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[Legend of Grimrock] is out now!

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Posts

  • UncleSporkyUncleSporky Registered User regular
    Glal wrote: »
    MVP of my team is easily my minotaur rouge with max strength.
    Are they fabulous?
    Spoiler:

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • Blood DriveBlood Drive Registered User regular
    Glal wrote: »
    MVP of my team is easily my minotaur rouge with max strength.
    Are they fabulous?

    He only wears a loin cloth. Hes is a fabulous a Minotaur as it gets.

  • RamiRami Registered User regular
    My party exemplifies diversity and inclusion in the workplace. Minotaur warrior, lizardman rogue, human rogue, insectoid mage.

    Of course, there's no women. They're at home looking after the kids.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
    sig.gif
  • KayKay Registered User regular
    I took two human fighters, a human rogue, and an insectoid mage.

    I think my party may be boring. (But I hated the Lizardmen portraits, and the minotaur stat bonuses did not grab me.)

  • DranythDranyth Surf ColoradoRegistered User regular
    For my Dungeon Runner achievement, I had to rapidly create my party. The first two were warriors with Fist Fighter and Skilled, Unarmed Combat pumped to 7 with the max 6 points into Dexterity and the other 4 into Strength. The next two were mages with Aura and Strong Mind, 4 into Air Magic, max 6 points into Willpower and the other 4 into Vitality; all humans of course. On my best creation, I think it took me 35 seconds.

    The two fist fighting warriors were pretty effective, did a lot of damage on that first level.

  • UncleSporkyUncleSporky Registered User regular
    I don't understand everybody with two fighters, a rogue and a mage. Just feels so...standard.

    One of every class is a good idea for the first time through, but there are two other combinations to try! I had a great time with two mages, and also would've enjoyed a melee rogue + ranged rogue.

    I guess what I am saying is fighters are boring, and two out of their three main weapon specialties have bad speed bonuses or accuracy. :P

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • Magus`Magus` Registered User regular
    4 mages, IMO. Should get an achievement called 'Strafe Master'.

  • KayKay Registered User regular
    I don't understand everybody with two fighters, a rogue and a mage. Just feels so...standard.
    My original composition was Warrior, Rogue, Magex2. Then when I realised that my Rogue could backstab from the back row, I went with a rogue at the back, and putting a mage at the front seemed silly, so...

  • RendRend Registered User regular
    Oh my god

    I bought this game on friday night, started it on saturday morning

    could not stop playing it until i beat it on sunday evening.

    Jesus this game is good. I went through on normal, with a standard party (w/w/r/m), mage was earth, fire, spellcraft.

    Rend,pc,days.png
  • LogicowLogicow Registered User regular
    Just played through the game in one sitting.

    My back row rogue archer minotaur was by far my best character as soon as I got the skill to fire double arrows.
    Tons of damage, never misses, and amazing inventory space. I had him wear full plate mail everything since he had nothing to give him evasion anyways. (Is negative 30 evasion worse than zero?)

    My front row fighter was my second most useful, dealing decent damage with swords and stacking all the good heavy armor equipment.

    My other front row guy was an evasion-stacking, fist-fighting rogue. He ended up with something like 120 evasion, but monsters could still hit him from time to time. He was my weakest source of damage, even with a ton of points into hand to hand combat, the melee starting perk and the gloves.

    My other back row was a rogue with 12 points in the Assassin tree, and daggers maxed out. He dealt as much damage as my fighter did but was the first to die whenever something bad happened. Also, he carried torches. (I saved up way too many torches. I used torches for all the item puzzles.)



    If I were to start over in hard difficulty I'd probably go with two missile weapon minotaurs in the back. The only problem might be the big rooms full of monsters, where my back row dies because it's getting attacked from behind, and I run out of ammo because I can't pick them back up between fights.

    I wonder if I can max out Sword and still get enough for heavy armor proficiency, if I spend all my skill tomes on the same guy.

  • GoumindongGoumindong Registered User regular
    Fighters (sword/unarmed) in the front. Dagger assassin[10 daggers rest assassin] and a fire mage[24 fire + spellcraft] seem to be working out for me OK on hard. Not sure how i will handle a couple of rooms, but should be OK

  • eobeteobet Registered User regular
    I would be interested to see a review from someone who has never played Dungeon Master or Eye of the Beholder (someone who was too young for them, perhaps)... what you thought of the game and how you compare it to other games you've played... oh, and also how easy the game was to get into and if you think you master the gameplay of it yet...

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • korodullinkorodullin What. Registered User regular
    The party I beat the game with was a Human warrior (swords, Armor, and enough Athletics for the food perk), a Lizardman rogue (unarmed + evasion, had the full Lurker set), a Human rogue (daggers + backstabbing), and an Insectoid mage (ice and spellcraft).

    Early on the monk was probably the bulk of my damage, hitting hard and consistently while the warrior whiffed attacks constantly and the dagger rogue did little damage. The mage could cast maybe two first-tier ice spells before being completely tapped out on energy, despite having Aura and the +willpower perk.

    But over time - especially as I began finding more and more swords and even some really good daggers - the other two melees caught up to the monk and the warrior easily eclipsed him once I found the two best swords. Both the monk and the backstabber would be doing a fairly consistent 35-45 damage per hit and spiking up into the 80s on specials, but the warrior's average damage was closer to 80-90, shooting up into the 140-160 range with specials or procs from the Dismantler. The mage had some pretty consistent 60-70 damage from frost bolts, though that was mainly a force multiplier with the freezing effects.

    For things I'd do differently, I'd probably not have focused on Spellcraft as hard as I did with the mage. I ended up with about 20 points in it by the end, but the best mage weapons only require about 10. The +30-40 energy from Spellcraft perks only add up to about two more Frost Bolt casts which would've probably been made up for with the casting cost reductions from Ice magic. The main problem is that you simply get too few points to spend overall and front-line characters must essentially split their points between a defensive and an offensive skill.

    I imagine it'll be a bit better in later user-made or longer campaign dungeons. I'd love to see a kind of New Game+ added where the party you finished the game with can do the dungeon over, but with harder, randomized enemies.

  • Magus`Magus` Registered User regular
    I never played either of those and I found the game perfectly fun.

  • CubemonkeyCubemonkey Registered User regular
    eobet wrote: »
    I would be interested to see a review from someone who has never played Dungeon Master or Eye of the Beholder (someone who was too young for them, perhaps)... what you thought of the game and how you compare it to other games you've played... oh, and also how easy the game was to get into and if you think you master the gameplay of it yet...

    I'm 28 and have been gaming since I was 5, but I never played either of those titles. It just wasn't my thing at the time.

    I bought LoG after watching the trailer and thinking that it looked like a unique title (these days). It looked a bit creepy at first, but after struggling through Amnesia, nothing fazes me anymore -_-

    I wanted the "here's how we intended it" experience, so I did all default settings with the default party. I understood the mechanics pretty quickly, but the first few levels were hard. Equipment was just so rare. My sword-focused warrior could only find a dagger, my missile rogue was using a spear, and my mage was just meh.

    Now that each character is equipped and finally coming in to their own, I really enjoy the game. Its gameplay is pretty basic, but the puzzles are nice. That said, things like
    Spoiler:

    The Kobold warrior up front (who I dislike) got a starter mace pretty early, so I've pumped him full of mace points and am working my way towards heavy armor for him. He has two chitin pieces so far, on level 6. He has a warhammer now, I think, so he hits pretty hard. He gets hit a LOT, though.

    My human warrior, with mostly heavy armor (with the skill) and a nice sword, is probably my biggest damage dealer. He's easy, bland, and gets the job done.

    My mage is fire/ice. Just got fire bolt and ice bolt. He's useful.

    I think my missile rogue is my least favorite. Her damage isn't great, even at 50% increased firing speed. She has a crossbow at the moment.

    As I trudge around each level, I'm mindful of my food and torch supplies, but not panicked. Desperate, but calm.

    Stahl - 50 Sage - The Old Republic
    Rigorous Scholarship
  • CanadianWolverineCanadianWolverine Registered User regular
    A review? I don't know if I can confidently write one of those because I have not beaten the game yet, I am taking my time with it, but I have never played either of those games. The game is atmospheric is the best I would put it, the choices I make in skill selection are forgiving within the game so far, even if the puzzles aren't necessarily so because they require a specific item I have yet to notice the hidden button or something for, dropping down pits and triggering traps has so far been very kind, even rewarding. I don't feel like I am overly penalized in anything but suitably challenged by the act of opening the doors. I would describe it as I don't ever feel cheated, I feel like I earn whichever fate I find in the creepy, mad halls of what seems like a fantastical prison for Chthulu or something. Now there is something I noticed about the few dungeons I have come across many games, it is the rare dungeon I would describe as being a believable place for anything to live out its existence, so many come across as just huge rat mazes with a piece of cheese at the end put together by madmen, The Running Man for fantasy settings. What primarily attracted me to this game is how few games these days make these fantastical settings player characters a team - in this it satisfies me for now but I just know I want to find a game where I do teams really crazy indepth again, guess I am just waiting on seeing how say Xenonauts and Xcom Enemy Unknown turn out. This game is just a really well designed game and I am eagerly awaiting learning about a map editor or some custom maps that highlight some modder's talents at crafting a fun experience for a team rather than just an individual character. Hope that helps as sort of a review for you.

    steam_sig.png
  • tbloxhamtbloxham Registered User regular
    This game really is amazing, it reminds you immediately of all the things we've given up on the way to 'modern' gaming. Each enemy is a puzzle to be solved, to let you beat them in the optimum way. I really hope we get more dungeons very soon, both from users and official ones considering how well it's selling. I'd really like to see the numbers of mobs expanded and a 'After your escape' level added where you get to import the characters from the old game.

    Your puny weapons are useless against me
  • UncleSporkyUncleSporky Registered User regular
    So there is a really crazy super secret in this game that's amazing. You have to do a very specific thing while playing, beat the game, and then do a very specific thing the next time you start a new game.

    In this case the link to it is a spoiler, so here are a few nested spoilers, each getting more spoilery, just to make sure you don't see something you don't want to yet.
    Spoiler:

    UncleSporky on
    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • DranythDranyth Surf ColoradoRegistered User regular
    Holy crap, that final spoiler. Didn't expect that at all... might have to give that a shot, though it sounds pretty hard to play through.

  • KelorKelor Registered User regular
    Minotaur Kung Fu has proven to be amazing thus far.

  • GoumindongGoumindong Registered User regular
    Yea, going to put my hard playthough on hold to to that one. Wow

  • SniperGuySniperGuy Registered User, ClubPA regular
    eobet wrote: »
    I would be interested to see a review from someone who has never played Dungeon Master or Eye of the Beholder (someone who was too young for them, perhaps)... what you thought of the game and how you compare it to other games you've played... oh, and also how easy the game was to get into and if you think you master the gameplay of it yet...
    I like the game but I think the controls are unnecessarily nostalgic. They feel bizarre, better suited for a turn based game, not a real time one. Still a great game, but I think they tried too hard to stick to being nostalgic in that regard.

  • Magus`Magus` Registered User regular
    So there is a really crazy super secret in this game that's amazing. You have to do a very specific thing while playing, beat the game, and then do a very specific thing the next time you start a new game.

    In this case the link to it is a spoiler, so here are a few nested spoilers, each getting more spoilery, just to make sure you don't see something you don't want to yet.
    Spoiler:

    This sounds awesome but like.. wouldn't it be super, super hard?

  • Shifty_CalhounShifty_Calhoun Registered User regular
    I found that sling on level 2 last n ight. It was hidden way out in the open. I didnt notice it till I RMB looked around in the corner.

  • KhildithKhildith Registered User regular
    I cannot for the life of me get the Dungeon Runner achievement. I'm down to almost 4 minutes 30 seconds, but in like six tries I can't get below that.

    steam_sig.png
  • DranythDranyth Surf ColoradoRegistered User regular
    Khildith wrote: »
    I cannot for the life of me get the Dungeon Runner achievement. I'm down to almost 4 minutes 30 seconds, but in like six tries I can't get below that.

    I just got it last night. What's your method for it so far?

  • KhildithKhildith Registered User regular
    Dranyth wrote: »
    Khildith wrote: »
    I cannot for the life of me get the Dungeon Runner achievement. I'm down to almost 4 minutes 30 seconds, but in like six tries I can't get below that.

    I just got it last night. What's your method for it so far?

    Nevermind, I got it, I thought I had to do it all in one save, so I wasn't doing it right. Instead I just created a full fist fighting party (fist fighter, aggressive, everything into dex for accuracy) and saved it when I got one around 35 seconds. Then I just did the dungeon perfectly, saving at every door opening with the exact time, if I stumbled for a second or hesitated I reloaded. The real challenge was the room with the plants, once I managed to do that room in less than 30 seconds I managed to finish in good time, about 3 minutes 59 seconds. Pretty difficult achievement.

    steam_sig.png
  • DranythDranyth Surf ColoradoRegistered User regular
    Khildith wrote: »
    Dranyth wrote: »
    Khildith wrote: »
    I cannot for the life of me get the Dungeon Runner achievement. I'm down to almost 4 minutes 30 seconds, but in like six tries I can't get below that.

    I just got it last night. What's your method for it so far?

    Nevermind, I got it, I thought I had to do it all in one save, so I wasn't doing it right. Instead I just created a full fist fighting party (fist fighter, aggressive, everything into dex for accuracy) and saved it when I got one around 35 seconds. Then I just did the dungeon perfectly, saving at every door opening with the exact time, if I stumbled for a second or hesitated I reloaded. The real challenge was the room with the plants, once I managed to do that room in less than 30 seconds I managed to finish in good time, about 3 minutes 59 seconds. Pretty difficult achievement.

    Pretty much exactly what I did, though I did my two fist fighters as Fist Fighter and Skilled, for 3 more points in Unarmed. 6 in Dex, 4 in Strength. My back two were Mages with 6 in Willpower, 4 in Vit, 4 in Air Magic and Aura and Strong Mind. My best character creation was exactly 35 seconds as well.

    I ended up finishing in 3:52... would've been slightly faster, but on the attempt where I opened the Heal My Sight door and baited the skeleton backwards to dodge around him, he glitched out and just stood in place, wouldn't move out of the way for a bit. He finally did and I made a dash for it.

  • KhildithKhildith Registered User regular
    Dranyth wrote: »
    Khildith wrote: »
    Dranyth wrote: »
    Khildith wrote: »
    I cannot for the life of me get the Dungeon Runner achievement. I'm down to almost 4 minutes 30 seconds, but in like six tries I can't get below that.

    I just got it last night. What's your method for it so far?

    Nevermind, I got it, I thought I had to do it all in one save, so I wasn't doing it right. Instead I just created a full fist fighting party (fist fighter, aggressive, everything into dex for accuracy) and saved it when I got one around 35 seconds. Then I just did the dungeon perfectly, saving at every door opening with the exact time, if I stumbled for a second or hesitated I reloaded. The real challenge was the room with the plants, once I managed to do that room in less than 30 seconds I managed to finish in good time, about 3 minutes 59 seconds. Pretty difficult achievement.

    Pretty much exactly what I did, though I did my two fist fighters as Fist Fighter and Skilled, for 3 more points in Unarmed. 6 in Dex, 4 in Strength. My back two were Mages with 6 in Willpower, 4 in Vit, 4 in Air Magic and Aura and Strong Mind. My best character creation was exactly 35 seconds as well.

    I ended up finishing in 3:52... would've been slightly faster, but on the attempt where I opened the Heal My Sight door and baited the skeleton backwards to dodge around him, he glitched out and just stood in place, wouldn't move out of the way for a bit. He finally did and I made a dash for it.

    Baiting the skeleton out! I should have thought of that. I was doing all fist fighters and just moving the active people to the front. It let me keep up a barrage of hits forever.

    steam_sig.png
  • DyvionDyvion Registered User regular
    Sooo... I found -him- in my play-through on Easy and I did that thing and it worked. Started a game on normal...

    XBox Live: Dyvion -- Steam: No Safety In Life -- League of Legends: Dyvion -- PSN: Dyvion -- Gamecenter on ithingers: Dyvion
    Mechwarrior Online: Dyvion
    "XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
  • DranythDranyth Surf ColoradoRegistered User regular
    So there is a really crazy super secret in this game that's amazing. You have to do a very specific thing while playing, beat the game, and then do a very specific thing the next time you start a new game.

    In this case the link to it is a spoiler, so here are a few nested spoilers, each getting more spoilery, just to make sure you don't see something you don't want to yet.
    Spoiler:

    Funny observation on this special mode:
    Spoiler:

  • Magus`Magus` Registered User regular
    How hard is that mode?

  • DranythDranyth Surf ColoradoRegistered User regular
    Well...
    Spoiler:

  • KhildithKhildith Registered User regular
    Dranyth wrote: »
    Well...
    Spoiler:
    Spoiler:

    steam_sig.png
  • korodullinkorodullin What. Registered User regular
    4, as per normal.

  • Magus`Magus` Registered User regular
    I assume that..
    Spoiler:

  • DranythDranyth Surf ColoradoRegistered User regular
    Khildith wrote: »
    Dranyth wrote: »
    Well...
    Spoiler:
    Spoiler:
    Spoiler:

    Related to this mode, something hilarious I just saw on the Grimrock forums:
    Spoiler:

  • DranythDranyth Surf ColoradoRegistered User regular
    Magus` wrote: »
    I assume that..
    Spoiler:

    XP is not split by the party. The number that pops up when you kill an enemy is what each person who participated in that fight gets. Members who didn't participate get half that.

  • Magus`Magus` Registered User regular
  • GoumindongGoumindong Registered User regular
    The last time I restarted i loaded up on vit/energy for my sword fighter. Going to be doing that basically except not running out of energy.

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