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[Legend of Grimrock] is out now!
Posts
Nintendo Network ID: unclesporky
He only wears a loin cloth. Hes is a fabulous a Minotaur as it gets.
Of course, there's no women. They're at home looking after the kids.
I think my party may be boring. (But I hated the Lizardmen portraits, and the minotaur stat bonuses did not grab me.)
The two fist fighting warriors were pretty effective, did a lot of damage on that first level.
One of every class is a good idea for the first time through, but there are two other combinations to try! I had a great time with two mages, and also would've enjoyed a melee rogue + ranged rogue.
I guess what I am saying is fighters are boring, and two out of their three main weapon specialties have bad speed bonuses or accuracy.
Nintendo Network ID: unclesporky
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I bought this game on friday night, started it on saturday morning
could not stop playing it until i beat it on sunday evening.
Jesus this game is good. I went through on normal, with a standard party (w/w/r/m), mage was earth, fire, spellcraft.
My back row rogue archer minotaur was by far my best character as soon as I got the skill to fire double arrows.
Tons of damage, never misses, and amazing inventory space. I had him wear full plate mail everything since he had nothing to give him evasion anyways. (Is negative 30 evasion worse than zero?)
My front row fighter was my second most useful, dealing decent damage with swords and stacking all the good heavy armor equipment.
My other front row guy was an evasion-stacking, fist-fighting rogue. He ended up with something like 120 evasion, but monsters could still hit him from time to time. He was my weakest source of damage, even with a ton of points into hand to hand combat, the melee starting perk and the gloves.
My other back row was a rogue with 12 points in the Assassin tree, and daggers maxed out. He dealt as much damage as my fighter did but was the first to die whenever something bad happened. Also, he carried torches. (I saved up way too many torches. I used torches for all the item puzzles.)
If I were to start over in hard difficulty I'd probably go with two missile weapon minotaurs in the back. The only problem might be the big rooms full of monsters, where my back row dies because it's getting attacked from behind, and I run out of ammo because I can't pick them back up between fights.
I wonder if I can max out Sword and still get enough for heavy armor proficiency, if I spend all my skill tomes on the same guy.
Early on the monk was probably the bulk of my damage, hitting hard and consistently while the warrior whiffed attacks constantly and the dagger rogue did little damage. The mage could cast maybe two first-tier ice spells before being completely tapped out on energy, despite having Aura and the +willpower perk.
But over time - especially as I began finding more and more swords and even some really good daggers - the other two melees caught up to the monk and the warrior easily eclipsed him once I found the two best swords. Both the monk and the backstabber would be doing a fairly consistent 35-45 damage per hit and spiking up into the 80s on specials, but the warrior's average damage was closer to 80-90, shooting up into the 140-160 range with specials or procs from the Dismantler. The mage had some pretty consistent 60-70 damage from frost bolts, though that was mainly a force multiplier with the freezing effects.
For things I'd do differently, I'd probably not have focused on Spellcraft as hard as I did with the mage. I ended up with about 20 points in it by the end, but the best mage weapons only require about 10. The +30-40 energy from Spellcraft perks only add up to about two more Frost Bolt casts which would've probably been made up for with the casting cost reductions from Ice magic. The main problem is that you simply get too few points to spend overall and front-line characters must essentially split their points between a defensive and an offensive skill.
I imagine it'll be a bit better in later user-made or longer campaign dungeons. I'd love to see a kind of New Game+ added where the party you finished the game with can do the dungeon over, but with harder, randomized enemies.
Steam | TF2 inventory
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I'm 28 and have been gaming since I was 5, but I never played either of those titles. It just wasn't my thing at the time.
I bought LoG after watching the trailer and thinking that it looked like a unique title (these days). It looked a bit creepy at first, but after struggling through Amnesia, nothing fazes me anymore -_-
I wanted the "here's how we intended it" experience, so I did all default settings with the default party. I understood the mechanics pretty quickly, but the first few levels were hard. Equipment was just so rare. My sword-focused warrior could only find a dagger, my missile rogue was using a spear, and my mage was just meh.
Now that each character is equipped and finally coming in to their own, I really enjoy the game. Its gameplay is pretty basic, but the puzzles are nice. That said, things like
The Kobold warrior up front (who I dislike) got a starter mace pretty early, so I've pumped him full of mace points and am working my way towards heavy armor for him. He has two chitin pieces so far, on level 6. He has a warhammer now, I think, so he hits pretty hard. He gets hit a LOT, though.
My human warrior, with mostly heavy armor (with the skill) and a nice sword, is probably my biggest damage dealer. He's easy, bland, and gets the job done.
My mage is fire/ice. Just got fire bolt and ice bolt. He's useful.
I think my missile rogue is my least favorite. Her damage isn't great, even at 50% increased firing speed. She has a crossbow at the moment.
As I trudge around each level, I'm mindful of my food and torch supplies, but not panicked. Desperate, but calm.
Rigorous Scholarship
In this case the link to it is a spoiler, so here are a few nested spoilers, each getting more spoilery, just to make sure you don't see something you don't want to yet.
Nintendo Network ID: unclesporky
This sounds awesome but like.. wouldn't it be super, super hard?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
I just got it last night. What's your method for it so far?
Nevermind, I got it, I thought I had to do it all in one save, so I wasn't doing it right. Instead I just created a full fist fighting party (fist fighter, aggressive, everything into dex for accuracy) and saved it when I got one around 35 seconds. Then I just did the dungeon perfectly, saving at every door opening with the exact time, if I stumbled for a second or hesitated I reloaded. The real challenge was the room with the plants, once I managed to do that room in less than 30 seconds I managed to finish in good time, about 3 minutes 59 seconds. Pretty difficult achievement.
Pretty much exactly what I did, though I did my two fist fighters as Fist Fighter and Skilled, for 3 more points in Unarmed. 6 in Dex, 4 in Strength. My back two were Mages with 6 in Willpower, 4 in Vit, 4 in Air Magic and Aura and Strong Mind. My best character creation was exactly 35 seconds as well.
I ended up finishing in 3:52... would've been slightly faster, but on the attempt where I opened the Heal My Sight door and baited the skeleton backwards to dodge around him, he glitched out and just stood in place, wouldn't move out of the way for a bit. He finally did and I made a dash for it.
Baiting the skeleton out! I should have thought of that. I was doing all fist fighters and just moving the active people to the front. It let me keep up a barrage of hits forever.
Mechwarrior Online: Dyvion
"XBLIG: It's like the video game equivalent of a candy bar." -Hatedinamerica
Funny observation on this special mode:
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Honestly, it doesn't really seem to be worth using magic because he already has such energy problems from the Axe special attacks.
Steam | TF2 inventory
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Related to this mode, something hilarious I just saw on the Grimrock forums:
Actually makes me rethink my choice to go Axes, that's for sure...
XP is not split by the party. The number that pops up when you kill an enemy is what each person who participated in that fight gets. Members who didn't participate get half that.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass