    Ritual Book, Chainmail
    RITUALS
    Gentle Repose, Create Holy Water
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    Artificer
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Dara, level 1
    Half-Elf, Artificer
    Half elf Power Selection: Dilettante

    FINAL ABILITY SCORES
    Str 10, Con 14, Dex 10, Int 18, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 10, Con 12, Dex 10, Int 18, Wis 12, Cha 10.


    AC: 16 Fort: 13 Reflex: 14 Will: 13
    HP: 26 Surges: 8 Surge Value: 6

    TRAINED SKILLS
    Arcana +9, Thievery +5, History +9, Dungeoneering +7, Perception +7

    UNTRAINED SKILLS
    Acrobatics, Bluff, Diplomacy +2, Endurance +2, Heal +2, Insight +4, Intimidate, Nature +2, Religion +4, Stealth, Streetwise, Athletics

    FEATS
    Artificer: Ritual Caster
    Level 1: Spare Infusion

    POWERS
    Artificer at-will 1: Magic Weapon
    Artificer at-will 1: Thundering Armor
    Dilettante: Thunderwave
    Healing Infusion: Healing Infusion: Resistive Formula
    Artificer encounter 1: Shielding Cube
    Artificer daily 1: Life-Tapping Darts

    ITEMS
    Ritual Book, Leather Armor, Adventurer's Kit, Repeating crossbow, Sunrod (8)
    RITUALS
    Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Holy Water
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

  • Options
    ToxTox I kill threads he/himRegistered User regular
    edited August 2011
    Melding your Paladin Half-elf's name should be Vaylince or a similar spelling.

    Tox on
    Twitter! | Dilige, et quod vis fac
  • Options
    MeldingMelding Registered User regular
    Why?

    Its the only male character i made for that entire thing. He's not actaully a knight, Sir Varis is his given name, because his parents wanted him to become a knight and what better way?

  • Options
    ToxTox I kill threads he/himRegistered User regular
    Nevermind. I'm going to make a Str/Wis Paladin, pump his Perception stat and call him Sir Valince.

    Twitter! | Dilige, et quod vis fac
  • Options
    FishmanFishman Put your goddamned hand in the goddamned Box of Pain. Registered User regular
    Boo, get off the stage!

    X-Com LP Thread I, II, III, IV, V
    That's unbelievably cool. Your new name is cool guy. Let's have sex.
  • Options
    MeldingMelding Registered User regular
    oh i get it now.

    I get puns.

    Agreeing with fishman.

  • Options
    Crotchless Gorilla SuitCrotchless Gorilla Suit Registered User regular
    Those look awesome. I hope you do a girly voice when you roleplay.

    That came off creepier than I'd hoped.

  • Options
    MeldingMelding Registered User regular
    I really should be practising it, but i'm lazy and whenever i am in the right mood someone comes home and that would be hard to explain...

  • Options
    GatsbyGatsby Registered User regular
    Those look awesome. I hope you do a girly voice when you roleplay.

    That came off creepier than I'd hoped.

    I promise you I shall do whatever voice I find necessary for my characters.

    I don't half-arse roleplay.

  • Options
    MeldingMelding Registered User regular
    not gonna lie, i am honestly a little creeped out by both of ou right now.

  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I really cannot do that high of a voice since my voice did get far deeper and someone quiet after I was shot

  • Options
    MeldingMelding Registered User regular
    You have a good reason. A very good reason. you win this round!

    But we shall see once i actually start doing this voice work.

    Eh, with my years of smoking, yelling, and eating jagged objects, i'm not holding out much hope.

  • Options
    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    Just yell more

    m6eoUgQ.jpg
  • Options
    GatsbyGatsby Registered User regular
    Melding wrote:
    not gonna lie, i am honestly a little creeped out by both of ou right now.

    Eh, I met in terms of accents and characteristics. I like to get into my character a little, makes these sort of games more fun.

  • Options
    MeldingMelding Registered User regular
    hey man, i'm not judging, much, i'm just saying.

  • Options
    Day of the BearDay of the Bear The Qun demandsRegistered User regular
    I am judging. Judging all of you.

    m6eoUgQ.jpg
  • Options
    GatsbyGatsby Registered User regular
    Melding wrote:
    hey man, i'm not judging, much, i'm just saying.

    Drama club and a long-held-onto ambition to be a voice actor does things to you man.

    Weird things.

  • Options
    SolarSolar Registered User regular
    edited August 2011
    Huntera wrote:
    Well then you're just plain weird.

    Bearly even human, maybe!

    Also @solar I have my character sheet done minus buying equipment, should I post dat?

    Indeed please do so

    Also as the last discussion ended there are indeed uplifted parrots in EP...

    There are lots of uplifts including parrots. Pigs, cats and dogs have been uplifted as well I think, though they are rarer. Basically most animals have been experimented on as uplifts at some point, though only Octopi, Avians, Chimps, Dolphins and Whales are really common in any way.

    Solar on
  • Options
    Tommy2HandsTommy2Hands what is this where am i Registered User regular
    gatsby I came into this thread just to say you seems pretty cool and I would give you serious bro grabs irl


    I am going to stay in this thread because I heard there are tables in here

    8j12qx8ma5j5.jpg
  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    The floor is just as good to play on although to run the risk of being attacked by animals

  • Options
    Tommy2HandsTommy2Hands what is this where am i Registered User regular
    your miniature has been stolen by my dog

    roll to retain control of your character

    8j12qx8ma5j5.jpg
  • Options
    Tommy2HandsTommy2Hands what is this where am i Registered User regular
    1d100 → [75] = (75)


    The dog gets to play as your character

    You get to get the rest of the party snacks from the fridge

    8j12qx8ma5j5.jpg
  • Options
    MarshmallowMarshmallow Registered User regular
    I'm not sure how much money I should have in Eclipse Phase. Kinda leery about not having enough saved up to replace a morph if it should happen to go down in a bad way.

    At least gear and implants are cheap!

  • Options
    EdcrabEdcrab Actually a hack Registered User regular
    Eclipse Phase is awesome. Rend was running a game in CF at one point but sadly it fizzled out

    Playing reformed sociopaths post-psychosurgery. And in the game!

    cBY55.gifbmJsl.png
  • Options
    MarshmallowMarshmallow Registered User regular
    Psychosurgery is fun, especially if you remember how it totally skeeves out a lot of people in-universe because they don't want that one constant of their existence (their minds) messed with without their consent.

  • Options
    WietWiet Mao Mao Registered User regular
    edited August 2011
    Hello tabletop thread. How many of you would be interested in learning Battletech? Wargames can be fun too you know! Battletech is one of the oldest ones around and has everything from tanks and aircraft to the mechs that are the cornerstone of the game and the universe behind it. It's fairly easy to learn and thanks to megamek, free to play online.

    Also Battletech artdump because giant robots are hella cool
    VBrCM.jpg
    Fepot.jpg
    JM0vb.jpg
    qGE8S.jpg
    DKnAC.jpg
    aCmgv.jpg

    Wiet on
    XStly.jpg
  • Options
    GatsbyGatsby Registered User regular
    gatsby I came into this thread just to say you seems pretty cool and I would give you serious bro grabs irl


    I am going to stay in this thread because I heard there are tables in here

    Tommy you too are very cool and these bro grabs would be more than happily reciprocated.

  • Options
    EdcrabEdcrab Actually a hack Registered User regular
    I have suddenly had an idea for a sort of Necromunda/Mordheim style gang territory game

    It came to me while looking at Wiet's pictures, particularly the third one; forget Necromunda's aribiters, the police around here use GIANT ROBOTS, and from there the idea just wouldn't go away

    I'm going to think of a way to make this happen

    cBY55.gifbmJsl.png
  • Options
    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Wiet wrote:
    Hello tabletop thread. How many of you would be interested in learning Battletech? Wargames can be fun too you know! Battletech is one of the oldest ones around and has everything from tanks and aircraft to the mechs that are the cornerstone of the game and the universe behind it. It's fairly easy to learn and thanks to megamek, free to play online.

    I've got an incredible amount of Battletech figs and sourcebooks because I love the universe but I cannot seriously consider playing the game ever

    Do not have a cow, mortal.

    c9PXgFo.jpg
  • Options
    WietWiet Mao Mao Registered User regular
    Why not? It can be overwhelming when you start out but it's not actually all that complicated, especially not when you're using Megamek and the computer rolls the dice and tracks things like heat and armour on its own.

    XStly.jpg
  • Options
    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I remember battletech and the scorn I have for Wizkids and what they did to it and shadowrun

  • Options
    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    I can see playing it on Megamek where all the bookkeeping is handled automatically

    But it gets to be too much when both sides have more than a lance in play at a time

    Plus, playing on a map in 2011 is for the birds

    Do not have a cow, mortal.

    c9PXgFo.jpg
  • Options
    HunteraHuntera Rude Boy Registered User regular
    Solar wrote: »
    Huntera wrote:
    Well then you're just plain weird.

    Bearly even human, maybe!

    Also @solar I have my character sheet done minus buying equipment, should I post dat?

    Indeed please do so

    Also as the last discussion ended there are indeed uplifted parrots in EP...

    There are lots of uplifts including parrots. Pigs, cats and dogs have been uplifted as well I think, though they are rarer. Basically most animals have been experimented on as uplifts at some point, though only Octopi, Avians, Chimps, Dolphins and Whales are really common in any way.

    A'ight, here it is, I made up a couple knowledge skills
    Background: Re-Instantiated (+10 Pilot: Ground +10 Network [Ecologists] +1 Moxie)
    Faction: Lunar (+10 Language [Mandarin] +20 Networking: Hypercorps +10 Networking: Ecologists)

    Aptitudes
    Cognition 20
    Coordination 15
    Intuition 25
    Reflexes 15
    Savvy 25
    Somantics 15
    Willpower 15

    Native Tounge: English (95)
    Moxie: 3
    Credits: 0 (+30,000)
    CP: 1000 (300/300) (400 Active Skills / 300 Knowledge Skills)

    Morph: Slitheroid (Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Mnemonic Augmentation, +5 COO, +5 SOM +5 [Savvy] 8/8 Armor) CP: 40 Credit: Expensive

    Skills
    Active (400)
    Deception 50 (75)
    Fray 35 (50)
    Infiltration 45 (60)
    Investigation 50 (75)
    Kinetic Weapons 45 (60)
    Networking: Hypercorps 40 (85)
    Networking: Ecologists 40 (85)
    Perception 60 (85)
    Pilot: Groundcraft 50 (75)
    Pilot: Spacecraft 45 (60)

    Knowledge (300)
    Academics: Law 60 (80)
    Interests: Pulp Fiction (genre) 60 (80)
    Language: Mandarin 60 (85)
    Profession: Private Investigator 60 (80)
    Profession: Police Procedures 60 (80)

    REP
    c-rep (40)
    g-rep (10)

    +Personal Development +Personal Career -Immortality

  • Options
    TallahasseerielTallahasseeriel Registered User regular
    Help I just bought a pack of magic cards.

  • Options
    MarshmallowMarshmallow Registered User regular
    @Solar got a character sheet worked out I think. Went easy on the equipment. Pretty sure I got the math right, but beyond that I dunno if it's any good.
    Background: Drifter (+10 Navigate +20 Pilot: Spacecraft +10 Network: Hypercorps)
    Faction: Extropian (+10 Persuasion +20 Networking: Autonomists +10 Networking: Hypercorps)

    Aptitudes
    Cognition 20
    Coordination 10
    Intuition 15
    Reflexes 10
    Savvy 20
    Somantics 10
    Willpower 20

    Native Tongue: French (85)
    Moxie: 4
    Credits: 25,100 (+25,000)
    CP: 1000 (300/300) (400 Active Skills / 300 Knowledge Skills)

    Ego Traits
    Patron (30)
    Common Sense (10)
    Situational Awareness (10)
    Edited Memories (-10)
    Modified Behavior: Enforced Loyalty (-20)
    Social Stigma: Nonconsensual Psychosurgery (-10)

    Morph: Menton (Enhancements: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Eidetic Memory, Hyper Linguist, Math Boost, +10 COG, +5 INT, +5 WIL, +5 SAV) CP: 40 Credit: Expensive

    Skills
    Active (400)
    Blades 80 (75) [Knives]
    Deception 70 (75) [Bluffing]
    Fray 50 (60) [Unarmed]
    Freefall 10 (20)
    Freerunning 15 (25)
    Impersonation 30 (50)
    Infiltration 30 (40)
    Infosec 20 (40)
    Investigation 25 (40)
    Kinesics 40 (60)
    Navigation 15 (40)
    Networking: Criminals 10 (30)
    Perception 45 (60) [Visual]
    Persuasion 30 (60) [Diplomacy]
    Protocol 40 (60)

    Knowledge (300)
    Academics: Anatomy 25 (45)
    Academics: Political Science 30 (50)
    Academics: Psychology 30 (50)
    Language: Arabic 35 (50)
    Language: English 45 (60)
    Language: Cantonese 35 (50)
    Language: Russian 35 (50)
    Profession: Diplomat 35 (55)
    Profession: Bodyguard 30 (50

    REP
    @-rep (40)
    c-rep (40)
    g-rep (20)

    Implants (3,000 credits)
    Direction Sense (Low)
    Enhanced Smell (Low)
    Enhanced Vision (Low)
    Emotional Dampeners (Low)
    Ghostrider Module (Low)
    Mnemonic Augmentation (Low)
    Medichines (Low)
    Nanophages (Moderate)

    Gear (1,900)
    Standard Muse (Free)
    1 Month Backup Insurance (Free)
    Second Skin (Low)
    Fiber Eye (Low)
    Microbugs (3) (Trivial)
    Smart Dust (Moderate)
    White Noise Machine (Trivial)
    Nanobandages (3) (Trivial)
    Knife [Trivial]

    +Personal Development +Service -Hedonism

  • Options
    MeldingMelding Registered User regular
    Uriel wrote: »
    Help I just bought a pack of magic cards.

    The murdermen are being sent your way as we speak. Have a nice day.

    Also, i need to clean up my stuff for EP, i need to spend 8 points. got all the gear and shit i need, i am thinking 5 in still and then get some more rep. then i will have some more rep and skills

  • Options
    MarshmallowMarshmallow Registered User regular
    I was sorely tempted to buy more moxie, because so many of my skills hug the 40-60 area that benefits so strongly from being able to flip your dice roll in a time of need.

    In the end I reckoned being able to afford a replacement morph without taking on debt if needed was a better investment.

This discussion has been closed.