What:When:SSX Blur for the Wii comes out February 27th.Controls:
A completely new control scheme to the series has been developed for SSX Blur.
The
nunchuck is used for controlling ground movement:
- Roll/tilt nunchuck left or right to turn.
- Use analog stick for finer turning adjustments.
- Jerk the nunchuck upwards to jump.
- Z button gives you a boost.
- C button pivots on skis, tail presses on snowboard.
- In the air Z+tilt in a direction will perform a grab.
The
Wiimote is used for tricks while in the air:
- Swinging Wiimote left/right does a spin.
- Swinging Wiimote up/down does a backflip/frontflip.
- Combine motions to perform more complicated tricks.
- Holding B will line you up for landing.
- Pressing A while on the ground will also activate a jump.
- Holding A in the air will activate Uber Trick mode: see below.
Uber Tricks:
- When your Groove Meter is filled, you may perform Uber Tricks, gradually introduced through the single player game.
- While holding A, you will need to motion or "draw" a shape with the Wiimote (and nunchuck, for some tricks) in 3d space. Correct execution will result in an awesome trick.
- Some known trick shapes are a heart with nunchuck and Wiimote, and a Z shape with the Wiimote.
- The trick motions are based off the accelerometers in the nunchuck and Wiimote, not the pointer.
A detailed developer walkthrough of the controls is available here.
The
rumble feature and
Wiimote speaker are utilized in the game as well, and the menus are navigated with the
pointer.
Music:
SSX Blur's music track plays in synch with your
Groove Meter, changing tempo according to your performance in the game.
Gameplay:
The standard single player modes are here :
Tournament and
Quickplay.
Multiplayer consists of a
two-player split-screen race mode and a trade-off mode where up to
four players compete for the highest score.
So far
12 characters have been confirmed, 10 returning from previous games in the series and 2 new characters.
The
12 courses are based on courses from previous games, but have been redesigned for the Wii game.
Screenshots:Videos:
If a picture is worth a thousand words, the trailers are worth at least a couple million. Like most games, seeing still shots does not give the game justice.
Go check out the videos at GameTrailers.
To read more about this game, but in a far less efficient and less cool manner than provided here, you can
check out these other pages.
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Nice op, too!
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EDIT: Nice videos I hadn't seen before, I'm so pumped for skiing.
I loves me some SSX, and this game gets me all kinds of excited even though I don't own the console it's coming out for. :winky:
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Figures you'd be the one to catch it though. :winky:
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Quoted!
PSN/XBL: dragoniemx
This is what happens when the forums are down for a couple of days. :P
A PS3/360 SSX would be awesome too, but this is way more than satisfying for me personally. On Tour didn't seem to make quite the splash that 3 or Tricky did, and that was a sad thing.
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i'm going to get lynched for nit picking but it does bother me how the snow doesn't seem to respond at all to his body and arms being waist deep submerged in it.
i've always been a ssx supporter. i'll probably pick it up when it drops downto a price i can better afford :-)
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I think the snow seems to respond just fine to the player (We'll see when we're actually the ones controlling - videos have never been a good indicator of anything to do with player control), but I know what you mean about the snow depth.
It's the only thing that bothered me when I looked through all the media for this game. This isn't unique though - I remember 1080 (N64) had similar cases on some tracks. I think it's just a minor thing and I'll get used to it. You have to admit it fits the overall visual style of the game.
PSN/XBL: dragoniemx
After Snowboard Kids DS, I'm not so sure.
Eh, I haven't played Tricky, anyway. Still, as long as it's better than On Tour...
I'm really having to fight the temptation to pick up a Wii just for this. It looks gorgeous, the controls interest me and and what I've heard of the music sounds great, licensed or not... the horrible look of the UI and the character designs helps me put it off for a while, though.
Read my book. (It has a robot in it.)
I know this iteration deals with the single mountain aspect it seems. So I imagine the tracks are from 3 and On Tour. I was really hoping they'd find a way to incorporate some old tracks. I always played the hell out of Metropolis (I think that's what it was called), the city stage. I liked crashing through the office building windows as a shortcut.
I've been lamenting how I won't have money to buy this, but I just found out I have my review and raise coming up, so I'll be picking this up at launch. Totally, totally amped about this game.
If there is one possible redeeming quality about On Tour (other than skis), it was the tracks. They were actually designed well as a whole, although 90 percent of the game had you flipping repeatedly through 30-second sections of each in no order. I'd say the tracks were just as good as other SSX games, if not better, but because you never played them straight from beginning to end as much, you didn't get to know them as well as tracks from the other games.
Yeah, his body definately looks snapped in half in that picture to me.
You can buy games weeks, months after release
I'll have to rent it simply because I don't have money to buy it now, but will definitely pick it up later. I really love snowboard games and somehow skipped out on a whole consol generation of them.
PSN/XBL: dragoniemx
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PSN/XBL: dragoniemx
Says the controls work really well, and it's really pretty and fun. I'm trying to stop myself from picking this up Tuesday because I am teh poor, but it's getting harder and harder to resist.
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AFAIK, everyone who's had hands-on time with this game in previews said the controls work well, too. I'm really, really excited; played SSX3 through dozens of times.
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What about Kaori? :winky: