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PA comic: Weds. August 31, 2011
Posts
Yeah... I hate ticketmaster. More like ticket-master-bator. Scalping certainly takes advantage of Supply and Demand, but if people are willing to pay... remember Tickle-Me-Elmo?
I mean, if you have a hockey ticket and I want one and I am willing to pay you extra for it... that's my choice. But that's assuming you're being truthful and honest with your ticket sales ad. You're not telling me it's a front row seat when it's really nose-bleed; or a fake. I think that's the real issue. I don't think anyone minds someone selling their PAX badge for face value. I think the problem arises when those badges are completely fake. I also believe that Penny Arcade is trying to avoid a situation where all badges sell out within 15 seconds of going on sale because the scammers are buying them up to create an artificial scarcity situation, just to exploit legitimate fans of the Expo.
It seems to me that this is the main reason behind Pax East - not to do two monster shows, not to make money (I'm not naive I'm sure they're happy to be making money, I just can't imagine Jerry and Mike saying "fuck yeah, exploit those bitches" as a primary focus. Jerry is actually one of the nicest people I've ever met; but I digress) but to make sure *everyone* has a chance of going.
Of course, I'm probably wrong, but that's what my feeble brain came up with. =)
Face it Walter there's no fucking connection at all!
Requiring the ID to match the one that bought the ticket keeps scalpers from buying and selling, and the "restocking fee" keeps scalpers from buying and selling and getting them in with their ID, because if they don't sell them all they lose money.
Even that plan has flaws.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Now that's just inhumane.
I think the issue in the end is that because the WSTCS is of finite area, the market price has had to scale with demand the past two years or so, to the point where selling the tickets at actual market price would be prohibative. In the end I'd much rather the condition for going be "Capable of paying enough attention to purchase the tickets within the first week or so of availability", instead of "Having more money than everyone else".
"If you don't know who Kendra is, I'm officially not speaking to you."
You are not selling it multiple times. You are selling it once. It only works if you are some sort of games prospector buying up titles in the hopes of hitting it rich a decade later. And digital downloads is making that a less-than-fruitful endeavor.
There's really not a strong parallel here. You have people preying on limited quantities to make money. Then you have people trying to recoup a portion of their purchase while the buyer is trying to get a product for less.
You're not selling it multiple times. Gamestop is. In theory they buy a game and sell it to customer one who sells it back to them for like a dollar, at which point they sell it to customer two, and so on.
not every person sells their games back to perpetuate that chain but some people do!
I'm not saying that the used games market = the ticket scalping market, but in both cases you've got a third party taking profits for providing an intermediary service of questionable worth.
Each of those sales are separate transactions, though. What's the connection from sale 1 to sale 2?
Does'nt that imply that there are private ones also?
And if someone is having private crucifixions, why havent I been invited to any?
Because they are private.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
One way to help combat people buying from a 3rd party is to set it up so if people stop needing their tickets they can get a refund from PA (or sell them back for 95% of the ticket price or something) and then PA can resell the tickets from an official "second chance" webpage. Then people head there to find tickets instead of from CraigsList, Ebay, or scalpers since they're guaranteed to be legit and won't cost more than face value. Of course this would require a massive amount of infrastructure for relatively little gain so there's no way it would happen realistically.
Lulz.
But it was seriously a problem. Any line I stood in, they used a "Flashlight" test which I think was more for show than anything.
It's ridiculous, but the guy was there several times just selling the stuff. It was a bit surreal. I didn't think people cared enough about gaming cons.
Seconded on the barcode, though.
Wait
Don't you post horrific images all the time?
My HS art collection
I'm doing Movember for Men's Health! Donate if you can - thanks.
The fact that Sale 1 and Sale 2 are done by the same company, who do sales 3, 4, ... etc., who use the exact same raw material unit and sell it multiple times to multiple people. Collectively, "The Customer" winds up paying several times the original sale price of the game.
I guess the big parallel I was trying to draw on was that both are honest free-market transactions that have detrimental effects on their respective economies, yet we strictly regulate the former and not the latter. And on what grounds? Because we have the same "people with too much time on their hands are more noble than people with too much money on their hands" mentality that dominates thinking about RMTs in MMOs?