Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Video Game Industry Thread: September's thread is done, go to the new one
Posts
What was the 64 game you're talking about?
EDIT
Also, Battletoads isn't hated. Just that one level....
They even made this. Loved this game.
Yet they kept making that level in every battletoad game. Come to think of it... why is it that all Battletoads that I played (except battletoads vs doubldragong) felt like pretty much the same game? Start on the cliffs, smacking pigs and long legged robots, go down some shaft and squish some crows, then the dreaded level of controller throwing frustration.
Really any number of 64 games that were set on a bunch of squarish platforms suspended over water/nothingness, with different platform heights and various objects floating around. Mario 64 etc. It's the haphazard early 3D aesthetic captured on the NES.
As for Battletoads, everyone gets hung up on Turbo Tunnel, but the majority of the levels after that are just as hated (and I'd say probably even deserving of it). Racing a rat to the bottom of the map with no time to spare, or running a gauntlet in front of a ball of death, or jumping from giant snake to giant snake with spiked balls everywhere, or Turbo Tunnel's surfing redux. There were no gameplay repeats of that incredibly strong first level. Which perhaps goes to show even more programming ingenuity, they didn't just use the same basic engine for all of their levels, but perhaps it might've been better if they had.
I feel like I should better explain what I said about the Battletoads character animation from last page. It's technical and off topic so spoil'd:
This is the ROM method. All the data you see is all the data that's on the cart, hard coded, all the graphics they can ever use for sprites/moving objects. You can see every Mario animation there all at once, in small chunks.
This is what Battletoads' graphics look like:
This is the RAM method. Graphics have to be decompressed from the cart to RAM and can be swapped out at any time. Just about every console after the NES does it this way, but the NES was slow enough that they needed to also allow the faster ROM method.
The animated bit is the main toad character which gets swapped out every frame, between the time the renderer finishes drawing at the bottom and starts drawing again at the top. Note that some NES games actually have load times where they turn off the screen just so they can decompress graphics to RAM, and yet Battletoads is swapping out a big chunk every single frame. And what I'm showing above is just single player, it works flawlessly with two players as well!
If I remember right, they had enough time to do it because they used really efficient compression, and because they kept the rendering turned off extra long before turning it on again for the next frame. This results in a little extra black space at the top of the screen, which of course nobody really notices.
Nintendo Network ID: unclesporky
For Nintendo.
http://www.huffingtonpost.co.uk/patrick-garratt/ps-vita-shines-as-tokyo-g_b_967631.html
The hate is strong with this one, he shall be a strong Sith Lord.
I even liked the challenge of the hover bike levels despite how challenging they could be, but the levels where you were lowered in by rope were probably my favorite. You could get a ton of 1Ups juggling crows in them too.
PA Lets Play Archive - Twitter - Blog
There are about 700 licensed NES games and Rare was responsible for 47 of them, or around 7% of the entire NES library.
A lot of people think they only have fond memories starting with Donkey Kong Country, but they go back further than that.
Nintendo Network ID: unclesporky
Kee-ripes, that's some Sony Defense Force stuff right there. Yep, the 3DS' lack of 3G means it's dooooooomed.
Though to be fair, Vita did get a lot of interest at TGS, based on the lines. It definitely has a shot at repeating the PSP's past success in Japan.
Outside of portable-land, I'm not so sure.
Also which is better, a complete lack of 3G, or 3G through AT&T? Weigh these options carefully.
EDIT: Oh shit this guy at GAF wrote the greatest thing:
Nintendo Network ID: unclesporky
Super Mario 3D Land and Mario Kart 7 alone will probably sell over 3 million copies combined between November and December.
Even better....
http://www.eurogamer.net/articles/a_e32005xbox360conference
Same guy, how the 360 is pretty much doomed, the PS3 is blowing everyone away, this was in 2005.
You got it right with the Sony Defense Force.
And if you went to the BioWare studios.. well, to be fair, the floor that the majority of visitors would see is full of references to our older, 'classic' games. (Baldur's Gate, Neverwinter Nights, MDK2, KOTOR), but that's mostly because we have a floor that's pretty much entirely dedicated to Dragon Age and a floor that's dedicated almost entirely to Mass Effect (being where development for those two franchises takes place). If we'd happened to put the HR and other similar departments on a different floor and done ME on the usual 'visitor' floor, you'd probably think 'THESE BIOWARE GUYS HAVE NO RESPECT FOR WHAT MADE THEM AS A COMPANY.'
Usually, it comes down to someone wanting to flex their interior designer muscle. Nothing more, nothing less.
On a totally different note, is Way of the Samurai 4 ever coming to America? If not is there a place I could import it for less than crazy nuts money?
Edit: I actually totally didn't realize Highway Star was in that game until just now. Mind-blowing.
My understanding is that the brothers who ran Rare wanted Nintendo to buy 100% of the company during the Gamecube era so they could retire, but Nintendo was in upheval at the time, Ken Lobb had left (possibly forced out?), and the ever-lengthening production times soured Nintendo. So they had a fire sale to get rid of Rare, even giving away the back catalog with it. This is grossly over-simplified, of course, and some of it comes through some really rose tinted glasses, but basically Rare is no where near the company it was during its golden era.
Which is a damned shame, because I WANT it to be that company again. I want another fucking BLAST CORPS, Damnit!
(Oh, and I wish Nintendo/Microsoft would bury the hatchet or at least work together. I know, I know, it'll never happen due to licensing costs and revenue and all that, but I want another Nintendo/Rare joint, with Microsoft thrown in there for online. I maintain to this day that the gaming industry as a whole would be a better, more profitable place if we didn't have the fragmentation of the market and these giant conglomerates refusing to work together. But hey, the money's in the licensing fees, right?
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
*** PLEASE send me a PM if you add me, so I don't miss you! ***
Hey now. I loved Nuts and Bolts. I would kill for a direct or spiritual sequel to it.
Man, I loved it too, but there's only so many times you can make a giant, flying monument to the male genitals with rocket engines.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
Seen these kinds of things in football, it's an interesting tactic to use it for a game.. wonder how it'll play out.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
Who, Paddy Power? Well, if they're the first to do it, then.. yes. When Ray Winstone pops up in the half-time ad break to give you live odds on who's going to score next, it's kind of neat. Admittedly, all either company is doing is just showing a live number, but hey.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
http://www.mcvuk.com/news/read/play-com-sold-for-pound-25m/085074
http://www.mcvuk.com/news/read/battlefield-3-pre-orders-top-1-5m/085079
In barely related to video games news, the printing industry is undergoing a shift that looks similar to what happened with video games..
http://www.economist.com/node/21528641
For some reason, the iPad hasn't had good ebook sales.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
I would love a Snake, Rattle & Roll 2. My wife and I still play that together on my old NES.
I would love a new R.C. Proam also.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
The Nintendo Doom machine is in full force.
Reviewers suck, no they don't, most do. Gaming journalism lol.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
That's EVERY week.
God I love that game. I have to get that for Nes now.
That's true.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
I remember when the sequal, Ironsword, came out I was living in a small town and the only place that had it was a good hour drive away. So I convinced this girl that desperatly wanted to date me that I might get over the gay if she drove me to get it. She bought it.
In retrospect, I'm a terrible person.
That is a terrible thing to do. D:
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Add me!
wii code: 8041-7562-5268-4264
:lol:
On the flipside, that's an awesome thing to do, and you're an awesome person.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers