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[Path of Exile] They might have forgotten to tell you that you're in the beta.
Posts
Thanks much!
GOG: hellisforheroes
Tumblr: BrainSpoon
Pretty much this. I'm not really bothering to think much of this game until the beta goes open and I can try it. therwise I'll just get impatient and suffer
they keep rolling out other features that, while cool, do not add as much!
Anyone in beta have some opinions?
I lost interest after a while, partially due to the weird mechanics. The gem slot colors make things far to finicky to get the ability setups you want.
Half the items you get you can't use because they don't have the socket combination you need to keep your abilities.
My Backloggery
I'd be better with it if there were a controlled way to modify the socket colors and connections.
It definitely feels like it's an endgame mechanic, where you can try and find the "perfect" gear. But when you're trying to level up, you don't get the satisfaction of switching to that cool new item that dropped. Instead you're stuck wearing your old gear until something with the right colors drops.
That said, I've got
a spare beta key. PM me if you fancy it.nothing at all.My only real issue with the game is that is seems too easy. I just started Act 2 with a ranger, so maybe it's just my class. Can anyone confirm that it gets harder? A comparison to D2's difficulty would be awesome.
if you want to make a caster witch there is a severe lack of spells
but they're getting added
Only two acts, and it doesn't have a final boss either - once you complete act 2 it puts you on a higher difficulty loop, and there's a temporary endgame instance when you run through all the difficulties . Act 3 is coming out for the open beta, which should be going this spring.
It's glaring because all the other classes are super fun BECAUSE there's so many options available to you as far as weapons goes. Hell, one recently added keystone passive is precisely for bow marauders.
was v fun
http://www.incgamers.com/Giveaway/35/path-of-exile-closed-beta-key-giveaway
Wow, that was fast. That's what I get for taking a meeting right after lunch.
Invite me: XBox Live | PS3 | Steam
Link to me: Number Sorter | Achievement Generator
GOG: hellisforheroes
Tumblr: BrainSpoon
First person to give me a (funny) reason to give them a key gets it. Post it here for everyone's enjoyment.
I'm dead serious."
There's some famous quote about comedy being based in truth, so good enough for me.
The skill system is really cool, and I think it'll be what sets this apart from the other diablo types coming out this year. It has a TON of potential.
I'm dead serious."
I played before you could sell items to vendors, and I found myself giving up on identifying most items before too long. I'd just destroy them or leave them on the ground.
One they added the ability to sell items, I stuck to only identifying items that I thought I might use or that had a high quality modifier.
The trick I used when I started was to just find a Keystone (e.g. Avatar of Fire - All your physical damage is converted to Fire) and go straight towards that.
After a while you'll start to get a feel for what you need and you can just search around for those nodes.
There's also usually some really, really strong nodes right by where you start, so you can't go wrong with those.
The graphics (especially the shadows) are really good for a free-to-play indie game. There have been several times I've been fiddling with my inventory screen and then see the shadows of a group of zombies come across the top of the screen before I see the zombies themselves. Additionally, (in my opinion) the character and monster models are also much closer to Diablo 1/2 than Diablo 3 is.
The automap could use some work though, because currently all you get is the full screen overlay like Diablo 1/2, but apparently they're adding options for a smaller minimap version in the next patch.
I really like their potion system. I was initially hording them because I hadn't bothered to read the description on them and was pleasantly surprised when I found out they not only had multiple uses, but also recharge. And then I found out that you could even get magical ones with special effects.
I also like the trading system. There is no gold, so no gold sinks like repair costs or anything. It also gives everything more value and has me second-guessing whether I want to identify a particular item, or if I should use a portal to return to town now.
The character building is great too. Stat progression and passive abilities are handled by Final Fantasy X's sphere grid (though I don't know if you can get an item to teleport around the grid or not). Active Skills and spells are handled by Final Fantasy VII's materia system (including the ability for the skill gems to level up the more you fight with them equipped). Plus some of the new stats you can have are pretty cool (ie. Energy Shield instead of Armor or Dodge, or the three different kinds of Charges you can have to buff your character when they trigger).
It is a beta though (a real beta, not a stress tess), so it is still a little rough around the edges (ie. NPCs don't have voices yet, Social menu is lacking, no way to trade in-game other than dropping items on the ground for the other play to pick up, etc.).
I guess the only real complaint I could see against it is that it can be a bit derivative. But really, Squaresoft hasn't revisited the Sphere Grid or Materia systems (unfortunately), so I'm glad that someone is, and I've been looking for a game to capture that Diablo 2 feel (Torchlight was close but not there, though it was still a great game) so it works for me.
It is also online-only, which sucks, but it's hard to argue when it's free-to-play and they offer all that League stuff and whatnot. Plus it is a new franchise, so it's not like it's a previously offline capable game suddenly forcing online-only in the sequel. On the plus side, I didn't experience any lag-related problems at all during my playtime (though admittedly that was just a single evening).
It wiped your passive tree again, so you'll have to remember to redo that when you log in.
Ooh, I may need to give this another try then.
but ive been having a huge amoutn of fun with it, played well over 150 hours of it
really loving how much its improved since january when i last played - the passive nodes are SO much better, lots of new flavour text etc
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
should be in game as Dyvionwon't be in game until later. Don't know when the multiplayer starts... how much single player is required, etc. Look me up.e: I'm in. Was playing through trying to complete a quest and then was unceremoniously dumped to the title screen... where I have to wait for 139 people to get off before I can get on. Shrug, open beta! So far loot whoring is fun.
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica